Never never never should Blizzard un-nerf Nourish. This isn't necessarily because Nourish was too strong at 5 mana (it kinda was), but because it was far too ubiquitous. I guess they could return it to 5 mana, but only if it gets HoF'd. This allows space for different card draw and ramp tools to enter Druid, and keep the class from getting too stale.
//
1-mana 2/1 Freeze minion without Rush saw play. 1-mana 2/1 Rush with Freeze is a bit too strong. But 1-mana Invocation of Frost being too potent doesn't mean that Priestess of Fury is fine. She's a bit much, and could do quite well with having a few numbers shaved off.
As a wild player I was always hopeful that innervate would be un-nerfed and hall of famed but since otk spell druid is also a problem there I don't see it happening unless kaelthas gets nerfed hard.
Heh I don't think innervate could ever go back to what it was, it'd break open wild like an egg, much like Aviana being 9 mana.
Dragons Pack is worth 4 Mana inactive and 8 Mana active, and it costs 5 Mana, that's pretty strong cheating already.
Lol. Let's play this game then.
How much is a 6/7 minion worth? Our trustworthy friend boulderfist says 6 mana. Let's say we want to cost it aggressively and opt for 5. How much is worth dealing 12 damage every turn? Hard to say, rag deals only 8 and it's random. A pyroblast is a one-off spell and it costs 10 mana to deal 10 but there's no real equivalent for minions. Let's be kind and say that, sure, dealing a total of 12 damage each turn would maybe add 5 mana to that minion.
So why is priestess costed at 7 mana? 12 damage a turn on a 7 health minion that immediately impacts the board and yet no, a 1 mana spell that freezes and summons a 2/1 with rush is actually terrifying here. Right. Carry on.
In which world does Priestess deal 12 damage every turn, it does not have charge lol.
6 Damage randomly split among all minions is probably worth 2 Mana, if 9 Damage randomly split among all characters and 5 damage among enemies are both 3.
That means Priestess of Fury cheats out 1 Mana, that is a lot for a non-legendary card but it is also a 7 drop.
Don't try to play math games if you have no idea about how these numbers work.
Exactly, before they unnerf anything from Druids and Shamans they should unnerf Equality or buff something from Paladin otherwise it would simply be like a slap in the face.
I don't know if anyone remembers, but Nourish at 5 mana, wasn't even played all the time or all that often in classic hearthstone through several expansions. Sure, it had some use, but other things were more important at the time, and other cards were considered better inclusions. So I was very surprised when it was nerfed seemingly out of the blue, and couldn't understand why. Well, if I remember correctly, it was nerfed around the time the quest that gives both choose one's came out, so I guess it made some sense. But that wasn't Nourish's fault, that was the quest's fault. So yeah...it should be back to 5 mana, honestly. Wild Growth should be back at 2 mana honestly, as well. It's just a joke at 3 (maybe they want it to be a joke, but still, it's like...not good at all anymore)
And yeah equality should be back at 2 mana or 3 at the worst, 4 mana is just...super bad and killed the card. Why, Blizz, can't you guys just use your brains a little bit, please?
None of those nerfs need to be reverted. Shaman will still be bad if those cards got unnerfed and when it gets good cards, in next expansion or whenever, it will become busted again and Blizz will need to nerf them again, especially Dragon's Pack. Nourish is already a very good card and was played throughout the last year in the Quest decks, if DH, Hunter and Warrior get nerfed I think Druid will be back in the meta.
Whoever is saying Nourish should be unnerfed has no idea the impact this would have on wild. Druid is already tier 1 and absolutely needs no further support.
I think shaman was just designed extremely poorly from the start, ridiculously overpowered Galakrond to the point where almost every card in shaman was nerfed, ultimately making the deck unplayable. Just all around poor insight and lack of testing. Why the fuck does the most powerful invoke effect need a card that invokes twice?
Personally, I wanted Galakrond itself to be nerfed or overhauled. That way the deck could've been saved, but as I see it now, anything being reverted makes it broken again.
I will say, invocation of frost needs to be unnerfed. People are comparing it to glacial shard but forgetting that glacial shard is a neutral whereas invocation of frost is a class card; ideally it should be slightly more powerful. I think this would be the least problematic revert.
Whoever is saying Nourish should be unnerfed has no idea the impact this would have on wild. Druid is already tier 1 and absolutely needs no further support.
I think shaman was just designed extremely poorly from the start, ridiculously overpowered Galakrond to the point where almost every card in shaman was nerfed, ultimately making the deck unplayable. Just all around poor insight and lack of testing. Why the fuck does the most powerful invoke effect need a card that invokes twice?
Personally, I wanted Galakrond itself to be nerfed or overhauled. That way the deck could've been saved, but as I see it now, anything being reverted makes it broken again.
I will say, invocation of frost needs to be unnerfed. People are comparing it to glacial shard but forgetting that glacial shard is a neutral whereas invocation of frost is a class card; ideally it should be slightly more powerful. I think this would be the least problematic revert.
I think most people simply don't care about wild.
Rollback Post to RevisionRollBack
Standard, Wild, and Classic player.
Losing to Sire Denathrius makes me not want to play this game anymore. The Sire Denathrius nerf makes me want to play this game again. Losing to Deathrattle Rogue makes me not want to play this game anymore. The Prince Renathal nerf makes me not want to play this game anymore.
Whoever is saying Nourish should be unnerfed has no idea the impact this would have on wild. Druid is already tier 1 and absolutely needs no further support.
I think shaman was just designed extremely poorly from the start, ridiculously overpowered Galakrond to the point where almost every card in shaman was nerfed, ultimately making the deck unplayable. Just all around poor insight and lack of testing. Why the fuck does the most powerful invoke effect need a card that invokes twice?
Personally, I wanted Galakrond itself to be nerfed or overhauled. That way the deck could've been saved, but as I see it now, anything being reverted makes it broken again.
I will say, invocation of frost needs to be unnerfed. People are comparing it to glacial shard but forgetting that glacial shard is a neutral whereas invocation of frost is a class card; ideally it should be slightly more powerful. I think this would be the least problematic revert.
I think most people simply don't care about wild.
Old players do. In fact wild is even cheaper than standard
As a wild player I was always hopeful that innervate would be un-nerfed and hall of famed but since otk spell druid is also a problem there I don't see it happening unless kaelthas gets nerfed hard.
Since closed beta every acknowledged expert called pre-nerf Innervate ridulously overpowered and clearly a design mistake.
Whoever is saying Nourish should be unnerfed has no idea the impact this would have on wild. Druid is already tier 1 and absolutely needs no further support.
I think shaman was just designed extremely poorly from the start, ridiculously overpowered Galakrond to the point where almost every card in shaman was nerfed, ultimately making the deck unplayable. Just all around poor insight and lack of testing. Why the fuck does the most powerful invoke effect need a card that invokes twice?
Personally, I wanted Galakrond itself to be nerfed or overhauled. That way the deck could've been saved, but as I see it now, anything being reverted makes it broken again.
I will say, invocation of frost needs to be unnerfed. People are comparing it to glacial shard but forgetting that glacial shard is a neutral whereas invocation of frost is a class card; ideally it should be slightly more powerful. I think this would be the least problematic revert.
I do know the impact, yet I would still unnerf it.
I do know that Druid is currently top tier, but it is just one deck.
Nourish is a card that does flat things and as such is considerable for all druid decks.
Imho Wild benefits from strong cards that open up potentials. Saviors of Uldum was a great expansion. Reno support, and Quests! I think that was the best Wild Meta, even tough most quests ended up as subpar.
So I think the best way to balance wild is to open up potential on a lot of cards, especially when it was held back for standard reasons.
Mathematically, Nourish isn't even that good, un-nerfed.
Ramp option is still one more mana than Overgrowth, considering the Mana is active that seems appropriate.
Draw option is not good, it's just that draw is so strong in card games that cost becomes more secondary. Technically it is worth 3 Mana.
As a wild player I was always hopeful that innervate would be un-nerfed and hall of famed but since otk spell druid is also a problem there I don't see it happening unless kaelthas gets nerfed hard.
Heh I don't think innervate could ever go back to what it was, it'd break open wild like an egg, much like Aviana being 9 mana.
Dragons Pack is worth 4 Mana inactive and 8 Mana active, and it costs 5 Mana, that's pretty strong cheating already.
Lol. Let's play this game then.
How much is a 6/7 minion worth? Our trustworthy friend boulderfist says 6 mana. Let's say we want to cost it aggressively and opt for 5. How much is worth dealing 12 damage every turn? Hard to say, rag deals only 8 and it's random. A pyroblast is a one-off spell and it costs 10 mana to deal 10 but there's no real equivalent for minions. Let's be kind and say that, sure, dealing a total of 12 damage each turn would maybe add 5 mana to that minion.
So why is priestess costed at 7 mana? 12 damage a turn on a 7 health minion that immediately impacts the board and yet no, a 1 mana spell that freezes and summons a 2/1 with rush is actually terrifying here. Right. Carry on.
I don't know if anyone remembers, but Nourish at 5 mana, wasn't even played all the time or all that often in classic hearthstone through several expansions. Sure, it had some use, but other things were more important at the time, and other cards were considered better inclusions. So I was very surprised when it was nerfed seemingly out of the blue, and couldn't understand why. Well, if I remember correctly, it was nerfed around the time the quest that gives both choose one's came out, so I guess it made some sense. But that wasn't Nourish's fault, that was the quest's fault. So yeah...it should be back to 5 mana, honestly. Wild Growth should be back at 2 mana honestly, as well. It's just a joke at 3 (maybe they want it to be a joke, but still, it's like...not good at all anymore)
You don't remember correctly. The quest came out last year with Saviours of Uldum in August. The Nourish nerf was December 2018 right after the release of Rastakhan's Rumble, same patch that nerfed Wild Growth.
Both cards were nerfed because everyone was sick of druid dominating the meta with taunt druid/malygos druid/token druid. Earlier that same year, Jade druid had been driving people crazy. Maybe Blizzard realised that if they wanted to actually take druid down a notch, they needed to nerf the cards those decks have in common. One and a half year later, druid still haven't gone an expansion cycle without at least one viable deck, so it seems to me the nerfs were fine.
I don't know if anyone remembers, but Nourish at 5 mana, wasn't even played all the time or all that often in classic hearthstone through several expansions. Sure, it had some use, but other things were more important at the time, and other cards were considered better inclusions. So I was very surprised when it was nerfed seemingly out of the blue, and couldn't understand why. Well, if I remember correctly, it was nerfed around the time the quest that gives both choose one's came out, so I guess it made some sense. But that wasn't Nourish's fault, that was the quest's fault. So yeah...it should be back to 5 mana, honestly. Wild Growth should be back at 2 mana honestly, as well. It's just a joke at 3 (maybe they want it to be a joke, but still, it's like...not good at all anymore)
You don't remember correctly. The quest came out last year with Saviours of Uldum in August. The Nourish nerf was December 2018 right after the release of Rastakhan's Rumble, same patch that nerfed Wild Growth.
Both cards were nerfed because everyone was sick of druid dominating the meta with taunt druid/malygos druid/token druid. Earlier that same year, Jade druid had been driving people crazy. Maybe Blizzard realised that if they wanted to actually take druid down a notch, they needed to nerf the cards those decks have in common. One and a half year later, druid still haven't gone an expansion cycle without at least one viable deck, so it seems to me the nerfs were fine.
At the time, Druid at 4 high tier decks that shared 15 to 20 cards. Hence Wild Growth and Nourish nerf
Why is equality missing?
Never never never should Blizzard un-nerf Nourish. This isn't necessarily because Nourish was too strong at 5 mana (it kinda was), but because it was far too ubiquitous. I guess they could return it to 5 mana, but only if it gets HoF'd. This allows space for different card draw and ramp tools to enter Druid, and keep the class from getting too stale.
//
1-mana 2/1 Freeze minion without Rush saw play. 1-mana 2/1 Rush with Freeze is a bit too strong. But 1-mana Invocation of Frost being too potent doesn't mean that Priestess of Fury is fine. She's a bit much, and could do quite well with having a few numbers shaved off.
who cares un nerf extra arms!!
In which world does Priestess deal 12 damage every turn, it does not have charge lol.
6 Damage randomly split among all minions is probably worth 2 Mana, if 9 Damage randomly split among all characters and 5 damage among enemies are both 3.
That means Priestess of Fury cheats out 1 Mana, that is a lot for a non-legendary card but it is also a 7 drop.
Don't try to play math games if you have no idea about how these numbers work.
Exactly, before they unnerf anything from Druids and Shamans they should unnerf Equality or buff something from Paladin otherwise it would simply be like a slap in the face.
I don't know if anyone remembers, but Nourish at 5 mana, wasn't even played all the time or all that often in classic hearthstone through several expansions. Sure, it had some use, but other things were more important at the time, and other cards were considered better inclusions. So I was very surprised when it was nerfed seemingly out of the blue, and couldn't understand why. Well, if I remember correctly, it was nerfed around the time the quest that gives both choose one's came out, so I guess it made some sense. But that wasn't Nourish's fault, that was the quest's fault. So yeah...it should be back to 5 mana, honestly. Wild Growth should be back at 2 mana honestly, as well. It's just a joke at 3 (maybe they want it to be a joke, but still, it's like...not good at all anymore)
And yeah equality should be back at 2 mana or 3 at the worst, 4 mana is just...super bad and killed the card. Why, Blizz, can't you guys just use your brains a little bit, please?
Wild Growth looks just stupid now that they Printed Overgrowth and together with Overflow they make Nourish look stupid too
Un-nerf BGH!
None of those nerfs need to be reverted. Shaman will still be bad if those cards got unnerfed and when it gets good cards, in next expansion or whenever, it will become busted again and Blizz will need to nerf them again, especially Dragon's Pack. Nourish is already a very good card and was played throughout the last year in the Quest decks, if DH, Hunter and Warrior get nerfed I think Druid will be back in the meta.
Whoever is saying Nourish should be unnerfed has no idea the impact this would have on wild. Druid is already tier 1 and absolutely needs no further support.
I think shaman was just designed extremely poorly from the start, ridiculously overpowered Galakrond to the point where almost every card in shaman was nerfed, ultimately making the deck unplayable. Just all around poor insight and lack of testing. Why the fuck does the most powerful invoke effect need a card that invokes twice?
Personally, I wanted Galakrond itself to be nerfed or overhauled. That way the deck could've been saved, but as I see it now, anything being reverted makes it broken again.
I will say, invocation of frost needs to be unnerfed. People are comparing it to glacial shard but forgetting that glacial shard is a neutral whereas invocation of frost is a class card; ideally it should be slightly more powerful. I think this would be the least problematic revert.
I think most people simply don't care about wild.
Standard, Wild, and Classic player.Losing to Sire Denathrius makes me not want to play this game anymore.The Sire Denathrius nerf makes me want to play this game again.
Losing to Deathrattle Rogue makes me not want to play this game anymore.
The Prince Renathal nerf makes me not want to play this game anymore.
Old players do. In fact wild is even cheaper than standard
Since closed beta every acknowledged expert called pre-nerf Innervate ridulously overpowered and clearly a design mistake.
The way it is now it is still a very strong card.
I do know the impact, yet I would still unnerf it.
I do know that Druid is currently top tier, but it is just one deck.
Nourish is a card that does flat things and as such is considerable for all druid decks.
Imho Wild benefits from strong cards that open up potentials. Saviors of Uldum was a great expansion. Reno support, and Quests! I think that was the best Wild Meta, even tough most quests ended up as subpar.
So I think the best way to balance wild is to open up potential on a lot of cards, especially when it was held back for standard reasons.
Mathematically, Nourish isn't even that good, un-nerfed.
Ramp option is still one more mana than Overgrowth, considering the Mana is active that seems appropriate.
Draw option is not good, it's just that draw is so strong in card games that cost becomes more secondary. Technically it is worth 3 Mana.
Don't compare cards to DH's cards.
Just compare them to rogue cards then....
N
You don't remember correctly. The quest came out last year with Saviours of Uldum in August. The Nourish nerf was December 2018 right after the release of Rastakhan's Rumble, same patch that nerfed Wild Growth.
Both cards were nerfed because everyone was sick of druid dominating the meta with taunt druid/malygos druid/token druid. Earlier that same year, Jade druid had been driving people crazy. Maybe Blizzard realised that if they wanted to actually take druid down a notch, they needed to nerf the cards those decks have in common. One and a half year later, druid still haven't gone an expansion cycle without at least one viable deck, so it seems to me the nerfs were fine.
At the time, Druid at 4 high tier decks that shared 15 to 20 cards. Hence Wild Growth and Nourish nerf
big NO for 3 of them
I was in charge!! - Patches the Pirate