I think that it should be a thing, but with too many of these cards, it can create a meta even worse than the current aggro meta (even priests - PRIESTS - are aggro right now). I personally think it should be pretty tough to execute, but they can be very interesting. Here's one of my designs:
Thoughts anyone?
This is basically already a thing it is called quest mage.
More people will have fun with play and counterplay, where your skills and decisions matter, not because someone drew their "I win" card.
I think he phrased it poorly, but what he's saying is if blizzard should print more cards that after meeting a certian condition destroy the enemy hero, like Uther of the ebon blade
Well, Azari, the Devourer is almost there with its insane power. Albeit it is not an instant "I win" card and requires prior set up - though this is the same as Uther in that respect.
Hey, can you imagine your opponet playing Millhouse Manastorm when you have the first seal in hand? XD
And Azari is significantly easier to pull off than DKU Uther.
More people will have fun with play and counterplay, where your skills and decisions matter, not because someone drew their "I win" card.
I think he phrased it poorly, but what he's saying is if blizzard should print more cards that after meeting a certian condition destroy the enemy hero, like Uther of the ebon blade
Well, Azari, the Devourer is almost there with its insane power. Albeit it is not an instant "I win" card and requires prior set up - though this is the same as Uther in that respect.
Hey, can you imagine your opponet playing Millhouse Manastorm when you have the first seal in hand? XD
And Azari is significantly easier to pull off than DKU Uther.
Which is interesting, since most people (prior to release) were of the solid opiniopn that it would never work. I guess when people saw the raw power of cards like Voidlord, it became more apparent that it would. Heh!
More people will have fun with play and counterplay, where your skills and decisions matter, not because someone drew their "I win" card.
I think he phrased it poorly, but what he's saying is if blizzard should print more cards that after meeting a certian condition destroy the enemy hero, like Uther of the ebon blade
Well, Azari, the Devourer is almost there with its insane power. Albeit it is not an instant "I win" card and requires prior set up - though this is the same as Uther in that respect.
Hey, can you imagine your opponet playing Millhouse Manastorm when you have the first seal in hand? XD
And Azari is significantly easier to pull off than DKU Uther.
Which is interesting, since most people (prior to release) were of the solid opiniopn that it would never work. I guess when people saw the raw power of cards like Voidlord, it became more apparent that it would. Heh!
Well people have grown used to saying "Oh, well if the meta slows downHAHAHAHAH nevermind!" Cards like Azari only work if the warlock can reasonably fight a fatigue style battle. The surprising thing is that they can.
As far as combo in general, my general feeling is that board based setups like mimiron's Head and DK Uther just don't have a means of working out since they give the opponent too much time to utterly ruin it. Meanwhile from hand ones like old Patron and Miracle Rogue become too overwhelming since HS doesn't have ways you can disrupt them during the opponent's turn, which is primary way of stopping them in other games.
players want a way to fight against an opponent's win condition, disrupt it or flat out stop it. This is the 'interactive' phrase everyone loves to meme up. Combo, by design, is meant to give such mentalities a big middle finger.
I'm all for combo to exist if it can somehow fit in with the other archetypes without dominating them all or being just meme level trash. I'm just not sure how to do that.
More people will have fun with play and counterplay, where your skills and decisions matter, not because someone drew their "I win" card.
I think he phrased it poorly, but what he's saying is if blizzard should print more cards that after meeting a certian condition destroy the enemy hero, like Uther of the ebon blade
Well, Azari, the Devourer is almost there with its insane power. Albeit it is not an instant "I win" card and requires prior set up - though this is the same as Uther in that respect.
Hey, can you imagine your opponet playing Millhouse Manastorm when you have the first seal in hand? XD
And Azari is significantly easier to pull off than DKU Uther.
Which is interesting, since most people (prior to release) were of the solid opiniopn that it would never work. I guess when people saw the raw power of cards like Voidlord, it became more apparent that it would. Heh!
Well people have grown used to saying "Oh, well if the meta slows downHAHAHAHAH nevermind!" Cards like Azari only work if the warlock can reasonably fight a fatigue style battle. The surprising thing is that they can.
As far as combo in general, my general feeling is that board based setups like mimiron's Head and DK Uther just don't have a means of working out since they give the opponent too much time to utterly ruin it. Meanwhile from hand ones like old Patron and Miracle Rogue become too overwhelming since HS doesn't have ways you can disrupt them during the opponent's turn, which is primary way of stopping them in other games.
players want a way to fight against an opponent's win condition, disrupt it or flat out stop it. This is the 'interactive' phrase everyone loves to meme up. Combo, by design, is meant to give such mentalities a big middle finger.
I'm all for combo to exist if it can somehow fit in with the other archetypes without dominating them all or being just meme level trash. I'm just not sure how to do that.
DK Uther is a not a board setup. For the reasons you stated, its impossible to win by keeping horsemen on board the for four turns. Instead, it's a hand combo the requires an extremely elaborate setup, which is why its so much harder than Azari. For Azari, you draw, play and kill Rin, and then it's just matter of playing seals that are automatically placed into your hand.
For Uther, you have to draw and play at least four cards Uther, Beardo and two bounce cards. You also have to have at least one coin (which means if you were unlucky enough to go first, you have to also draw and play a burgly bully and hope that your opponent is dumb enough or has no choice but to trigger it). On top of all that, you have to hope each time that you don't create a horseman you already bounced, or you have to try again the next turn.
I think Blizzard realized just how ridiculously hard it is to pull off Uther, which is why he's the only explicit win immediately card, but I think some near-win-immediately cards, Like Aazari, and maybe even the Mage Quest are a little too easy.
No, there should be counterplay. Indirect hard-to-get win conditions is enough imo, like with Rin, the First Disciple
I think that is what the OP is suggesting. I don't think he was suggesting a 1 mana battlecry win the game card.... He's suggesting more alternate win conditions, which you disagreed with and then agreed with all in one sentence...
Question to those against it - if it had a requirement similar to Mimiron's Head, would you still be against it? We're not talking about stuff like MTG's "if you would lose due to milling, you win instead" kind of ease (which, if you're unfamiliar with MTG, is a string wincon in eternal formats, balanced by countermagic with no mana cost).
In defence of my beloved MTG, eternal formats are a little wonky by nature, and only people who enjoy those win conditions play it... which is a very small proportion of the player base.
No, there should be counterplay. Indirect hard-to-get win conditions is enough imo, like with Rin, the First Disciple
I think that is what the OP is suggesting. I don't think he was suggesting a 1 mana battlecry win the game card.... He's suggesting more alternate win conditions, which you disagreed with and then agreed with all in one sentence...
Yes, I like "destroy your opponent's deck" or "transform your hero into something with an nearly unbeatable heropower" or even "Jade Idol" better. Even a 30-30 charge or "deal 30 damage to the enemy hero" are indirect win conditions. Simply "kill the opponent's hero" is too brutal for me, and I think one of those is enough.
It definitely would make for a very interesting meta, if there were cards that aren't like "Battlecry: Win." but more like cards that hider your opponent so much that you ESSENTIALLY win. Once again, this is synonymous with Rin the First Desciple. I think Hunter or Warrior would actually benefit the most out of these cards if Hunter got a weapon like "If your deck has no minions, at the end of your turn, Summon a random Beast."
I think that it should be a thing, but with too many of these cards, it can create a meta even worse than the current aggro meta (even priests - PRIESTS - are aggro right now). I personally think it should be pretty tough to execute, but they can be very interesting. Here's one of my designs:
I don't think cards that just destroy the hero would be good, but cards that have a large requirement that basically win you the game when you play them like Rin, the First Disciple which don't instant win and are hard to setup, but usually make it extremely hard for the opponent when they come down.
Yes, but they should never end up being competitive cards. (Paladin DK is a good example) Playing fun decks that 1/10 times let's you pull off an insane combo is one of the most fun aspects of hearthstone.
Quest Mage is an example of how it shouldn't be as it (at least for a period) was competitive, which obviously causes people to hate it as losing over and over again to a instant-win combo without being able to do anything is very annoying.
Unamusing that are more effects like that. Newest quest priest literally does that. Unsure if this post was before or after mechathun. Mechacthundruid in wild currently is beyond braindead and the combo technically shouldnt even work because poison seeds destroys mechacthun but summons treants. HS stays a completely garbage imbalanced game.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Something like destroy the enemy’s hero power would be sick.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
It definitely would make for a very interesting meta, if there were cards that aren't like "Battlecry: Win." but more like cards that hider your opponent so much that you ESSENTIALLY win. Once again, this is synonymous with Rin the First Desciple. I think Hunter or Warrior would actually benefit the most out of these cards if Hunter got a weapon like "If your deck has no minions, at the end of your turn, Summon a random Beast."
are you high lol. but we do need a "destroy the enemy hero power" card
I don't think cards that just destroy the hero would be good, but cards that have a large requirement that basically win you the game when you play them like Rin, the First Disciple which don't instant win and are hard to setup, but usually make it extremely hard for the opponent when they come down.
Yes, but they should never end up being competitive cards. (Paladin DK is a good example)
Playing fun decks that 1/10 times let's you pull off an insane combo is one of the most fun aspects of hearthstone.
Quest Mage is an example of how it shouldn't be as it (at least for a period) was competitive, which obviously causes people to hate it as losing over and over again to a instant-win combo without being able to do anything is very annoying.
if only there was a downvote button ...
Unamusing that are more effects like that. Newest quest priest literally does that. Unsure if this post was before or after mechathun. Mechacthundruid in wild currently is beyond braindead and the combo technically shouldnt even work because poison seeds destroys mechacthun but summons treants. HS stays a completely garbage imbalanced game.
Fun > Meta
Mechathun and seek guidance destroy the enemy hero to tho
Did you really raise a 4 year old thread from the dead, just to say this?