Sucks because I’m so sick of playing against hunters. It’s awful and they deserved a nerf.
I don’t think druid even works as a class properly now. It’ll take several expansions designing cards around their new ramp cost. Absolutely murdered them.
And I loved kingsbane. It was my free weapon in kobold which is when I started playing the game. My free deathnight was Valeria. Almost all my cards were rogue before I ever started crafting. Rng destiny told me to play kingsbane from day 1.
Jaina is the epitome of long drawn out interaction with the opponent. As a long time Reno Mage/Control Mage in wild I can't exactly mindlessly target any of your minions to spawn a water ele. I have to sit on resources to try to force a spawn against an actual intelligent player. The opponent also needs to make very intentional plays to manipulate minion health, trades, removal, etc along with me to try to prevent the spawns. It's a giant balancing act back and forth between the players. I really can't think of a single card that forces more interaction from both players than that.
I'm happy, but at the same time disappointed in the community. We got what we wanted, and then people instantly started crying for more nerfs. I seemingly have to repeat this again, hunter is NOT the issue. Sure, hunter is the most common, but that speaks nothing of it's power level. If you look at the stats, Deathstalker Rexxar is one of the worst performing deathknights, actually performing worse overall than Scourgelord Garrosh by 5%.
I'm happy, but at the same time disappointed in the community. We got what we wanted, and then people instantly started crying for more nerfs. I seemingly have to repeat this again, hunter is NOT the issue. Sure, hunter is the most common, but that speaks nothing of it's power level. If you look at the stats, Deathstalker Rexxar is one of the worst performing deathknights, actually performing worse overall than Scourgelord Garrosh by 5%.
Sadly this is how the community is and they never learn, generally speaking. The highlight of this was during the Jade Druid days.
Players whined about Jade Druid, it got nerfed and then Razakus Priest was free to dominate, which players immediately complained about, which also brought about Tempo Rogue with Patches & Bonemare. Every single time the community complained they just got another deck to immediately replaced their old complaint. Players have this odd perception that complaining will prevent another deck from annoying them.
Jaina is the epitome of long drawn out interaction with the opponent. As a long time Reno Mage/Control Mage in wild I can't exactly mindlessly target any of your minions to spawn a water ele. I have to sit on resources to try to force a spawn against an actual intelligent player. The opponent also needs to make very intentional plays to manipulate minion health, trades, removal, etc along with me to try to prevent the spawns. It's a giant balancing act back and forth between the players. I really can't think of a single card that forces more interaction from both players than that.
Jaina is the epitome of long drawn out interaction with the opponent. As a long time Reno Mage/Control Mage in wild I can't exactly mindlessly target any of your minions to spawn a water ele. I have to sit on resources to try to force a spawn against an actual intelligent player. The opponent also needs to make very intentional plays to manipulate minion health, trades, removal, etc along with me to try to prevent the spawns. It's a giant balancing act back and forth between the players. I really can't think of a single card that forces more interaction from both players than that.
If you feel your opponent has Blizzard or Flamestrike and you can avoid playing minions at that point in the game that takes a 3 or 5 health minion to one health you avoid playing it. That is interacting with your opponent. If you're playing control and haven't seen either copy of Dragon's Fury you avoid building a wide board until later when hopefully they have drawn out things like FS (causing Dragon's Fury to fizzle). I'm not sure how you're defining interactive.
Maybe I'm just used to playing with and against mage, as well as how to squeeze value from my cards and do my best to deny that from my opponent.
I'm happy, but at the same time disappointed in the community. We got what we wanted, and then people instantly started crying for more nerfs. I seemingly have to repeat this again, hunter is NOT the issue. Sure, hunter is the most common, but that speaks nothing of it's power level. If you look at the stats, Deathstalker Rexxar is one of the worst performing deathknights, actually performing worse overall than Scourgelord Garrosh by 5%.
Sadly this is how the community is and they never learn, generally speaking. The highlight of this was during the Jade Druid days.
Players whined about Jade Druid, it got nerfed and then Razakus Priest was free to dominate, which players immediately complained about, which also brought about Tempo Rogue with Patches & Bonemare. Every single time the community complained they just got another deck to immediately replaced their old complaint. Players have this odd perception that complaining will prevent another deck from annoying them.
Nice job omitting that Patches and Bonemare were broken beyond belief which was the real cause for the complaints...don't let the facts get in the way of your rambling, I'm sure your insight into how players complaining is directly related to hoping other decks get changed will take off, just keep posting the salt until you know nothing else, no need to bother with the actual game.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
If they touched hunter I think everything would have been perfect. Yeah the hunter class rotates in a few months but it’d be cool to see something besides hunters.
I don’t think it diversified the meta very much YET. It nerfed the things that killed hunters, now the meta will evolve into new ways to kill hunters.
get used to it because priest the best class to counter those hunters
I know, I just started playing Odd Warrior and Quest Rogue and I've been farming priest for like 2 hours, not the most fun decks but hey, if you are gonna play all day long against Priest you might as well beat them if you can
I'm happy, but at the same time disappointed in the community. We got what we wanted, and then people instantly started crying for more nerfs. I seemingly have to repeat this again, hunter is NOT the issue. Sure, hunter is the most common, but that speaks nothing of it's power level. If you look at the stats, Deathstalker Rexxar is one of the worst performing deathknights, actually performing worse overall than Scourgelord Garrosh by 5%.
Sadly this is how the community is and they never learn, generally speaking. The highlight of this was during the Jade Druid days.
Players whined about Jade Druid, it got nerfed and then Razakus Priest was free to dominate, which players immediately complained about, which also brought about Tempo Rogue with Patches & Bonemare. Every single time the community complained they just got another deck to immediately replaced their old complaint. Players have this odd perception that complaining will prevent another deck from annoying them.
Nice job omitting that Patches and Bonemare were broken beyond belief which was the real cause for the complaints...don't let the facts get in the way of your rambling, I'm sure your insight into how players complaining is directly related to hoping other decks get changed will take off, just keep posting the salt until you know nothing else, no need to bother with the actual game.
Oh I know they were powerful. The point was that giving players what they want initially (a deck's nerf) doesn't mean they will not instantly forget that cherished change they wanted in the game and IMMEDIATELY go back to complaining about the state of the time and renew the cycle of demanding nerfs. Interestingly it's almost as if some players don't even really play the game but just fill social media to complain about [Insert deck here] and its power level. So many players are never satisfied with changes to the game.
The decks that I hated to play against got neutered, and the decks I like to play were untouched and will be more viable in the meta without Combo Druid/Kingsbane/Shudderwock ruining the fun.
So yeah... pretty good.
you must be a hunter player, if anything hunter is ruining the fun.
Jaina is the epitome of long drawn out interaction with the opponent. As a long time Reno Mage/Control Mage in wild I can't exactly mindlessly target any of your minions to spawn a water ele. I have to sit on resources to try to force a spawn against an actual intelligent player. The opponent also needs to make very intentional plays to manipulate minion health, trades, removal, etc along with me to try to prevent the spawns. It's a giant balancing act back and forth between the players. I really can't think of a single card that forces more interaction from both players than that.
If you feel your opponent has Blizzard or Flamestrike and you can avoid playing minions at that point in the game that takes a 3 or 5 health minion to one health you avoid playing it. That is interacting with your opponent. If you're playing control and haven't seen either copy of Dragon's Fury you avoid building a wide board until later when hopefully they have drawn out things like FS (causing Dragon's Fury to fizzle). I'm not sure how you're defining interactive.
Maybe I'm just used to playing with and against mage, as well as how to squeeze value from my cards and do my best to deny that from my opponent.
interactive means the way blizzards last nerfs were going... They targeted infinite value, lifegain and playstyles which allow to stall the game and win the game afterwards because of that... or in other words: you're just playing your cards (AoE, healing, resummon) while wiping the board and developing nothing, because you're waitin for finishing your quest and what not... This kind of Shudderwock-Playstyle...
From this perspective it would be fair, if they adjust the powerlevel of similar effects, means my mentioned classes or combos
As example: Quest Rogue + Giggling were considered non-interactive... stall the game, finish the quest, play giggling non-stop bounce it back, repeat, win the game... Ask me as a player of this kind of decks and I will always protect them, not matter how broken they are or not
Jaina is the epitome of long drawn out interaction with the opponent. As a long time Reno Mage/Control Mage in wild I can't exactly mindlessly target any of your minions to spawn a water ele. I have to sit on resources to try to force a spawn against an actual intelligent player. The opponent also needs to make very intentional plays to manipulate minion health, trades, removal, etc along with me to try to prevent the spawns. It's a giant balancing act back and forth between the players. I really can't think of a single card that forces more interaction from both players than that.
No, it sucks. Your opponent, if they're preventing spawns, is doing lots of work. You're waiting for a mistake, or merrily developing your board because they don't want to play anything.
The druid nerfs were a bit much. Maybe one of the ramp cards could have got the bat. UI and branching paths probably should have taken the hit anyway, rather than classic cards. I guess I have to concede that taunt druid is a terrible deck which I hated, but it did provide a good counter to some hunter decks.
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Sucks because I’m so sick of playing against hunters. It’s awful and they deserved a nerf.
I don’t think druid even works as a class properly now. It’ll take several expansions designing cards around their new ramp cost. Absolutely murdered them.
And I loved kingsbane. It was my free weapon in kobold which is when I started playing the game. My free deathnight was Valeria. Almost all my cards were rogue before I ever started crafting. Rng destiny told me to play kingsbane from day 1.
Hunterstone sucks.
What?
Jaina is the epitome of long drawn out interaction with the opponent. As a long time Reno Mage/Control Mage in wild I can't exactly mindlessly target any of your minions to spawn a water ele. I have to sit on resources to try to force a spawn against an actual intelligent player. The opponent also needs to make very intentional plays to manipulate minion health, trades, removal, etc along with me to try to prevent the spawns. It's a giant balancing act back and forth between the players. I really can't think of a single card that forces more interaction from both players than that.
It was a great nerf 37 copies of leeching poison 3 copies of level up..... golden nourish ... heaps of saronites.........
Dam
Easiest 3600+ DUST OF MY LIFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I'm happy, but at the same time disappointed in the community. We got what we wanted, and then people instantly started crying for more nerfs. I seemingly have to repeat this again, hunter is NOT the issue. Sure, hunter is the most common, but that speaks nothing of it's power level. If you look at the stats, Deathstalker Rexxar is one of the worst performing deathknights, actually performing worse overall than Scourgelord Garrosh by 5%.
Sadly this is how the community is and they never learn, generally speaking. The highlight of this was during the Jade Druid days.
Players whined about Jade Druid, it got nerfed and then Razakus Priest was free to dominate, which players immediately complained about, which also brought about Tempo Rogue with Patches & Bonemare. Every single time the community complained they just got another deck to immediately replaced their old complaint. Players have this odd perception that complaining will prevent another deck from annoying them.
Blizzard, Flamestrike, Dragon's Fury, Polymorph = Volcano, Hex, Lightning Storm = opponent feels the fun and interactive part I guess
Removal is interactive...
If you feel your opponent has Blizzard or Flamestrike and you can avoid playing minions at that point in the game that takes a 3 or 5 health minion to one health you avoid playing it. That is interacting with your opponent. If you're playing control and haven't seen either copy of Dragon's Fury you avoid building a wide board until later when hopefully they have drawn out things like FS (causing Dragon's Fury to fizzle). I'm not sure how you're defining interactive.
Maybe I'm just used to playing with and against mage, as well as how to squeeze value from my cards and do my best to deny that from my opponent.
I agree. I can finally play Control Mage again :D
https://outof.cards
Nice job omitting that Patches and Bonemare were broken beyond belief which was the real cause for the complaints...don't let the facts get in the way of your rambling, I'm sure your insight into how players complaining is directly related to hoping other decks get changed will take off, just keep posting the salt until you know nothing else, no need to bother with the actual game.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
There's always someone who comes in last. Besides, the notion that a meta has formed is nonsense.
Free to try and find a game, dealing cards for sorrow, cards for pain.
If they touched hunter I think everything would have been perfect. Yeah the hunter class rotates in a few months but it’d be cool to see something besides hunters.
I don’t think it diversified the meta very much YET. It nerfed the things that killed hunters, now the meta will evolve into new ways to kill hunters.
Well I just queued into 6 priests in a row, 4 were control mind blast and 2 gallery ones so yeah fun game right now lol
I’ve played eleven ranked matches since the changes.
Eleven hunters.
Great job, Blizzard.
get used to it because priest the best class to counter those hunters
I know, I just started playing Odd Warrior and Quest Rogue and I've been farming priest for like 2 hours, not the most fun decks but hey, if you are gonna play all day long against Priest you might as well beat them if you can
Oh I know they were powerful. The point was that giving players what they want initially (a deck's nerf) doesn't mean they will not instantly forget that cherished change they wanted in the game and IMMEDIATELY go back to complaining about the state of the time and renew the cycle of demanding nerfs. Interestingly it's almost as if some players don't even really play the game but just fill social media to complain about [Insert deck here] and its power level. So many players are never satisfied with changes to the game.
you must be a hunter player, if anything hunter is ruining the fun.
interactive means the way blizzards last nerfs were going... They targeted infinite value, lifegain and playstyles which allow to stall the game and win the game afterwards because of that... or in other words: you're just playing your cards (AoE, healing, resummon) while wiping the board and developing nothing, because you're waitin for finishing your quest and what not... This kind of Shudderwock-Playstyle...
From this perspective it would be fair, if they adjust the powerlevel of similar effects, means my mentioned classes or combos
As example: Quest Rogue + Giggling were considered non-interactive... stall the game, finish the quest, play giggling non-stop bounce it back, repeat, win the game... Ask me as a player of this kind of decks and I will always protect them, not matter how broken they are or not
No, it sucks. Your opponent, if they're preventing spawns, is doing lots of work. You're waiting for a mistake, or merrily developing your board because they don't want to play anything.
The druid nerfs were a bit much. Maybe one of the ramp cards could have got the bat. UI and branching paths probably should have taken the hit anyway, rather than classic cards. I guess I have to concede that taunt druid is a terrible deck which I hated, but it did provide a good counter to some hunter decks.