• -9

    posted a message on Next Hearthstone Expansion: Scholomance Academy!

    They reprinted Innervate. 

     

    Wtf. 

    The overload doesn't matter when the combo wins you the game. Innervate shouldn't exist, every expert asked has said that from the moment the game was in closed beta. 

    They reprinted Innervate. 

    WTF 

    WTF

    !!!

     

    Posted in: News
  • 1

    posted a message on Patch 17.6 - Battlegrounds, Nerfs, Pre-Order, New Weapon Frames & Game Improvements

    Oh wow Blizzard is going to continue to butcher Wild because they hit a wall with Standard. As a Wild only, 2020 is the worst Hearthstone year, ever.

    I know Wild is not the main format but how the fuck did they even get into this mess in the first place. There is barely any demon hunter card left that didn't have to be nerfed, as well as dozens of other cards, more nerfs than ever before. 

    It's not fresh, it's unstable, and that is true for BOTH formats, just in the opposite directions. 

    Posted in: News
  • 1

    posted a message on Should Blizz rework Murlocs or are they Ok?

    I would replace the majority of non-original murloc with battleground original ones.

    The way they are now, they will always be a one-trick pony.

    I would remove the Bran+Megasaur dependency and strengthen the other parts, making them more consistent but less spiky. I would keep the heavy emphasis on battlecries though.

    I was also quite sad that they removed Mackarel entirely. That was very lazy game design. They could have made it into anything, it was an original card. Invent something without Divine Shield and there you go. 

    Overall I think the Murloc tribe needs a lot of work. Dragons and Pirates feel so shiny, and we can be sure Elementals and Totems will follow soon after. 

    The original tribes need to keep up. At first it was certainly a good idea to reuse classic hearthstone cards for battlegrounds, but now I would cut them all away for new stuff, that also opens up more possibilities for game design. 

    Posted in: Battlegrounds
  • 1

    posted a message on Dragonqueen Alexstrasza is a bad card
    Quote from C_A_W >>

    Alex should be played in every highlander deck except Wild Reno Priest.

    If you drop it on 9 without thinking then yes she sucks just like every other card in the game, you need to identify the turn when she would swing the board in your favour, Eg: try to bait out removal before playing here. 

     Getting two zero Mana cards without wasting any deck slot for them is certainly viable for Reno Priest as well. 

    Posted in: General Discussion
  • 0

    posted a message on Dragonqueen Alexstrasza is a bad card

    I think you are just using it wrong. You use it as a midrange card that has to be played on curve. 

    However such is not the style of Highlander decks. They are Control decks, meaning you control the game until your opponent is out of ressources, and only then you reveal your win conditions. 

    Alexstrasza is huge value for its cost. Your opponent will need an answer against three Dragons on your board, and if he is out of answers you win. 

    Posted in: General Discussion
  • 0

    posted a message on Nerf Twin Slice
    Quote from TheHiddenNinja >>
    Quote from user-100041474 >>

     

    In Standard people complain how strong DH is, but in Wild you can only complain how LAME it is. Playing as or against Demon Hunter never is much fun. Eventually I think that is true for Standard as well and 50% of the whole issue regarding that class. 

    They should change Baku to lower the starting hero power by 1. That would enable Even DH and buff Highlander DH, so we would have two or maybe three viable decks then. 

    I'm not sure what you mean. In your words, Odd-DH is a bad deck. That means it getting a buff (being able to play this card) would be a good thing, no?

    Also, if Genn Greymane  (not baku) were to lower DH's hero power to 0, that literally wouldn't do anything until post-turn-10. The reason why it works, making your hero power cost 1 in an even-deck, is so that you can use your HP on turn 1, 3, 5, 7 and 9 without having 1 leftover mana that you can't otherwise use because all of your cards' mana costs are even.

     No, I never said it is bad, in fact I said it is the only playable DH deck right now. I said it is lame. It is a curvestone deck that plays out like it came from the GvG meta. 

    How would having a zero mana hero power do nothing? You can play an on curve card on every even turn and still use your hero power. 

    Posted in: General Discussion
  • 0

    posted a message on Nerf Twin Slice
    Quote from Dunscot >>

    Feels like a pretty fair nerf. The card seems more in line with some other cards in different classes, and I'm glad it's not just "make the card unplayable". And it will most certainly impact DH's performance. Specifically, Altruis will be much worse now, possibly forcing DH to drop the card and change its gameplan entirely. The Altruis combos are a big reason to focus so much on drawing. Other cards like Satyr Overseer and Glaivebound Adept will also be impacted, but Odd DH in Wild shows that these cards are still worth running without a 0 mana Twin Slice. My guess is that people will focus more on weapons again, possibly reintroducing Aldrachi Warblades, which should do nicely with the new Twin Silce.

    Quote from user-100041474 >>

    As a wild player, I start to feel cheated. 

    Yes, Wild is the smaller format. Still, it has a huge number of players who comparatively have spent more money on the game. It is especially popular in China, which is an important market. 

    Yes, it was obvious that the class would be weaker than the others due to limited options. 

    Still the new class was the the main reason why I pre-ordered the larger bundle. Now I can play one deck (Odd DH) that plays out like a GvG curvestone deck. 

    In Standard people complain how strong DH is, but in Wild you can only complain how LAME it is. Playing as or against Demon Hunter never is much fun. Eventually I think that is true for Standard as well and 50% of the whole issue regarding that class. 

    They should change Baku to lower the starting hero power by 1. That would enable Even DH and buff Highlander DH, so we would have two or maybe three viable decks then. 

     Genn is the card for Even decks.

    I don't mind Odd DH that much. You could call it lame, as in one-dimensional, but that's true for most classes in Wild (and Standard). Priest plays nothing but slow control Highlander, Druid is forced into armor stacking (with Jades or some Combo at the end), Warrior has to play pirates, since they have no sufficient win condition in the late game, Rogue is unremarkable, losing to aggressive decks with Kingsbane and Mill, and to Highlander with anything else, and Hunter is pretty much dead.

    Odd DH is not a very exciting deck, but one that is playable. Some classes have way more cards to choose from, and are still in a worse position.

     Yeah my bad. I meant Genn. 

    However, I have to disagree. At least the Highlander classes have a lot of "viable" (as in, would appear T4 upwards on Tempostorm) decks, just that they are so expensive that no one plays them.

    You are right that Hunter is even more dead than DH, but that is mostly for another reason. Instead of a limited card pool, Hunter is too limited by identity. Especially the Beast Tribe is just bad game design, they can do everything a little bit, but aren't good at anything. Pirates support Aggrrro, Dragons have the holding mechanic which makes for slower decks, Demons have their cheating tools, Murlocs their AoE board buffs, and Mechs their single target buffs. Elementals lack new support but even they are shaped more than the Beast Tribe. 

    Posted in: General Discussion
  • 0

    posted a message on Nerf Twin Slice

    As a wild player, I start to feel cheated. 

    Yes, Wild is the smaller format. Still, it has a huge number of players who comparatively have spent more money on the game. It is especially popular in China, which is an important market. 

    Yes, it was obvious that the class would be weaker than the others due to limited options. 

    Still the new class was the the main reason why I pre-ordered the larger bundle. Now I can play one deck (Odd DH) that plays out like a GvG curvestone deck. 

    In Standard people complain how strong DH is, but in Wild you can only complain how LAME it is. Playing as or against Demon Hunter never is much fun. Eventually I think that is true for Standard as well and 50% of the whole issue regarding that class. 

    They should change Baku to lower the starting hero power by 1. That would enable Even DH and buff Highlander DH, so we would have two or maybe three viable decks then. 

    Posted in: General Discussion
  • -4

    posted a message on Patch 17.4.1 - Twin Slice Nerf - Battlegrounds Balance Changes

    It is never a buff. 

    1 attack is worth less than 0.5 Mana. Something like 0.25 as Pounce is 2 attack for 0 Mana which means it must be 0.5 rounded down.

    So Previously Twin Slice cheated Mana with each charge. 

    Now each charge costs 1 Mana but is only worth 0.5. So you lose Tempo with each twin slice use. 

    Posted in: News
  • 0

    posted a message on Is Wild... nicer?

    Wild has also pretty friendly streamers. Roffle, Dane and Getmeowth rarely get salty and Solem is constructive when he does. 

    Posted in: General Discussion
  • 0

    posted a message on Patch 17.4 - Pirates in Battlegrounds, New Heroes, Shifting Minion Pools, Adventure!

    Yes I agree, Mackerel was stupid and broken but they could have just altered the card text completely as it is exclusive to the Battlegrounds. 

    Completely agree. Imho a big problem is that allmost all cards of the archetype are non-original cards. They can't really do anything here other than just adjust Tiers. But if you tier them down for more consistency, they would become broken. Imho they should replace all Murlocs with original ones, except for maybe the Tier1 Grower as that is somewhat in line with the other tribes, and the Token one if you want to keep that mechanic.

    Murk-Eye even has Charge, which does nothing in Battlegrounds. Not good game design. Every part on a card should be there for a reason.

    Posted in: News
  • 1

    posted a message on Patch 17.4 - Pirates in Battlegrounds, New Heroes, Shifting Minion Pools, Adventure!

    Glad to see the mackerel go... but wait couldn't they just have reworked it entirely? It is a Battlegrounds original card they could have done anything with it.

    Issue is, Murlocs are now down an entire strategy, now it really is just Brann+Megasaur.

    Or do Murlocs just need a rework entirely? I think so. Neither losing or winning with or against them seems fair.

     

    Posted in: News
  • 0

    posted a message on Adventure opens next week! Yet Blizzard has said nothing?

    I think the reward was supposed to be Golden Kael'thas, and while the card is still good, it got nerfed and so is less compelling. Many hate it, and those that loved it don't do as much as before.

    So they probably have to make another reward or something. 

    Posted in: General Discussion
  • 0

    posted a message on Quest Mage is STILL Broken and here is why

    The real issue is mage's spell pool. It is completely shifted towards cheap spells, leading to auto play turns and ridiculously fast Quest completion and giants discount.

    If Mana cyclone would give you spell that cost 7 or more around half of the time, there would be no issue.

    They really have to push Big Spell Mage for a couple of expansions, problem solved. 

    Posted in: General Discussion
  • 0

    posted a message on Blizzard bring back ALL game boards to rotation!!

    But are the boards even gone? Pretty sure I played on Naxx recently... 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.