Duplicate protection they introduced in pack opening its great but i think 1 more simple feature can make this process much better for players and not ruin game economy.
Simply add a “discover” mechanic to all Legendary and Epic cards you get from a pack.
When you would click on orange/purple glowing card it would explode into 3 options and you can choose 1 that is most usefull for ur decks or play style.
This would reduce the bad felling when you just keep getting useless epics/legendarys and you dont have enough dust to craft them bcs let’s be honest they are very expensive to craft.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
I'm a F2P player and i joined Hearthstone right after Black Rock Mountain launched, so i know very well how much work i had to put into building my collection of cards. (i don't dissenchant any wild cards i like collecting them all) The ammount of usefull legendarys and epic card's i don't have is still high even tho i put in the time in game. I think this function would make it easier to get cards you actually would use and not cards that just sit in your collection.
By the way i'm F2P just bcs im from Poland and here spending 25$ on game is like spending 100$ in US.
I would love to spend some money on game but buying it in $ or Euro in Poland is just Crazy Expensive.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
Hey, it's just a suggestion not a request.
Also, comparing a Card Game to buying a premium sports car, now thats something i never though i'll see.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you?
I can understand when MTG purists are against anything that differs from paper (in MTG:A)
But why the hell Hearthstone must mimic paper?
I think discovering epic\legendaries in packs is too much. Discovering legendaries\epics from the rewards track\events may be an interesting option. After all, they have "discovering" for a portrait at level 50
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you?
I can understand when MTG purists are against anything that differs from paper (in MTG:A)
But why the hell Hearthstone must mimic paper?
I think discovering epic\legendaries in packs is too much. Discovering legendaries\epics from the rewards track\events may be an interesting option. After all, they have "discovering" for a portrait at level 50
Where does "Purism" come into this exactly? It is fairly obvious that the fact that I play Hearthstone proves that I'm not an MtG purist in literaly any form (because purism requires me to only play MtG and nothing else). And to be honest, why shouldn'tit imitate offline versions of effectively the same game (which is basically what Hearthstone is) when it basically imitates everything else? The argument goes both ways. Just because it is online doesnt mean it hasto be different, the same way as it doesn't mean it can't be different.
And MtG aside (because that is a rather obvious strawman),
I think discovering epic\legendaries in packs is too much. Discovering legendaries\epics from the rewards track\events may be an interesting option. After all, they have "discovering" for a portrait at level 50
Where does "Purism" come into this exactly? It is fairly obvious that the fact that I play Hearthstone proves that I'm not an MtG purist in literaly any form (because purism requires me to only play MtG and nothing else). And to be honest, why shouldn'tit imitate offline versions of effectively the same game (which is basically what Hearthstone is) when it basically imitates everything else? The argument goes both ways. Just because it is online doesnt mean it hasto be different, the same way as it doesn't mean it can't be different.
And MtG aside (because that is a rather obvious strawman),
1) I didn't imply that you are an MTG purists, I said that such notions are understandable on MTG forums but they are quite absurd when discussing the digital-only game.
2) If Hearthstone is an imitation of MTG, then Overwatch is an imitation of Wolfenstein 3D. Where are Nazis? And Starcraft II is an imitation of Dune 2, where is spice? Hearthstone is not an "imitation", it is a different game of the same genre.
3) If Hearthstone would imitate everything from MTG we would have phases, lands, colors... and WOTC suing Blizzard.
4) No one here offers something to be different to just be different. OPs proposal is to make (in his opinion) the pack opening experience better. I think that it isn't a great suggestion because it will imbalance Hearthstone's economy and Blizzard will just take from other parts of the game. Also, it will make pack opening far less smooth. Denying it because "It is impossible in paper TCGs so we must never do it" is a wrong reason to do it.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
people like this I just don't get, why do you want to suffer?
A good idea, but not that realistic, considering how important pack openings are for revenue. Discovering could be a mechanic for end of season rewards, tavern pass milestones, expansion launch free cards, one time events etc.
This is basically what the dust crafting system is supposed to do. It's just not very good at it in regards to legendaries and epics because disenchanting them is *such* awful value. (4 disenchanted legendaries = 1 legendary? What?)
What they could do is have a reroll system. One time per legendary/epic, you can put it in a slot. Maybe pay 10-50 gold or whatever, and "reroll" that card. Getting 3 options to replace it.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
people like this I just don't get, why do you want to suffer?
Nobody mentioned anything about suffering anything. It certainly isnt "suffering" to experience the joy of collecting something in the way it was intended.
A better question would be: why do people like you need everything to be so easy that there isn't a challenge to it? Why do you need to remove any kind of effort to achieve a goal? Is it just laziness?
I get why you would like it but it's way too consumer friendly. It would greatly I crease the chances that you get what you want and then leave the rest in the dust.
You have to consider that businesses need to make money. This isn't greedy or evil it's just a simple fact and you can't make it so there's little value to actually paying money in.
It's a really tough balance and these discussions often overlook the bigger picture.
It's why I think simply syaong "bring back 10 gold per 3 wins" is just too simplistic. No one follows up with what impact on the game's economy it will have, how much it might hit profit margins etc. You can't make the game unprofitable.
1) I didn't imply that you are an MTG purists, I said that such notions are understandable on MTG forums but they are quite absurd when discussing the digital-only game.
Ok, sorry - that's how it came across.
2) If Hearthstone is an imitation of MTG, then Overwatch is an imitation of Wolfenstein 3D. Where are Nazis? And Starcraft II is an imitation of Dune 2, where is spice? Hearthstone is not an "imitation", it is a different game of the same genre.
I'm not sure what your point here is. A game can be the same genre, and still be an imitation. The fact that HS copies so many mechanics from other card games (MtG being the prime) is evidence to this. It's not to say being an imitation is a "bad" thing either. It's the best form of flattery after all.
3) If Hearthstone would imitate everything from MTG we would have phases, lands, colors... and WOTC suing Blizzard.
WOTC DOES sue card games repeatedly for infringement - and that's why the WoW TCG - Hearthstone's predecessor - was marketed as a TCG, not a CCG - the difference was key there). The difference with Hearthstone is that imitation is not the same as copying. It's the same with music. As long is there is a demonstrable difference, the imitation is fine. For example, take things like Charge (or Ferocity in WoW TCG) which is a direct copy of Haste in MtG. The difference is the change of name, even though the mechanic is the exact same.
4) No one here offers something to be different to just be different. OPs proposal is to make (in his opinion) the pack opening experience better.
Of course - that's common sense. It's his opinion - just the same as the fact that my opinion is that this particular idea is a bad one (for the reasons I laid out previously).
I think that it isn't a great suggestion because it will imbalance Hearthstone's economy and Blizzard will just take from other parts of the game. Also, it will make pack opening far less smooth. Denying it because "It is impossible in paper TCGs so we must never do it" is a wrong reason to do it.
Which I suppose sounds like we are pretty much in agreement on this in any case. :-) That works for me. Just wanted to clarify the above stuff.
You are naive if you think that is the main reason why companies are having a system like this. They have it because it makes more money, there is a reason why bliz does not sell seperate cards or dust in the store... because p2w lootboxes (because that is wat packs are) make more money.
PS Im not against companies making money, but you can make money of a game while not not including these kinds of mechanics, keeping it accessable and affordable for players.
Well, I spent €80 on expansions (3 times a year) which gives me ~4-6 legendaries out of ~20 possible per expansion so I would say if I had to pick which ~5 legendaries I get it still should be considered a great deal for Blizzard taking into consideration thats they earn 240€ (each year) on me.
Also discovering doesn't guarantee getting the legendary that you wish for, you might as well discover legendary like 6 times and still don't get the one you are looking for.
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Duplicate protection they introduced in pack opening its great but i think 1 more simple feature can make this process much better for players and not ruin game economy.
Simply add a “discover” mechanic to all Legendary and Epic cards you get from a pack.
When you would click on orange/purple glowing card it would explode into 3 options and you can choose 1 that is most usefull for ur decks or play style.
This would reduce the bad felling when you just keep getting useless epics/legendarys and you dont have enough dust to craft them bcs let’s be honest they are very expensive to craft.
Tell me what you think?
Cheers.
I am all in, it would be awesome - just imagine, no more obsolette (=druid) legendaries...
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
That literally goes against the whole point of finding cards in packs and growing a collection.
It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you?
Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
I'm a F2P player and i joined Hearthstone right after Black Rock Mountain launched, so i know very well how much work i had to put into building my collection of cards. (i don't dissenchant any wild cards i like collecting them all) The ammount of usefull legendarys and epic card's i don't have is still high even tho i put in the time in game. I think this function would make it easier to get cards you actually would use and not cards that just sit in your collection.
By the way i'm F2P just bcs im from Poland and here spending 25$ on game is like spending 100$ in US.
I would love to spend some money on game but buying it in $ or Euro in Poland is just Crazy Expensive.
Thanks for the reply :)
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
In death, I exact my revenge!
Hey, it's just a suggestion not a request.
Also, comparing a Card Game to buying a premium sports car, now thats something i never though i'll see.
Thanks for reply :)
Completely irrelevant what items are being compared, point stays the same.
In death, I exact my revenge!
I can understand when MTG purists are against anything that differs from paper (in MTG:A)
But why the hell Hearthstone must mimic paper?
I think discovering epic\legendaries in packs is too much. Discovering legendaries\epics from the rewards track\events may be an interesting option. After all, they have "discovering" for a portrait at level 50
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
Where does "Purism" come into this exactly? It is fairly obvious that the fact that I play Hearthstone proves that I'm not an MtG purist in literaly any form (because purism requires me to only play MtG and nothing else).
And to be honest, why shouldn't it imitate offline versions of effectively the same game (which is basically what Hearthstone is) when it basically imitates everything else? The argument goes both ways.
Just because it is online doesnt mean it has to be different, the same way as it doesn't mean it can't be different.
And MtG aside (because that is a rather obvious strawman),
1) I didn't imply that you are an MTG purists, I said that such notions are understandable on MTG forums but they are quite absurd when discussing the digital-only game.
2) If Hearthstone is an imitation of MTG, then Overwatch is an imitation of Wolfenstein 3D. Where are Nazis? And Starcraft II is an imitation of Dune 2, where is spice? Hearthstone is not an "imitation", it is a different game of the same genre.
3) If Hearthstone would imitate everything from MTG we would have phases, lands, colors... and WOTC suing Blizzard.
4) No one here offers something to be different to just be different. OPs proposal is to make (in his opinion) the pack opening experience better. I think that it isn't a great suggestion because it will imbalance Hearthstone's economy and Blizzard will just take from other parts of the game. Also, it will make pack opening far less smooth. Denying it because "It is impossible in paper TCGs so we must never do it" is a wrong reason to do it.
people like this I just don't get, why do you want to suffer?
A good idea, but not that realistic, considering how important pack openings are for revenue. Discovering could be a mechanic for end of season rewards, tavern pass milestones, expansion launch free cards, one time events etc.
Tickatus isn't fun or interactive
This is basically what the dust crafting system is supposed to do. It's just not very good at it in regards to legendaries and epics because disenchanting them is *such* awful value. (4 disenchanted legendaries = 1 legendary? What?)
What they could do is have a reroll system. One time per legendary/epic, you can put it in a slot. Maybe pay 10-50 gold or whatever, and "reroll" that card. Getting 3 options to replace it.
Nobody mentioned anything about suffering anything. It certainly isnt "suffering" to experience the joy of collecting something in the way it was intended.
A better question would be: why do people like you need everything to be so easy that there isn't a challenge to it? Why do you need to remove any kind of effort to achieve a goal? Is it just laziness?
I like opening packs of cards, real and digital, and I like the fates deciding what it's in them. It's all part of the game.
How dull would it be if you just chose what you wanted.
I get why you would like it but it's way too consumer friendly. It would greatly I crease the chances that you get what you want and then leave the rest in the dust.
You have to consider that businesses need to make money. This isn't greedy or evil it's just a simple fact and you can't make it so there's little value to actually paying money in.
It's a really tough balance and these discussions often overlook the bigger picture.
It's why I think simply syaong "bring back 10 gold per 3 wins" is just too simplistic. No one follows up with what impact on the game's economy it will have, how much it might hit profit margins etc. You can't make the game unprofitable.
Ok, sorry - that's how it came across.
I'm not sure what your point here is. A game can be the same genre, and still be an imitation. The fact that HS copies so many mechanics from other card games (MtG being the prime) is evidence to this. It's not to say being an imitation is a "bad" thing either. It's the best form of flattery after all.
WOTC DOES sue card games repeatedly for infringement - and that's why the WoW TCG - Hearthstone's predecessor - was marketed as a TCG, not a CCG - the difference was key there).
The difference with Hearthstone is that imitation is not the same as copying. It's the same with music. As long is there is a demonstrable difference, the imitation is fine. For example, take things like Charge (or Ferocity in WoW TCG) which is a direct copy of Haste in MtG. The difference is the change of name, even though the mechanic is the exact same.
Of course - that's common sense. It's his opinion - just the same as the fact that my opinion is that this particular idea is a bad one (for the reasons I laid out previously).
Which I suppose sounds like we are pretty much in agreement on this in any case. :-)
That works for me. Just wanted to clarify the above stuff.
You are naive if you think that is the main reason why companies are having a system like this. They have it because it makes more money, there is a reason why bliz does not sell seperate cards or dust in the store... because p2w lootboxes (because that is wat packs are) make more money.
PS Im not against companies making money, but you can make money of a game while not not including these kinds of mechanics, keeping it accessable and affordable for players.
Well, I spent €80 on expansions (3 times a year) which gives me ~4-6 legendaries out of ~20 possible per expansion so I would say if I had to pick which ~5 legendaries I get it still should be considered a great deal for Blizzard taking into consideration thats they earn 240€ (each year) on me.
Also discovering doesn't guarantee getting the legendary that you wish for, you might as well discover legendary like 6 times and still don't get the one you are looking for.