I wish they removed tidal surge completely and changed torrent to cost 5 mana with the effect that when it cost 5 mana it has life steal and when it cost 1 mana it does not... so basically it worked with groundskeeper..
- Hereharehere
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yepapapepeap posted a message on THE SHAMAN BUFFSPosted in: General DiscussionQuote from Amaranthus >>I have almost no experience with Shaman, so I might not get those things right, but I was extremely puzzled by those buffs. Wasn't Lilypad Lurker a very powerful card already that was just held back by all the other Shaman cards being too bad? Now to me it looks rather op, but probably still won't see play, because the actual problems (missing draw, overload issues) weren't properly adressed. Pretty much the whole class looks like this to me: Some extremely strong cards, but no viable deck.
I don't play Shaman anyway, but I kinda feel bad for Shaman mains now.
you should apply to work at blizzard, you would be a valuable assist to them
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Amaranthus posted a message on THE SHAMAN BUFFSPosted in: General DiscussionI have almost no experience with Shaman, so I might not get those things right, but I was extremely puzzled by those buffs. Wasn't Lilypad Lurker a very powerful card already that was just held back by all the other Shaman cards being too bad? Now to me it looks rather op, but probably still won't see play, because the actual problems (missing draw, overload issues) weren't properly adressed. Pretty much the whole class looks like this to me: Some extremely strong cards, but no viable deck.
I don't play Shaman anyway, but I kinda feel bad for Shaman mains now.
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tigerfighter posted a message on It's Nozdormu Day - Every 15th of the Month!Posted in: News8/12 isn't a dragon stat
he's right, 8/12 is ridiculous. everybody know dragon stats are 12/12, 8/8, and 4/12, ... or 9/9, 6/8, 4/8, 4/10, 6/6, 7/4, 7/7, 4/9, 4/4, 6/5, 3/6, 6/7, 5/6, 5/3, 5/5, 2/8, 7/6, 6/4, 4/6, 3/7, 4/5, 3/5, 7/5, 2/3, 3/3, 3/4, 5/4, 1/4, 5/7, 4/1, 2/6, 3/2, and 2/1 ... BUT NEVER 8/12! THAT IS PREPOSTEROUS! DRAGON STATS ARE SACRED AND IMMUTABLE!
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P4dge posted a message on Announcing the Crossroads Inn-vitational!Posted in: NewsYay. More Kibler and company. Same streamers as always.
No Funki Monki, no Zeddy, no Dracocatt, no WowHobbs.
Yeah and for good reason. Especially that Zeddy, I can't even remember how I've seen a couple of his videos but what a complete and utter tool.
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Kychen666 posted a message on It's mindblowing how terrible Standard is right nowPosted in: Standard FormatBest player experience would be when people would be playing decks they actually came up with and change them as they go. As far as complaining goes any 'Meta' is unfun and annoying really. And predictable.
I am playing my own crappy deck and I have loads of fun, even though I lose a lot :)
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yepapapepeap posted a message on Shaman card drawPosted in: Shamanjust use mana spring totem guys, 3 mana draw one is really good, maybe not as good as 0 mana draw 2 like what age rogue and warrior got but it is still good... lol
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PetiteMouche posted a message on Lunacy experience remains the samePosted in: General DiscussionDoL at 4 mana seems fair. Being played later means that (a) it transforms fewer spells and (b) you have to spend your turn 4 doing nothing. If you guys can't develop enough tempo to beat a deck that passes on t4 then the problem is the deck you are playing and not DoL
So the problem is with you if you play warlock, priest and warrior?
Every deck has good and bad matchups, it is of course your responsibility and your decision to play a deck that is bad against the most played deck in the meta. You'd still lose even if they cut Lunacy from the deck, it's just a bad matchup, deal with it or play a different deck.
This isn't 2014 anymore, every matchup is polarized and unfair except the mirror match, deck strategies, game plans and finisher cards are just too different in power and design to ever be balanced with each other, even the amount of card draw is widely different between classes, imagine playing shaman or priest against rogue or mage, it's not even the same game anymore, on turn 10 they have emptied their deck and you still have 15 cards in yours. Your most important skill isn't knowing how to play the game it's knowing what deck to use and what changes to make in your deck to get the edge, based on where you are on the ladder, if it's day or night and if it's early or late in the month.
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ShadowAldrius posted a message on Nerfs AnnouncedPosted in: General Discussion...I literally never experienced this "Watch Posts completely shut down early game" thing people are talking about. It forced me to rethink my curve, but I never thought "wow, guess I lose".
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koebes posted a message on [Legend] New Vol'jin BIG Shaman (video Guide)Posted in: [Legend] New Vol'jin BIG Shaman (video Guide)muckmorpher into bandersmosh: sucks
muckmorpher into claw machine: sucks
muckmorpher into walking fountain: kinda sucks
muckmorpher into shadowhunter: sucks
am i missing smth?!
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n'zoth no longer corrupts clowns !!!<claps> the one deck I'm having fun with, you just f*cked it <claps>
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Although I haven't played this yet I really think you did great with the logic behind the deck construction. Making PoM so flexible is genius! And, very funny intro. WD!
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Mechemist
The effect can hit multiple targets where possible. GL!
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Helcular, Envoy to Kel'Thuzad
Bit cryptic, so here's an explanation.
It basically makes your Deathrattle minions collect Deathrattles and pass them on to other Deathrattle minions:
If this dies and gives Sylvanas Windrunner its Deathrattle, Sylvanas Windrunner will then give ,say, Cairn Bloodhoof its and the Death Collectors Deathrattles > then Cairn Bloodhoof, when it dies, will pass its own, the Sylvanas Windrunner and Death Collector Deathrattles to the next random Deathrattle minion on the battlefield etc etc.
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@ wailor,
thanks for the review. Yeah, I wasn't sure about the strength of the effect so started with legendary and everything but the text is basically a place holder. I agree with the epic rarity and that it sure would make for interesting synergies :D.
It's a bit cryptic so here's a description of how it works.
It basically makes your Deathrattle minions collect Deathrattles and pass them on:
If this dies and gives Sylvanas its Deathrattle, Sylvanas will then give ,say, Carn Bloodhoof its and the Death Collectors Deathrattles > then Carn Bloodhoof, when it dies, will pass its own, the Sylvanas and Death Collector Deathrattles to the next random Deathrattle minion on the battlefield etc.
(Damn, I just saw the Monty Python efforts... haha, well obviously, '
'I feel happiee... I feel happieeee!'') ((should really be ''Bring out your dead... bring out yr dead'')Reviews:
@Coveteous, I love the flavour of the Rabbit and the Keeper. The keeper is perfect, the Rabbit i'd consider giving it rush too, it just seems apt :D, and i don't see it being over powered with it (can we put 4 key words?). Oh actually, not dead yet is hilarious aswell, maybe it's the best! I'd vote for them all, couldn't choose.
Shite, gotta do dailies be back
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so, is this a 3 or 4 mana card? Two other announcements have it st 3 mana!
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Seer of Neptulon
Neptulon
(Nightmare Amalgamcounts as 1/3 tribes)
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Neptulon, I loved Neptulon.
''Witnesssssssssssss!''
Nightmare Amalgam counts as 1btw.
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Martyr of the Meek
Yes, it's a weenie flood, maybe insane but I think it would have a place in the coming control meta. GL!
Edit: Art and pluralised the name; ' Martyrs for the Meek...' as it foretells the rising and sacrifice well, thematically.
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Thanks to you Wailor i found this which I think depicts the story/theme well enough while being a clear image with identity. 'Martyrs for...' as it foretells the rising and sacrifice well, thematically. I'm happy with it, cheers!