The deckbuilding UI now has separate buttons for "Back" (exit deckbuilder) and "Save." Choosing "Back" may prompt a dialogue box to ask if you're sure you want to exit without saving. (This stuff will be important later.)
After saving a full deck (no missing cards), you can see a set of stats on your deck. These stats are:
Time and date deck was saved.
The number of Hearthstone players who've saved the exact same decklist as you (every card identical). We'll call this "y."
How old your save-time is compared to every other player with the same deck. We'll call this "x," and it'll be displayed as x/y. So if your deck is oldest and 219 other accounts have the same decklist, you'd see 1/219.
The "3 wins for gold" system is now separate for each deck you have. Tavern Brawls which don't use decks also have a separate "3 wins" counter. System is still max 10 completions per day across the entire account.
If your deck is NOT the oldest, you get 9 Gold per 3 wins in Standard, Wild, and Brawls which use deckbuilding.
If your deck IS the oldest, you get 10 Gold per 3 wins. You also get 1 Gold whenever anyone else gets 3 wins with your decklist. You don't need to play or even be online to earn Gold this way.
If in Tavern Brawl without deckbuilding, you still get 10 Gold per 3 wins.
Why do this? Well, I got to thinking after making the following post a few days ago in a thread about netdecks...
Building one's decks oneself is kind of like fixing your own automobile instead of taking it to a mechanic. I imagine it gives some people great satisfaction and powerful learning opportunities, and I respect that I'm one of a huge number of people who depend on their expertise. But I don't have the slightest interest or inclination to do it myself, and if you propose making it illegal to run an auto repair shop you are out of your ever-loving mind. I imagine I'd choose to stop driving if the decision was forced.
And really, why would you care about my decision anyway? It's not like I'm stopping you. I didn't build my own vehicle which is stronger than the vehicle you built for yourself. No, you can blame some other mechanic out there for that situation. I didn't build this; they did.
I still stand by those words, but what started to bother me is: when I rely on a mechanic's expertise to build or fix my vehicle, I pay them.
I don't feel netdeck authors are well compensated for their contributions. I think netdeck distributors, like TempoStorm or this very site are well compensated; I think that banner ad above this post is there for a reason. But distribution isn't the same as content creation, and I don't see a good reward for the actual creators here.
I figure Gold is a decent enough reward. As I've said, I have little interest in deckbuilding myself, but I'd gladly tip the true author of my netdeck du jour 10% for their contribution.
This suggestion would also encourage random personalization of decklists to dodge that 1 Gold patent fee. All players would have to do is change a single card, maybe two... but change to something literally no one else is using. This would add an extra layer of unpredictably to Ranked formats.
I thought about not requiring deckbuilders to own every card in the deck (epics and legendaries can be hard to acquire and prevent making the list first), but Hearthstone is a game with free account creation, so patents would be abused by botting if owning the cards wasn't required. For aspiring deckbuilders, chasing those legendaries early in a format will be an interesting race against like-minded players.
This system would sort of be a grand disaster. For one thing, the card pool is sufficiently small that the number of high-performing decks is painfully finite, leading to, conceivably, scenarios where all good versions of all playable decks already exist. Another issue is that rather than an exact copy, players would just make some minimal change and keep playing until the above scenario occurs. Basicslly, all paths lead to the system being ineffectual.
Another huge issue is that the economy would become a hot mess that revolves around racing as fast as possible to fill decks slots with as many potentially good decks as possible, then waiting for a few weeks as the eventual reuse of the recipes, accidental or otherwise, adds up to 1 gold per game coming from hundreds or thousands of sources and more or less gives players a collection's worth of gold for free.
Also, we still have people complaining about that pesky 5g amount from arena rewards that can't be spent away easily. If you add 1g and 9g rewards some players would probably lose their minds.
Rollback Post to RevisionRollBack
"Hello. Would you like to destroy some evil today?"
There will be a random asian guy or two, who will make the entire decks of r15-legend meta, and receive tons of those fees. So, abusing is the worst place here.
Also, You always get gold amounts, equal to 10. You can't get 5 even. It makes the gold aspect of the game easier.
So, this idea is not so good as it seems. Imagine a guy, who made the legendary Secret Paladin originally. If we consider, that deck must be added to a deck slot to be "original", to avoid abusing of course. So, that imaginary guy moves to standart, and tries a lot of random decs, like Domo mage or Resurrect priest in our new, fresh, nerfed meta (not so fresh at high ranks). And he deletes his wild deck. It is absolutely catastrophical. So, this scheme is, anyways, unfair
That's a really cool idea, but I think it'd be pretty hard to implement. At the end of the day deck creators are making content for sites like Hearthpwn and not receiving any monetization. It'd be like if popular Youtube channels didn't get a slice of Youtube's ad revenue.
There will be a random asian guy or two, who will make the entire decks of r15-legend meta, and receive tons of those fees. So, abusing is the worst place here.
You really believe the entire meta is the work of a single individual?
@SpeakOfNothing: Some degree of inefficiency is deliberate. I'm not trying to browbeat everyone into deckbuilding. Particularly not myself.
I'll readily agree that uneven Gold amounts is a significant drawback to this suggestion.
Also, we still have people complaining about that pesky 5g amount from arena rewards that can't be spent away easily. If you add 1g and 9g rewards some players would probably lose their minds.
Someone remembers :3 the true issue, around which the game design should revolve.
This is a garbage idea. I can spend paragraphs going into why it's stupid but im sure other people will take care of that.
It also reeks of "WAAHH NETDECKING WAHHHHH"
Playing and making original decks is it's own reward. Incentivizing people is stupid. Incentivizing people to play a certain deck is the same as discouraging people to play another deck, and you want to fucking trademark decks....this is a huge disaster idea.
I disagree with most here and say this is a great idea and I love it. The problem is that this is an idea that would have to be built into a game from day one as part of the game's entire identity. Then, systems could be put in place to prevent abuse (like using bots to spam all possible decklists in minutes after a card rollout) and a large enough cardpool and variety of game modes to utilize the system. Hearthstone simply is not set up to use such a system. You would have to create a new game IMO.
I fully agree that encouraging people to create their own decks will improve overall game expierence.
I don't feel netdeck authors are well compensated for their contributions. I think netdeck distributors, like TempoStorm or this very site are well compensated; I think that banner ad above this post is there for a reason. But distribution isn't the same as content creation, and I don't see a good reward for the actual creators here.
As a amateur deck creator i disagree. I have great satisfaction for every like i get on the net
and in game posts/emotes after surprising someone with my decks.
I think that many decks would be made independently with the same exact cards, because those are the decks that work. So after a little bit of time deck building is no longer needed because people found the natural most efficient deck. Also, most people who simply loose gold as there are only so many viable card combinations to go around. Think of netdecks as a group experiment instead of them being owned by any one person in particular.
when new expansion come out, the pro or player that spend money will buy 300-400 pack to get all new card. they will be the 1st one to create the new deck. every pro or experience player will choose exactly same set or card maybe only 2-3 difference tech card.
net deck discussion is really stupid. everyone will play to win and choose the best card. are you expect someone to play gimmick deck with sub optimal game plan? ie: gimmick otk priest required perfect draw to win and have only 20% win rate or play the more optimal priest deck such as dragon priest and resurrect priest. maybe they will play for fun for few game but not going for long terms.
you proposal really bad. if i wan tech in Harrison Jones for weapon class. i will get less gold?
This might be the worst suggestion ever on this site. Atleast in the top 3. I like building my own decks, but what if i happen to build the exact same deck someone else has. Thats bound to happen sometime. Now, im forced to pay them even though im the one who build it from start to finish.
To put this into your car language, i repaired my own car, but then suddenly some guy wants me to pay them because i repaired it the way they would have, if i had brought my car to them. Sounds fair.
Also you have to atleast admit that this can absolutely not apply to the ready deckrecipes or basic decks. Otherwise i am forced to believe youre just a troll.
Also you have to atleast admit that this can absolutely not apply to the ready deckrecipes or basic decks. Otherwise i am forced to believe youre just a troll.
In the case of decklists which are basically Blizzard's, not a player's, yeah, that shouldn't require the 10% tip. Basically, Blizzard should refund the 1 Gold back to you; they don't need it.
Maybe that would be a good option for patent holders as well. You could choose to not tax people using your deck, if that's your desire. Not sure why anyone would do that, but some might.
So here's my proposal first; expansion to follow.
Why do this? Well, I got to thinking after making the following post a few days ago in a thread about netdecks...
I still stand by those words, but what started to bother me is: when I rely on a mechanic's expertise to build or fix my vehicle, I pay them.
I don't feel netdeck authors are well compensated for their contributions. I think netdeck distributors, like TempoStorm or this very site are well compensated; I think that banner ad above this post is there for a reason. But distribution isn't the same as content creation, and I don't see a good reward for the actual creators here.
I figure Gold is a decent enough reward. As I've said, I have little interest in deckbuilding myself, but I'd gladly tip the true author of my netdeck du jour 10% for their contribution.
This suggestion would also encourage random personalization of decklists to dodge that 1 Gold patent fee. All players would have to do is change a single card, maybe two... but change to something literally no one else is using. This would add an extra layer of unpredictably to Ranked formats.
I thought about not requiring deckbuilders to own every card in the deck (epics and legendaries can be hard to acquire and prevent making the list first), but Hearthstone is a game with free account creation, so patents would be abused by botting if owning the cards wasn't required. For aspiring deckbuilders, chasing those legendaries early in a format will be an interesting race against like-minded players.
What do you think?
This system would sort of be a grand disaster. For one thing, the card pool is sufficiently small that the number of high-performing decks is painfully finite, leading to, conceivably, scenarios where all good versions of all playable decks already exist. Another issue is that rather than an exact copy, players would just make some minimal change and keep playing until the above scenario occurs. Basicslly, all paths lead to the system being ineffectual.
Another huge issue is that the economy would become a hot mess that revolves around racing as fast as possible to fill decks slots with as many potentially good decks as possible, then waiting for a few weeks as the eventual reuse of the recipes, accidental or otherwise, adds up to 1 gold per game coming from hundreds or thousands of sources and more or less gives players a collection's worth of gold for free.
Also, we still have people complaining about that pesky 5g amount from arena rewards that can't be spent away easily. If you add 1g and 9g rewards some players would probably lose their minds.
"Hello. Would you like to destroy some evil today?"
There will be a random asian guy or two, who will make the entire decks of r15-legend meta, and receive tons of those fees. So, abusing is the worst place here.
Also, You always get gold amounts, equal to 10. You can't get 5 even. It makes the gold aspect of the game easier.
So, this idea is not so good as it seems. Imagine a guy, who made the legendary Secret Paladin originally. If we consider, that deck must be added to a deck slot to be "original", to avoid abusing of course. So, that imaginary guy moves to standart, and tries a lot of random decs, like Domo mage or Resurrect priest in our new, fresh, nerfed meta (not so fresh at high ranks). And he deletes his wild deck. It is absolutely catastrophical. So, this scheme is, anyways, unfair
Also widely known as "Andrimus"
That's a really cool idea, but I think it'd be pretty hard to implement. At the end of the day deck creators are making content for sites like Hearthpwn and not receiving any monetization. It'd be like if popular Youtube channels didn't get a slice of Youtube's ad revenue.
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
FailFish
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Here's how you incentivize making original decks: Change absolutely nothing.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
This is a garbage idea. I can spend paragraphs going into why it's stupid but im sure other people will take care of that.
It also reeks of "WAAHH NETDECKING WAHHHHH"
Playing and making original decks is it's own reward. Incentivizing people is stupid. Incentivizing people to play a certain deck is the same as discouraging people to play another deck, and you want to fucking trademark decks....this is a huge disaster idea.
I disagree with most here and say this is a great idea and I love it. The problem is that this is an idea that would have to be built into a game from day one as part of the game's entire identity. Then, systems could be put in place to prevent abuse (like using bots to spam all possible decklists in minutes after a card rollout) and a large enough cardpool and variety of game modes to utilize the system. Hearthstone simply is not set up to use such a system. You would have to create a new game IMO.
It's a nice idea, but NOT final solution.
I fully agree that encouraging people to create their own decks will improve overall game expierence.
As a amateur deck creator i disagree. I have great satisfaction for every like i get on the net
and in game posts/emotes after surprising someone with my decks.
Whoever thinks a patente system helps innovation has no idea how intellectual property laws have lost their focus in the last decades.
Add a patent system to HS and I will go elsewhere.
Thank the gods (the old and the new) you don't work for Blizzard.
Greatness, at any cost.
I think that many decks would be made independently with the same exact cards, because those are the decks that work. So after a little bit of time deck building is no longer needed because people found the natural most efficient deck. Also, most people who simply loose gold as there are only so many viable card combinations to go around. Think of netdecks as a group experiment instead of them being owned by any one person in particular.
how you determine who is the 1st create the deck?
when new expansion come out, the pro or player that spend money will buy 300-400 pack to get all new card. they will be the 1st one to create the new deck. every pro or experience player will choose exactly same set or card maybe only 2-3 difference tech card.
net deck discussion is really stupid. everyone will play to win and choose the best card. are you expect someone to play gimmick deck with sub optimal game plan? ie: gimmick otk priest required perfect draw to win and have only 20% win rate or play the more optimal priest deck such as dragon priest and resurrect priest. maybe they will play for fun for few game but not going for long terms.
you proposal really bad. if i wan tech in Harrison Jones for weapon class. i will get less gold?
This might be the worst suggestion ever on this site. Atleast in the top 3. I like building my own decks, but what if i happen to build the exact same deck someone else has. Thats bound to happen sometime. Now, im forced to pay them even though im the one who build it from start to finish.
To put this into your car language, i repaired my own car, but then suddenly some guy wants me to pay them because i repaired it the way they would have, if i had brought my car to them. Sounds fair.
Also you have to atleast admit that this can absolutely not apply to the ready deckrecipes or basic decks. Otherwise i am forced to believe youre just a troll.
My custom cards thread here (53 cards)
one of the worst ideas ive ever heard