I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Its so typical of T5 to nerf the wrong card every time. Instead of fixing the new problematic card that this is, they instead destroy Mecathun Wild Priest for no reason. Sigh...
It's still the same. Only deathrattle minions, that cost 3 or less are affected by this change.
I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Guess you've not been on the forum long then. Your post count confirms....
Its so typical of T5 to nerf the wrong card every time. Instead of fixing the new problematic card that this is, they instead destroy Mecathun Wild Priest for no reason. Sigh...
It's still the same. Only deathrattle minions, that cost 3 or less are affected by this change.
I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Guess you've not been on the forum long then. Your post count confirms....
I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Guess you've not been on the forum long then. Your post count confirms....
A little over 2 years longer than you...
That's membership of the site. Anyone can sign up on a website and then bugger off for half a decade. ^_^ You'd know this if you'd been a bit more active than a mere ~100 posts in 5 years... Just goes to explain why your experience of bad ideas on Hearthpwn is so poor, really. Good talk. :-)
I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Guess you've not been on the forum long then. Your post count confirms....
A little over 2 years longer than you...
That's membership of the site. Anyone can sign up on a website and then bugger off for half a decade. ^_^ You'd know this if you'd been a bit more active than a mere ~100 posts in 5 years... Just goes to explain why your experience of bad ideas on Hearthpwn is so poor, really. Good talk. :-)
Whether or not I post a lot has nothing to do with the amount of articles I’ve read on Hearthpwn. It’s probably not hard to rack up thousands of posts when you’re constantly starting petty arguments for no reason.
I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Guess you've not been on the forum long then. Your post count confirms....
A little over 2 years longer than you...
That's membership of the site. Anyone can sign up on a website and then bugger off for half a decade. ^_^ You'd know this if you'd been a bit more active than a mere ~100 posts in 5 years... Just goes to explain why your experience of bad ideas on Hearthpwn is so poor, really. Good talk. :-)
Attacking someone's post count is exactly as ignorant as attacking their length of membership.
Both are personal attacks, and neither is relevant to any meaningful discussion.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Guess you've not been on the forum long then. Your post count confirms....
A little over 2 years longer than you...
That's membership of the site. Anyone can sign up on a website and then bugger off for half a decade. ^_^ You'd know this if you'd been a bit more active than a mere ~100 posts in 5 years... Just goes to explain why your experience of bad ideas on Hearthpwn is so poor, really. Good talk. :-)
Attacking someone's post count is exactly as ignorant as attacking their length of membership.
Both are personal attacks, and neither is relevant to any meaningful discussion.
Except when the post count and activity directly corresponds as evidence towards the point being made. Your reply is irrelevant. Please don't add to the problem by creating further divisive and pointless responses. It's not helpful to anyone.
I still cannot believe that they don't change Snip Snap card text. It should be converted to "Cost cannot be less than 1" then Reckless won't be nerfed. Such unwise nerf decision by Team 5. I guess they work carelessly without proper testing of the effect.
Eyy, stop complaining, the sn1p sn4p otk combo doesn't give that many wins. I'm using it in a warlock deck along with Summoning Portal and a Mechwarper
And guess what, despite the incredible drawing power of the warlock + lots of drawing cards, more than 50% of the time i have to draw 90% of my deck to get the 3 cards required for the combo. And even then i need to have at least one mech on the board and the opponent should have max a taunt or i`m screwed. Also i lost many games due to the incredible long animation. If no damage was dealt to the opponent, then it takes almost all the rope time to build a sn4ap to otk him. So far (from about 100 games) the win rate is below 50%.
And guess what, the sn1p deck stands almost no chance agains a big bad resurrect priest which has such a high win rate that is not even funny. That should be nerfed, not the loss generator sn1p sn4p.
Just change snip snap to have "cost can't be reduced below 1, and unnerf the priest card.
Should have been done like this from the start.
Fixing a card by increasing the animation time is terrible game design. It is a card game, animations are just visuals and should never affect game play.
Eyy, stop complaining, the sn1p sn4p otk combo doesn't give that many wins. I'm using it in a warlock deck along with Summoning Portal and a Mechwarper
And guess what, despite the incredible drawing power of the warlock + lots of drawing cards, more than 50% of the time i have to draw 90% of my deck to get the 3 cards required for the combo. And even then i need to have at least one mech on the board and the opponent should have max a taunt or i`m screwed. Also i lost many games due to the incredible long animation. If no damage was dealt to the opponent, then it takes almost all the rope time to build a sn4ap to otk him. So far (from about 100 games) the win rate is below 50%.
And guess what, the sn1p deck stands almost no chance agains a big bad resurrect priest which has such a high win rate that is not even funny. That should be nerfed, not the loss generator sn1p sn4p.
Also the wild odd paladin murders this poor deck.
You have resurrected a thread about a combo that never came to exist because Reckless Experimenter was nerfed before SN1P-SN4P went live.
The combo in question was in Priest only. No one ever cared about any Warlock combo. That's just obviously bad.
One of the worst ideas I’ve ever seen on hearthpwn.
It's still the same. Only deathrattle minions, that cost 3 or less are affected by this change.
Guess you've not been on the forum long then. Your post count confirms....
Fair enough
A little over 2 years longer than you...
That's membership of the site. Anyone can sign up on a website and then bugger off for half a decade. ^_^
You'd know this if you'd been a bit more active than a mere ~100 posts in 5 years...
Just goes to explain why your experience of bad ideas on Hearthpwn is so poor, really.
Good talk. :-)
Whether or not I post a lot has nothing to do with the amount of articles I’ve read on Hearthpwn. It’s probably not hard to rack up thousands of posts when you’re constantly starting petty arguments for no reason.
Attacking someone's post count is exactly as ignorant as attacking their length of membership.
Both are personal attacks, and neither is relevant to any meaningful discussion.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Except when the post count and activity directly corresponds as evidence towards the point being made.
Your reply is irrelevant. Please don't add to the problem by creating further divisive and pointless responses. It's not helpful to anyone.
I think it will be used a lot just like Zilliax. I like Zilliax, but not sure if I can say the same about this card.
Petition for Jaina's boobs to return please. ( ͡° ͜ʖ ͡°)
I still cannot believe that they don't change Snip Snap card text. It should be converted to "Cost cannot be less than 1" then Reckless won't be nerfed. Such unwise nerf decision by Team 5. I guess they work carelessly without proper testing of the effect.
Eyy, stop complaining, the sn1p sn4p otk combo doesn't give that many wins. I'm using it in a warlock deck along with Summoning Portal and a Mechwarper
And guess what, despite the incredible drawing power of the warlock + lots of drawing cards, more than 50% of the time i have to draw 90% of my deck to get the 3 cards required for the combo. And even then i need to have at least one mech on the board and the opponent should have max a taunt or i`m screwed. Also i lost many games due to the incredible long animation. If no damage was dealt to the opponent, then it takes almost all the rope time to build a sn4ap to otk him. So far (from about 100 games) the win rate is below 50%.
And guess what, the sn1p deck stands almost no chance agains a big bad resurrect priest which has such a high win rate that is not even funny. That should be nerfed, not the loss generator sn1p sn4p.
Also the wild odd paladin murders this poor deck.
Black lotus! :D
Just change snip snap to have "cost can't be reduced below 1, and unnerf the priest card.
Should have been done like this from the start.
Fixing a card by increasing the animation time is terrible game design. It is a card game, animations are just visuals and should never affect game play.
You have resurrected a thread about a combo that never came to exist because Reckless Experimenter was nerfed before SN1P-SN4P went live.
The combo in question was in Priest only. No one ever cared about any Warlock combo. That's just obviously bad.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I'm going to lock this for the points listed about.