The main idea is to flood the board, Elemental Destruction or Lightning Storm to get out of trouble, and seal the deal with The Mistcaller. Is this strategy insane? Edit: Yes it is. Any and all help would be greatly appreciated.
Elemental Destruction affects ALL minions, so you may want to take that into consideration.
That's why this deck is running so many deathrattle minions, to try and mitigate the downside of Elemental Destruction.
You really don't want elemental destruction. It's going to make life difficult for you the turn after and makes your deathrattle minions less valuable later in the game.
You don't need AOE in a zoo type deck. If you get in a situation where you need AOE, you already lost anyways because you lost board control. As every newbie deckbuilder, you try to cover "every situation" and end up covering none at all.
Remove the AOE, remove reincarnate, add Leper Gnomes, Abusive Sergeants, replace the crappy Shaman Legendary with Dr.Boom (a card that can actually "seal the deal") and we can talk about a zoo type deck.
While you're at it, replace the crappy charged hammer (yet ANOTHER slow card) with Doomhammer and add a 2nd Rockbiter instead of the (you guessed it, super slow) Ancestral Knowledge. By turn 5-6 you already want to think about "how do I land those last 10-15 dmg in his face to win". Doomhammer+Rockbiter does that. Charged Hammer jerks itself off instead.
Thanks for the advice! Thinking about it now, running Elemental Destruction is pure fantasy.
I like the Charged Hammer. It helps with trading up, especially once you proc the deathrattle.
Ok let me see some points that might need improvement, i'm seeing some confusion between face and board control aggro;
Leper Gnome don't match with board control style zoo. It's purely a face card. Warlock barely used to get away with it in fast zoo because of the hero power. Argent Squire is fantastic with all of the attack buffs, and with Defender of Argus.
As it is right now, i can see this deck pushing some damage in the beginning but not having enough punch to push trough for lethal later. Also, the number of situational cards is overwhelming; in a zoo style deck you want as least spells as possible. I don't know if there's the draw power to support that kind of style for shaman, but inspire might help it just enough to be playable. Not tier 1, but certainly above gimmick decks.
Ok let me see some points that might need improvement, i'm seeing some confusion between face and board control aggro;
Leper Gnome don't match with board control style zoo. It's purely a face card. Warlock barely used to get away with it in fast zoo because of the hero power. Argent Squire is fantastic with all of the attack buffs, and with Defender of Argus.
As it is right now, i can see this deck pushing some damage in the beginning but not having enough punch to push trough for lethal later. Also, the number of situational cards is overwhelming; in a zoo style deck you want as least spells as possible. I don't know if there's the draw power to support that kind of style for shaman, but inspire might help it just enough to be playable. Not tier 1, but certainly above gimmick decks.
Thank you so much for helping me refine this deck! I prefer playing a more controlling style, so I think that subbing in Argent Squire is a good idea. What do you think about Argent Horserider?
Horserider is fine but depends on how many 3/2s you find on the meta how viable he really is, it's useful to kill jugglers and trigger traps but he gets shut down by a simple voidwalker or the new priest 2/4 taunt i.e..
One of the strengths of zoo is being able to push down taunts with PO, and the potential 9 damage burst from PO and Doomguard. Its reach is taunt dependant but you should have some way to close the game before the opponent stabilizes, that's why i suggested bloodlust, its the card that works best with a bunch of crap on the board. A silenced and forgotten egg can still push 3 damage with BL.
Also some burn card could work both as removal and as reach, but you need to playtest and see how often are the cards useful before making further changes. It's a whole new messed up meta and theorycrafting only goes so far.
Rollback Post to RevisionRollBack
My comments refer mostly to the wild format.
To post a comment, please login or register a new account.
What do you think of this deck?
The main idea is to flood the board, Elemental Destruction or Lightning Storm to get out of trouble, and seal the deal with The Mistcaller. Is this strategy insane? Edit: Yes it is. Any and all help would be greatly appreciated.
Revisions: -1 Rockbiter Weapon, +1 Gormok the Impaler
-2 Ancestral Spirit, +2 Sludge Belcher
-1 Elemental Destruction, -1 Lightning Storm, +2 Leper Gnome
-2 Leper Gnome, -2 Reincarnate, +2 Argent Squire, +1 Ancestral Knowledge, +1 Rockbiter Weapon
The Mistcaller hype train is real.
Elemental Destruction affects ALL minions, so you may want to take that into consideration.
That's why this deck is running so many deathrattle minions, to try and mitigate the downside of Elemental Destruction.
The Mistcaller hype train is real.
You really don't want elemental destruction. It's going to make life difficult for you the turn after and makes your deathrattle minions less valuable later in the game.
Thanks for the advice! Thinking about it now, running Elemental Destruction is pure fantasy.
I like the Charged Hammer. It helps with trading up, especially once you proc the deathrattle.
I stand by The Mistcaller. The buffs are too real.
The Mistcaller hype train is real.
Ok let me see some points that might need improvement, i'm seeing some confusion between face and board control aggro;
As it is right now, i can see this deck pushing some damage in the beginning but not having enough punch to push trough for lethal later. Also, the number of situational cards is overwhelming; in a zoo style deck you want as least spells as possible. I don't know if there's the draw power to support that kind of style for shaman, but inspire might help it just enough to be playable. Not tier 1, but certainly above gimmick decks.
My comments refer mostly to the wild format.
Thank you so much for helping me refine this deck! I prefer playing a more controlling style, so I think that subbing in Argent Squire is a good idea. What do you think about Argent Horserider?
I also like having two Ancestral Knowledge to accelerate the value gained from The Mistcaller.
As for Bloodlust, it would be nice but I like having 2 Hex and 2 Earth Shock.
The Mistcaller hype train is real.
Horserider is fine but depends on how many 3/2s you find on the meta how viable he really is, it's useful to kill jugglers and trigger traps but he gets shut down by a simple voidwalker or the new priest 2/4 taunt i.e..
One of the strengths of zoo is being able to push down taunts with PO, and the potential 9 damage burst from PO and Doomguard. Its reach is taunt dependant but you should have some way to close the game before the opponent stabilizes, that's why i suggested bloodlust, its the card that works best with a bunch of crap on the board. A silenced and forgotten egg can still push 3 damage with BL.
Also some burn card could work both as removal and as reach, but you need to playtest and see how often are the cards useful before making further changes. It's a whole new messed up meta and theorycrafting only goes so far.
My comments refer mostly to the wild format.