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    posted a message on RoS: Day 2 Token Druid

    While a perfect hand can absolutely shred most opponents, an average hand can still dominate a game. When I first put it together, I was surprised at how many wins I managed, even with one or two The Forest's Aids in my opening hand and nothing to play until turn 3 or 4!

    Posted in: RoS: Day 2 Token Druid
  • 3

    posted a message on RoS: Day 2 Token Druid

    Glad you're loving it so much! It definitely lays down the pressure!

    Board wipes suck. But us Token Druids can always bounce back! :D

    Posted in: RoS: Day 2 Token Druid
  • 5

    posted a message on RoS: Day 2 Token Druid

    Love your passion!

    Retweeted it also. Keep up the good work.

    Posted in: RoS: Day 2 Token Druid
  • 2

    posted a message on RoS: Day 2 Token Druid

    Leeroy Jenkins is a great card. One of my favourites. He can help close a game when lethal is so close. So can Savage Roar. If you have 2 minions on the board, Savage Roar is just as good; 3 minions, and it's superior.

    I would not recommend Leeroy Jenkins for this build. He also messes with Crystalsong Portal.

    Posted in: RoS: Day 2 Token Druid
  • 4

    posted a message on RoS: Day 2 Token Druid

    Crystalsong Portal, in my opinion, is core to running your best possible plays. The hand-fill is amazing, and, when things are going perfect, can allow a turn 3 coin into Wispering Woods for 7 wisps. I think a lot of people do not understand how ridiculous that can get. Also, usually 2 or 3 minions that you get from the portal are useful.

    A lot of people seem to be dropping the card. While it has, very occasionally, not been helpful, there have been many games where Crystalsong Portal had been the difference between a win and a loss. Personally, I'd need a lot of good minions, and draw, to ever drop it from this deck.

    Posted in: RoS: Day 2 Token Druid
  • 2

    posted a message on RoS: Day 2 Token Druid

    I'm yet to run into a heavy taunt deck as of yet, but I can imagine the troubles. Worst I've had is Arch-Villain Rafaam, which can be taken down relatively easy with Savage Roar. Things get unpredictable after that! I've won and lost after such incidents.

    I'd recommend just pumping and trading, it's not that hard to re-build your board. Don't be frightened to let your health slip a bit and hold Dreamway Guardians for the late game. A bit of pumping and they can bring you beyond lethal reach.

    Also remember--despite how things felt with this on day 1 and 2--you can't win every game. The more common this deck becomes, the more people will utilise counters. We can still beat those decks, just need a little luck and persistence.

    Posted in: RoS: Day 2 Token Druid
  • 2

    posted a message on RoS: Day 2 Token Druid

    I posted about how I came about this deck in a forum post here. Basically, I bumped into a rendition of it towards the end of day 1, while hanging around down the bottom of the ladder. Ended up making a few tweaks and building my own version. Absolutely loved it. Intended to hit rank 5 or legend before sharing, but by the end of day 2 I hit rank 6 or 7 and wanted to share.

    In that post, someone mentioned that this deck was, ironically, exactly the same as a deck posted on another site. So my creation of it was this: I got smashed by a similar version of it, altered it for myself, played a whole lot, then shared. I wasn't the first person who figured out this build and post on the internet. I think I was just first to post it on Hearthpwn.

    To answer your question, I can't confirm whether the video was inspired by this deck post, a deck posted elsewhere, or if the bloke had a similar journey as myself. Either way, we must have both ended at the same destination.

    Posted in: RoS: Day 2 Token Druid
  • 2

    posted a message on RoS: Day 2 Token Druid

    Without board wipes, this deck would be unbeatable. I'll admit they suck, but this deck does have the power to bounce back. You aren't going to win every game, however, it is possible to build a board and win after 4 or more board wipes.

    Posted in: RoS: Day 2 Token Druid
  • 4

    posted a message on RoS: Day 2 Token Druid

    Glad you're enjoying it! The guide is pretty simple, considering there are many ways to play the deck. End goal always remains the same: build your board as fast as possible, and once you've been allowed a board to survive past summoning sickness, pump and swing!

    It's a good idea to to mentally count the maximum possible damage you can deal on a turn. 3x 2/2's, late in the game, is often enough for lethal if you have a couple of Savage Roar + Blessing of the Ancients or Power of the Wild. That scenario nets 25 damage!

    Posted in: RoS: Day 2 Token Druid
  • 4

    posted a message on Not Expecting an Innkeeper Update

    Ah bugger. Was such a handy tool. Cheers for the info.

    Posted in: Innkeeper Feedback & Support
  • 6

    posted a message on RoS: Day 2 Token Druid

    While he would be an amazing card to find in your hand at the exact right time, he would likely be an annoyance in your hand during most situations. If in hand, it nullifies the amazing benefits that Crystalsong Portal offers.

    Posted in: RoS: Day 2 Token Druid
  • 2

    posted a message on RoS: Day 2 Token Druid

    I'm not sure if it's worth it, but he's nice to crack from Crystalsong Portal. Maybe try swap out a Swipe for him?

    Posted in: RoS: Day 2 Token Druid
  • 0

    posted a message on Token Druid just keeps growing and growing.

    EVIL Cable Rat, in my opinion, is well worth running. The reasoning lies in the hand. You can play the 2 drop then immediately replace its spot in your hand. This helps Wispering Woods be the best turn 4 play that it can be. The lackey battlecry can be quite handy, and adds another body to your board if you need it. Some prefer Hench-Clan Hogsteed. Effectively, it's better value for 2 mana, but it doesn't help fatten that hand. And, lackeys are rad.

    Posted in: General Discussion
  • 1

    posted a message on The Push to rank 5 and Legend
    Quote from ADXE >>

    Stick with what got you there.  Don't change a thing.  Go back and look at who you're losing to and try to adjust your mulligan accordingly.  Keep pushing, people at rank 5 tend to play around with meme decks.  It's easy once you're on the last star.  If you've been winning games consistently then you'll eventually push past it. 

     Cheers bud. I think I've been mulliganing a bit hard lately. Like dropping everything if nothing is what I want (Wispering Woods and Acornbearer). I do hold swipe if I'm up against shaman or rogue, assuming an aggro setup.

    Quote from ColinthePyro >>

    Consistent Rank 4ish here. I always push hard with an aggro deck during the first week of every season (this month it was Odd Mage). My best advice would be the following:

    1. Pick a deck with faster games. Not necessarily a pure aggro deck, but if you're looking to make the grind shorter I'd avoid things like control warrior.

    2. Once you've picked that deck, stick to it. You're going to get frustrated when you face several counters in a row, and that's fine. You'll learn how to play better in those matchups in the future. 

    3. Stay positive. At the end of the day, it's just a game. Whether or not you beat someone in a video game shouldn't determine your mood. 

     That's some good points. I generally steer clear of heavy control decks. I definitely feel I've been piloting this deck better the more I use it. Had the same feel with Odd Paladin (when I previously hit rank 8). I think I do need to find a way to be persistent, and positive, even when running a string of losses. Right now I feel too scared to play as I don't want to go back to rank 7. Stupid, hey!

    Your final point is a really good one. One I should definitely keep fresh in my mind right now. I think I might be taking this a little too seriously right now. I mean, I have nothing riding on it, other than the fact it will improve my PB and a golden epic. Certainly not worth getting cranky over.

    Posted in: General Discussion
  • 2

    posted a message on The Push to rank 5 and Legend

    Cheers for the input, NightCrawl3r. Always appreciate your advice.

    Fun versus effective, that's a good point. I think the token druid is a bit of both: good and fun. I probably just need to work on my playstyle. I am quite aggressive, and this can really screw me up. Last game I played saw me play Wispering Woods for 7 minions on turn 4 against hunter, and I thought 'I bet he has Unleash the Hounds and Scavenging Hyena'. He did. I Wispering Woods again. He Unleash the Hounds again.

    Maybe that was just lucky for my opponent. Maybe I was stupid building a board of 1/1s while he had the hyena out. I keep seeing most my matchups, at rank 6, play out similar to this. Things seem to feel more normal when I fall back to 7. Could be all in the head.

    Posted in: General Discussion
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