• 2

    posted a message on Weekly Card Design Competition 6.13 - Discussion Topic

    Cheers linkblade and sinti, i think i got it sorted with your help. go go community endeavor, overcoming any obstacle in the pursuit of card creation!  ;D. 

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 6.13 - Submission Topic

    Ahune, Frostlord

    Posted in: Fan Creations
  • 10

    posted a message on Weekly Card Design Competition 6.10 - Submission Topic

    Bloodfiend

    Hey all. Been playing a lot of highlander warlock recently and i think it could do with another tool. This works well with board clears, especially doomsayer and my personal favourite, Bloodbloom + ;D. Another taunt is also great for Bloodreaver Gul'dan. Could be considered for Demon zoo or control.

    On Balance - Hired Gun and Hot Spring Guardian are already cards so Demon tag + situational battlecry(heal) is a fair class bonus.

    GL all!

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.09 - Discussion Topic

    Eggs-plosion  is brilliant! Just opened the page and  and saw it - perfect, even the form the text makes has some goofy half-egg reference :D. But Nerubian is 0/2. 

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.07 - Discussion Topic
    Quote from Hereharehere >>

    @ Keg here's mine again

    went through the submissions to see if anyone went with this theme and got the all clear :).  I hope you like it as I do. Remember that Corrupted Totem has freeze by way of its own effect, so it's not a dead card outside the C'thun theme and has the Totem synergy too ofc.

    I think the Freeze-C'thun mix works by the delay aspect of freeze, Disciple of C'thun is perfect, bounce cards could be possibly incorporated as they suit both mechanics.  edit - it should be rare actually.

     

    Some thoughts: The art doesn't scream, "totem" to me, but maybe others will think it's OK. For the effect, I think you can replace "what" with "any character" - look at Water Elemental. You may also want the beginning of the text to read "Your other cards," since the totem itself mentions C'Thun (unless that's your intention). Then there's the matter of whether it even qualifies. This is a really picky argument, but I interpreted the challenge to require that your card mentions C'Thun itself, rather than any card that mentions C'Thun, so I would say yours is kind of exploiting a loophole. Again, it could just be me. Either way, I think the text could use some work.
    All that said, as far as balance goes, I don't have a problem with it. Totems aren't too hard to deal with, so it doesn't strike me as OP. It's at least an interesting way to combine C'Thun builds with the new frost Shaman archetype Blizz wants us to play in the expansion.
     Thanks for the assessment :) had a lot of work for you there! D:
    Finding an image of a 'corrupted totem' (with attack) isn't easy, I'm still looking around but so far this is as close as I can get.
    I thought about the 'c'thun' rule aspect, and I think mine is ok as it does buff C'thun too (his damage would freeze), along with his minions. However, I agree on the text as I to need to be convinced that my text covers it, it's a bit tricky, alright.
    It is my intention the Totem to have indirect freeze as I want the totem to stand alone, in say, a totem deck also. 
    I'll redo and see how it goes, thaanks again
     
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.07 - Discussion Topic

    @ Technictian - That's good, I like the tri-class aspect and nice name/theme as well imo. 

    @arpitduelist . to me the middle one better on all counts (although the last image seems a little low in the frame?)

    @ Draq - great card, got a vote from me :)

    @Keg - Although I do like the ambition, I don't think the Quest-Secret-C'thun collage blend well in this form. Agree with Liv that Taunt is needed but something is missing for me :/. Sorry to be negative, but I do believe there's something to be crafted from all the parts you've introduced. (Hmm, i'm on shaky ground here given the cross-themes of my card :D).

    I'll have another look at the page.

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 6.06 - Submission Topic

    Freezing Rain

    Combos with stat swapping (Crazed Alchemist) minions, Kodo and charge minions, Ice Breaker and weapons in general. Downside is that your minions, if frozen, would stay frozen a turn longer than the opponents, hence the lower cost than Frost Nova. Gl!

    Edit - upped to 3 2+1 OL

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.06 - Discussion Topic
    Quote from Sinti >>
    Quote from Hereharehere >>
    Quote from Sinti >>
    Quote from Hereharehere >>
    Quote from Teknician >>

    Hereharehere Freezing Rain is broken as shit now that Moorabi came out. Sad to say it but you gotta come up with something else now FeelsBadMan.

     
    Quote from Sinti >>
    Quote from Teknician >>

    Hereharehere Freezing Rain is broken as shit now that Moorabi came out. Sad to say it but you gotta come up with something else now FeelsBadMan.

     Yup, true that. Even tho it could balance itself by pretty much overflowing your hand, but i guess not rly :D
     
    HAHA :'D...It definitely throws a spanner, but I actually feel Moorabi is terrible unless it gets something along the lines of Freezing Rain. like, 6 mana 4/4... ugh, now, as a shaman player, that feels bad man D:. It would have to be a T 8 combo Moorabi+ Freezing Rain as ol 6m 4/4 won't be around for long. I dunno, to me it still seems within the realms as we're talking about a completely new set of tools for a 'freeze-shaman deck'. As someone posted, Spirit Echo does a similar job, although you can pick opponent's minions but still very clunky. I really think Moorabi is lame as is :'/ sniff
    U can set him up with a T5 Voodoo Hexxer to play him on curve or leave it for T7/T8 combos with 1-2 Glacial Shards or Frost Shocks.
    Mby u can change the direction ur goin with your spell and make it target only your minions as a kind of card generation for the cost of not being able to attack with em for one turn. It would aslo give u back Moorabi himself to keep the cards coming in the future :)
     i think that's too specific and I also think that the current support cards around Moorabi are being over valued. glacial shard is only good in Qrogue, Frostshock/Frostele/frozen crusher are all unplayable atm. Voodoo hexxer is ok, but it's a very weak offensive minion taking up a slot, Cryostasis + Icebreaker are highly situational/combination cards that require all of these other weak cards in a deck. Now Moorabi, very weak stats and extremely situational (perhaps the most situational card ever made?)
    Here we have 17 weak/very weak cards needing the support of 13 other cards to steer a deck toward control (I think?)... I'm no great player, but I think Freezing Rain is exactly the kind of card required. Useful on its own, better in combination. NONE of the cards mentioned are good on their own and I don't see an existing shell capable of supporting them atm.
     edit. oops sorry... misscounted - 13.. i think I'm missing something though. But either way the point stands as this'Freeze-Shell' being weak atm
    U might be right, but it definitely needs to go back to 3+1 mana now at least :p
     :'D, ugh, that made me chuckle.
    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 6.06 - Discussion Topic

    Thought this was a bit redundant but it has nice synergy with swap-stat minions, kodo, charge as well as the new weapon ice-pick and weapons in general. Could lead to decks without usual shaman removal tools.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.01 - Submission Topic

    Jungle Fever

    NOTES:  (1) The ongoing in-hand mechanic affects the controller too, so it's awkward when drawn and gives info if you play a minion. (2) When a minion is played its Attack is 0 but reverts to normal when another is played, or after Jungle Fever is cast. (3) I'm not sure if others will agree but I've adjudged that the card, in effect, is still in hand until after it's cast so the 0 value Attack of a Fevered minion is relevant for the swap if it's the chosen target. (4) Any better art out there??

    Posted in: Fan Creations
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