• 1

    posted a message on Legendary Tier List & Crafting Guide

    With the Wild Data Reaper Report out I have a few more suggestions:

    Glinda Crowskin is absolutely bonkers in Wild; pretty easily in Tier 1. SN1P-SN4P Warlock is an insane deck with virtually no weak matchups, and Glinda is a staple in said deck. The playrate's a little low, sure, but the winrate is incredible.

    Aviana can safely move up to Tier 3. Togwaggle Druid appears to be a pretty solid deck, with or without Star Aligner. Besides, it just makes sense to put it in the same tier as Kun the Forgotten King.

    Open the Waygate, on the other hand, should move down to Tier 3. Quest Mage performs absolutely horribly against the most popular deck in the game, Secret Mage, and as long as this is the case, the deck's a poor choice to climb the ladder with.

    Inkmaster Solia also belongs in Tier 3. Its playrate is low, but its winrate is excellent because of how well Reno Mage is performing right now.

    I suggest that Y'Shaarj, Rage Unbound and N'Zoth, the Corruptor switch places. The collapse of Big Priest and low playrate of Darkest Hour Warlock means Y'Shaarj isn't really Tier 1 material in the current meta, whereas Reno Mage and Reno Hunter are making good use of N'Zoth, whose playrate is through the roof.

     

    Posted in: Card Discussion
  • 1

    posted a message on Legendary Tier List & Crafting Guide

    One thing I noticed is that Tier 4 seems extremely large, and I think it's really being used as a dumping ground for legendaries which should be either higher or lower. I suggest the following edits:

    Supreme Archaeology really should be in Tier 5. It's comparable to Fel Lord Betrug: both of them have a similar playrate, they see play in the same types of decks, but Fel Lord Betrug has a slightly higher winrate despite being Tier 5. They should be placed together.

    Lucentbark can be moved up to Tier 3. It's a common choice in Quest Druid and performs respectably there. Yes, it has a low winrate, but that's because said winrate is diluted by those terrible Heal Druid decks from last expansion.

    Nozari should also be in Tier 5. Low winrate? Check. Low playrate? Check. Archetype it was designed for performing horribly? Check. Inability to fit into currently existing Paladin archetypes? Check. This card really has no redeeming qualities and I can't see much of a justification for placing it above ANY RoS legendary (hell, even Tak Nozwhisker saw fringe play in Pogo Rogue).

    Hex Lord Malacrass got a massive facelift this expansion: enough for him to be placed in Tier 2. He's got a spectacular winrate, he frequently sees play in Highlander Mage (and Reno the Relicologist is Tier 1, mind you), and he helps alleviate one of the biggest weaknesses of Highlander decks: the lack of duplicates. He can even give you extra Renos and Zephryses!

    Halazzi, the Lynx has always been criminally underrated and underplayed, and with SoU I think it's time to move him to Tier 3. He's usable in pretty much any Hunter archetype, and he's got a decent winrate to boot. If you decide to put Unseal the Vault in Tier 3 (which you should do), Halazzi should join it there, since Halazzi is a staple in Quest Hunter as well as being a usable option in other Hunter decks.

    Princess Talanji should honestly be Tier 5. She's got a bad playrate and a REALLY bad winrate, and she hasn't really seen any play ever since she was released. The explanation blurb says she "really struggles to find a home after the standard rotation", but did she really have much of a home before?

    The Boomship isn't THAT bad; I'd put it in Tier 3 along with its buddy Mecha'thun. Both these cards can really be grouped together, since they only really see play in Mecha'thun Warrior, but are both good choices for that deck.

    As for the Witchwood legendaries, Tess Greymane and Face Collector seem to be doing well enough in Quest Rogue that they should be moved up to Tier 3. Quest Rogue in particular is, IMO, a better archetype than the data suggests, since a lot of the weaker builds are running terrible cards like Pilfer and Spirit of the Shark, which really bring down the average winrate.

    Lastly, King Krush is also good enough for Tier 3. It's a solid finisher in Highlander Hunter and Secret Hunter, and it also has a positive winrate. I have personally used King Krush myself in various Hunter decks and have always been impressed by its performance.

    Also worth mentioning: a lot of Rastakhan legendaries are erroneously being listed as Rise of Shadows legendaries, which reinforces my idea that Tier 4 is not really being paid much attention to right now. I'd also say that dropping Captain Hooktusk all the way down to Tier 4 strikes me as a liiiiiiiiiiiiittle excessive, but I guess she's got a low playrate, so whatever.

    Posted in: Card Discussion
  • 2

    posted a message on Midrange Quest Pally

    I've had a lot of success with Quest Paladin as well. However, I think that Bronze Gatekeeper is pretty underwhelming: it doesn't have good synergy with the quest reward, it messes with drawing your reborn minions off Crystology, and a 1/5 with Taunt doesn't really cut it for earlygame defense. I would suggest replacing it with something to help you against wide boards like Consecration.

    Also, Mechanical Whelp is just phenomenal in this deck. Not as good as Mechano-Egg, sure, but it's so busted with the hero power that it's practically an auto-include. I would cut Safeguard or Replicating Menace for it.

    Posted in: Midrange Quest Pally
  • 2

    posted a message on Ossirian Tear is somewhat OP

    Quest Druid is hardly OP at all: aggro decks can overwhelm it pretty easily and a lot of slower decks can outvalue it in the late game. Sure, you can compare Ossirian Tear to Heart of Vir'naal, but the problem is that the number of available Battlecry minions FAR outstrips the number of Choose One cards and the Battlecry cards can generally stand on their own well enough (as opposed to, say, Hidden Oasis and Nourish, both of which are very weak cards that are only viable in the quest). There's a reason Quest Druid's winrate is only hovering around 50%: it's not that great.

    Posted in: General Discussion
  • 3

    posted a message on Beast Druid to Rank 5 - Fun to play!

     It seems like Witching Hour and Stampeding Roar would function very well in this deck, although you'd have to cut both copies of Acornbearer.

    Posted in: Beast Druid to Rank 5 - Fun to play!
  • 2

    posted a message on Just lost from Countess Ashmore bug
    Quote from Trollbert >>

    Question, did your rush minion have deathrattle?

     It did not, he drew Militia Commander. Sure looks like a bug to me.

    Posted in: Card Discussion
  • 2

    posted a message on The Pepper Thread - Share your good vibes!

    Just opened The Boom Reaver and I have enough dust to craft Akali, the Rhino. I hate most current iterations of Warrior but I would be THRILLED to give Big Warrior a shot.

    Posted in: General Discussion
  • 2

    posted a message on How many Legendaries from 100 packs?

    About 5 if you're not unlucky. The rate is 1 legendary per 20 packs and 1 epic per 5 packs.

    Posted in: General Discussion
  • 2

    posted a message on Heal Druid w/ Crystal stag - Why the hell no?

    If you're going to run Crystal Stags you might want to consider running an extra Healing Touch for more reliable earlygame healing. I also would not overlook Splintergraft if I were you: sure, it's slow, but it has insane synergy with Stags and can serve as a backup for a silenced Lucentbark.

    Posted in: Heal Druid w/ Crystal stag - Why the hell no?
  • To post a comment, please login or register a new account.