I have just created my HearthPwn account so excuse me if I did something wrong with the thread creation.
So as the title says: do you really think that nerfing "broken" classes (fking druids) and cards is better than buffing others? We all remember how it went with The Caverns Below. The deck was cancerous AF and almost completely shut down control decks. The quest was nerfed aaaand became unplayable, which was very satisfying but I felt like destroying a whole deck archetype is going a bit overboard. I had the same feeling about adding Skulking Geist that destroys jade druids' most OP card Jade Idol, of course a bit later I realized that it wasn't really the thing that made jade druids so strong. Anyway, in my opinion, making cards unplayable by nerfing cards is a poor solution and I think Blizzard should rather start buffing other cards that don't see play. I don't really have any suggestions in mind about buffs but maybe someone else might have some thoughts. So what do you guys think about this?
Cards should be reasonably powerful. Winner should be decided how players play their cards, not by the broken cards they play. Breaking everything will make the game more stupid.
Blizzard will never buff cards because why they need to make cards that they already sold playable?
This !
The whole power creep thingy is a well made PR lie .
A card is not good or bad in a vacuum. It's only good because other cards are worse or bad because other cards are better .
Therefore buffing bad cards (especially classic ones might lead to a more long term balanced meta)
Imagine hunter finally having some decent card draw or warlock some decent heal . That would make those classes viable forever not just in specific expansions . But classic set is not balanced at all . Some classes have the best tools : looking at you Druid, Warrior and some have the trash (Hunter) and so rely on good expansion cards that blizzard makes money from .
EDIT: also if you look at recent nerfs you can see that blizzard likes nerfing cheap decks like quest rogue or mid hunter (call of the wild) or worgan warrior even when those have a perfectly fine win rate and aren't tier 1 in any way .
The Ungoro meta suddenly became more or less balanced once Caverns stopped warping it. So yeah, nerfing was definitely the right call there rather than trying to buff everything else and hope it worked out. One archetype is a small price to pay for the variety it was suppressing.
As with a lot of things it depends; I mean could Archmage benedictus be a 5/7 for example....sure. In general though, nerfing is the more appropriate option as long as it's not overdone, which blizz tends to do making it unplayable period (Buzzard, warsong, etc). Buffing as mention above usually makes power creep a big issue.
It takes less effort to nerf one card than it does buffing a bunch of cards to bring it up to a single broken card's level. Obviously they'll take the easy route. Just look at how they do nerfing; in most cases they just kill the card rather than balance.
It takes less effort to nerf one card than it does buffing a bunch of cards to bring it up to a single broken card's level. Obviously they'll take the easy route. Just look at how they do nerfing; in most cases they just kill the card rather than balance.
Actually, in many cases it just takes 1 card buff to completely change...everything.
You can ask anyone who was around Pre-naxx about how well the buff to Unleash the Hounds felt for half a year.
Jade's problem isn't just that it's stronger than the other decks. It's that it's just plain old STRONG. It abuses the strengths of Druid while eliminating a alot of its weaknesses. We do NOT need 8 other classes with as perfect a deck as Jade.
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One does not simply walk into Mordor,
unless they want to be the best they can be.
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I have just created my HearthPwn account so excuse me if I did something wrong with the thread creation.
So as the title says: do you really think that nerfing "broken" classes (fking druids) and cards is better than buffing others? We all remember how it went with The Caverns Below. The deck was cancerous AF and almost completely shut down control decks. The quest was nerfed aaaand became unplayable, which was very satisfying but I felt like destroying a whole deck archetype is going a bit overboard. I had the same feeling about adding Skulking Geist that destroys jade druids' most OP card Jade Idol, of course a bit later I realized that it wasn't really the thing that made jade druids so strong. Anyway, in my opinion, making cards unplayable by nerfing cards is a poor solution and I think Blizzard should rather start buffing other cards that don't see play. I don't really have any suggestions in mind about buffs but maybe someone else might have some thoughts. So what do you guys think about this?
The problem is that explicitly buffing cards lead to even more plain straight power creep...
English isn't my first language, so please excuse any mistakes.
Exactly what shelkem said. Nerfing cards acts as a sort of counter-measure to power creep.
Cards should be reasonably powerful. Winner should be decided how players play their cards, not by the broken cards they play. Breaking everything will make the game more stupid.
Blizzard will never buff cards because why they need to make cards that they already sold playable?
The Ungoro meta suddenly became more or less balanced once Caverns stopped warping it. So yeah, nerfing was definitely the right call there rather than trying to buff everything else and hope it worked out. One archetype is a small price to pay for the variety it was suppressing.
As with a lot of things it depends; I mean could Archmage benedictus be a 5/7 for example....sure. In general though, nerfing is the more appropriate option as long as it's not overdone, which blizz tends to do making it unplayable period (Buzzard, warsong, etc). Buffing as mention above usually makes power creep a big issue.
It takes less effort to nerf one card than it does buffing a bunch of cards to bring it up to a single broken card's level. Obviously they'll take the easy route. Just look at how they do nerfing; in most cases they just kill the card rather than balance.
One does not simply walk into Mordor,
unless they want to be the best they can be.