Quest hunter is still bad, but I did enjoy playing an updated version with cards from the new expansion.
- Darakkuu
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Member for 6 years and 12 days
Last active Sat, Jan, 5 2019 08:13:56 -
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Kwakdizzle posted a message on New Warrior Spell - Omega AssemblyPosted in: Card Discussion10 mana get 3 mech... so bad. I think better use when cost 1 mana
It only costs 1 mana to get three mechs, you just need to have reached turn ten for that effect.
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gtcarroll posted a message on New Neutral Minion - Star AlignerPosted in: Card DiscussionIdea:
1xSaronite Chain Gang, 1xDefender of Argus, 1xMurmuring Elemental, 1xShudderwock, and 2 of these guys
Play:
Murmuring > Shudderwock > (Saronite), (Argus) > (Saronite), (Argus), (Star Aigner), (Star Aligner)
Get:
14 dmg to enemy face and board... maybe?... never mind...
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Note posted a message on [71% Winrate] Fun Handbuff Paladin Ft. Val'anyrPosted in: [71% Winrate] Fun Handbuff Paladin Ft. Val'anyrIt's been really hard actually! Super high value decks now have more tools than ever to attempt and out value our weapon and the aggro decks are faster than ever. I may upload an edited version soon.
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user-18060353 posted a message on Hallazeal the AscendedPosted in: Hallazeal the AscendedSo now please read the patch notes before commenting, you are talking like Monica Gallagher, i mean, useless and empty.
Perhaps you should actually read my post before bringing out the insults and condescending attitude.
You have been arguing that Hallazeal should be reworded for the sake of simplicity (despite being perfectly clear as is) and my point was that there are better things to reword.
Nether Portal: Permament mechanic added during the Ungoro patch. Read the patch notes please.
Sense Demons: Worthless Imps are just a piece of MEME, okay?
Wild Growth, Nether Portal and Sense Demons were used as examples, I already know what the cards do as I own them and have used them, but I was pointing out that to a newer or less invested player there is no way to truly understand the card mechanics without looking at outside sources or trying it for themselves which is not an option if they were looking at which quest to craft for example.
An example of what I mean is that, when White Eyes was revealed, no-one knew what the power level would be like and had to wait until Blizzard decided to show us what The Storm Guardian was since the card itself doesn't say.
(And before you say anything I do know what the storm guardian is, but at the time since the card was lacking information no-one could properly evaluate White eyes.)
Refreshing mana Crystals = Gaining 2 Mana Crystals if you have at least 2 empty Mana Crystals or refill them if you have one
Regarding Innervate:
What other changes did we consider?
We considered a few other options for Innervate:
- Refresh 2 Mana Crystals.
- Gain 2 Mana Crystals this turn only and increase the mana cost to 1.
- Gain 6 Mana Crystals this turn only and increase the mana cost to 4.
Since Innervate is a basic card, we need it to be clear and simple. Along with Wild Growth, these cards inform newer players that Druids create mana as a part of their class identity.
(This quote is from the patch notes found here: https://us.battle.net/hearthstone/en/blog/21029448/upcoming-balance-changes-update-91-9-5-2017)
This is what I was talking about, you would know if you actually read the patch notes and my post properly. The wording here suggests that the refresh option would be too vague for a basic card and so was unused in favour of reducing the mana created.
I was using this as an example of Blizzard lacking consistency; they think 'refresh' isn't clear enough for the basic set but they are fine with Wild Growth having a mechanic (Excess Mana) that isn't even described anywhere in game until it is used. The only way for a new player to learn about excess mana is either through trial and error, or to look at outside sources which undermines Blizzard's goal of making the basic set clear and simple.
Anyway back to the original discussion:
-Your argument was that Hallazeal should be reworded to include lifesteal since it makes the text simpler.
-I responded that Hallazeal's text should not be changed since the mechanics are not the same and would be a waste of time that could be better spent on other things, listing examples of cards better suited for rewording.
-You resort to insults without explaining your perspective. This doesn't strengthen your argument or make you look superior in any way, rather; it weakens your credibility by implying you don't have a solid argument but your ego will not allow you to accept that someone else may have a better point, or that you might just be outright wrong.
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user-18060353 posted a message on Hallazeal the AscendedPosted in: Hallazeal the AscendedWhy do you want them to change the text though? It is perfectly readable as is and, even if Blizzard were to reword some cards for readability, there are much bigger priorities such as:
Wild Growth; A card that has a secondary effect not listed ANYWHERE in the game unless you cast it at 10 mana, despite being a basic card. Remember; Blizzard mentioned that changing Innervate to 'refresh 2 mana crystals' would be too confusing for a basic card, but unlisted effects are perfectly fine apparently... Consistency isn't Blizzard's strong point.
Sense Demons; Another card with a secondary effect (Worthless Imps) that is listed nowhere in game.
Lakkari Sacrifice; What the hell is a Nether Portal? The card doesn't say, and the portal itself doesn't even explain itself, lacking any mention of the timing and quantity of imps summoned. Every quest lacks a description of the reward in fact so these should be fixed.
Etc. Etc.
TL;DR: The text is fine and makes perfect sense as is and, even if Blizzard did decide to change some card text, there are far more cards that need to be looked at which actually do have wording issues.
I am wondering though; Why are you so focused on getting Hallazeal changed anyway? The syntax makes sense, the card is nowhere near overpowered, what is your motivation?
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user-18060353 posted a message on Hallazeal the AscendedPosted in: Hallazeal the AscendedChanging the text to "Your spells have Lifesteal" would be pointless because it is not the same; the difference is that giving spells the lifesteal keyword would make the spell the source of healing, whereas with the current wording Hallazeal is the source of healing.
If Blizzard were to change the text then we have 2 situations;
- Blizzard changes the text but not the mechanics: This scenario is bad because they would be giving players incorrect information and annoy players that Blizzard isn't consistent. Changing text alone would achieve nothing but irritation for the programmers being hassled, the playerbase for being mislead and would be a waste of time.
- Blizzard reworks the mechanics as well as text: This is stupid because they would be spending time reworking a card for no valid reason (likely making more bugs and counterintuitive interactions in the process) in a way that would nerf a card that is barely played as is. There is no benefit to this change. (Also giving spells like Feral Spirit and Ice Fishing lifesteal would be strange.)
So that is why Hallazeal is best left as is, I don't see why you are getting so defensive about this but if you can reasonably and objectively argue why it should be changed then go ahead; change our minds.
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Thelkuzad posted a message on Hallazeal the AscendedPosted in: Hallazeal the Ascended... so what if it's rare as shit? It's still a non-zero occurrence, and weakening a non-zero occurrence means weakening the card. Did you even consider the scenario of 'Turn 5 Hallazeal, Turn 6 Faceless+LightningBolt'? No, of course you didn't.
So no, you are not right, the very fact you have to say you are proves you are not. You have never been right and, given the god-awful 'logic' you employed here, you never WILL be right in anything of substance in your entire life. Sit down, stfu, and learn before you blab your dumb mouth.
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Thelkuzad posted a message on Hallazeal the AscendedPosted in: Hallazeal the AscendedNo, it's not. Again, if they make it 'your spells have lifesteal' then having 2 Hallazeals would not be stronger than 1. In the present case, it IS stronger. So, while not a really relevant one, it WOULD be a nerf and this poor guy doesn't need nerfing.
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Jod29 posted a message on Weekly Card Design Competition 6.12 - Submission TopicPosted in: Fan Creations - To post a comment, please login or register a new account.
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ronyguz, You kinda forgetting... Lesser Mithril Spellstone Deadly Arsenal Gather Your Party Unidentified Shield
Sudden Genesis ...alot of things.
Even more in WIld.
edit: Oups, reply got messed.
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Aren't you usually won if you already burned their deck?
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I must say that this is really interesting archetype. Congratulations with your success with it in Legend =)
I playing around with slightly different modification of it, and currently going 29-7, all the way from the bottom to rank 12.
Playing this deck feel so good, it spares me from despair I get while trying to create semi-viable handbuff paladin deck in current Wild...