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    posted a message on Is Dk Uther unpopular ?
     
    Quote from Fdp8 >>
    Quote from Badabingbadabum >>

    Yup I called it. I predicted him to be the worst DK when everyone predicted him to be the best.

    *pads himself on back*

    Wow, we got ourselves a genius here.
     It's fine. I don't take myself too seriously. And I don't usually boast. Just nice to be right about one thing, when I've been wrong about so many others.
    Posted in: Card Discussion
  • 0

    posted a message on Is Dk Uther unpopular ?

    Yup I called it. I predicted him to be the worst DK when everyone predicted him to be the best.

    *pads himself on back*

    Posted in: Card Discussion
  • 0

    posted a message on [POLL] The most hated card in Hearthstone history

    Wow, that escalated fast. Is calling each other "narcissistic pedophiles" on the internet now a thing on Hearthpwn?

    Posted in: Card Discussion
  • 0

    posted a message on [POLL] The most hated card in Hearthstone history

    I wasn't around during Undertaker Hunter so I voted Rogue Quest. It's not the most oppressive card on the list, but it's definitely the one that's given me the most fits.

    Posted in: Card Discussion
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    posted a message on Why do people complain about Bonemare??

    At some point it will rotate. People also complained about Piloted Shredder. Neutral cards like these will pop up from time to time. And neither Bonemare og Shredder are over powered imo. Just really solid cards. Bonemare is also kept in check by a turn 8 Anduin. I've generally found Bonemare to be awkward in a lot of situations. 

    Hearthstone players have weird opinions on how the card game should be balanced. Players from other card games generally tend to accept that some cards will see a lot more play than others. Try to play MTG Legacy or Vintage over 20,000 cards and only around a couple of hundreds see play. And cards like Brainstorm, Delver of Secrets and Force of Will are in 80% of all decks.

    Posted in: Card Discussion
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    posted a message on Way to make Raza/DK priest less oppressive: nerf Raza the Chained
    Quote from DiViNE_Priest >>
    Quote from Fritters154 >>

    Why?

    Priest machine gun is similar to Exodia Mage, which still exists, except that it does cost mana to play each card and you have finite cards. 

     Exodia Mage is an OTK and you can't really play around it you just have to hope you kill them before their Quest is finished.
    You can play around and bait Priest tools pretty effectively and you could read their hand pretty easily because of its Highlander Nature.
    Even if the Priest gets their combo on curve you are at an obvious disadvantage but you haven't lost the game either.
     I don't know if Highlander Priest is oppressive but it's definitely more robust than Exodia Mage. If you tech 2x Dirty Rats against Exodia Mage in any deck, you can turn that matchup around. There's no such card against Priest (unless you snipe Raza but that's a lot harder to do and they can still win with Anduin).  Priest also has better survival tools overall outside of Ice Block that again is weak to Eater of Secrets. 
    In Wild the deck is ridicules imo. Up to 4 full board clears (Dragonfire + Lightbomb + Shadow Visions + Kazakus), unlimited healing (Reno + Greater Healing Potion + Priest of the Feast ) and a pretty easy OTK setup without jumping through hoops (Spawn of the Shadows).
    I might be biased because I like to play slow decks but in Wild the deck definitely seems a bit over powered to me (especially if you factor in how many Priests I run into on average).
     
    Posted in: Card Discussion
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    posted a message on Wild Demonlock questions

    Krul is seriously underrated imo. When you play Krul you force your opponent to spend a lot of his resources dealing with your board which makes him completely unprepared for a follow up DK. I've won so many games on turn 10 by making this play. It's especially powerful if Krul pulls Mal'Ganis, because you now have him in play paired with a board he can buff. You don't need to build up a sticky board to play Mal'Ganis onto and you almost always threaten lethal in that spot. 

    Posted in: Warlock
  • 0

    posted a message on Feedback Appreciated! A Westfall Story (Custom Hearthstone Expansion)
    Quote from Shanaaro >>
    Quote from Badabingbadabum >>

    Pretty sweet set and some interesting Priest and Paladin cards. The legends are pretty underwhelming though. Don't think that any of them would see much play except in very specific metas (and only Nyxia and Captain Grayson ) . I miss some legends that are just all around good.
    The Enlightened One, Ramules and Lady Justice are the only one I could see making it.

     I think Vanessa could have a very good use as a board clear because apart from Fan of Knives, Rogue has nearly no board clears.
    Vultros's effect lasting for the rest of the game makes it really good with N'Zoth decks, an archetype Hunter already gets a lot of support for.
    Babagaya, Danuvin, Cookie, Kelf and Ripsnarl do all seem garbage, though. In terms of power level, that is, not concept.
     
     Vanessa would be playable if she counted herself and not just previous cards. Then coining her out on turn 5 would be pretty powerful. As it is she's hard to set up and require too big of an investment imo. Dark Iron Skulker saw almost no play even after the Blade Furry nerf and is arguably stronger. 
    As a card Vultros is really sweet but is only viable if a slow/control Hunter archetype becomes viable. As it is Hunter has a difficult time getting use of cards with a late game effect except the DK. But he does help you stabilize the turn you cast him. You also have to build your deck around it and current optimized Hunter decks don't run that many deathrattles. But you're right it does have some potential.
    Posted in: Fan Creations
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    posted a message on Feedback Appreciated! A Westfall Story (Custom Hearthstone Expansion)

    Pretty sweet set and some interesting Priest and Paladin cards. The legends are pretty underwhelming though. Don't think that any of them would see much play except in very specific metas (and only Nyxia and Captain Grayson ) . I miss some legends that are just all around good.
    The Enlightened One, Ramules and Lady Justice are the only one I could see making it.

    Posted in: Fan Creations
  • 0

    posted a message on How many Hearthpwn users currently play Magic: The Gathering? (poll)

    I'm just looking forward to Magic Arena so I can return to my favorite card game. 

    For people who don't know: Magic Arena is basically a HS clone with Magic cards. F2P, fast and more stylish interface with voice sound clips, animations etc. that release all cards from future expansions, so you can collect full blown Standard decks. It's about time too. MTGO drove me to HS. Now it seems that they have finally maned up.

    Posted in: Other Games
  • 0

    posted a message on Will Blood Razor be the new Fiery War-Axe?
    Quote from Heeljin >>

    Blood Razor suffers greatly with the axe nerf because now the cards won't naturally curve one after the other. Decks will now most likely run x2 Fiery War Axe and look to another 4-drop.

    To me, the most annoying thing about the axe nerf is Warrior will have to "lose" a card every standard cycle because Blizzard has to print an early game weapon each time.

     The curve doesn't really matter much as you are rarely playing on curve as a CW. Plus with coin you can still go weapon into weapon (even though that is rarely the right play).
    Blizzard doesn't have to print a cheap weapon every expansion. It's not set in stone that warrior needs a cheap weapon in order of working. As long as warrior gets the same amount of playables as other classes we'll see a warrior archetype in some form or another. The problem has always been that warrior's basic and classic cards were too good compared to many other classes. This nerf suggests that Blizzard is starting to rebalance the sets in such a way that some classes are not depended on getting OP cards from each set, because they are starting each season with a disadvantage (*cough* priest *cough*), which is a good thing.
    Posted in: Card Discussion
  • 0

    posted a message on Will the community ever stop complaining?
    Quote from Velrun >>
    Quote from Badabingbadabum >>
    Quote from Velrun >>
    Quote from byzants >>
    Quote from Velrun >>
    Quote from byzants >>

     

    I'm so tired of the "some decks will be strong" argument.

    If a deck won 99% of its games (a practical impossibility since it would face itself a lot, but let's just argue it for the hypothetical), would you think it is okay? No, you would not. All you disagree on is where to draw the line.

     

    Let's play your game.
    A deck has 99 % win rate against all non-mirror match-ups where the game is 50 %.
    From here there are two scenarios.
    Scenario 1: The deck is just really, really good and there is nothing that can beat it. It loses 1 % of the time to insane bad luck on the card draws.
    Who will want to play any other deck than this? No one. Who will want to play this deck? Everyone.
    So the new meta will be 100 % of all people playing the same deck and all have 50 % chance of winning so skill and time are the only factors that seperate rank 15 players and rank 5 players. Do we want skills to be what seperates the good players from the bad players or do we want it to be RNG? I choose skills.
    Scenario 2: The deck is the best deck but there is one counter-deck that wins against it but only 1 % of all players play that counter-deck.
    What happens then? If almost all players want to play the 99 % win rate deck then the counter-deck will quite fast be the best deck on the ladder because it will beat the 99 % deck that everyone is playing and have a 50 % chance against the mirror match-up.
    The meta will settle and most likely people will start building a counter-deck to face the counter-deck leaving the meta fluxuating. Suddenly skills be what seperates the good players from the bad players and not RNG.
    Scenario 2 is what we have yet Blizzard managed to make the best deck on the ladder a 55 % win rate deck and not a 99 % win rate deck.
    I would call that a succes.
    But you aren't following your own logic to the inevitable conclusion... for the rock / paper / scissors logic to work, the meta must be able to counter a deck back much closer to 50%. That isn't happening. In fact the opposite is happening, the meta is simply shrinking to only decks that aren't crushed by jade being viable at all... and the small selection of decks that are good versus those are skyrocketing in average win-rates (pirate warrior has increased 3% in average winrate, even though the deck hasn't changed since Un'Goro... that's completely bonkers). And even in that tiny meta so defined by jade druid, it is still able to eke out an average WR of near 55% across all ranks.
    Sure, feel free to think it is just people "complaining"... but the truth is that jade druid is completely busted and has shrunk the HS meta down to about 4-5 truly competitive decks.
     
     
     
     
     
     
     
    You don't seem to understand. Maybe you should read it again.
    If there is one deck that beats almost all others, then people will start playing that until someone discovers a counter-deck. Then the meat will settle and you will end up with a meta that is healthy like the one we have now.
     I mean you can't argue with people that don't think that a thing such as an unhealthy meta can exist and that the game shouldn't get regulated because it regulates itself. You could make the same argument with Starcraft. If one of the races were far better than the others, then everyone would just play that race and hence the game has regulated itself.
    That's a non-argument since I like to believe that  the majority of the community want some sort of balance when it comes to the game. The only way to keep some sort of balance is to frequently look at class representation numbers in which case druid is at some alarming numbers. You might not agree with this premise, but you can't dismiss it and reduce it to "people being salty" either. 
    Nope. Starcraft is execute-based and skillfull players can win with any class. This is not the case with Hearthstone.
    Also when there only exists 3 classes, there can never be the same fluxuating meta as in a 9-class game.
    HS regulateds itself even if Blizzard leaves the game un-changed. If 99 % of all people play the best deck, then the 1 % will win a whole lot because they play the counter deck. Soon more people will realise this and they will start building the 1 % deck. And so on. This has always been the case with card games since 1995.
    Ps. I don't think I've ever used the word "salty" so I don't know where you get that from.
     Of course that could happen. If we're being hyperbolic and goes with the 99% winrate and translates it to Starcraft. It would be something like 2 of the races not being able to produce more than one type of unit. HS is skill based too, but there's a limit when it comes to skill vs. handicap. 
    The "should the devs regulate the game" is something that has been answered. Every TCG is being regulated and the community at large wants the game to be regulated. You could argue that it shouldn't, but you are going against the vision of Blizzard and you could say that your argument it moot because of that.
    Sorry about the salt comment. It wasn't aimed at you, but the OP.
    Posted in: General Discussion
  • 0

    posted a message on Will the community ever stop complaining?
    Quote from Velrun >>
    Quote from byzants >>
    Quote from Velrun >>
    Quote from byzants >>

     

    I'm so tired of the "some decks will be strong" argument.

    If a deck won 99% of its games (a practical impossibility since it would face itself a lot, but let's just argue it for the hypothetical), would you think it is okay? No, you would not. All you disagree on is where to draw the line.

     

    Let's play your game.
    A deck has 99 % win rate against all non-mirror match-ups where the game is 50 %.
    From here there are two scenarios.
    Scenario 1: The deck is just really, really good and there is nothing that can beat it. It loses 1 % of the time to insane bad luck on the card draws.
    Who will want to play any other deck than this? No one. Who will want to play this deck? Everyone.
    So the new meta will be 100 % of all people playing the same deck and all have 50 % chance of winning so skill and time are the only factors that seperate rank 15 players and rank 5 players. Do we want skills to be what seperates the good players from the bad players or do we want it to be RNG? I choose skills.
    Scenario 2: The deck is the best deck but there is one counter-deck that wins against it but only 1 % of all players play that counter-deck.
    What happens then? If almost all players want to play the 99 % win rate deck then the counter-deck will quite fast be the best deck on the ladder because it will beat the 99 % deck that everyone is playing and have a 50 % chance against the mirror match-up.
    The meta will settle and most likely people will start building a counter-deck to face the counter-deck leaving the meta fluxuating. Suddenly skills be what seperates the good players from the bad players and not RNG.
    Scenario 2 is what we have yet Blizzard managed to make the best deck on the ladder a 55 % win rate deck and not a 99 % win rate deck.
    I would call that a succes.
    But you aren't following your own logic to the inevitable conclusion... for the rock / paper / scissors logic to work, the meta must be able to counter a deck back much closer to 50%. That isn't happening. In fact the opposite is happening, the meta is simply shrinking to only decks that aren't crushed by jade being viable at all... and the small selection of decks that are good versus those are skyrocketing in average win-rates (pirate warrior has increased 3% in average winrate, even though the deck hasn't changed since Un'Goro... that's completely bonkers). And even in that tiny meta so defined by jade druid, it is still able to eke out an average WR of near 55% across all ranks.
    Sure, feel free to think it is just people "complaining"... but the truth is that jade druid is completely busted and has shrunk the HS meta down to about 4-5 truly competitive decks.
     
     
     
     
     
     
     
    You don't seem to understand. Maybe you should read it again.
    If there is one deck that beats almost all others, then people will start playing that until someone discovers a counter-deck. Then the meat will settle and you will end up with a meta that is healthy like the one we have now.
     I mean you can't argue with people that don't think that a thing such as an unhealthy meta can exist and that the game shouldn't get regulated because it regulates itself. You could make the same argument with Starcraft. If one of the races were far better than the others, then everyone would just play that race and hence the game has regulated itself.
    That's a non-argument since I like to believe that  the majority of the community want some sort of balance when it comes to the game. The only way to keep some sort of balance is to frequently look at class representation numbers in which case druid is at some alarming numbers. You might not agree with this premise, but you can't dismiss it and reduce it to "people being salty" either. 
    Posted in: General Discussion
  • 4

    posted a message on Buffs shouldn't heal

    Not only is it not intuitive that cards like Murloc Warleader and Southsea Captain heals the minions they buff when you kill them (especially when you have a history in MtG) but I also find it a bit too punishing when you try to fight back from a board that has been snowballed. 

    The interaction with Finja is especially odd to me. You kamikaze it into something and then after it dies, it for some reason revives and heals back up. 

    I'm not saying that either Pirate Warrior or Murloc Paladin is particularly over powered at the moment, but it has taken me several years to get used to the mechanic since it makes little logical sense. It also makes it risky to print future tribal cards, which might be one of the reasons why we've seen so few of them so far, because that interaction alone is pretty OP in a vacuum.

    Posted in: General Discussion
  • 1

    posted a message on Quests a failure?

    I agree the quests was a miss. Especially when you compare them to the death knights that are all somewhat playable without being broken. It's true that not all legendaries have to be playable but when you introduce something new and unique like the quests or the death knights it's not unreasonable to have different expectations.

    The mage quest sees plenty of play though.

    Posted in: Card Discussion
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