Please don't nerf shaman again! I know it's still quite good, but double nerfs never end well for a class.
Just crafted this deck a few weeks back and don't want to get screwed out of bunch of dust lost
youll get your dust back if you disenchant the cards...
True, but I agree Shaman should not be touched. It was hit by massive nerfs not that long ago.
The decks that need addressing are DR Rogue (Disgusting) and Gara Warrior. I don't know why they want to go after Pirate Warrior - I don't see it much.
Sorry for trying to ruin your quest to legend by resurrecting the same minion 47 times. It is totally fair, because, well, I mean... yeah, you play it. Oh and there is Albatross card, so everything is fine.
I might as well suggest some changes instead of just whining;
Mass Res is 10 mana, still summons 3. Catrina is 10 mana. Psychopomp is 5 mana.
If a minion has reborn, resurrected minion is the 'reborned' version, so no fresh Khartut, you can enjoy your 3/1 though. It is also a good target for healing for the quest. Exception is Psychopomp as it specifically mentions the reborn.
Ancharrr - Attack could be reduced to 1, specially since it already kills a lot of minions I could trade with, while draws and helps to develop even more. It can also be brought back, so I don't need to get smacked for extra 10 damage by this. I would prefer this to reducing durability or increasing the mana cost.
Scion of Ruin 4 mana, so Warrior can't play 3 of those (9 copies) on the same turn by turn 9 onwards. Also makes it impossible to combo with Breeder AND Barista at the same turn unless you have the coin.
Necrium Apothecary 5 mana. And hopefully fixes to Zephrys to recognize it as a Deathrattle and give you silence/transform.
Skybarge - If not Ancharrr, then this will probably be a 2/4, so it can actually be killed by Nether Breath, Ritual Chopper, Marked Shot, Eviscerate, etc.
Hoard Pillager - If not the others, gets increased to 5 mana or becomes a 3/2.
Dragon's Pack I think they will increase the mana cost to 6 instead of nerfing the stats.
Invocation of Frost doesn't trigger Invoke 3 times if played with Zentimo. That's just broken. 4 mana frost nova + 6/3 in rush stats.
Warrior Invoke to 2 damage perhaps? 3 is feeling like a lot, specially when you can stack Invokes for a massive burst.
Rogue Galakrond to draw 3 cards might actually be a buff. I'm constantly with a near full hand and depending on what's still in the deck, I don't want to play it and burn anything, specially since it would cost 0.
Perhaps the Galakrond Weapons get reduced to 4 attack as well?
I wouldn't be surprised if Shield of Galakrond gets nerfed to a 3/5, as it's the only non-understatted and respectable Galakrond card, also non-neutral that everyone is running.
All good suggestions. I doubt blizz will nerf any legendary cards such as ancharr, they will just nerf a pirate or two instead. I also believe 6 cards will be hit, one of them Faceless Corruptor again to 3 attack. I believe some of the nerfs will hit epic cards this time, not just rares.
If a minion has reborn, resurrected minion is the 'reborned' version, so no fresh Khartut, you can enjoy your 3/1 though. It is also a good target for healing for the quest. Exception is Psychopomp as it specifically mentions the reborn.
This change would be kind of ridiculous. There're much better ways to nerf res priest if they want to do that.
My hope:
Scion of Ruin to 4 or 5 mana. Necrium Apothecary to 4 or 5 mana. Dragon's Pack to +2/+2. Faceless Corruptor should really be a 4/3.
I dunno enough about pirate warrior to say what they should change.
I honestly think this would be a fair nerf, but unfortunately, all Hearthstone cards only allow four lines of text. They wouldn't be able to fit "Overload (X)".
Apothecary to 5 may not be enough. It still gives everything in your hand +3/+3 and with the weapon it's a +6/+6. And if you get 2x, it's +6/+6 to +12/+12. I believe that playing it one turn late isn't going to make much of a difference.
I would bet money that Apothecary gets nerfed. I also think Ancharrr and Scion of Ruin are some strong picks for nerfing.
Although it hasn't been talked about by anyone I also feel that King Togwaggle might get nerfed, I really feel like that's an oddly overlooked reason for Rogue decks being as dominate as they are.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Dragon's Pack should overload 2 or 3.
Dragon's Pack for sure and hopefully another nerf for Faceless Corruptor to make it 6 or 7 mana or a 3/3 at best.
I was just about to craft War Master Voone and Zentimo that are in the best performing Galakrond builds on HSreplay. So glad I didn't
Nerfing rogue that so stupid there is bigger problems.
Scion of Ruin - Summon 1 copy instead of 2
Galakrond (all of them) - Remove their Arcanite Reaper or let them invoke 4 times to get it
Necrium Apothecary - Change its mana cost from 4 to 5
Ancharrr - Change its cost from 3 mana to 4
Dragon Breeder - Change its cost from 2 to 3 (should help against insane tempo plays at least a little)
Dragon's Pack - Overload 2x or reduce +3/+3 to +2/+2
Please don't nerf shaman again! I know it's still quite good, but double nerfs never end well for a class.
Just crafted this deck a few weeks back and don't want to get screwed out of bunch of dust lost
My prediction is, it won't be enough :P
" In the beginning, there was nothing, which exploded."
Only u play that shit
youll get your dust back if you disenchant the cards...
Warrior galakrond might get its buff reduced to +3/+3.
Necrium apothecary to 5 or 6 mana or something.
And for warrior maybe 1 durability less to ancharr.
Hard to say though
Why u hav to be mad? is only card gaem.
True, but I agree Shaman should not be touched. It was hit by massive nerfs not that long ago.
The decks that need addressing are DR Rogue (Disgusting) and Gara Warrior. I don't know why they want to go after Pirate Warrior - I don't see it much.
Necrium Apothecary to 5 mana.
Scion of Ruin to 4 mana. The battlecry of Galakrond is not the problem here, but playing against 6 Scion of Ruin every game is not fun.
Skybarge to 2/4. The real problem is Ancharrr obviously but I don't see Blizzard nerfing a legendary weapon just like that.
Sorry for trying to ruin your quest to legend by resurrecting the same minion 47 times. It is totally fair, because, well, I mean... yeah, you play it. Oh and there is Albatross card, so everything is fine.
I might as well suggest some changes instead of just whining;
Mass Res is 10 mana, still summons 3. Catrina is 10 mana. Psychopomp is 5 mana.
If a minion has reborn, resurrected minion is the 'reborned' version, so no fresh Khartut, you can enjoy your 3/1 though. It is also a good target for healing for the quest. Exception is Psychopomp as it specifically mentions the reborn.
Ancharrr - Attack could be reduced to 1, specially since it already kills a lot of minions I could trade with, while draws and helps to develop even more. It can also be brought back, so I don't need to get smacked for extra 10 damage by this. I would prefer this to reducing durability or increasing the mana cost.
Scion of Ruin 4 mana, so Warrior can't play 3 of those (9 copies) on the same turn by turn 9 onwards. Also makes it impossible to combo with Breeder AND Barista at the same turn unless you have the coin.
EVIL Quartermaster gain 2 armor and/or becomes a 2/2.
Necrium Apothecary 5 mana. And hopefully fixes to Zephrys to recognize it as a Deathrattle and give you silence/transform.
Skybarge - If not Ancharrr, then this will probably be a 2/4, so it can actually be killed by Nether Breath, Ritual Chopper, Marked Shot, Eviscerate, etc.
Hoard Pillager - If not the others, gets increased to 5 mana or becomes a 3/2.
Dragon's Pack I think they will increase the mana cost to 6 instead of nerfing the stats.
Invocation of Frost doesn't trigger Invoke 3 times if played with Zentimo. That's just broken. 4 mana frost nova + 6/3 in rush stats.
Veiled Worshipper to draw 2 or becomes a 4/4. Crazy strong.
Phase Stalker to a 2/2.
Warrior Invoke to 2 damage perhaps? 3 is feeling like a lot, specially when you can stack Invokes for a massive burst.
Rogue Galakrond to draw 3 cards might actually be a buff. I'm constantly with a near full hand and depending on what's still in the deck, I don't want to play it and burn anything, specially since it would cost 0.
Perhaps the Galakrond Weapons get reduced to 4 attack as well?
I wouldn't be surprised if Shield of Galakrond gets nerfed to a 3/5, as it's the only non-understatted and respectable Galakrond card, also non-neutral that everyone is running.
All good suggestions. I doubt blizz will nerf any legendary cards such as ancharr, they will just nerf a pirate or two instead. I also believe 6 cards will be hit, one of them Faceless Corruptor again to 3 attack. I believe some of the nerfs will hit epic cards this time, not just rares.
This change would be kind of ridiculous. There're much better ways to nerf res priest if they want to do that.
My hope:
Scion of Ruin to 4 or 5 mana.
Necrium Apothecary to 4 or 5 mana.
Dragon's Pack to +2/+2.
Faceless Corruptor should really be a 4/3.
I dunno enough about pirate warrior to say what they should change.
Thank you MProdigy
Play Aggro. Stick with Aggro. Go Face. No where else. Win by Turn 5. Control Decks are garbage.
I honestly think this would be a fair nerf, but unfortunately, all Hearthstone cards only allow four lines of text. They wouldn't be able to fit "Overload (X)".
As for what I think the nerfs will be:
Necrium Apothecary to 5 mana.
Phase Stalker to 3 mana.
Faceless Corruptor (again) to a 3/4.
Scion of Ruin to a 2/2 or up to 4 mana. (It will most likely be a mana bump).
No Shaman or Ancharrr nerfs will happen.
Check Out My KaC Review In Over 11,000 words!
Check Out My TWW Review in Over 14,000 words!
Check Out My TBP Review in Over 21,000 words!
Check Out My RR Review in Over 36,000 words!
Apothecary to 5 may not be enough. It still gives everything in your hand +3/+3 and with the weapon it's a +6/+6. And if you get 2x, it's +6/+6 to +12/+12. I believe that playing it one turn late isn't going to make much of a difference.
I would bet money that Apothecary gets nerfed. I also think Ancharrr and Scion of Ruin are some strong picks for nerfing.
Although it hasn't been talked about by anyone I also feel that King Togwaggle might get nerfed, I really feel like that's an oddly overlooked reason for Rogue decks being as dominate as they are.