Everyone but Shaman evolve would ban priest. So priests would either
ban shaman evolve (and be locked in some priest only league)
play only versus shaman (which is a 9.9/0.1 matchup for shaman , priest's gameplan consists in hoping for opponent to have an unreliable internet connection)
I don't know if anyone remembers, but Nourish at 5 mana, wasn't even played all the time or all that often in classic hearthstone through several expansions. Sure, it had some use, but other things were more important at the time, and other cards were considered better inclusions. So I was very surprised when it was nerfed seemingly out of the blue, and couldn't understand why. Well, if I remember correctly, it was nerfed around the time the quest that gives both choose one's came out, so I guess it made some sense. But that wasn't Nourish's fault, that was the quest's fault. So yeah...it should be back to 5 mana, honestly. Wild Growth should be back at 2 mana honestly, as well. It's just a joke at 3 (maybe they want it to be a joke, but still, it's like...not good at all anymore)
You don't remember correctly. The quest came out last year with Saviours of Uldum in August. The Nourish nerf was December 2018 right after the release of Rastakhan's Rumble, same patch that nerfed Wild Growth.
Both cards were nerfed because everyone was sick of druid dominating the meta with taunt druid/malygos druid/token druid. Earlier that same year, Jade druid had been driving people crazy. Maybe Blizzard realised that if they wanted to actually take druid down a notch, they needed to nerf the cards those decks have in common. One and a half year later, druid still haven't gone an expansion cycle without at least one viable deck, so it seems to me the nerfs were fine.
At the time, Druid at 4 high tier decks that shared 15 to 20 cards. Hence Wild Growth and Nourish nerf
Random spell would be pretty meh, whileandom dragon not very good, though still decent.
The only possible isssue with lackeys is that Galakrond Rogue generates too many of them and/or too cheaply, allowing for infinite value . Maybe Galakrond rogue power need a good smackdown.
OK. Now go for the polite disagreements : cards that are not currently played but may be in the future.
Warlock:Keli'dan the Breaker - a 6 mana hard removal that gives you a body is a decent control tool, and it may find its place in a future contorl warlock. Door to darkness or whatever its english name sounds like a much shittier candidate, as it is not reliable enough for a combo deck and not good for anything else.
Mage :Imprisoned Observer- Due to extreme diversity of mage decks, most mage cards are good this one packs some punch. He may be a very solid card if some midrange mage deck shows up. On the other hand, I see the Solarian Prime as an opeless outgunned legend.
And now the "are you serious" disagreements
Paladin :Lady Liadrin - She looks awfully weak, but it turns out that getting a hand refilled with 0 cost +1/+1 buff librams is actually a powerfull move. She is one of the win conditions in Pure Paladin
Priest :Imprisoned Homunculus - A fantastic Turn 1 play for control decks, or a great way to throw one mana. Great defensive card, played in some priest control decks.
Hunter : Nagrand Slam - In standard, it gets some playtime in some highlander hunter. In Wild, it is very great with Spiteful Summoner and allows for a playable hunter deck. Meanwhile, Helboar or Imprisoned Felmaw sit on the shelves
Roping priests is funnier than conceding against them. You can't rope face decks even if you dislike them, as their game is 6 turns long at most. But a respriest getting roped each of the 20 turns he plays is usually unhappy.
Agreed. I type this while roping a res priest every turn.
Hope this fucktard dies from ****
Yeah... Because Rez Priest is in a big hurry to finish the game...
I was browsing the internet, playing videos and Alt-tabbing to play some cards when I heard the rope sound. As an occasionnal control player, I know it is extremely infuriating for her.
Doing this at every respriest player will send some of the annoyance back to them.
By the way, Res Priest is not overpowered, it's ust overboring. A good nerf to Convincing Infiltrator would be appropriate. Alternatively, introduct a few combo decks in Standard. Nothing more fun than facing a respriest in Wild while playing Exodia Mage.
A Big nerf to Big priest would be more than welcome.
Not sure which one, though, but it has to be big. Removing "rezzed" minion from the graveyard when they are rezzed, and from the game when they die would be a good option.
I think that Discover a mech should become get a random Mech, or give no armor when played (so that he becomes an investment instead of a no-brainer T7 play).
And, due to Boom's chaotic nature, he should take 1 dmg everytime a mech dies.
Omega devastator should become an non-mech exoskeleton, like other Omega cards.
As for Death Knights, they were so broken that as long as they were in standard Boom was not played at all :(
Riso of Shadows will change the Standard metagame. There is zero doubt of the most impactfull card for change of meta : Rexxar gets out, as well as Baku, Genn, and the other death knights. Good riddance, say hello to a new meta. Speaking of a new meta, here IMHO the 10 MVPS of the extension, in no particular order:
0
In the current meta.
Everyone but Shaman evolve would ban priest. So priests would either
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Usually, they calm very fast if you counter-rope them
1
At the time, Druid at 4 high tier decks that shared 15 to 20 cards. Hence Wild Growth and Nourish nerf
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By order of Brokenness
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This. Whene a big Deathrattle is on the board (such as Convincing Infiltrator or Bad Luck Albatros ) you want a polymorph or silence as an option.
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Random spell would be pretty meh, whileandom dragon not very good, though still decent.
The only possible isssue with lackeys is that Galakrond Rogue generates too many of them and/or too cheaply, allowing for infinite value . Maybe Galakrond rogue power need a good smackdown.
5
OK. Now go for the polite disagreements : cards that are not currently played but may be in the future.
And now the "are you serious" disagreements
1
Roping priests is funnier than conceding against them. You can't rope face decks even if you dislike them, as their game is 6 turns long at most. But a respriest getting roped each of the 20 turns he plays is usually unhappy.
1
I was browsing the internet, playing videos and Alt-tabbing to play some cards when I heard the rope sound. As an occasionnal control player, I know it is extremely infuriating for her.
Doing this at every respriest player will send some of the annoyance back to them.
By the way, Res Priest is not overpowered, it's ust overboring. A good nerf to Convincing Infiltrator would be appropriate. Alternatively, introduct a few combo decks in Standard. Nothing more fun than facing a respriest in Wild while playing Exodia Mage.
0
Unfortunately doing this, your eward them. Roping them every turn is much more appropriate.
1
Agreed. I type this while roping a res priest every turn.
Hope this fucktard dies from ****
0
A Big nerf to Big priest would be more than welcome.
Not sure which one, though, but it has to be big. Removing "rezzed" minion from the graveyard when they are rezzed, and from the game when they die would be a good option.
0
I think that Discover a mech should become get a random Mech, or give no armor when played (so that he becomes an investment instead of a no-brainer T7 play).
And, due to Boom's chaotic nature, he should take 1 dmg everytime a mech dies.
Omega devastator should become an non-mech exoskeleton, like other Omega cards.
As for Death Knights, they were so broken that as long as they were in standard Boom was not played at all :(
0
Riso of Shadows will change the Standard metagame. There is zero doubt of the most impactfull card for change of meta : Rexxar gets out, as well as Baku, Genn, and the other death knights. Good riddance, say hello to a new meta. Speaking of a new meta, here IMHO the 10 MVPS of the extension, in no particular order:
I think that hunter has good new agro tools, but looses too much with its DK.
IMHO Priest, Rogue, Warrior and possibly shaman are going to be tthe top classes of the new meta.
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Very good in Wild with Jade Idol