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    posted a message on The best Meta

    Definitely Un'Goro for me, except quest rogue. Also, I generally think the first meta of each year is much better than what comes afterwards. Maybe its just the feeling of freshness.

    Posted in: General Discussion
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    posted a message on Huge Announcement
    Quote from TheFFsage >>

    Does anyone know precisely what this means?

    "If you craft these cards now, you will get your dust refunded once Year of the Dragon begins AND you will keep the cards."

    A few examples

    You have 2 doomguards and 2 golden doomguards. Do you get dust for goldens or only normals?

    You have 1 doomguard and 1 golden doomguard. Do you get dust for golden or only 1 normal doomguard?

    You have 2 golden doomguards. Do you get dust for goldens or no dust?

     You get dust for goldens, 2 in the first case, 1 in the second, 2 in the last. In second case, you also get dust for that normal doomguard.

    Posted in: General Discussion
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    posted a message on Huge Announcement

    First set of year of dragon might create one of the best metas this game has ever seen without any incredible power spikes. I am incredibly excited right now.

    Posted in: General Discussion
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    posted a message on Big Priest

    Anyone here feels obliterated by big priests at every single rank? Every other game I play against one. Tried aggresive Mech Mage (I can only beat with a timed Loatheb), midrange-y Patron Warrior, Freeze Mage (I think this is better than the others listed here) and  DMH N'zoth Warrior (sometimes I steal one of their threats with Sylv), nothing works. I don't want to sound salty or something, I generally play for fun ( these are the main archetypes I play in wild), but you all think resurrecting the same Obsidian Statue/Ragnaros/Lich King 6 times is healthy? There are some greedy ones with Kel'thuzad, Chromaggus and Ysera, which are generally easier to beat. Core decklist feels so oppressive though. It just destroys my enjoyment in wild, even though I am a huge fan of some old cards and archetypes.

    It is not even the Barnes problem, its just all these resurrect effects. 

    Posted in: Wild Format
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    posted a message on Any Viable Druid Decks?

    This is my take on this archetype

    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck

    Haven't played much, but after nerfs has strong results. This season it went 13-7 around Rank 5. How is Psychmelon in this deck?

    Posted in: General Discussion
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    posted a message on Why do Priest need VERY good cards in the next Expansion

    People already wrote what I will, so I just want to detail this for some classes seeing (or saw) good amounts of play.

    Druid: Lesser Jasper Spellstone, Malfurion the Pestilent, Ultimate Infestation, Branching Paths, Spreading Plague, Twig of the World Tree, Hadronox, Living Mana (for token strategies), Oaken Summons. This is pretty much all the defense druid has right now.

    Hunter: Crackling Razormaw, Terrorscale Stalker, Deathstalker Rexxar, Candleshot, Wandering Monster, Flanking Strike, Lesser Emerald Spellstone, To My Side, Rhok'delar, Kathrena Winterwisp. GG's to spell hunter and deathrattle hunter. 

    Warlock: Defile, Despicable Dreadlord, Bloodreaver Gul'dan, Kobold Librarian, Vulgar Homunculus, Hooked Reaver, Lesser Amethyst Spellstone, Skull of the Manari, Rin the First Disciple, Voidlord. GG's to all slower warlock decks.

    I could do this for all classes, maybe except warrior, but these three have shaped the meta generally, with Priest. Its going to be a brand new meta, and possibly the biggest change in HS that ever happened.

    Posted in: Priest
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    posted a message on Naxx or packs.

    Naxx has other key cards, like Deathlord, Sludge Belcher, Mad Scientist, and some other good cards like Death's Bite (still good in CW builds), Webspinner, Avenge, Duplicate. You can craft these of course, but I would go for the adventure. Also, if you already have a Loatheb, you will get a second copy.

    Posted in: General Discussion
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    posted a message on Just why?
    Quote from Carfusso >>
    Quote from FanOfValeera >>

    My issue with Deathknights is that, especially these 3, your deck depends on them so much, too much sometimes. In mirrors, against aggro, against other value decks. How many times you guys did everything fine, but still lost a mirror, cause your opponent got their Jaina, Gul'dan or Rexxar on their respective turn, and yours were hiding in the deck? How many times you practically threw the mirror, but still won, cause you got your DK, and your opponent is punching the keyboard or something? Same goes for Uther, but more recently I guess.

    See, if your deck depends on finding like 6 or 7 cards, we call them a combo, and they can be pain in the ass every now and then. But most decks playing these DK's depend on them, and almost only them. And this is not fair. Like, other cards are only there to support them. You just try to get to Gul'dan safe and sound, he does the rest. 

    Hadronox is different, it requires more cards to work, like Naturalize, Cube, Witching Hour and etc. And it is finite value. Jaina and Rexxar are practically infinite. Gul'dan is a bit more tame compared to these guys.

    DK's were well  designed cards, with all the balance they lack, they were cool, and fun. But I think it is enough them we relied on them, therefore I can't wait for the rotation.

     Aside from the fact that jaina Is NOT infinite value,like at All,you do have a point,still the things you said Can Be applied to every single game of Hearthstone ever,Just instead of relying on a DK imagine you really really Need that last boardwipe to Survive vs an aggro or you can't find your keleseth and you opponent has coin, keleseth,shadowstep keleseth,same goes for every tech card you put in your deck for a specific matchup, you Need to draw it (i made the example of skulking geist vs Jade druid as an Extreme but i Hope you see what i mean) 

    Those are factors that are frustrating but are not linked to DKs and High Powerlevel cards but instead it's because heartstone Is a card game and as such you Can get rekt by rng at any time

     Cards like Keleseth and Barnes also fall into this category, true. But topdecking isn't exactly my point. What I meant, briefly, is, these 3 DK's make up all the late game for their classes, and the deck revolves around drawing them, and playing them as quickly as possible. Just wanted to support with some examples, but they might have been better put. 

    Posted in: General Discussion
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    posted a message on Just why?

    My issue with Deathknights is that, especially these 3, your deck depends on them so much, too much sometimes. In mirrors, against aggro, against other value decks. How many times you guys did everything fine, but still lost a mirror, cause your opponent got their Jaina, Gul'dan or Rexxar on their respective turn, and yours were hiding in the deck? How many times you practically threw the mirror, but still won, cause you got your DK, and your opponent is punching the keyboard or something? Same goes for Uther, but more recently I guess.

    See, if your deck depends on finding like 6 or 7 cards, we call them a combo, and they can be pain in the ass every now and then. But most decks playing these DK's depend on them, and almost only them. And this is not fair. Like, other cards are only there to support them. You just try to get to Gul'dan safe and sound, he does the rest. 

    Hadronox is different, it requires more cards to work, like Naturalize, Cube, Witching Hour and etc. And it is finite value. Jaina and Rexxar are practically infinite. Gul'dan is a bit more tame compared to these guys.

    DK's were well  designed cards, with all the balance they lack, they were cool, and fun. But I think it is enough them we relied on them, therefore I can't wait for the rotation.

    Posted in: General Discussion
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    posted a message on Help Me Dust to Make Odd Quest Warrior

    And if you do not plan playing wild, quest warrior is going to be history in several months. I don't know how the cards you mentioned will verse in new meta, except Zilliax and probably Supercollider, both of which are pretty cool.

    Posted in: General Discussion
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    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison
    Quote from fordagame >>

    Wild Growth and Nourish are needed changes, only because otherwise you need to fix druid in general (which may be needed again, but anyway). All druid decks has about 20-24 same cards. And as you said the problem is in druid late game cards, but than you need to redesign much more cards. Unfortunately WG and Nourish fall in battle in order other broken cards to live. I would otherwise agree, that I would prefer to have ramping, without unbalanced late game cards, because in late game druid continue to be awful.

     This is my take on druid problem: Every class has identity, and druid has ramp. Think we all agree on this one. This means one thing though, druids early game sucks, so it loses to aggro, because it doesn't have a good comeback mechanism, it just rolls over and dies. BUT, thanks to Branching Paths, Malfurion DK, Spreading Plague and UI, druid can come back from dire situations by gaining more armor than warrior could ever do or playing taunts like there is no tomorrow. T5's action on this problem is to destroy the class identity, instead of making some changes to aforementoned cards to make druid more fragile. Change Paths, so it gives 4 mana instead of 6, change Plague, so taunts are 1/3 instead of 1/5, make DK 8 mana, change all numbers on UI from 5 to 4. These are all fine. Killing a class identity is what I didn't like in the first place. 

    Posted in: News
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    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    People are bored of seeing druid, so some will attack me for saying this, but:

    Nerfing Nourish and Wild Growth at the same time isn't necessary. These are the only ramp cards druid has, w/o giving your opponent some free crystals, and I thought one of them should be unaffected by these nerfs. Plus, only real problem with these ramp cards are how strong druids late game is with UI, Hadronox, Master Oakheart shenanigans, and possibly Tyrantus but all 4 are rotating out, and the new druid cards already signal a midrange-y beast druid kinda deck after rotation. Therefore, nerf to both cards seemed unnecessary

    Other changes are really good though. Especially killing Kingsbane, which is a cancer in both standard and wild feels good. I am a rogue main, it is the card I hate the most. This with Quest rogue shows that, when you give strong build-around cards to rogue, it gets out of control.

    Posted in: News
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    posted a message on Opinions on some Rhastakan legendaries?
    Quote from Maximal18 >>

    Zul'jin- good now. After rotation probably won't see play, because lots of good spells that make secret hunter and spell hunter good right now will rotate out. Unless hunter gets major spell support, this won't see play next hs year.

    Jan'alai, the Dragonhawk - good  now. Really depends on how good control mage will be after rotation and without a card like Jaina DK, I doubt it will be good.

    Shirvallah, the Tiger - I think it will still see play in Holy Wrath OTK deck after rotation.

    Da Undatakah - Will see play even after rotation, strong effect, especially good in deathrattle rogue who will maintain almost full core of deathrattle cards after rotation. After Lich King and other good 8 drops rotate, maybe will be used as an "8 drop" for value. Safe craft.

    Wardruid Loti - Staple in druid decks after rotation. Strong flexible card for every matchup and situation, Sees play right now in some decks, but due to Oaken Summons anti-synergy and overrall OPness of other druid cards is dropped from the lists, No point of crafting it now, but the card will definitely see play in the future.

    No point of crafting other 3 legs right now, they won't see much competitive play right now. After rotation maybe Jeklik will see play as a source of healing for warlock decks. Odd dragon warrior is just better, so I doubt Voone will ever see competitive play. Also have doubts about Halazzi.

     Baleful Banker is rotating out for Holy Wrath Paladin to be a thing. So, Shirvallah has to see some play somewhere else.

     

    Posted in: Card Discussion
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    posted a message on Should Malygos be HOF'ed?

    If we look into things from the perspective of design space, yes. Malygos makes it hard to make cheap damage spells for different classes. And spells/minions which cheat out big minions (Eureka, Kobold Illusionist, several priest cards) 

    On the other hand, he only sees play in 3 classes (druid, rogue and priest), and maybe some shaman too. So, no need to do that.

    I think it depends on how you define HoF. For me, he is good enough of a candidate. 

    Posted in: Standard Format
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    posted a message on Overrated and Underrated cards
    Quote from Avaidaocu >>
    Quote from Galean >>
    Quote from Maximal18 >>

    Overrated (1-50):

     

    Immortal Prelate (21) - Situational greedy card in a class with weak card draw, horrible 2nd drop, can be easily silenced.

     

     I would not dismiss the card so easily, the fact that requires a silence already makes it a good card as it means that you just made your opponent waste one, possibly protecting another valuable asset in the future.  The cost is pretty low, the stats are ok as well. The fact that it shuffles back into your deck while keeping the buffs is amazing. You could pair it with Da Undatakah and just one Spikeridged Steed for huge bonuses (basically meaning infinite value).

    Having this alongside with Lynessa Sunsorrow means 3 threats that must be silenced. 

     Are you sure the interaction works like that? Is there any similar in-game example? The minion that dies with Steed isnt really a deathrattle minion cuz of it after all, so i'm confused.

     It should. Prelate already has a deathrattle, and Steed is the buff, which goes into the deck with Prelate. Something like this.

    Posted in: Card Discussion
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