• 0

    posted a message on Developer Interview - Battlegrounds, No 10 Gold For 3 Wins, Next Patch & More

    What are you on about? 

    Nomi is not very good, you need him very, very, very early and certainly a 2nd one to actually close out lobbies. Rag is slightly better, but again you'll likely need a couple of them and rag is NOT an elemental exclusive, in fact it's better to have some menagerie units with him, hydra, foe reaper, deflect-o ect.

    Pirates have arguably the best and quickest scaling in the game, when they hit, but they are the hardest to hit since you ideally need 4 hoggers to pull it off. The scallywag/eliza build is a bit of a meme but can do work and has considerably stats when it goes off properly.

    Dragons, they are undeniably the best tribe in the game right now, you have excellent scaling with kaly and you get a board of divine shields thanks to nadina, which no other tribe can get.

    Murlocs, poisons give them infinite attack and there's seer and bagurgyl that give HP scaling to the entire board, obviously you want brann with murlocs for very high scaling.

    Beast/mech/demons are probably worse than elementals for late game scaling since they all have lower ceilings, but elementals are a long way from being op.

    Posted in: News
  • 1

    posted a message on Is control dying? Serious question...

    I feel like aggro decks right now are too good, they've become so efficient across the board and the anti-aggro tools have not kept up with the power creeps, so it can be really tough to handle the insane early board states or the utterly ridiculous amount of burn the soul fragment DH deck can put out.

    I think that Blade Dance is a really broken card right now, it makes it so hard to get a decent board when DH's can easily deal 8+ damage to 3 minions and also push the same damage to face. 

    Posted in: General Discussion
  • 9

    posted a message on Is control dying? Serious question...
    Quote from Poghy >>

    I have climbed to legend with this deck:

     

    Clown druid is not control, there's nothing even remotely "controlling" about the archetype, it's more of a combo deck. For the most part you just ignore what your opponent does so you can ramp/draw into your clown then get a board state that they cannot interact with.

    Posted in: General Discussion
  • 0

    posted a message on XP per Game/Length/Winn/Loss/Concede/
    Quote from Dinosaur69X >>

    i tested solo adventures and u get 60exp for 30min so 120exp per hour its low compared with ladder but u can do it afk

     Did you afk for 30mins then finish the fight and got the exp? If so maybe you can leave it afk over night and collect 8 hours of exp at once, could be a reasonable way to lazily farm exp.

    Posted in: General Discussion
  • 0

    posted a message on Does Chef Nomi buff ALL Elementals

    For future reference when something says "in bob's tavern" it only applies to the minions bob is selling, your minions are not part of his tavern.

    Posted in: Battlegrounds
  • 1

    posted a message on Pen Flinger Shadowstep Bug

    Not sure about your specific example you mentioned, but there are times when the pen flinger loses the spell burst icon but the effect will still trigger, as in it's just a visual bug. 

    Posted in: Card Discussion
  • 1

    posted a message on So the Bullies of this season are Druid, mage, and Paladin?
    Quote from Murl0c_Slayer >>

     Do you have any blue print for good deck?

    I add some single target removals for pala and super board clears for druids with any deck i create works like magic but then i queue against warriors all times and lose.

     If you look at his account he recently posted a generic pre-SA gala rogue, I'm guessing that was the deck he 'created' that nobody else was good enough to.

    Posted in: Standard Format
  • 0

    posted a message on So the Bullies of this season are Druid, mage, and Paladin?

    Druid is doing some very broken things, the pure paladins are just solid right now, but far from being nerf worthy or "bullying" people. 

    Mage though? I've tried to make otk mage a lot and it feels terrible, it's too slow and you can't really build it any faster because there's limited draw. Maybe you're talking about some tempo mage deck with mana giants? Those decks do seem better than any otk mages but still mediocre at best.

    Posted in: Standard Format
  • 1

    posted a message on Your favorite game of all time?

    Starting from when I first fell in love with a game:

    FF10

    Need for Speed Most Wanted

    Guild Wars 1

    Path of Exile

    Nier Automata

     

    Posted in: Other Games
  • 5

    posted a message on What do you hope the new game mode will be??

    I know it won't be, but turbo mode - no animations and 20 sec per turn.

    Posted in: General Discussion
  • 1

    posted a message on Tier 1 star strategy is unhealthy for BG

    What does it matter? if you face them while they are strong and lose you take 3-4 damage, you can treat the fight similar to how you would facing a dead player, as in greedy level up or holding things in hand for extra gold next turn.

    Posted in: Battlegrounds
  • 13

    posted a message on Outcast: Good enough for all classes?

    Absolutely not. It's a demon hunter mechanic, like how rogues gets combo cards, shamanas get overload cards, warlocks get self damaging cards and paladin get random garbage cards. 

    It works so well in demon hunter because they have a lot of cheap and flexible cards, so activating the bonus is very easy. A lot of other classes just simply won't be able to utilise outcast because they have more situational and/or expensive cards.

    Posted in: General Discussion
  • 4

    posted a message on Prime analysis
    Quote from mistermath314 >>

    Murgur Murgurgle is not a good normal. It's directly worse than Shielded Minibot.

     Being worse than one of the most universally powerful 2 drops doesn't make something bad. And the murloc tag is generally worth a little more than a mech tag, so the difference in power between the 2 is very small. 2 attack divine shield is also very good in the current meta which is full of demon hunters.

    Posted in: Card Discussion
  • 0

    posted a message on Deathwing hero is insane

    I think he's really good, but also think his power level is a bit inflated right now because people are still trying to force dragons which are both really bad early/mid game and really bad against deathwing's hero power. Give it few more days when people get back to playing more normal builds, though I'm sure he'll still be a big power house when the dust settles.

    Posted in: Battlegrounds
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