Hey guys, Anomaly back at it again posting decks for various classes and archetypes after personally building and testing them!!
I am willing to be the guinea pig for decks so you dont waste your valuable dust! We start with Fel-Relic DH, played 8 games with this from Bronze 10 (11x star bonus) and went 7-1. Yea its bronze but mmr counts for something right?
Hello everyone, usually my posts on this site are related to decks I make, or ones I try out. But the "new" keyword Infuse really frustrates me as it devalues everything the design team did well with a keyword like dredge.
Infuse is just a recycled mechanic from Nethrandamus. Only, the card never saw play as token support was non-existent. Nethrandamus reads "Infuse Endlessly upto (10)" if it was re-written today. Sad to see the design team regress after their recent triumph.
Such occurrences have happened before with Rush and Charge before but rush became an evolution into an evergreen mechanic, infuse wont be.
What do you guys think, is this lazy design? Or are you all okay with them repackaging old mechanics to sell expansions??
should have traded 2/3 for one board slot then Shadow Madness (3mana) the 3/9 voidlord and ud atleast get a useful Zeph. Mass dispel only shows when it can silence a full board.
I dont think Smite is a problem, its more so changing the Juggernaut and Nellie to only summon/discover pirates that cost (5) or less. This way Hooktusk and Smite cant be generated.
I got no problem if they hard run smite, especially in 1200 legend where I treat them as free wins. Its a problem in the gold plat areas but people should understand that they make up the majority of the playerbase and their opinions might not match with ours (aka high legend players) but the game is designed for everyone. So we dont need any toxicity (Ive done it as well in the past).
Let me know what yall think about my change; removes the highroll without nerfing smite.
The Kazakuzan nerf is pretty clever. It doesnt really stop Ramp Druid from playing it, they will just take Druid of the Reef out and put Amalgam of the Deep in. If anything this hurts the aggro matchup more than the control one (cuz no DotR).
What it does do, however, is make Kaz a great option for other classes besides Druid, specially Warrior, Paladin and Priest, and THATS a game changer.
These classes are now able to play Kazakuzan faster than Druid cuz they possess better dragon support. Im very excited about Control Paladin now, the only thing holding it back was the druid matchup, now it should be 50/50. Dragon Priest could now be a thing as well, god knows the class needed something. Happy with the other changes too.
Only disappointment is the lack of buffs, warlock will remain unplayable until miniset it seems.
Im happy as well, wish they hit guff (just the refresh mana crystal part). Warlock has a history of getting toxic strategies that are too weak for a reason because when it gets more support/buffed its broken. Nobody enjoy dying to these curses no matter how bad the deck is. Bad design direction imo.
I don't play much standard but currently I'm seeing a lot of videos where getting Mr. Smite from the ship wins Warriors the game. In arena you hunt dragons/beasts and amalgam to get either Onyxia/Ysera or your colossal to win. Rogue can discover literally any legendary from any class.
I'm not against randomness and I like discover as a mechanic. But legendaries are single copy in a deck because of a reason. They are too strong already so getting another copy or even a cheap 1 mana version shouldn't be that easy.
If you remove legendaries from discover pools its going to make the game so incredibly linear. Thats not a good idea. Nellie can just be changed to discover pirates that cost 5 or less.
0
Its good for you cuz it will stomp bad decks and one good deck (ramp/alignment druid) Its fucking waves of 1/1-3/3 its not even good lmfao!
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Hey guys, Anomaly back at it again posting decks for various classes and archetypes after personally building and testing them!!
I am willing to be the guinea pig for decks so you dont waste your valuable dust! We start with Fel-Relic DH, played 8 games with this from Bronze 10 (11x star bonus) and went 7-1. Yea its bronze but mmr counts for something right?
Ill test it again later but moving onto druid for now!!
4
Lol imagine struggling to hit legend, its 10x easier since the rank changes just need to put the games in!
0
Hello everyone, usually my posts on this site are related to decks I make, or ones I try out. But the "new" keyword Infuse really frustrates me as it devalues everything the design team did well with a keyword like dredge.
Infuse is just a recycled mechanic from Nethrandamus. Only, the card never saw play as token support was non-existent. Nethrandamus reads "Infuse Endlessly upto (10)" if it was re-written today. Sad to see the design team regress after their recent triumph.
Such occurrences have happened before with Rush and Charge before but rush became an evolution into an evergreen mechanic, infuse wont be.
What do you guys think, is this lazy design? Or are you all okay with them repackaging old mechanics to sell expansions??
0
If you steal a minion and it was played by your opponent on the board, it gets mind controlled.
1
I just wish infuse was all minions because then it would make sense in a control deck.
A control warrior can go back to the attrition gameplan; clear all your boards and drop a 50 damage denathrius to finish off the game.
1
Cora confirmed it steals minions from the board if played.
0
🥶🥶😳😳
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should have traded 2/3 for one board slot then Shadow Madness (3mana) the 3/9 voidlord and ud atleast get a useful Zeph. Mass dispel only shows when it can silence a full board.
2
I dont think Smite is a problem, its more so changing the Juggernaut and Nellie to only summon/discover pirates that cost (5) or less. This way Hooktusk and Smite cant be generated.
I got no problem if they hard run smite, especially in 1200 legend where I treat them as free wins. Its a problem in the gold plat areas but people should understand that they make up the majority of the playerbase and their opinions might not match with ours (aka high legend players) but the game is designed for everyone. So we dont need any toxicity (Ive done it as well in the past).
Let me know what yall think about my change; removes the highroll without nerfing smite.
0
The only turn 7 play from paladin that scares absolutely anybody is Lightforged Cariel. Without that, the class is just as bad as priest.
0
Im happy as well, wish they hit guff (just the refresh mana crystal part). Warlock has a history of getting toxic strategies that are too weak for a reason because when it gets more support/buffed its broken. Nobody enjoy dying to these curses no matter how bad the deck is. Bad design direction imo.
1
If you remove legendaries from discover pools its going to make the game so incredibly linear. Thats not a good idea. Nellie can just be changed to discover pirates that cost 5 or less.
2
Glorified salt thread post. If you cannot stand playing the game till balance comes…do something else?
Nobody demanding you keep playing hs when you could take a break and return after some balance changes.
1
Shellfish/Naval Mine???
Are you trolling?
Warlock and Priest are the two worst classes rn…