I know that many people speculate that the Paladin Quest will be about summoning 1-Health minions. That will definitely not be the case if we look at the other revealed quests.
If you look at the quest requirements here, they aren't specific about a deck type but can be run with almost any types of archetypes as well as their rewards. The Paladin Quest will definitely not be specific to playing 1-Health minions, but maybe relate to minion quantity, such as "Play 12 minions" or "End your turn with 6 minions on the battlefield". They shouldn't restrict a Quest to be a specific type, this would go against the current revealed Quests. What do you peeps think? I am curious if there are other possible Quest requirements that aren't restrictive but also not difficult to achieve.
I was going to include this, but at the moment it kind of feels restrictive. Unless Paladin gets a new 1 mana spell that buffs specific cards in hand it will be difficult to make. What do you think the reward would be? More buff in hand or maybe alternate to board buffing?
Just make it about summoning 1 health minions rather than playing them. That way any paladin deck could complete the quest just by using their hero power, which isn't that different from the warlock quest.
Just make it about summoning 1 health minions rather than playing them. That way any paladin deck could complete the quest just by using their hero power, which isn't that different from the warlock quest.
You are not going to complete the Warlock quest using only your hero power.
And if somehow your opponent lets you do that, you'll be mostly dead with no cards left to draw using the reward.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Will probably be something like summon 1-health minions (so including hero power) and then the reward will be 2-mana hero power, give your minions reborn. I think that make sense because just like the other hero powers it helps the class itself by making it so that you can give reborn to your divine shield minions and get huge board advantage that way, maybe.
And Finley could be a 3-mana, 2/3, with 'battlecry: add a copy of all friendly 1-health minions to your hand and they cost 1' or something like that, i think that would be pretty cool.
I know that many people speculate that the Paladin Quest will be about summoning 1-Health minions. That will definitely not be the case if we look at the other revealed quests.
If you look at the quest requirements here, they aren't specific about a deck type but can be run with almost any types of archetypes as well as their rewards. The Paladin Quest will definitely not be specific to playing 1-Health minions, but maybe relate to minion quantity, such as "Play 12 minions" or "End your turn with 6 minions on the battlefield". They shouldn't restrict a Quest to be a specific type, this would go against the current revealed Quests. What do you peeps think? I am curious if there are other possible Quest requirements that aren't restrictive but also not difficult to achieve.
I'm gonna assume hand buff stuff. Tell tale signs being the Glowstone Technician buff, Bronze Herald, and Sandwasp Queen.
This space is intentionally blank.
I was going to include this, but at the moment it kind of feels restrictive. Unless Paladin gets a new 1 mana spell that buffs specific cards in hand it will be difficult to make. What do you think the reward would be? More buff in hand or maybe alternate to board buffing?
Just make it about summoning 1 health minions rather than playing them. That way any paladin deck could complete the quest just by using their hero power, which isn't that different from the warlock quest.
"Play 3 reinforcements, get the 4th free."
You are not going to complete the Warlock quest using only your hero power.
And if somehow your opponent lets you do that, you'll be mostly dead with no cards left to draw using the reward.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Will probably be something like summon 1-health minions (so including hero power) and then the reward will be 2-mana hero power, give your minions reborn. I think that make sense because just like the other hero powers it helps the class itself by making it so that you can give reborn to your divine shield minions and get huge board advantage that way, maybe.
And Finley could be a 3-mana, 2/3, with 'battlecry: add a copy of all friendly 1-health minions to your hand and they cost 1' or something like that, i think that would be pretty cool.