To be perfectly frank, which is my dad's name don't call me that, I would much rather die to some random nonsense that potentially backfires on my opponent rather than Solitaire Mage or any other OTK deck. At least Yogg gives some interaction rather than just "oh, it's turn 8 and I had Thaurrisan trigger earlier, guess I win by 36 damage when I haven't damaged you all game :)"
Yep, it's called a hail mary. That's what Yogg does. It's the embodiment of a hail mary in card form. Has a deck thoroughly and systematically beaten you with incremental card advantage and savvy play for 15 straight turns? And you only have one card left in hand while your opponent still has 5 with a massive board presence to boot? No problem whatsoever. Just drop your Yogg and watch as the last fifteen to twenty minutes of gameplay are rendered absolutely meaningless in the face of the RNG nuke that is our lord and savior.
It's basically the golden snitch of Hearthstone. A broken mechanic that obliterates the game and makes everything else that came before it completely irrelevant. 40 more quaffles past the keeper and through posts for your team? Doesn't make a lick of difference if you're not the team that catches that snitch.
Dude, you realize that using hyperbole all the time doesn't get you taken seriously right? That's all your posts are.
Almost every pro in the game describes Yogg's optimal usage as a miraculous come from behind hail mary. In no way is calling it a hail mary hyperbole. Neither is comparing it to the golden snitch. Whichever player wins Yogg's favor wins the game like 90 percent of the time. None of this is hyperbole. Watch the clips.
If you disagree with my assessment and that of the vast majority of hearthstone pros, make an argument. Don't just yell "HYPERBOLE" and then act like you've accomplished something.
To be perfectly frank, which is my dad's name don't call me that, I would much rather die to some random nonsense that potentially backfires on my opponent rather than Solitaire Mage or any other OTK deck. At least Yogg gives some interaction rather than just "oh, it's turn 8 and I had Thaurrisan trigger earlier, guess I win by 36 damage when I haven't damaged you all game :)"
I couldn't possibly disagree more. You know the combo. You understand what makes it tick. You know they have to have like 4 different cards in their hand at once plus an emperor trigger. There's no bullshit, just a straightforward gameplan. Now it's on you to beat it.
You know how you play around Yogg? You win before they can play Yogg. That's it. There's no setting up taunts to block their worgen. There's no ice blocks or freezing traps. The only possible plan of action is to stick a sylvanas and hope Yogg blows her up and becomes your Yogg. Otherwise, just buckle up and pray to RNGesus.
And btw, there is absolutely nothing "interactive" about Yogg.
Yep, it's called a hail mary. That's what Yogg does. It's the embodiment of a hail mary in card form. Has a deck thoroughly and systematically beaten you with incremental card advantage and savvy play for 15 straight turns? And you only have one card left in hand while your opponent still has 5 with a massive board presence to boot? No problem whatsoever. Just drop your Yogg and watch as the last fifteen to twenty minutes of gameplay are rendered absolutely meaningless in the face of the RNG nuke that is our lord and savior.
It's basically the golden snitch of Hearthstone. A broken mechanic that obliterates the game and makes everything else that came before it completely irrelevant. 40 more quaffles past the keeper and through posts for your team? Doesn't make a lick of difference if you're not the team that catches that snitch.
Dude, you realize that using hyperbole all the time doesn't get you taken seriously right? That's all your posts are.
Almost every pro in the game describes Yogg's optimal usage as a miraculous come from behind hail mary. In no way is calling it a hail mary hyperbole. Neither is comparing it to the golden snitch. Whichever player wins Yogg's favor wins the game like 90 percent of the time. None of this is hyperbole. Watch the clips.
If you disagree with my assessment and that of the vast majority of hearthstone pros, make an argument. Don't just yell "HYPERBOLE" and then act like you've accomplished something.
Aww man, you mean I can't have my own thoughts? I have to parrot someone else's thoughts? Seriously though, like I said you can't be taken seriously so I'm not gonna. Cool backtracking though.
So much commotion over a 10 mana card its rediculous. What exactly is Yogg doing cards like tuskar totemic/flamejugler etc dont? And on early turns those have way higher impact than Yogg ever will have.
Lets agree to RNG sucks. But that is nothing new, remember the chart brode showed before revealing GvG with most hated thing of community beeing RNG.
Yet Dev team shoves up tons and tons of RNG cards at us nobody likes. But in my opinion if you start RNG rant you cant go straight to Yogg since hes 10 mana. You have to start at early game RNG since those minions basically do what Yogg does but way more often.
And theyr backfiring is way less severe than yoggs is.
Also if Standard Cardpool would have been designed with some brain, yogg would not even see play. Its just that meta has become "who can force win condition enemy cant interact with fastest".
Yogg is basically the only real comeback mechanism this game has.
For example I want to build a slower deck and i aquire card advantage via good plays. but in the end my enemy just drops N`zoth and there is 0 decent board clear in this game.
That basically resultet in: I kill my enemy before turn 10 or I play yogg so at least I get a 50/50 against this stuff.
If Yogg would be a spell with like destroy all minions their deathrattle dont trigger i would play him any day over this version. but there is no real option.
like roughly 80% of standard basic set is straight unplayable and Blizzard still releases cards like purefy....its as if Dev team is as random as their shitt cards.
I know right, HS competitive platform is built around a single 10 mana cost card completely dependent on RNG annnnnnd requiring a substantial amount of spells to be played first... KAPPA !
Rollback Post to RevisionRollBack
''Haters so fake, leave me alone They ask for a steak, I feed em' bone, ahhhh "
I saw *lots* of games in this weekend's tournament that came down to Yogg or a Rag hit. There is nothing compelling about that. I'll probably stop watching.
Yep, it's called a hail mary. That's what Yogg does. It's the embodiment of a hail mary in card form. Has a deck thoroughly and systematically beaten you with incremental card advantage and savvy play for 15 straight turns? And you only have one card left in hand while your opponent still has 5 with a massive board presence to boot? No problem whatsoever. Just drop your Yogg and watch as the last fifteen to twenty minutes of gameplay are rendered absolutely meaningless in the face of the RNG nuke that is our lord and savior.
It's basically the golden snitch of Hearthstone. A broken mechanic that obliterates the game and makes everything else that came before it completely irrelevant. 40 more quaffles past the keeper and through posts for your team? Doesn't make a lick of difference if you're not the team that catches that snitch.
Dude, you realize that using hyperbole all the time doesn't get you taken seriously right? That's all your posts are.
Almost every pro in the game describes Yogg's optimal usage as a miraculous come from behind hail mary. In no way is calling it a hail mary hyperbole. Neither is comparing it to the golden snitch. Whichever player wins Yogg's favor wins the game like 90 percent of the time. None of this is hyperbole. Watch the clips.
If you disagree with my assessment and that of the vast majority of hearthstone pros, make an argument. Don't just yell "HYPERBOLE" and then act like you've accomplished something.
Aww man, you mean I can't have my own thoughts? I have to parrot someone else's thoughts? Seriously though, like I said you can't be taken seriously so I'm not gonna. Cool backtracking though.
No, you can't. In fact you seem utterly incapable of rational thought in general, original or otherwise.
You claimed EVERYTHING I said was hyperbole, which is so incredibly ironic that only a mentally challenged buffoon like yourself wouldn't realize it. Then I respond by outlining how none of my positions were hyperbolic. Yogg is indisputably the biggest hail mary comeback card in the game. In this way it's very much like the golden snitch, and I have the expert opinions of hearthstone pros to back all of this up.
And then you, someone who has done nothing but vaguely criticize without ever actually pinpointing a single issue in any detail, respond with complete nonsense and nonsequiters. Backtracking? What the holy hell are you even talking about?
So here's your last chance: go ahead and make an argument if you're even capable of it. At least give it a shot. It'll be good for you, buddy. Trust me.
Yogg essentially IS an OTK, except it doesn't require having four specific cards in your hands plus a thaurissan reduction to make it happen.
Eehh, no, Yogg-saron is a "bomb" just like cenarius was or antonidas is (not that played anymore but still). It's supose to be played by control decks to win the game not to OTK the opponent. Yogg's funtionality is to win you the game in 2 to 3 turns, not to instantly destroy the opponent, that would be a combo deck, yogg predates an aspect of the combo (remembering played cards) but that's just the interesting mechanic the devs gave him.
You're right. It's not an OTK although it can often function as such. Like you said, it's more of a two or at most three turn kill. Games don't usually go more than two turns past a Yogg. One way or the other, Yogg ends games quickly.
Honestly I think the RNG of getting 2 Innervate , a coin AND Yogg at the same time is FAR more impressive than yogg doing 2 damage of AoE. As a card game, RNG runs in Hearthstones veins right trough card draw.
Honestly I think the RNG of getting 2 Innervate , a coin AND Yogg at the same time is FAR more impressive than yogg doing 2 damage of AoE. As a card game, RNG runs in Hearthstones veins right trough card draw.
Agreed! Usually Yogg isn't played until turn 10, or later, so the slower player needs to be able to survive until then. Most aggro decks won't let that happen. Also, no one seems to be bothered by how broken zoolock is.
Damn, that aggro deck got completely demolished there, 2 AOE damage done by a 10 mana card and it felt completely on its ass. Kind of sad, aggro failed to win on turn 6 because of it..
I don't understand this mentality of "add 1 or 2 cards per season to shake things up" or the "ban random cards to shake things up" honestly. Make your mind player base, please, we want a competitive game or a casual game? (i'm for the casual game though).
Hearthstone was designed to be a casual digital card game, with very simple but fun to watch and interact effects, they did naxxramas thinking 100% in flavor, even GvG was like that, flavor was more relevant than design, and then, they hit themselves in the back, because they ignored their own design rules and people started demanding a more rules intensive game (imo just a reaction to their first flaw, thinking only in flavor and not making sure that flavor fitted into an organized system of rules and a clear lack of play test gave us one of the most aggressive metas ever in this game, coming from magic I enjoyed it to be honest, but I understood why so many hated it, it was demanding, incredibly punishing and even disrespectful because the deck building rulling in this game is so flawed that even the skillest player has problems drawing what he/she needs (and no, this is not just "top deck" if you know about card games you know top decking is the last of your concerns, it exist yes, but probabilities is a lot more important stat and in hearthstone probabilities are horrible).
TL;DR we are in a post about why competitive HS is a joke, but I keep seeing people promoting ideas that send the game further into the casual real of gaming, I up for it honestly, I don't play HS to be the "very best EVER" I just want a casual silly game in one of my most beloved universes when I get home from work and play 4 or 5 matches to get my daily done, the pushy people that tries to make a living or becoming famous out of a kiddy game as HS is really should move to magic, YGO or poker if they feel like having pictures in their cards is still too casual. There's really big money there, here? this is silly cute game with a lot of development problems because Brode refused to listen to the single member they have that actually have designed card games in the entire team (mike donais).
I don't understand this mentality of "add 1 or 2 cards per season to shake things up" or the "ban random cards to shake things up" honestly. Make your mind player base, please, we want a competitive game or a casual game? (i'm for the casual game though).
Hearthstone was designed to be a casual digital card game, with very simple but fun to watch and interact effects, they did naxxramas thinking 100% in flavor, even GvG was like that, flavor was more relevant than design, and then, they hit themselves in the back, because they ignored their own design rules and people started demanding a more rules intensive game (imo just a reaction to their first flaw, thinking only in flavor and not making sure that flavor fitted into an organized system of rules and a clear lack of play test gave us one of the most aggressive metas ever in this game, coming from magic I enjoyed it to be honest, but I understood why so many hated it, it was demanding, incredibly punishing and even disrespectful because the deck building rulling in this game is so flawed that even the skillest player has problems drawing what he/she needs (and no, this is not just "top deck" if you know about card games you know top decking is the last of your concerns, it exist yes, but probabilities is a lot more important stat and in hearthstone probabilities are horrible).
TL;DR we are in a post about why competitive HS is a joke, but I keep seeing people promoting ideas that send the game further into the casual real of gaming, I up for it honestly, I don't play HS to be the "very best EVER" I just want a casual silly game in one of my most beloved universes when I get home from work and play 4 or 5 matches to get my daily done, the pushy people that tries to make a living or becoming famous out of a kiddy game as HS is really should move to magic, YGO or poker if they feel like having pictures in their cards is still too casual. There's really big money there, here? this is silly cute game with a lot of development problems because Brode refused to listen to the single member they have that actually have designed card games in the entire team (mike donais).
It's the assumption by many that competitive games thrive on constantly changing things. They see the balance changes on LoL and Starcraft and want similar in Hearthstone.
What they don't hear is that radical last minute changes really BUG the competitive scene. The point they prefer is around a month or so ine when the top decks are found but still can be refined. That MASSIVE shakeup in the first few weeks after a release is not great competitive time as there's no way to really judge the meta or even if a deck that seems good is actually good or just easy to find. Casual players, though love it because of all of the new stuff they get to see.
The trick is that both exist here. People come here to watch Trolden, then they come to watch Thijs. Then they come to watch Thijs get hit by a Trolden moment. All while complaining about how stupid the game is while waiting an hour for the next match to start even though many other games are running right then and there. Whatever Hearthstone started off as, it's now an odd hybrid of casual and competitive and it really has to figure out how to balance between the two. Which is why we get cards like Barnes and Purify and Kindly Grandmother all in a setting where one of the most powerful and dangerous people in warcraft lore hosts a disco party.
This is a game that puts out Yogg-Saron and makes him into a highly competitive high tier card. THAT is hearthstone.
And many people both on the "It's a children's card game." and the "#($#) casuals!" sides need to deal with that.
It's the assumption by many that competitive games thrive on constantly changing things. They see the balance changes on LoL and Starcraft and want similar in Hearthstone.
What they don't hear is that radical last minute changes really BUG the competitive scene. The point they prefer is around a month or so ine when the top decks are found but still can be refined. That MASSIVE shakeup in the first few weeks after a release is not great competitive time as there's no way to really judge the meta or even if a deck that seems good is actually good or just easy to find. Casual players, though love it because of all of the new stuff they get to see.
The trick is that both exist here. People come here to watch Trolden, then they come to watch Thijs. Then they come to watch Thijs get hit by a Trolden moment. All while complaining about how stupid the game is while waiting an hour for the next match to start even though many other games are running right then and there. Whatever Hearthstone started off as, it's now an odd hybrid of casual and competitive and it really has to figure out how to balance between the two. Which is why we get cards like Barnes and Purify and Kindly Grandmother all in a setting where one of the most powerful and dangerous people in warcraft lore hosts a disco party.
This is a game that puts out Yogg-Saron and makes him into a highly competitive high tier card. THAT is hearthstone.
And many people both on the "It's a children's card game." and the "#($#) casuals!" sides need to deal with that.
yep yep, I mean, I agree with you, I enjoy the game, that's why I still play it, not as much as last year, but still play it. And the majority of my comment was exactly the first part you talked about, that's a flawed way of thinking, at least for card games,
"constantly changing is sign of competitiveness"??
Da fuc is that and when did it happened? Am I THAT old? stability is what bring competitiveness, when people can actually refine their tools (be them talent trees, cards in a deck or weapon loadouts) is when you make the "perfect" combination that you think will work and then you face it against the other refined tools is when you make competitiveness work, but constantly changing those tools just make, again, a casual clown fiesta (and again, I'm not against that, I play HS because of that, I already have magic for my competitive self) with unstable metas.
"constantly changing is sign of competitiveness"??
Tha fuc is that and where did it happened? Am I THAT old? stability is what bring competitiveness, when people can actually refine their tools (be them talent trees, cards in a deck or weapon loadouts) is when you make the "perfect" combination that you think will work and then you face it against the other refined tools is when you make competitiveness work, but constantly changing those tools just make, again, a casual clown fiesta (and again, I'm not against that, I play HS because of that, I already have magic for my competitive self) with unstable metas.
"LoL changes the meta all of the time and it's GREAT!"
Yeah, it's not true. Just noting where it's coming from.
To be perfectly frank, which is my dad's name don't call me that, I would much rather die to some random nonsense that potentially backfires on my opponent rather than Solitaire Mage or any other OTK deck. At least Yogg gives some interaction rather than just "oh, it's turn 8 and I had Thaurrisan trigger earlier, guess I win by 36 damage when I haven't damaged you all game :)"
I couldn't possibly disagree more. You know the combo. You understand what makes it tick. You know they have to have like 4 different cards in their hand at once plus an emperor trigger. There's no bullshit, just a straightforward gameplan. Now it's on you to beat it.
You know how you play around Yogg? You win before they can play Yogg. That's it. There's no setting up taunts to block their worgen. There's no ice blocks or freezing traps. The only possible plan of action is to stick a sylvanas and hope Yogg blows her up and becomes your Yogg. Otherwise, just buckle up and pray to RNGesus.
And btw, there is absolutely nothing "interactive" about Yogg.
Ive only been burned by Yogg a few times. Most of the time it ends up hurting/helping both players equally.
So much commotion over a 10 mana card its rediculous. What exactly is Yogg doing cards like tuskar totemic/flamejugler etc dont? And on early turns those have way higher impact than Yogg ever will have.
Lets agree to RNG sucks. But that is nothing new, remember the chart brode showed before revealing GvG with most hated thing of community beeing RNG.
Yet Dev team shoves up tons and tons of RNG cards at us nobody likes. But in my opinion if you start RNG rant you cant go straight to Yogg since hes 10 mana. You have to start at early game RNG since those minions basically do what Yogg does but way more often.
And theyr backfiring is way less severe than yoggs is.
Also if Standard Cardpool would have been designed with some brain, yogg would not even see play. Its just that meta has become "who can force win condition enemy cant interact with fastest".
Yogg is basically the only real comeback mechanism this game has.
For example I want to build a slower deck and i aquire card advantage via good plays. but in the end my enemy just drops N`zoth and there is 0 decent board clear in this game.
That basically resultet in: I kill my enemy before turn 10 or I play yogg so at least I get a 50/50 against this stuff.
If Yogg would be a spell with like destroy all minions their deathrattle dont trigger i would play him any day over this version. but there is no real option.
like roughly 80% of standard basic set is straight unplayable and Blizzard still releases cards like purefy....its as if Dev team is as random as their shitt cards.
If they want Hearthstone to be taken seriously then they should ban certain cards. Stuff like Yogg should not be used.
at the risk of this being posted before and me not noticing:
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty?page=1184#c24583
The best way to solve problems is to create more problems until you are dead
I know right, HS competitive platform is built around a single 10 mana cost card completely dependent on RNG annnnnnd requiring a substantial amount of spells to be played first... KAPPA !
''Haters so fake, leave me alone
They ask for a steak, I feed em' bone, ahhhh "
I saw *lots* of games in this weekend's tournament that came down to Yogg or a Rag hit. There is nothing compelling about that. I'll probably stop watching.
Honestly I think the RNG of getting 2 Innervate , a coin AND Yogg at the same time is FAR more impressive than yogg doing 2 damage of AoE. As a card game, RNG runs in Hearthstones veins right trough card draw.
Check out my OTK chargfury shaman deck.
Justicar Trueheart in Rogue?
Damn, that aggro deck got completely demolished there, 2 AOE damage done by a 10 mana card and it felt completely on its ass. Kind of sad, aggro failed to win on turn 6 because of it..
I don't understand this mentality of "add 1 or 2 cards per season to shake things up" or the "ban random cards to shake things up" honestly. Make your mind player base, please, we want a competitive game or a casual game? (i'm for the casual game though).
Hearthstone was designed to be a casual digital card game, with very simple but fun to watch and interact effects, they did naxxramas thinking 100% in flavor, even GvG was like that, flavor was more relevant than design, and then, they hit themselves in the back, because they ignored their own design rules and people started demanding a more rules intensive game (imo just a reaction to their first flaw, thinking only in flavor and not making sure that flavor fitted into an organized system of rules and a clear lack of play test gave us one of the most aggressive metas ever in this game, coming from magic I enjoyed it to be honest, but I understood why so many hated it, it was demanding, incredibly punishing and even disrespectful because the deck building rulling in this game is so flawed that even the skillest player has problems drawing what he/she needs (and no, this is not just "top deck" if you know about card games you know top decking is the last of your concerns, it exist yes, but probabilities is a lot more important stat and in hearthstone probabilities are horrible).
TL;DR we are in a post about why competitive HS is a joke, but I keep seeing people promoting ideas that send the game further into the casual real of gaming, I up for it honestly, I don't play HS to be the "very best EVER" I just want a casual silly game in one of my most beloved universes when I get home from work and play 4 or 5 matches to get my daily done, the pushy people that tries to make a living or becoming famous out of a kiddy game as HS is really should move to magic, YGO or poker if they feel like having pictures in their cards is still too casual. There's really big money there, here? this is silly cute game with a lot of development problems because Brode refused to listen to the single member they have that actually have designed card games in the entire team (mike donais).
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
One does not simply walk into Mordor,
unless they want to be the best they can be.
"constantly changing is sign of competitiveness"??
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
One does not simply walk into Mordor,
unless they want to be the best they can be.