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    posted a message on Summon Alakir

     

    Quote from DiamondDM13 >>

    It is literally possible with 7 slots on the board. You require 4 to put the totems, 1 for Al'Akir and 1 for the 5 Mana guy. That equals 6 and 6 is less than 7, so it is mathematically possible.

    If you have other minions on board at that time, trade them in, or don't play them to begin with if you are trying to summon them. That's like telling us you cannot play the Exodia Mage Combo because you don't have enough spaces. You are not forced to play other minions, you choose to do that. Unless your opponent used Dirty Rat to pull those minions, there is nothing forcing you.

    Always keep in mind what you need to make the plays you want to do. That is part of proper technical play.

     

    I think you'd better look up the meaning of 'Literally' again :/. :8:8:8:8:8:8:8:8:8:8

    (Begin irate feedback loop into infinity) 

    Posted in: Shaman
  • 1

    posted a message on New Warlock Legendary - Rin, the First Disciple

    i think it has some potential to be good and would wait a while to test it out. Although it's a card you're sorta floating until control vs control, the Warlock has many delay mechanics now that a deck might be possible to build around. I think gearing to defeat Razakus, even inc the Darkness, would be necessary, as that, and 'exodia' mage will problematic. I believe in the end every other class/build will have problems with the perfected control warlock, and Rin provides a  win condition. Not sure if it could be the ONLY win condition, as then you'd need to cycle through the deck ect probably making it a version mill, maybe. Definitely no certainty but that's just my early impression. Obstacles, but it's a totally new paradigm so give it a chance.  

    One thing, it's a deck that would cost a lot of dust/packs, as all control warlocks are. If you don't have the support warlock cards it's [robably better to make use of the dust. (just reread your last comment )

    Posted in: Card Discussion
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    posted a message on New Shaman Minion - Kobold Hermit

    That's it, I'm up front on the band wagon now. We already have a boring token deck! I liked the 5 drop even if it seemed pretty impractical, but wasting two cards on support, or for another token style, is disappointing.

    I would love some totem thematic, but Spirit Echo already does the job Primal Talismans does. I had been considering the increased value of echoing totems being impactful due to Windshear Stormcaller so to me, except for token-evolve/bloodlust, Primal Talismans is sorta redundant. Kobold Hermit; A 1/1 increase on value for a deck spot is imo terrible, also boring, a waste of a class card...

     And, what the hell is that Leg weapon?? Only Grumble offers some real interesting play potential. As ppl mentioned, what happened to Freeze?! Disappointing :/

     

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 6.20 - Submission Topic

    Darkwood Crows

    Opened Professor Putricide a while back, he's sadly ineffective so I thought about how to make him function along with a Control Hunter designed deck. My thoughts were that it's pretty pointless to try to support Professor Putricide directly, so instead I'm making it, and all those weak Secret Hunter shell-cards accessible while not totally gimping your deck.

    So, the Hero Power costs (0) and Discovers Hunter Class cards and Neutrals with 'Secret' in the text. Neutrals in standard are Secretkeeper , Avian Watcher, Eater of Secrets which are useful but not OP. The idea is that you collect up your hand for free then dump it with a Cloaked Huntress . Using Professor Putricide allows you to keep the Hero Power operating, though if you destroy it running a 2nd Darkwood Crows + Rexxar lets you get it back functioning.  GL All!

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 6.18 - Submission Topic

    Bolvar, Lich King

    'On the one hand i'm good, but i'm bad too... ugh, I don't get it!'

    Hey all!

    Lots of story line flavour here. Bolvar has heroically taken over the responsibility of the LK Helm but that doesn't mean that he can help summoning the old lieutenants again all of whom have great ongoing effects from their feeble 1/1 versions. Bolvar, Lich King has lost his proud bravado in the role, and so of course has also lost his taunt. And, his lack of focus and direction has apparently weakened him too :D 

    GL!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.18 - Discussion Topic

    Hey all. This was first a paladin card but i always thought it should have been neutral. I've been waiting until it was viable again so here's the opportunity.  

    Khaz'goroth is one of the Titans who are responsible for creating the Dragon Aspects. Lore-wise, Khaz'goroth is Deathwing's creator, and he's known as the Craftsman hence (although it's inaccurate in detail) the reason i chose him to interact with all the Aspects. I'm trying to make Dragon archetype playable for all classes and especially make the lesser played Aspects viable. 

    The idea is Khaz'goroth alters your deck to the degree you chose - Add 6 Aspects (2 Deathwings) to your deck then add 6 Runes, add 3 Aspects add 3 runes. Each Aspect weakens your early game and draw rng, but they generally improve your swing turn, comeback potential.

    So, I've not changed the Runes to neutral yet (still pala) as I've prob overpowered some atm given that rogue/mage can now use them and will need to redo them anyway (Malygos's Spell-Weaver should prob read 'this turn' for example).

    Wyrm-Runes: (not wyrm-seals)

    AlexstrazaDeathwings (both for 2)

    Malygos:Nozdormu:

    Yesera

    *Earthseal works when you play it before Deathwing to summon a dragon from your hand before it's discarded as it's a constant effect like 'Lock and Load'.

    *Malygos's Spell-Weaver should prob read '...played this turn.'.

    *I tried to make Nozdormu's and Alextraza's the strongest,, Yesera's the weakest (although it helps early game)

    Any advise is appreciated.

    Posted in: Fan Creations
  • 5

    posted a message on October Hearthstone Game Mechanics Update

    hey all, I've had a few drinks and haven't got a clue what the goblledigoog monster just googed. 

    However, I've a suspicion my earlier suspicions have been confirmed: I disenchanted, only a week ago, Bane of Doom and Unlicensed Apothecary  because of their terrible synergy with Bloodreaver Gul'dan knowing that they'd change this bloody ridiculous double punish on Unlicensed Apothecary straight after I dust'em. 

    So, now... does adding Unlicensed Apothecary cease being an epic suicide interaction with Bloodreaver Gul'dan or Krul the Unshackled? ... can i even consider Bane of Doom without the fear of Unlicensed Apothecary arriving for the laughs?

    Thanks anyone who can be arsed answering and understands what the hell's in the above. Be good, gl.

    Unlicensed Apothecary ** I mean harhar

    Posted in: News
  • 1

    posted a message on Weekly Card Design Competition 6.14 - Submission Topic

    Possessed Cleric

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.14 - Discussion Topic

    thanks Tek. I realise this but the card is kinda tricky. Once it's summoned from the deathrattle it loses the immune (battlecry) but is now a ressurectable taunt. If it attacks ir loses all the effects. I thought it was quirky (though certain;y convoluted) as it's not straight forward to kill it off to make use (shadow flame/doomsayer)

    @ Tom; no prob ;)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.14 - Discussion Topic

    Hey all!

    Ok, so I'm trying to be UBER clever here, YAH! I think this amalgamation of mechanic here work well but I'm sure I need someone to point out potential issues.

    The Battlecry deactivates it (it's stuck in twilight zone) - If it's re-summoned by deathrattle it's potentially active but taunt works well where it can remain in the Void but effect this dimension. Then, attacking anchors it to reality (what a story!).  

    Question for you to consider:

    So what kills it? I'm unclear tbh... can I shadow flame this!? ALL damage is negated (i think) so it's purpose built for Doomsayer, Neather Storm and Doom etc to re-summon after a catastrophic effect.

    I had first intended to make it neutral but then went with the Demon theme, but would it be overpowered in any other class?

    Name/theme/stats/balance are all up for advice so whatever you think let me know.  

     

    Posted in: Fan Creations
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