I preordered for the first time since ungoro and I was super exited about the rotation and I had high hopes of finding the game to be playable with non meta decks, just like when Ungoro launched (which Imo was the best time in the history of HS. I have played on/off since closed beta..)
However failwood or whatever we should call it is a frustrating experience.. I haven't given up just yet as I love playing burgle rogue even though it sucks.. but the horde of Warlocks and druids is just killing it for me..
I concede every game I don't find interesting or worth my time.. And I have NEVER felt like that before.. Today I face warlock and druid in over 60% of matches.. it's to much, and it makes me sad as I really like the game and want it to be a great experience for both players.. I don't think that is the case for most players currently.
I don't even bother going higher than rank 10 now as I know from experience it only gets worse the higher you climb.. Blizzard is 100% responseable for this mess, and I hope they at one point will stop being so god damn proud and acknowledge the mess they have created and do something.
Totally same here I only play burgle rogue now just for fun and don't farm stars or whatever at rank 10.
They should nerf all of the old value cards so we can have fun again.
There is too much stuff and mechanics in witchwood and the expansion overall too weak and kobolds are too powerful makes the meta is not too far diffrent from the last one (i mean.... aggro/tempo pally, cubelocks, spiteful decks are still on the top) and we already encounter that on the last expansion which is why now its boring af.
they should really more careful with the 3rd expansion of the year. Cancer decks from that expansion mostly survives on the next expansion (look at : pirates and jades)
Problem is that the last two expansions before Witchwood (especially KOTFT) had huge powercreep to the point that those two expansions were the most popular cards in most decks. Witchwood was very, very weak though. The end result is that the meta continues to be dominated by KOTFT / Catacombs decks. Priest for example lost a ton of its really good spells (along with Raza . . .) so the best option remains spiteful. Druid has now become the same. Warlock lost basically nothing and aggro paladin got new options.
I think the biggest problem is that the cards with powerful win conditions (Shudderwock, Tess, Lady in White[if it didn't suck]) are bound by class for the most part. With Old Gods, all the old gods were neutral but they all offered strong win conditions. With Mean Streets, there were tri-class cards. These expansions gave a ton of flexibility when building decks. Baku and Greymane are "ok" but they're mostly there just to slap into tweaked versions of existing archetypes. They don't really bring anything new to the table, you just get free starting Justicar for restricting your deck.
Unfortunately I don't think the problem is easily solvable without sweeping changes so I probably won't be playing much until the next expansion. Hopefully it's better. How Blizzard didn't see this coming is beyond me. Pretty much everyone predicted that Witchwood was weak and that cubelock / aggro paladin would remain dominant.
If you're lookin for something strong and a tad different, then maybe give me some thoughts on the deck that got me from 15-legend? Any tips or ideas to improve it would be awesome!
The problem is in all value you need in a deck , if you build a deck now. You more or less need to go 100% in to build a specific deck around something. Like cubelock , taunt druid , spitefull priest , aggro paladin.
More or less every card in all these decks are built around eachother , and you can see EXACTLY what cards you need in all these decks by a mile. Even before release , people where making decks. And they where all exactly the same, maybe 1-2 changes in cards. Its like they are making the decks for us. If you where to build a deck , lets say odd druid. You wouldt even come close to the power level off taunt druid.
They need to chill down the power level off how cards are working togheter. So we can actually try to build new decks, without laughing at how bad the deck is compared to the one specific deck we have been playing for ages now.
The major issue is that the two best decks (aggro Paladin and Cubelock) are the same two of the last expansion, the meta has been the same for too much time now, the low power level of the new set is something I like, however it (quite predictably) failed to shake the meta as it should have done.
Hopefully something will change with the next set of nerfs.
This decks are way too powerful and is ruining everything, just nerf them to the ground and will have a very good meta like WotG and Un'Goro.
No you won't. Some other deck will be strong and everyone will just bitch about that instead.
People don't understand that. They think that if you get rid of the top decks that they won't simply be replaced by another deck(s) that make the meta stale. This gross misconception perpetuates the idea that if you continually nerf things in the game that it will make the game better and more exciting, when all that does is funnel garbage cards into wild and maintain stale metas in standard after 2-3 weeks.
The major issue is that the two best decks (aggro Paladin and Cubelock) are the same two of the last expansion, the meta has been the same for too much time now, the low power level of the new set is something I like, however it (quite predictably) failed to shake the meta as it should have done.
Hopefully something will change with the next set of nerfs.
This decks are way too powerful and is ruining everything, just nerf them to the ground and will have a very good meta like WotG and Un'Goro.
No you won't. Some other deck will be strong and everyone will just bitch about that instead.
People don't understand that. They think that if you get rid of the top decks that they won't simply be replaced by another deck(s) that make the meta stale. This gross misconception perpetuates the idea that if you continually nerf things in the game that it will make the game better and more exciting, when all that does is funnel garbage cards into wild and maintain stale metas in standard after 2-3 weeks.
Really? Fresh example if your memory is don't short, nerf druid after release KFT.
The meta after the nerfs was better or worse than before the nerfs when druid was 80% of the matchs?
Nerf broken and unbalanced decks always good for the game, it is just facts.
The major issue is that the two best decks (aggro Paladin and Cubelock) are the same two of the last expansion, the meta has been the same for too much time now, the low power level of the new set is something I like, however it (quite predictably) failed to shake the meta as it should have done.
Hopefully something will change with the next set of nerfs.
This decks are way too powerful and is ruining everything, just nerf them to the ground and will have a very good meta like WotG and Un'Goro.
No you won't. Some other deck will be strong and everyone will just bitch about that instead.
People don't understand that. They think that if you get rid of the top decks that they won't simply be replaced by another deck(s) that make the meta stale. This gross misconception perpetuates the idea that if you continually nerf things in the game that it will make the game better and more exciting, when all that does is funnel garbage cards into wild and maintain stale metas in standard after 2-3 weeks.
Really? Fresh example if your memory is don't short, nerf druid after release KFT.
The meta after the nerfs was better or worse than before the nerfs when druid was 80% of the matchs?
Nerf broken and unbalanced decks always good for the game, it is just facts.
Sorry, but simply saying something is a fact when posting on a forum far from makes it true.
I will humor your post though. If nerfing druid post KFT was so great for the game and accepted by the community then why did they instantly start whining about literally every deck that entered the meta to replace Jade Druid?
The community got their Jade Druid nerf, and still didn't stop whining. They immediately started asking for Raza Priest nerfs and Tempo Rogue nerfs.
You may say that nerfs are good for the game, but all they really do is shift what the players are complaining about instead of spending more time actually playing the game. Nerfs never stop the cries for nerfs.
I will never understand what the community wants...
Do you want all classes to have a tier 1 deck? Do you want Baku to be nerfed? Do you want Pally nerfed? Do you want this and that and this and that nerfed?
Like honestly, if you can't get used to the meta or game, that is, take a break.
I will never understand what the community wants...
Do you want all classes to have a tier 1 deck? Do you want Baku to be nerfed? Do you want Pally nerfed? Do you want this and that and this and that nerfed?
Like honestly, if you can't get used to the meta or game, that is, take a break.
We wanted something fresh and new. We wanted new cards and new archetypes playable. Nothing like that we have seen in this expansion. (bad legendaries and full of pack fillers) Ah yes we want also faster nerfs and yes pala, lock and naga in wild would be appreciated.
The major issue is that the two best decks (aggro Paladin and Cubelock) are the same two of the last expansion, the meta has been the same for too much time now, the low power level of the new set is something I like, however it (quite predictably) failed to shake the meta as it should have done.
Hopefully something will change with the next set of nerfs.
This decks are way too powerful and is ruining everything, just nerf them to the ground and will have a very good meta like WotG and Un'Goro.
No you won't. Some other deck will be strong and everyone will just bitch about that instead.
People don't understand that. They think that if you get rid of the top decks that they won't simply be replaced by another deck(s) that make the meta stale. This gross misconception perpetuates the idea that if you continually nerf things in the game that it will make the game better and more exciting, when all that does is funnel garbage cards into wild and maintain stale metas in standard after 2-3 weeks.
Really? Fresh example if your memory is don't short, nerf druid after release KFT.
The meta after the nerfs was better or worse than before the nerfs when druid was 80% of the matchs?
Nerf broken and unbalanced decks always good for the game, it is just facts.
Sorry, but simply saying something is a fact when posting on a forum far from makes it true.
I will humor your post though. If nerfing druid post KFT was so great for the game and accepted by the community then why did they instantly start whining about literally every deck that entered the meta to replace Jade Druid?
The community got their Jade Druid nerf, and still didn't stop whining. They immediately started asking for Raza Priest nerfs and Tempo Rogue nerfs.
You may say that nerfs are good for the game, but all they really do is shift what the players are complaining about instead of spending more time actually playing the game. Nerfs never stop the cries for nerfs.
Complains always have, but you admit a least the nerfs make the meta better? Raza priests, tempo rogues and zoo warlocks are far better than druid after druid after druid again? The intention of nerfs is make the game better and more balanced not silence all complains.
I don't know what the community wants, but, I'm asking for cool build around cards.
I'm not here griping about the meta. But rather, the way that this expansion has failed to engage my imagination. I think they thought Baku and Genn were the cards that would engage imagination but the problem there is that a build around cards really need to be part of your endgame to be exciting. Just adding value is fine, but not exciting. Patches was super powerful, but not at all exciting.
I will never understand what the community wants...
Do you want all classes to have a tier 1 deck? Do you want Baku to be nerfed? Do you want Pally nerfed? Do you want this and that and this and that nerfed?
Like honestly, if you can't get used to the meta or game, that is, take a break.
We wanted something fresh and new. We wanted new cards and new archetypes playable. Nothing like that we have seen in this expansion. (bad legendaries and full of pack fillers) Ah yes we want also faster nerfs and yes pala, lock and naga in wild would be appreciated.
"Nothing like that we have seen in this expansion"... bro, you can't target this expansion like that. Cubelock, Pally, and many other decks were meta even before Witchwood. Why are you saying that Witchwood made them more annoying? Just find a counter, it's not hard and doesn't even take a day or a week. And also, new archetypes, Baku and Genn aren't new archetypes for you? They aren't new decks for you? Dragon Hunter isn't new to you and neither is Aggro Mage?
You asked for faster nerfs. Fine, I somewhat agree. What I have to point out is that everything in a computer game takes time. Ben Brode said that they have to like 20x check it every day to see if there are any bugs. Like why can't people be patient smh
There is too much stuff and mechanics in witchwood and the expansion overall too weak and kobolds are too powerful makes the meta is not too far diffrent from the last one (i mean.... aggro/tempo pally, cubelocks, spiteful decks are still on the top) and we already encounter that on the last expansion which is why now its boring af.
they should really more careful with the 3rd expansion of the year. Cancer decks from that expansion mostly survives on the next expansion (look at : pirates and jades)
The card pool is reduced a lot. It is normal that few decks dominate more than KaC time.
Problem is that the last two expansions before Witchwood (especially KOTFT) had huge powercreep to the point that those two expansions were the most popular cards in most decks. Witchwood was very, very weak though. The end result is that the meta continues to be dominated by KOTFT / Catacombs decks. Priest for example lost a ton of its really good spells (along with Raza . . .) so the best option remains spiteful. Druid has now become the same. Warlock lost basically nothing and aggro paladin got new options.
I think the biggest problem is that the cards with powerful win conditions (Shudderwock, Tess, Lady in White[if it didn't suck]) are bound by class for the most part. With Old Gods, all the old gods were neutral but they all offered strong win conditions. With Mean Streets, there were tri-class cards. These expansions gave a ton of flexibility when building decks. Baku and Greymane are "ok" but they're mostly there just to slap into tweaked versions of existing archetypes. They don't really bring anything new to the table, you just get free starting Justicar for restricting your deck.
Unfortunately I don't think the problem is easily solvable without sweeping changes so I probably won't be playing much until the next expansion. Hopefully it's better. How Blizzard didn't see this coming is beyond me. Pretty much everyone predicted that Witchwood was weak and that cubelock / aggro paladin would remain dominant.
If you're lookin for something strong and a tad different, then maybe give me some thoughts on the deck that got me from 15-legend? Any tips or ideas to improve it would be awesome!
LycanTV's 64% WR Spiteful Paladin
The problem is in all value you need in a deck , if you build a deck now. You more or less need to go 100% in to build a specific deck around something. Like cubelock , taunt druid , spitefull priest , aggro paladin.
More or less every card in all these decks are built around eachother , and you can see EXACTLY what cards you need in all these decks by a mile. Even before release , people where making decks. And they where all exactly the same, maybe 1-2 changes in cards. Its like they are making the decks for us. If you where to build a deck , lets say odd druid. You wouldt even come close to the power level off taunt druid.
They need to chill down the power level off how cards are working togheter. So we can actually try to build new decks, without laughing at how bad the deck is compared to the one specific deck we have been playing for ages now.
I will never understand what the community wants...
Do you want all classes to have a tier 1 deck? Do you want Baku to be nerfed? Do you want Pally nerfed? Do you want this and that and this and that nerfed?
Like honestly, if you can't get used to the meta or game, that is, take a break.
When you play 20 times vs paladins and warlocks for each time you play vs hunter something is wrong and need to be fixed.
Don't need all classes to be top with tier 1 decks but the proportion 20 for 1 is just not right,
I don't know what the community wants, but, I'm asking for cool build around cards.
I'm not here griping about the meta. But rather, the way that this expansion has failed to engage my imagination. I think they thought Baku and Genn were the cards that would engage imagination but the problem there is that a build around cards really need to be part of your endgame to be exciting. Just adding value is fine, but not exciting. Patches was super powerful, but not at all exciting.
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