Necrium Apothecaryy will be 5 mana, 6 if they want to go the distance but it is unlikely, and to be honest, unnecessary.
I think the Galakrond they mentioned are Warrior and Rogue. So, change their battlecries from 1-2-4 to 1-2-3 maybe. I don't think they would touch Warlock as those demons are not the most influential part of the deck, Shaman is already worse, and Priest sees the least play among them. Another change for Rogue would be 'Draw 4, and they cost 1 mana' and for Warrior 'Draw 4 and give them +2/+2'
Everyone is pissed about Scion, but I don't think a nerf is necessary at the moment.
They seriously have to do something about Res Priest, but thats like Blizzard's golden boy, thinking how they took eternities to balance Barnes. So, nothing will happen there.
I forgot about one of the best cards of the set, Phase Stalker. I think it could be 3 mana, so it can't be coined out. Turn 1 Stalker with a possible Freezing Trap causes some problems.
Galakrond can have diferent costs for diferent classes.
Priest one can be buffed for 6 manas, warlock remain the same and warrior, rogue and shaman the cost can be increased to 9 manas, not x4 8/8 rush, x3 7/6 rush or a 14/14 Edwin in the same turn anymore.
Apothecary remember prenerf Barnes, the same solution is required.
My bet is on Invoke cards in general, including the neutral ones. They should cost you tempo, since you get the payoff later with Galakrond and the "if you have invoked twice" cards.
Thats not true. BG is becoming more popular than constructed. Im strongly considering not buying any more packs if they keep support BG. I dont know why they released it without monetization.
They wont change cost of gala for sure... It will lose its flavour then. They all are 7 and will remain that way, only changes will probably be battlecries
Dragon s pack is so stupid. If they nerf Scion, they should touch that card as well, bc it is just pure BS. I agree with Necrium Apothecary getting a mana increase since the highroll potential of that deck is stupidly broken as well.
Btw I hope the new “adventure” is going to shake the meta and maybe bring the explorers classes to the meta since the galakrond classes are just dominatung now.
Hi. What are your nerf predictions for next week's patch??
Ancharr to either 2/2 or 4 mana, idk what about galakronds though. Scion of ruin to 4 mana probably
I think Scion of Ruin will get nerfed to 5 mana. It has insane value with Barista Lynchen, Brann Bronzebeard, Dragon Breeder etc.
Galakrond, the Unbreakable to +3/+3.
Ancharrr to 2/2.
Necrium Apothecary to 5 mana.
Necrium Apothecaryy will be 5 mana, 6 if they want to go the distance but it is unlikely, and to be honest, unnecessary.
I think the Galakrond they mentioned are Warrior and Rogue. So, change their battlecries from 1-2-4 to 1-2-3 maybe. I don't think they would touch Warlock as those demons are not the most influential part of the deck, Shaman is already worse, and Priest sees the least play among them. Another change for Rogue would be 'Draw 4, and they cost 1 mana' and for Warrior 'Draw 4 and give them +2/+2'
Everyone is pissed about Scion, but I don't think a nerf is necessary at the moment.
They seriously have to do something about Res Priest, but thats like Blizzard's golden boy, thinking how they took eternities to balance Barnes. So, nothing will happen there.
I forgot about one of the best cards of the set, Phase Stalker. I think it could be 3 mana, so it can't be coined out. Turn 1 Stalker with a possible Freezing Trap causes some problems.
Galakrond can have diferent costs for diferent classes.
Priest one can be buffed for 6 manas, warlock remain the same and warrior, rogue and shaman the cost can be increased to 9 manas, not x4 8/8 rush, x3 7/6 rush or a 14/14 Edwin in the same turn anymore.
Apothecary remember prenerf Barnes, the same solution is required.
all we need its Battleground patch
Scion is bullshit, nerf it to the ground!
My bet is on Invoke cards in general, including the neutral ones. They should cost you tempo, since you get the payoff later with Galakrond and the "if you have invoked twice" cards.
Yes, all of them have waaaaaaaay too strong effects for not that hard requirement.
nobody cares about shittygrounds
Scion of Ruin only summon a copy (or mana cost increased to 5).
Galakrond Warrior invoke only gives +2 atk
Apothecary to 5
Skyrider to 1/1 (anchaar would be better but blizzard doesn't like nerf legendaries)
doing soemthing about Res priest ? lul the only good priest deck and you wanna touch it go away dude
Ancarrr is fine, it’s a legendary. Needs to be powerful
Thats not true. BG is becoming more popular than constructed. Im strongly considering not buying any more packs if they keep support BG. I dont know why they released it without monetization.
maybe galakrond awakening will give galakrond to hero classes. then it might be interesting and more balanced
Shamn galakrond will get nerfed. Maybe dragons pack. Shaman has 3 insane huge board turns. The decks that can deal with lose to everyone else
Scion of Ruin - 4 mana or 2 attack
Galakrond, the Unbreakable - +3/+3
Necrium Apothecary - 5 mana
Ancharrr - 4 mana or 2 durability
Skybarge - 4 health
Phase Stalker - 3 mana
Dragon's Pack - give +2/+2
They wont change cost of gala for sure... It will lose its flavour then. They all are 7 and will remain that way, only changes will probably be battlecries
Dragon s pack is so stupid. If they nerf Scion, they should touch that card as well, bc it is just pure BS. I agree with Necrium Apothecary getting a mana increase since the highroll potential of that deck is stupidly broken as well.
Btw I hope the new “adventure” is going to shake the meta and maybe bring the explorers classes to the meta since the galakrond classes are just dominatung now.
Maybe rogue Galakrond changed to draw 3 too