We already had Yogg in neutral in previous years and now here is the same effect again bundled specifically for an already strong class. Puzzle Box is by no means a great card, but losing to it (especially when you were ahead by a long shot and get RNG’d into the ground) is disappointing and frustrating. A random effect, generation, card generation, or other creative effect of randomness is already a battle of luck. Is there any defense for a spell that could decide the game no matter how the game played out prior?
This game has suffered since beta because of brawl. It's always been a garbage card and continues to be so. This goes for the person playing it or receiving it. Rng is fine except when it coin flips a game. Watch games vs warrior or playing warrior brawl outcome is still a huge factor on win/lose.
Just watched a Masters Tour game decided by YogBox.
Blizzard is addicted to RNG. Discover a spell. Discover a Mage minion. Discover a Taunt minion. Add 3 Mechs to your hand. Cast random spells with random targets. Build a deck with no duplicates. Discover the perfect card!
All of which completely ignores how, being a CCG, the game is inherently RNG based. Sure, not every game should play out the same. But right now we need to stage an intervention for Team 5 and tell them how much RNG is destroying us and them.
This game has suffered since beta because of brawl. It's always been a garbage card and continues to be so. This goes for the person playing it or receiving it. Rng is fine except when it coin flips a game. Watch games vs warrior or playing warrior brawl outcome is still a huge factor on win/lose.
Hard agree. HoF Brawl and put the new Plague in its place or something, I dunno. I'm tired of staring at the screen waiting to see which minion lives, knowing the game will likely hinge on it
Just watched a Masters Tour game decided by YogBox.
Blizzard is addicted to RNG. Discover a spell. Discover a Mage minion. Discover a Taunt minion. Add 3 Mechs to your hand. Cast random spells with random targets. Build a deck with no duplicates. Discover the perfect card!
All of which completely ignores how, being a CCG, the game is inherently RNG based. Sure, not every game should play out the same. But right now we need to stage an intervention for Team 5 and tell them how much RNG is destroying us and them.
In the image of playing a game where you can make the best plays based on your experience, and a knowable conclusion, as opposed to playing a guessing game where the number of things that could happen make it no longer worth considering, and therefor interacting with.
I never minded Yogg in either iteration. If you built your deck around playing a lot of spells to activate him and he goes off statistically speaking something good should eventually happen for you. What I hate is things like Rogue and Priest steal shenanigans where they can steal just 2 cards and they're always miraculously life saving. Just the other day I lost to a tempo rogue who I was 1 turn from killing, but the SoB RNGed an Omega medic which was one of maybe 3 cards in the entire collection that could have kept me from killing him. It's crap like that that irritates me.
You can play around nearly everything if you're good. If you suffer a loss to a random effect, so what....if you're consistently good you will climb. The equivalent of queuing into an afro against your combo deck...the placement of the match is RNG and heavily favoured against you. Just deal with it and move on or stop playing....
I'm probably alone on this, but the amount of RNG actually keeps matches fun for me. Imagine every deck playing out like Control Warrior or Mech Hunter... Yeah, I'd be long gone if that happens.
The tricky thing about RNG is that it's awesome when something good happens to you, but it's hard to accept it might happen to the other player.
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
I'm probably alone on this, but the amount of RNG actually keeps matches fun for me. Imagine every deck playing out like Control Warrior or Mech Hunter... Yeah, I'd be long gone if that happens.
This isn't related though? control warrior has a lot of rng, between discovering mechs, random hero power from dr boom, brawl, coin flips out of supercollider
Meanwhile a deck like quest paladin, who doesn't play like any of the two decks you mentionned, have no rng besides card draw and sometimes kandghor endless army (and even that is rather consistant on average)
I'm probably alone on this, but the amount of RNG actually keeps matches fun for me. Imagine every deck playing out like Control Warrior or Mech Hunter... Yeah, I'd be long gone if that happens.
The tricky thing about RNG is that it's awesome when something good happens to you, but it's hard to accept it might happen to the other player.
I actually feel pretty bad for the other person in the few situations where I know for a fact RNG stole me the game. As a user mentioned, I too discovered an omega medic to heal out of range of dying. Did it feel good to find the answer? Yes, but that is because I am already at the rank I want to be and this poor person I was against is trying to climb and lost to a meme. Now pulling a SINGLE answer from the jaws of defeat to take back the game? That is some good HS at its finest. However, Puzzle Box isn't "one answer". It is "10/x" an answer. There is a difference in feeling, as another user mentioned, in seeing them discover a card and use it to turn the game versus watching an animation for a minute or so and wondering when you're going to get got.
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We already had Yogg in neutral in previous years and now here is the same effect again bundled specifically for an already strong class. Puzzle Box is by no means a great card, but losing to it (especially when you were ahead by a long shot and get RNG’d into the ground) is disappointing and frustrating. A random effect, generation, card generation, or other creative effect of randomness is already a battle of luck. Is there any defense for a spell that could decide the game no matter how the game played out prior?
Counterspell
This game has suffered since beta because of brawl. It's always been a garbage card and continues to be so. This goes for the person playing it or receiving it. Rng is fine except when it coin flips a game. Watch games vs warrior or playing warrior brawl outcome is still a huge factor on win/lose.
Just watched a Masters Tour game decided by YogBox.
Blizzard is addicted to RNG. Discover a spell. Discover a Mage minion. Discover a Taunt minion. Add 3 Mechs to your hand. Cast random spells with random targets. Build a deck with no duplicates. Discover the perfect card!
All of which completely ignores how, being a CCG, the game is inherently RNG based. Sure, not every game should play out the same. But right now we need to stage an intervention for Team 5 and tell them how much RNG is destroying us and them.
Hard agree. HoF Brawl and put the new Plague in its place or something, I dunno. I'm tired of staring at the screen waiting to see which minion lives, knowing the game will likely hinge on it
gambling good, skill bad- zug zug
In the image of playing a game where you can make the best plays based on your experience, and a knowable conclusion, as opposed to playing a guessing game where the number of things that could happen make it no longer worth considering, and therefor interacting with.
I never minded Yogg in either iteration. If you built your deck around playing a lot of spells to activate him and he goes off statistically speaking something good should eventually happen for you. What I hate is things like Rogue and Priest steal shenanigans where they can steal just 2 cards and they're always miraculously life saving. Just the other day I lost to a tempo rogue who I was 1 turn from killing, but the SoB RNGed an Omega medic which was one of maybe 3 cards in the entire collection that could have kept me from killing him. It's crap like that that irritates me.
1/9 classes can use that and you have to draw it. Nice try.
You can play around nearly everything if you're good. If you suffer a loss to a random effect, so what....if you're consistently good you will climb. The equivalent of queuing into an afro against your combo deck...the placement of the match is RNG and heavily favoured against you. Just deal with it and move on or stop playing....
@Nargacuga15
You can discover it like 4-6 times a match.
"You can't just assign random prices to junk you find in a storage locker."
still a fucking mage card
I'm probably alone on this, but the amount of RNG actually keeps matches fun for me. Imagine every deck playing out like Control Warrior or Mech Hunter... Yeah, I'd be long gone if that happens.
The tricky thing about RNG is that it's awesome when something good happens to you, but it's hard to accept it might happen to the other player.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
This isn't related though? control warrior has a lot of rng, between discovering mechs, random hero power from dr boom, brawl, coin flips out of supercollider
Meanwhile a deck like quest paladin, who doesn't play like any of the two decks you mentionned, have no rng besides card draw and sometimes kandghor endless army (and even that is rather consistant on average)
I actually feel pretty bad for the other person in the few situations where I know for a fact RNG stole me the game. As a user mentioned, I too discovered an omega medic to heal out of range of dying. Did it feel good to find the answer? Yes, but that is because I am already at the rank I want to be and this poor person I was against is trying to climb and lost to a meme. Now pulling a SINGLE answer from the jaws of defeat to take back the game? That is some good HS at its finest. However, Puzzle Box isn't "one answer". It is "10/x" an answer. There is a difference in feeling, as another user mentioned, in seeing them discover a card and use it to turn the game versus watching an animation for a minute or so and wondering when you're going to get got.