I think the solution is that even when corruped it should still remove 5 cards from your deck so:
Battlecry: Remove 5 cards from your deck
Corrupt: and your opponent's
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I think the solution is that even when corruped it should still remove 5 cards from your deck so:
Battlecry: Remove 5 cards from your deck
Corrupt: and your opponent's
14
As a player why do I don't like new rewards track system?
The Reward Track decides and dictates "when" I will have the rewards.
In old system, when I have free time and I feel like I want to open a pack, I was able to open a pack when I want it!
60 gold quest + 12 wins was all I needed to do,
I could divide that 12 win like, maybe play some wild, play some standart and play some battlegrounds, and it was taking 3 hours maximum, and I was having really fun to farm a pack and opening it. "Me and my friends have even a joke between friends like, I don't smoke, I don't gamble, I don't drink alcohol, I am opening one pack a day, is it too much? Its my only bad habit, hearthstone =))"
In the current system, I am level 20+ right now, and it takes 3500 experience to gain a level on reward track, and to open a pack a day what must I do? Weekly quests give us 6k experience, daily quests give us 900x7=6300 exp on avarage a week, so from quests we will get 12,3k experience, and to open 7x rewards from rewards track, I will need 3500 x7= 24500 experience. So how much I need to play daily for it? (24500-12300)/400=30,5 hours per week, and its 4,35 hours a day... 4,35 hours?.... isnt it a bit too much time for a hobby? I mean something more than 4 hours feels like pretty much a part time job, and what will happen when I reach level 50+? do I need to play 7 hours a day? These numbers are inhuman really and needs to be balanced so badly.
3
Quote from sahtradoog >>as a shaman main who have gotten top 2 legend I think shaman will be in a good state... very good state
O rly ?! Tell us more ....
At least Shaman is the only class can deal 60 dmg with C'thun. So control quest shaman have a clear win con
+ the c'thun cards cost 5 so they activate that druid / shaman heal card which is really good
4
Quote from Thanatos2k >>It's almost worse in every way. With Toki's you also get a refresh on the other minions.
There is one very small subtlety to Galakrond's though, and that you only get one tavern tier higher on the targeted minion. So if you're tavern tier 5, you HAVE to hit a tier 5 minion with it to make a tier 6 show up. But that also means you could turn a tier 3 into a tier 4 if you're really really trying to look for something specific.
But I think it's just going to be terrible. Toki even now isn't particularly strong.
There's one MASSIVE difference you are overlooking. Say I have 1 mana left on an early turn at tier 2. I can change a minion to tier 3 and freeze it. On the next round I can change it in to tier 4. I can potentially get out a snowballing game winning minion very early with mana that was probably mostly going to be wasted anyways.
I mean, I don't know if it's going to be good but it is very different from Toki with very unique advantages too.
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A: No, because you have to be Galakrond (aka played the card) in order to choose a devastation. "If you are Galakrond....". And you can't play Galakrond before the second Battlecry resolves.
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He always tries to become a playable card, yet the result never turns out to be right.
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Quote from Hereharehere >>Shouldn't he be a demon? Looks like one and has the ol 'fel' name.
From the artwork I'd say he looks like a night elf warlock that uses fel magic rather than a fel-magic infused night elf that turned into a demon (like Illidan)
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That's a bummer, but I suspected it wouldn't fit the requirements. It only made sense for the Adventure, given Elise has access to cards from both classes.
Anyway, I thought a bunch of ideas, but all of them were really mediocre, except this one (which isn't stellar anyways):
Besides Murlocs, summoning minions with their HP is what Paladins and Shamans have in common. For the flavor, I picked the Sun because it is a natural element which is related with light.
I'll give some feedback in a while.
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Earthen Vitality
Shaman need heal for new xpac!
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Saber Stalker & Toashi, the Shadow
Saber Stalker is some support for a Gonk, the Raptor based deck. Toashi, the Shadow is a bit difficult to judge but I think it's deceptively strong in a Kingsbane or weapon based deck. Against aggro as it's good tempo, soft Taunt but if it sticks can provide a stop for finishers. (Edit: added missing apostrophe)
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Vilebrood Sentry
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Dragon Scale Carver
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On the one hand I'd like the change, but I do see a big issue.
If you know it's NOT an odd/even deck in those classes that they're commonly in use, it's possibly the NON-odd/even decks that are most severely impacted. Mulliganing against aggro is the default when you're playing control anyway, but if you know it's not odd/even pally, you know it's otk, not Odd Rogue, it's DR/Miracle, not Even Shaman, it's Control. Some classes are less affected; Warlock it's still a coin flip, hunter no info gained at all. So, ultimately I feel it's probably too polarizing.
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Hey all, would appreciate anyone's input into this -
I'm messing with the above combination of cards so to understand how the interactions work. I first confirmed, sadly, that cube>da undatakah doesn't work (the cube target isn't carried to da undatakah), but I was sure I had successfully had this outcome in an earlier match.
So then I cued Carnivorous Cube (mountain giant) > Da Undatakah > Shudderwock and the shudderwock DID summon two Mountain Giants as its Deathrattle!? I'm not clear whats happening tbh, is it a bug or is it somehow related to random order of shudderwock gaining battlecrys/deathrattles from the cube? It's a little tedious to set up in innkeeper, but it's happened twice. I'm gonna test once more but said I'd post this first.
Anyone recognise what interaction is happening here? Thank.
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Storm Nebulizer
edit: '...this turn...' included.
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absolutely bril, only suggestion ... 'Disco Romulo' has no need to point out he's a dancer?! ;D
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Gnominsh Divinator
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Hi Iser:
I think 2/3 is at least balanced given defender of argos, saronite, Dark Iron etc on 4. But I'm wondering if it's an upgrade on any of these, or even kings? The mech requirement will always, at some point, be a drawback. So, if I had the option when deck building, I think I'd prefer to be safe and go for one of the above.