Possible Quest Rewards: Barnabus the Stomper , Queen Carnassa , Time Warp , Galvadon , Amara, Warden of Hope , Crystal Core , Megafin , Nether Portal , Sulfuras
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Possible Quest Rewards: Barnabus the Stomper , Queen Carnassa , Time Warp , Galvadon , Amara, Warden of Hope , Crystal Core , Megafin , Nether Portal , Sulfuras
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Quote from GoliathTheDwarf >>So, as someone who wasn't around for vanilla and only started playing right before the Kara xpac came out, which of the keywords are considered vanilla and therefor not acceptable for this contest?
All keywords that appear in Basic and Classic (except Poisonous it seems), and the three class-exclusive mechanics do not count. This includes:
Note that you CAN you use these on your card. They just don't count towards the two mechanics your card needs to have to be eligible.
Keywords that DO count towards your two mechanics include:
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How to fuck genn and baku up, keeping them some how alive: (i did't think of all the possible overpowered combinations, maybe it will be even worse.)
Genn: bla bla... turn you hero power in another basic hero power. It cost 1
Baku: bla bla... turn your hero power in another upgraded hero power
this is the best nerf suggestion I have seen for these two disgusting cards.
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Flavor Text: You must be desperate if you hope a winged goblin will solve your love issues.
Most of the time draws you a single card only but can do wonders when combined with cards like Pogo-Hopper and Lab Recruiter . Also a powerful arena card.
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Flavor Text: "Shame!"
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Hre my submission :
Note that it can attack any other character including allies.
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Allow me - Small Indie Company™.
But seriously - thanks for testing this interaction and sharing the info with us. Imho Shudderwock shouldn't summon giants upon death the same way as Da Undatakah doesn't do it. To me it sounds like a bug, but I have seen other weirder ones with the cube:
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Amazing card! But just using this to counter Druids ramp is not gonna work that great I think.
This has a lot of potential in control decks that struggle against Combo decks. Just drop this when you think your opponent wants to Togwaggle/Shudder/Malygoose/Mecha'thun you and you get 4 extra turns to kill him before he comboes you.
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You can do some Youthful Brewmaster tricks. And some counter like Sap are not a good idea to use against this beast :)
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Cheers linkblade and sinti, i think i got it sorted with your help. go go community endeavor, overcoming any obstacle in the pursuit of card creation! ;D.
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Ahune, Frostlord
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Bloodfiend
Hey all. Been playing a lot of highlander warlock recently and i think it could do with another tool. This works well with board clears, especially doomsayer and my personal favourite, Bloodbloom + ;D. Another taunt is also great for Bloodreaver Gul'dan. Could be considered for Demon zoo or control.
On Balance - Hired Gun and Hot Spring Guardian are already cards so Demon tag + situational battlecry(heal) is a fair class bonus.
GL all!
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Eggs-plosion is brilliant! Just opened the page and and saw it - perfect, even the form the text makes has some goofy half-egg reference :D. But Nerubian is 0/2.
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@ Technictian - That's good, I like the tri-class aspect and nice name/theme as well imo.
@arpitduelist . to me the middle one better on all counts (although the last image seems a little low in the frame?)
@ Draq - great card, got a vote from me :)
@Keg - Although I do like the ambition, I don't think the Quest-Secret-C'thun collage blend well in this form. Agree with Liv that Taunt is needed but something is missing for me :/. Sorry to be negative, but I do believe there's something to be crafted from all the parts you've introduced. (Hmm, i'm on shaky ground here given the cross-themes of my card :D).
I'll have another look at the page.
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Freezing Rain
Combos with stat swapping (Crazed Alchemist) minions, Kodo and charge minions, Ice Breaker and weapons in general. Downside is that your minions, if frozen, would stay frozen a turn longer than the opponents, hence the lower cost than Frost Nova. Gl!
Edit - upped to 3
2+1 OL1
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Thought this was a bit redundant but it has nice synergy with swap-stat minions, kodo, charge as well as the new weapon ice-pick and weapons in general. Could lead to decks without usual shaman removal tools.
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Jungle Fever
NOTES: (1) The ongoing in-hand mechanic affects the controller too, so it's awkward when drawn and gives info if you play a minion. (2) When a minion is played its Attack is 0 but reverts to normal when another is played, or after Jungle Fever is cast. (3) I'm not sure if others will agree but I've adjudged that the card, in effect, is still in hand until after it's cast so the 0 value Attack of a Fevered minion is relevant for the swap if it's the chosen target. (4) Any better art out there??