Eh hot take, there's not enough spells in this set for shaman to have enough Frost spells to make this worth especially considering that most cards so far are garbage.
If the replicating menace deathrattle goes first it kind of does, but I think deathrattle has a set resolve order. Otherwise yes the omega rattle works on it's own and happens at a separate event
Deathrattles happen in the order they were played/applied to the card. So in order to get the menace first you have to magnetize and then golden the buster, at which point the game sees the menace as being first.
*mind blown*
I knew the order of operations, but I didn't consider that it would be changed when goldened.
I agree a bit. Disagree a bit. I think card draw is fine. But, should be a tempo loss. Things like Refreshing Spring water that 'can' be tempo gains and draw together are bad. There are a fair number of cards that can be both draw and tempo together. I'd love to see those removed and let draw just be draw. Some cards get synergy to allow them to be both tempo and draw. I'd like to see this toned down. Some synergy is fine, but when the focus of the deck revolves around a draw plus tempo synergy that gets problematic. I guess it is ok for a combo deck that needs 10 mana and 5 cards in hand to go off. But, I'd love to see it more limited.
I also think mana cheat is fine. As long as it it balanced. And I think it really gets worse when draw is easy. Mana cheat should have a cost. One cost is often cards in hand, but if draw is abundant and cheap that cost is pretty small. So, I think mana cheat is better in classes with little draw. They cheat something out, if you manage to deal with it, you are then ahead in tempo or cards. But, if they cheat something out and you deal with it and remain behind, that isn't too fun. I think that's the problem with those giants and raise dead. You can maybe deal with that one giant being cheated out. Maybe even 2. But, when it becomes 4 you just run out of answers. Feels wrong. They are the one mana cheating, so they should be the one running out of threats. Not you. So, basically I don't mind an 8/8 on turn 4. That's scary, but often can be dealt with. What I mind is an 8/8 on 4, another on 5, 2 more on 6.... It's just too much. You need a downside to that early 8/8 to give the opponent a chance to respond and recover.
Agree. Personally I hated curvestone . Draw is good because it gives options and thinking. Actually love the current meta for that. A lot of make or break decisions with many decks. Your outline of the current problems related to draw and mana cheat are also on point
I'm a fun of smart play, i love skill based decks I like to survive first part of the game, to draw big hand to have choice, and to make hard and smart choices, I love to know meta, and to play around opponents deck, and to outsmart my opponents
lets look at current meta Aggro/tempo: Tempo Rogue - no skill needed - just draw a prince Zoo Warlock - no skill needed - just go face Evolve Shaman - no skill needed - just draw evolve Aggro Token Druid - no skill needed - just get good start
OTK: Highlander Priest - a bit of skill is needed - just draw raza Secret Mage - no skill needed - just draw combo
Control: nothing playable
there is not a single spot for skill, the smartest choice (if you like to win) is to grab a luck based deck and cross fingers
So what happened to game i loved to play before? it is started with old gods - superpowerfull cards was added, first time it was not that bad - one or two mega cards in you opponents hand to play around, but with next expansion blizzard had to introduce something even more powerful in order to make new patch better, and then one more time, and again. So, now we have a huge amount of overpowered cards. And what happens when overpowered meets overpowered? Yes, wins that player who drew more overpowered card faster, what a fun.
RNG cards is another problem, but it was discussed many times.
What is a way to fix it? there are few ways to fix it: 1) to stop printing OP card - i'm sure blizzard not going to do that 2) to rise win conditions like to give each player more hp and bigger deck - this well make games last longer and blizzard never going to go this way 3) to find something better to play - this is the only thing i can do without blizzards assistance, but sadly there is no real competitors
so looks like the best thing i can do is to quit
There's your problem. In your world only pure control is skill based. You must really suck if you don't understand the skill of the other decks listed.
Because that warlock card is old and outdated. Powercreep is real, and reprints can happen too.
Here is an example: My favorite card Electra Stormsurge got now reprinted into druid spell 2 mana (Solar Eclipse) that does the same thing in cheaper cost. Is it unfair that druid card is better than that legendary shaman minion? Sure it is. But Electra is outdated too, so it's reasonable.
That's untrue. Electra is 1 extra gold for a 3/3. She's not bad just the support for her class was bad
That's untrue. they could release it for approval then hold it until the release date. It's not hard. Not that I think it's the end of the world, just a few more hours till the release and it's expected, not sure why they don't bother coordinating the release though.
IDK, for a tempo deck 3/4 isn't bad, and if it steals back the tempo lead from paladin which may be the hardest deck for warlock, I don't see why it might not be good. With mega draw warlock is one of the best equipped to have tech, especially tech that isn't a tempo loss.
Pretty sure there are several valid warlock control variants including ones without tiketus. They only have a hard time against rogue or a druid with seeds. And they still beat rogue sometimes.
4
So the first Target is not random which makes this much better since you can guarantee freezing the biggest minion
0
Eh hot take, there's not enough spells in this set for shaman to have enough Frost spells to make this worth especially considering that most cards so far are garbage.
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*mind blown*
I knew the order of operations, but I didn't consider that it would be changed when goldened.
0
Idk I beat it every time with hunter quest. Just don't play minions or kill your own minions. Makes it pretty hard for them to complete quest.
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Agree. Personally I hated curvestone . Draw is good because it gives options and thinking. Actually love the current meta for that. A lot of make or break decisions with many decks. Your outline of the current problems related to draw and mana cheat are also on point
0
Nice that you have the new battlegrounds... Somehow it's still not on mobile. 😂
2
Historically it's been random
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It is but I don't think 4 attack is actually comparable to 2 attack
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There's your problem. In your world only pure control is skill based. You must really suck if you don't understand the skill of the other decks listed.
1
That's untrue. Electra is 1 extra gold for a 3/3. She's not bad just the support for her class was bad
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I just won 4 games in a row with warlock. Hysteria at 4 helps the 3/4.
-1
That's untrue. they could release it for approval then hold it until the release date. It's not hard. Not that I think it's the end of the world, just a few more hours till the release and it's expected, not sure why they don't bother coordinating the release though.
1
IDK, for a tempo deck 3/4 isn't bad, and if it steals back the tempo lead from paladin which may be the hardest deck for warlock, I don't see why it might not be good. With mega draw warlock is one of the best equipped to have tech, especially tech that isn't a tempo loss.
1
Clash Royale, no cap, very competitive extremely high skillcap game. Fast paced.
0
Pretty sure there are several valid warlock control variants including ones without tiketus. They only have a hard time against rogue or a druid with seeds. And they still beat rogue sometimes.