Who's up for an adventure?
Absolutely love this trailer!
No need to spend. You can build a collection by simply doing your daily quests. It's a slow burn. Wait until you have some decent stuff. Also, I'd advise against dusting anything just yet. Feels so good seeing a card get nerfed when you have a bunch of extras.
Have fun with it. Try new things as you build your collection. Beating the Lich King with all classes was a rollercoaster of emotions as I built my collection. Also, many legendary cards that are considered bad can actually be quite good in specific matchups.
If you ever want to spend money on a boost, the old adventures are the way to go. Some really good cards in those.
I think this is good. Rogue still has the ability to clear boards, you just need to work a little harder for it.
I like the look of these. Nothing OP and able to wreck the meta, but all could be fun in their own situations. I feel like Hearthstone is trying to tone down power level of standard. Hopefully this leads to more synergistic decks and theorycraft, and less single cards that win games (Deathknights!).
It is a little hypocritical, but it doesn't bother me. I can understand the creators of OOC being upset. I mean, imagine putting all your effort into creating something new, then reading that people prefer the other option (that was thought to disappear!). It's human nature to believe that whatever rendition of something you put all your energy into is the best.
Also, OOC was created with a belief that all from Hearthpwn would transfer at the site's closure. If the creators knew it would go into competition with Hearthpwn, would they have created/designed things differently? I simply said that, right now, I feel much more comfortable here. I do wish the best for the creators and members of OOC. I also hope Hearthpwn stays awesome.
Honestly, I don't think I've ever benefited from Deathwing. Remember playing him once, and it was the one game I remember losing against: Reno Warrior. Had him at 1 health at one stage. Next thing I knew he had a full health and a good amount of armour. I think the shuffler likes to clump Deathwing, Bloodreaver Gul'dan, and Fel Lord Betrug right next to each other in most games.
I looked at Cataclysm, but didn't want to craft it (had none). It's probably a better option than Dark Bargain, I find I very rarely use that card too. Actually, I think I've been in more situations on turn 6+ where I'd be happy to destroy a single minion, but Dark Bargain can't be cast with only one enemy. That said, Cataclysm may not work for me as I play quite aggressively. Same problem with Deathwing, if I reach him, I won't have any other end-game up my sleeve.
Looks like a fun deck. Unfortunately i would have to craft 5 legendaries, which would be quite an investment for an experiment :(
Yeah, probably not worth crafting, but work out really nice if you have them!
It's winning me a lot of games in wild. By a lot, I mean I got down to 15 last month. I assume I could have gone further if I palyed more, as I had a really sweet win rate. I actually like the fact the legendary cards aren't worth crafting; means I should avoid mirror matches XD
Just beat Heroic Maloriak with this deck. Far better than some of the other decks built for beating that cheaty dragon. Discarding High Priestess Jeklik early and having access to a bunch of 4/3 taunt lifelinks is ridiculously handy. Closed the game with a 16 power Blood-Queen Lana'thel. As long as Maloriak doesn't get 2 lots of the 3x 3/3 chargers and 2x sheep, and you get the priestesses, he's a bit of a pushover.
There's a lot of good advice already given. When I first started, I took the 'craft decks' option. Can be nice to get an efficient yet not too expensive deck, running asap. Baku was my first craft, and is still a decent option if you want to play wild.
Now, I'd say craft what you want. These days, I try not to craft anything below legendary if it's from a set I intend to open packs from. Unless, of course, I really want to try a certain archtype and NEED those epics. I tend to find crafting epics means I'll open them in my next few boosters XD.
There are some really solid legendary options you can go for, like the forementioned Zilliax, that will be awesome in almost any deck. Going wild opens up some of my favourite crafts: Lich King, Ragnaros, Aya Blackpaw, etc.
Nice abuse of Sound the Bells! I had the Heroic Paladin boss in The Dalaran Heist do the same thing to me! Deck worked nicely with the right combo in hand :)
During my first days on Hearthstone (start of Year of the Raven), Clutchmother Zavas and Blood-Queen Lana'thel were two of my first legendary cards. I tried building a standard Discolock, and it was absolute rubbish.
When Boomsday came, I cracked The Soularium. Following this was another failed attempt at Discolock. So, when it was Rastakhan's time, I thought I'd meet High Priestess Jeklik for sure. Nope. She stayed clear despite me preordering both bundles and buying way too many packs on launch day.
After a brutal bite by the Wild-bug, I've recently have been building a few wild decks (I mostly play casually against my partner, often making new decks to keep it fresh). I loved toying around with C'Thun--always do--but taking a few variants into ranked saw me copping a beating. Crafted Shudderwock for some shits and giggles, but, again, I realised I sucked at building decks around him. Then, after all my poor crafting choices, I thought, 'why not toy with Discolock?'. The only legendary I crafted was High Priestess Jeklik, then a few of the obvious older, non-adventure rares with 'discard' in their name. Gotta admit, I'm pretty happy with how it plays!
Firstly, I'm a pretty greedy player. So discarding when Deathwing, Bloodreaver Gul'dan, or Fel Lord Betrug is in my hand feels really weird. Secondly, I'm a pretty aggressive player. This deck, surprisingly, has some pretty sweet tempo. Blindly throwing the dice, even if it could lead to discarding those big boys, is well worth it. Besides, Soulwarden could always bring them back, right?
The Rastakhan cards that discard lowest cost cards are amazing. So glad these have been added, and got me kicking myself for not crafting the High Priestess sooner. Fist of Jaraxxus is hilariously fast. I mean, you discard it, this fist slams the minion, and it's gone. Boom! Love the animation.
It's probably a pretty obvious build, but here's the deck I put together:
|Minion (20)||Ability (9)||Playable Hero (1)|
Only early days for me using this deck, but I'm bloody enjoying it! Fun and effective! Anyone else having fun with something similar? Contemplating crafting a second Tiny Knight of Evil. Such a fun card! Just not sure what to drop. Possibly Fel Lord Betrug... he's just so handy late game.