Counterspell
- HoraceStapleton
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Member for 5 years, 4 months, and 19 days
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camswag13 posted a message on Staleness of “Hail Mary” Cards and Stolen WinsPosted in: General Discussion -
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YJHS2000 posted a message on It Is Time To Nerf SN1P-SNAP?Posted in: General DiscussionThanks to this card we have a super diverse meta now!
Mech mid-range hunter
Mech control Warrior
Mech Combo preist
Mech Paladin
Mech token Druid
Mech tempo rogue
Mech ZoolockOh wait...
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Normally I would, but unfortunately it appears that it only works on the cards which have already been released. It also doesn't seem to be working for cards with apostrophes (i.e. Master's Call, Sen'jin Shieldmasta), which is a bit annoying. I don't remember it acting like this in the past.
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Now that the meta has settled, I have updated the list accordingly:
Dragon's Pack Tier 1 to 3
Scion of Ruin Tier 2 to 1
Anubisath Defender Tier 2 to 1
Mountain Giant Tier 2 to 1
Psychopomp Tier 3 to 1
Dark Skies Tier 2 to 1
Crystal Merchant Tier 4 to 2
Preparation Tier 3 to 2
Umbral Skulker Tier 3 to 2
Changed Livewire Lance's description
Force of Nature Tier 3 to 1
Batterhead Tier 3 to 1
Bloodsworn Mercenary Tier 2 to 1
Doomsayer Tier 2 to 1
Far Sight Tier 4 to 3
Power of Creation Tier 1 to 2
Necrium Apothecary Tier 1 to 2
Embiggen Tier 3 to 2
Shield Slam Tier 1 to 2
Brawl Tier 1 to 2
Twisting Nether Tier 3 to 1
Tortollan Pilgrim Tier 1 to 2
Book of Specters Tier 3 to 2
Changed Witch's Brew's description
Rolling Fireball Tier 1 to 2
Haunting Visions Tier 2 to 3
Big Bad Voodoo Tier 3 to 4
Omega Devastator Tier 3 to 2
Puzzle Box of Yogg-Saron Tier 1 to 2
Southsea Captain Tier 4 to 2
Thunderhead Tier 1 to 3
Supercollider Tier 2 to 1
Pyroblast Tier 2 to 3
Lightforged Crusader Tier 2 to 3
Glowstone Technician Tier 1 to 2
Ramming Speed Tier 4 to 3
Necrium Vial Tier 1 to 3
Faceless Manipulator Tier 3 to 4
Tip the Scales Tier 2 to 3
Hidden Wisdom Tier 1 to 4
Vivid Nightmare Tier 4 to 3
Wispering Woods Tier 3 to 2
Baleful Banker Tier 3 to 2
Smolderthorn Lancer Tier 3 to 2
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I went over the list and I'd like to make a few suggestions:
Corrupt the Waters is not performing very well ATM, and I'd move it down to Tier 3. Even in Shamanstone, Quest Shaman was noticeably inferior to its questless counterpart in Galakrond Shaman, and in the post-nerf meta the deck has all but disappeared.
Speaking of SoU era decks, Quest Druid has also taken a severe hit in playability. As a result, there are a lot of legendaries that are in Tier 2 which really belong lower (probably around Tier 3). That list would include Untapped Potential, Wardruid Loti, King Phaoris, Cenarius, Flobbidinous Floop, and Chef Nomi.
Archmage Vargoth can go back up to Tier 1. He sees play both in Quest Priest and Galakrond Shaman, two top-tier decks, and his winrate is very good.
Making Mummies is another Quest which is way too high; it belongs around Tier 4. The death of Control Warrior really did this card no favors.
Rogue is the most popular class in the game right now, and there are several rogue legendaries who should move up due to their successes in Highlander Rogue or Deathrattle Rogue. Anka, the Buried, Heistbaron Togwaggle, and Edwin VanCleef should move up to Tier 1. Tess Greymane should move up to Tier 2.
Zentimo and Electra Stormsurge should also move up to Tier 2. Galakrond Shaman is still an excellent deck even after the nerfs, and both of these cards have great synergy with it and sport fantastic winrates.
It feels weird for Reno the Relicologist to be two tiers higher than Luna's Pocket Galaxy, and I would move the Galaxy to Tier 2. Highlander Mage is a respectable archetype and pretty much all of them use it, so...
Similarly, it feels weird for there to be no SoU legendaries in Tier 5, and I think Hack the System and Raid the Sky Temple both qualify. They're both meme cards who do see a little bit of experimental play, but their winrates are just atrocious and have never been good, even with the support that DoD gave both of them.
The Storm Bringer doesn't belong anywhere near Tier 2, I would put it in Tier 4. I can't remember the last time I've seen Aggro Shaman use this card, and its playrate is very low.
Lastly, I would move Hakkar, the Soulflayer up to Tier 3. I remember that Doom-in-the-Tomb era Resurrect Priest used to use the Hakkar/Elysiana combination with great success, and with Quest Priest coming back, it seems like Hakkar can be used this way again.
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I had the same problem yesterday where I lost a game due to Zephrys not giving me silence against an Apothecary. I think the reason is that Zephrys doesn't look at deathrattles, and therefore doesn't understand how important silence is in these circumstances. Still, DR Rogue is such a frustrating and highrolly deck that I hope that they fix this problem; I don't want to have to tech in silences in my Highlander decks.
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With the release of Descent of Dragons, the Epics from that expansion have been added to the list. Realistically, we cannot place them with the data currently available yet, but over the next week or so we should find out where they belong.
In the meantime, you can check the projected placement to see which Epics look to be the strongest in the set. Also, keep an eye on the Epics from previous expansions, as some of them will likely move to different tiers very soon.
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Honestly the synergy between Hack the System and Galakrond, the Unbreakable is good enough that I would hold on to it just to see if that ends up working out. If not, then I would dust it.
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Summoning a random Epic minion is generally a lot worse than summoning a Legendary: there are more "lowrolls" that you might get stuck with, whereas Legendary minions are pretty consistently powerful. In order to compensate for that, the mana cost is lower, and you also get a guaranteed Epic after the first decay triggers.
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This is a way for Dragon Paladin in RoS to make up for the tempo loss that Dragon Speaker makes you suffer.
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Choose Twice was always kind of underutilized; here's my attempt to make a card with it that's hopefully more balanced than Branching Paths.
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Leaving something out?