The seals are always playable when the common "draw go" happens in a control game. The taunt is always useful in an aggro game. This card should be ranked Playable.
"Draw go" doesn't really happen with Warlock though. You can't afford to build a deck that's too reactive, because then you start to burn cards or skip your Life Taps. But if it does become common even then Rin takes a backseat to Jaraxxus. I can't picture a scenario where I'd wanna play Rin over Jaraxxus and I can't picture a meta where I'd want both. I'd also prefer Jaraxxus against aggro. There are redundant taunt options but almost no healing in Warlock.
Jaraxxus literally hasn't seen any play since KFT was released.
Because there's no need for him. Nobody loses the value game anymore, only the tempo game. So why would you play Rin?
The seals are always playable when the common "draw go" happens in a control game. The taunt is always useful in an aggro game. This card should be ranked Playable.
"Draw go" doesn't really happen with Warlock though. You can't afford to build a deck that's too reactive, because then you start to burn cards or skip your Life Taps. But if it does become common even then Rin takes a backseat to Jaraxxus. I can't picture a scenario where I'd wanna play Rin over Jaraxxus and I can't picture a meta where I'd want both. I'd also prefer Jaraxxus against aggro. There are redundant taunt options but almost no healing in Warlock.
The more i think about it, the more i realize, that there was a time when control warriors were the second most played deck in the game. at some point they ran only interaction, and no proactive minions (except elise).
If such a meta ever happens to occur again, maybe Rin's opportunity cost is low enough to pick up free wins against those kind of decks.
However, i dont see that happen in near future as the currently used winconditions are so strong that outlasting them simply does not work anymore. maybe rin will have here time to shine somewhere down the line though.
Just play Jaraxxus. He isn't going anywhere (except maybe HoF at some point). Warlock has always stomped all over CW and Control Priest. No need to make a favorable matchup even more favorable.
OP: I've been asking for a format like that for over a year so I agree 100%. Deck building is a lot more fun when you have more options. You don't need them to release that many cards for the options to grow exponentially when you have access to more than one class. That's the main thing I miss with MtG to be honest. Even though there's 10 million players, you can still come up with a deck that others haven't discovered in the older formats and do well with it. Even the most original decks in HS are still pretty similar to something else we've seen.
I think I'd start with a Mage/Priest control deck. And maybe add in a burn OTK if it turned up to be too fair.
You have way too many minions that delude Gather. I'd cut Marin, Madam Goya (you should at least run Blood to Ichor if you want to run her. Too few targets), Carnivous Cube (makes no sense with no deathrattles), Dirty Rat, Ravaging Ghoul and Tar Lord. Add minions like Barnes, Sneed's Old Shredder, Ysera, Sylvanas and Rag.
Dead Man's Hand is overkill + you don't have any draw mechanic which you need tons of if you wanna hit fatigue reliably.
I'd also add in 2x Revenge, a second Slam, a second Sleep and maybe a Shield Slam or Bash or two.
Gives you a Potion of Madness target for your Inner Fire combo. A bit slow though. Probably isn't gonna see play as a stand alone value card. Too many things can go wrong and there's a lot of options in the 8 mana slot.
Way too situational for its cost. You can have 4- cost spells that are situational but when you pay 5+ you want something reliable that works in every scenario where you're behind. You wont be able to set it up properly when you don't have anything on the board, which you probably wont have if you need to play this.
Before the hate begins: I don't think that OP asks an unreasonable question, though I'd like to add that Quest Rogue wasn't nerfed purely because it destroyed control decks. It also got nerfed because there was an overwhelming consensus from the player base that the deck was the most unfun deck to play against probably in the history of Hearthstone. Even Kibler expressed his hatred and argued for a nerf, even though he usually is a pretty moderate and reasonable person.
Against Rogue there was like a 99% chance that you lost and you always thought that you were wasting your time hunting for that 1%. There's a lot more interaction against Priest and you don't feel like you're wasting your time because there's always a reasonable chance that one of their combo pieces is at the bottom.
I haven't played the Naga decks myself but have bumped into them a bunch of times. They seem pretty harmless to me. Sure you lose against the nut draw but most of the time they just durdle around and get 1 or 2 cheap giants into play at some point and if you deal with them, they don't have much to fall back on. It's not much different from coin Hydra into Hydra. Except the latter deck has been pressuring since turn 1, so you don't always have many resources left.
There's also extremely few Naga decks between rank 16 and Legend, so the notion that Wild is flooded and ruined by these decks is not the reality I'm facing.
I play both in my Highlander Warlock and Jaraxxus has been clutch in a lot of matchups when you need that emergency heal. Lots of tempo/aggro decks floating around and very little healing available outside of the DK. At worst he gets pulled with Krul. He's also great as a supplement in the mirror that's all about drawing your DK first.
So what are the chances that they created this arena to test whether it could work as a new format in constructed? Though I guess it wold make more sense to test it as a constructed brawl instead. I've wanted a format like this for so long.
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And a Standard version:
Not much different than the Wild version. So you don't lose much.
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I'd probably start off with something like this:
*added Deathwing for a Brawl. Don't know how heavy the deck has to be to not run out of threads.
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You have way too many minions that delude Gather. I'd cut Marin, Madam Goya (you should at least run Blood to Ichor if you want to run her. Too few targets), Carnivous Cube (makes no sense with no deathrattles), Dirty Rat, Ravaging Ghoul and Tar Lord. Add minions like Barnes, Sneed's Old Shredder, Ysera, Sylvanas and Rag.
Dead Man's Hand is overkill + you don't have any draw mechanic which you need tons of if you wanna hit fatigue reliably.
I'd also add in 2x Revenge, a second Slam, a second Sleep and maybe a Shield Slam or Bash or two.
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Gives you a Potion of Madness target for your Inner Fire combo. A bit slow though. Probably isn't gonna see play as a stand alone value card. Too many things can go wrong and there's a lot of options in the 8 mana slot.
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Way too situational for its cost. You can have 4- cost spells that are situational but when you pay 5+ you want something reliable that works in every scenario where you're behind. You wont be able to set it up properly when you don't have anything on the board, which you probably wont have if you need to play this.
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Before the hate begins: I don't think that OP asks an unreasonable question, though I'd like to add that Quest Rogue wasn't nerfed purely because it destroyed control decks. It also got nerfed because there was an overwhelming consensus from the player base that the deck was the most unfun deck to play against probably in the history of Hearthstone. Even Kibler expressed his hatred and argued for a nerf, even though he usually is a pretty moderate and reasonable person.
Against Rogue there was like a 99% chance that you lost and you always thought that you were wasting your time hunting for that 1%. There's a lot more interaction against Priest and you don't feel like you're wasting your time because there's always a reasonable chance that one of their combo pieces is at the bottom.
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This brawl becomes more and more broken each time they re-roll it. It's like playing MtG Vintage. I love it.
For instance: Brann + Mirage Caller
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I haven't played the Naga decks myself but have bumped into them a bunch of times. They seem pretty harmless to me. Sure you lose against the nut draw but most of the time they just durdle around and get 1 or 2 cheap giants into play at some point and if you deal with them, they don't have much to fall back on. It's not much different from coin Hydra into Hydra. Except the latter deck has been pressuring since turn 1, so you don't always have many resources left.
There's also extremely few Naga decks between rank 16 and Legend, so the notion that Wild is flooded and ruined by these decks is not the reality I'm facing.
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I play both in my Highlander Warlock and Jaraxxus has been clutch in a lot of matchups when you need that emergency heal. Lots of tempo/aggro decks floating around and very little healing available outside of the DK. At worst he gets pulled with Krul. He's also great as a supplement in the mirror that's all about drawing your DK first.
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Nonsense. Females can't get boners.
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So what are the chances that they created this arena to test whether it could work as a new format in constructed? Though I guess it wold make more sense to test it as a constructed brawl instead. I've wanted a format like this for so long.