Necrium Apothecaryy will be 5 mana, 6 if they want to go the distance but it is unlikely, and to be honest, unnecessary.
I think the Galakrond they mentioned are Warrior and Rogue. So, change their battlecries from 1-2-4 to 1-2-3 maybe. I don't think they would touch Warlock as those demons are not the most influential part of the deck, Shaman is already worse, and Priest sees the least play among them. Another change for Rogue would be 'Draw 4, and they cost 1 mana' and for Warrior 'Draw 4 and give them +2/+2'
Everyone is pissed about Scion, but I don't think a nerf is necessary at the moment.
They seriously have to do something about Res Priest, but thats like Blizzard's golden boy, thinking how they took eternities to balance Barnes. So, nothing will happen there.
I forgot about one of the best cards of the set, Phase Stalker. I think it could be 3 mana, so it can't be coined out. Turn 1 Stalker with a possible Freezing Trap causes some problems.
Galakrond can have diferent costs for diferent classes.
Priest one can be buffed for 6 manas, warlock remain the same and warrior, rogue and shaman the cost can be increased to 9 manas, not x4 8/8 rush, x3 7/6 rush or a 14/14 Edwin in the same turn anymore.
Apothecary remember prenerf Barnes, the same solution is required.
Dragon s pack is so stupid. If they nerf Scion, they should touch that card as well, bc it is just pure BS. I agree with Necrium Apothecary getting a mana increase since the highroll potential of that deck is stupidly broken as well.
Btw I hope the new “adventure” is going to shake the meta and maybe bring the explorers classes to the meta since the galakrond classes are just dominatung now.