It is showing as one of the more powerful decks now. Big druid can beat it. Stealth rogue for just early damage outs. (all or mostly face), and token decks can beat it.
Lots of decks beat it. Both OTK Mage and Druid are decks that either don't get their combos off, or are impossible to beat, so those are options. I just played as Paladin vs OTK mage and was frozen for 8 turns straight.
Pain Warlock can fairly consistently get a very strong board by turn 4-6 and can be too much for them to deal with. Make good decisions with the order you play things in and you can roll over paladin and druid. If you draw badly or mess up with what you play and when or they get really good early draw then they can take full control but it's such a fast, aggressive, value generating deck that they don't build up enough steam.
I've played paladin less than druid so still need to see how it goes as part of a larger sample but it's gotten to the point where if I come up against druid then I'm pretty comfortable that they will lose. The ramp just kills them because it's too slow.
I've been having success with Commencement Warrior. There's enough control/removal that you can usually grind through their Divine Shields, and eventually your top end is just superior to theirs and their answers are exhausted.
Especially hilarious if they're running Duel!, because it plays right into your own deck's strengths. I've never lost a Duel! yet, and I've had several Duel!s where my minion was either Deathwing or Kargath Prime.
Priest works great. Once the meta settles, priest will be one of the best classes. This is shaping up to be an expansion where hard removal and silence are at a premium, both of which priest excels at. Warrior is also in a great spot but lacks the silence which sometimes is necessary. Nothing like watching paladin buff a minion with all their librams then having it all come crashing down with a zero cost spell.
Shaman with devolving missiles, hex, plague of murlocs and earth shock makes short work of pure libram buffing paladin
All of those are decent but Plague can backfire sometimes (they can get pretty high stats semi regularly). Diligent Notetaker is really nice here as well for the extra removals as well as Wandmaker and Cobalt Spellkin
I cant win against them, tried all mage, druid and rogue decks, its impossible their early game is insane and their midgame is invencible
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
It is showing as one of the more powerful decks now. Big druid can beat it. Stealth rogue for just early damage outs. (all or mostly face), and token decks can beat it.
It also seems to be about 60/40 for handlock, which is decent against some of the other decks.
My highlander mage has no issue beating Paladin builds at the minute
Priests are your best bet.
Can deal easily with big minions, can steal the little buffed ones with Libram spell and can heal enough to get the late game.
Paladin need to have Godly luck with the 10 cards get from the 7/7's to have a chance.
Warrior can deal with the treats but have a lot worse late game than priest.
Devolving Missiles
Control warrior.
:)
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Bad Luck Albatross
Lots of decks beat it. Both OTK Mage and Druid are decks that either don't get their combos off, or are impossible to beat, so those are options. I just played as Paladin vs OTK mage and was frozen for 8 turns straight.
Galakrond Warlock - I’ve lost to just one so far out of my 8 or so games played against them.
Any Shaman or Mage deck that uses Devolving Missiles. That card is VERY well worth the dust so far in my opinion.
Shaman isn't too great, but still.
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can confirm. I won 5 out of 5 games at D5 against pala with Galalock
Pain Warlock can fairly consistently get a very strong board by turn 4-6 and can be too much for them to deal with. Make good decisions with the order you play things in and you can roll over paladin and druid. If you draw badly or mess up with what you play and when or they get really good early draw then they can take full control but it's such a fast, aggressive, value generating deck that they don't build up enough steam.
I've played paladin less than druid so still need to see how it goes as part of a larger sample but it's gotten to the point where if I come up against druid then I'm pretty comfortable that they will lose. The ramp just kills them because it's too slow.
Shaman with devolving missiles, hex, plague of murlocs and earth shock makes short work of pure libram buffing paladin
Why u hav to be mad? is only card gaem.
I lose to aggro stealth Rogue all the time.
I've been having success with Commencement Warrior. There's enough control/removal that you can usually grind through their Divine Shields, and eventually your top end is just superior to theirs and their answers are exhausted.
Especially hilarious if they're running Duel!, because it plays right into your own deck's strengths. I've never lost a Duel! yet, and I've had several Duel!s where my minion was either Deathwing or Kargath Prime.
Priest works great. Once the meta settles, priest will be one of the best classes. This is shaping up to be an expansion where hard removal and silence are at a premium, both of which priest excels at. Warrior is also in a great spot but lacks the silence which sometimes is necessary. Nothing like watching paladin buff a minion with all their librams then having it all come crashing down with a zero cost spell.
Paladin is strong but you can put a fair fight with some techs in your deck.
Druid in other hand there is nothing you can do about it, turn 3 30 manas spells and shut up, no class can do nothing except concede.
If druid don't be massively overnerfed in 10 or 20 cards the game is ruined.
They are going to let the Druids have their fun for a month and then nerf Kael'thas
All of those are decent but Plague can backfire sometimes (they can get pretty high stats semi regularly). Diligent Notetaker is really nice here as well for the extra removals as well as Wandmaker and Cobalt Spellkin