Soul,of the forest + whispering woods = next turn free win with savage roar
Lol "free win"
You're completely right.
If only Defile were a thing.
If only Mass Dispel and Psychic Scream were a thing.
If only any whirlwhind effect + Brawl were a thing.
If only Devolve were a thing. If only portal + Volcano were a thing.
If only Odd Taunt Warrior were a thing.
Quit jumping on the bandwagon and demanding that something you dislike or lose to sometimes gets nerfed and learn to actually play classes that have ample access to the counters that destroys the thing you complain about instead.
Soul,of the forest + whispering woods = next turn free win with savage roar
DEFILE D E F I L E
As much as I disagree with the OP, you do realize that Defile isn't a neutral card right? If the OP doesn't play warlock, you're not exactly helping anyone by stating one class exclusive counter to a game winning combo.
People do that on every post. It's amazingly stupid. "Mage has counter spell!"....cool, you really added this broad conversation.
Hey, at least there is a new deck coming up! This deck would not have presence if it was not for the nerfs. I've tried Token Druid and I'm a Druid main. The deck is pretty decent but weak against classes with removals. However, the minions are pretty weak and dependent on cards to buff them up or protect them. Overall, the deck is balanced and doesn't need a nerf. Maybe you just have a bad matchup.
On a serious note, please leave more details about why you think this deck needed a nerf or what had happened? So that people can have a discussion. Otherwise, just go to the salt thread and complain there.
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No offense, but that's not how you start a thread. Why do you think it's OP? Lay down your thoughts so people can have a discussion. Not just whine that something needs a nerf without any substantiation.
Token druid is definitely pretty good right now. With Branching Paths, druid now essentially has 4 Savage Roars, which means that letting the druid keep a wide board for even a single turn is pretty terrifying. Not only that, with Wispering Woods and Spreading Plague, not to mention being able to pull out Violet Teacher with Oaken Summons means plenty of opportunities to go wide on the board. And pretty sure your opponent can clear easily? Soul of the Forest means they have to clear a wide board TWICE in one turn.
I don't think it needs a nerf. Control decks need to know the matchup and as a control deck, should have enough clears. After all, the boards are usually pretty easy to clear (alhtough Soul of the Forest can be problematic). Aggro should do what aggro always does. I think it's combo decks that don't run enough taunts, healing, and clears that need to worry. Stuff like shudderwock shaman. Token druid can simply do too much damage in one turn, and refill the board a few too many times for shaman to handle.
That being said, some decks being very good against other decks is the nature of the game. The deck itself in not oppressing the meta and warping it. If it starts doing that, then we can talk about nerfs.
Its a solid deck, but has very horroible warrior and warlock matchups. It's a good deck all and all
I've found myself winning almost every aggro/mid-range match up with this deck (as long as they don't have a seriously explosive start) but I struggle against Warlocks of course, priests, and every other control match up that can easily clear this deck out.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
It's a great deck depending on it's matchup. As others have stated classes with AOE can have an easy time with it. However a class like Huntard will struggle since they have no aoe removal other than hounds if they are running that. I came up against one with my recruit huntard last night and he got every buff and wisps and was able to buff to 30 damage like turn 5 or 6. So yeah seems OP when playing against a deck that has no AOE like that one I used. But honestly out of about 20 games I've played this short month so far I've faced maybe two.
It's a great deck depending on it's matchup. As others have stated classes with AOE can have an easy time with it. However a class like Huntard will struggle since they have no aoe removal other than hounds if they are running that. I came up against one with my recruit huntard last night and he got every buff and wisps and was able to buff to 30 damage like turn 5 or 6. So yeah seems OP when playing against a deck that has no AOE like that one I used. But honestly out of about 20 games I've played this short month so far I've faced maybe two.
While it is unfortunate that some classes don't easily answer the deck as somebody already stated above certain decks and/or classes are meant to have weaknesses to one or more things. Classes and decks are not meant to be able to deal with everything equally, otherwise classes are really only different from each other by their name and hero powers.
So for those who are asking for nerfs I would say that more classes have counters to the deck than do not have counters available. Imo, balance checks should be based off of what the majority of classes have available, not the weaker minority of classes.
SAGE!
Lol "free win"
You're completely right.
If only Defile were a thing.
If only Mass Dispel and Psychic Scream were a thing.
If only any whirlwhind effect + Brawl were a thing.
If only Devolve were a thing. If only portal + Volcano were a thing.
If only Odd Taunt Warrior were a thing.
Quit jumping on the bandwagon and demanding that something you dislike or lose to sometimes gets nerfed and learn to actually play classes that have ample access to the counters that destroys the thing you complain about instead.
Token druid needs nerf because it is helping Cubelock to rise again as its aoe cards are direct counter to it.
In fact Cubelock is back on top ranks so be ready.
People do that on every post. It's amazingly stupid. "Mage has counter spell!"....cool, you really added this broad conversation.
Fun > Meta
It's a valid point. You can't expect EVERY class to have a counter to EVERY archetype. That would defeat the whole point of having multiple classes.
This is a sarcasm thread, right?
Hey, at least there is a new deck coming up! This deck would not have presence if it was not for the nerfs. I've tried Token Druid and I'm a Druid main. The deck is pretty decent but weak against classes with removals. However, the minions are pretty weak and dependent on cards to buff them up or protect them. Overall, the deck is balanced and doesn't need a nerf. Maybe you just have a bad matchup.
On a serious note, please leave more details about why you think this deck needed a nerf or what had happened? So that people can have a discussion. Otherwise, just go to the salt thread and complain there.
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Its a solid deck, but has very horroible warrior and warlock matchups. It's a good deck all and all
I've found myself winning almost every aggro/mid-range match up with this deck (as long as they don't have a seriously explosive start) but I struggle against Warlocks of course, priests, and every other control match up that can easily clear this deck out.
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Agreed, OP. Certainly grounds for the N E R F - hammer
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
It's a great deck depending on it's matchup. As others have stated classes with AOE can have an easy time with it. However a class like Huntard will struggle since they have no aoe removal other than hounds if they are running that. I came up against one with my recruit huntard last night and he got every buff and wisps and was able to buff to 30 damage like turn 5 or 6. So yeah seems OP when playing against a deck that has no AOE like that one I used. But honestly out of about 20 games I've played this short month so far I've faced maybe two.
While it is unfortunate that some classes don't easily answer the deck as somebody already stated above certain decks and/or classes are meant to have weaknesses to one or more things. Classes and decks are not meant to be able to deal with everything equally, otherwise classes are really only different from each other by their name and hero powers.
So for those who are asking for nerfs I would say that more classes have counters to the deck than do not have counters available. Imo, balance checks should be based off of what the majority of classes have available, not the weaker minority of classes.