I think yogg and all the rng cards are a direct response to previous complaints about the game, that it was too cut and dry which is quite ironic.
Before ToG all the 'competitive' decks ran the exact same cards. Druid was everyone's go to deck but everything else was essentially the same, no nonsense style of play. You still get that now with shaman, hunter, zoo and dragon warrior being the go to Rock Paper Scissors picks.
Rng cards like Raven idol, huckster and yogg allow spell heavy decks to be competitive And fun because they require players to stay adaptive and for goodness sakes get cute occasionally and still winning. When it was entirely a numbers game it wasn't necessarily bad but it teetered on stale and monotonous
Raven Idol, like all discover cards, is an example of good rng. Tuskarr totemic on t3 dropping totem golem or mana tide, barnes hitting Y'Shaarj or Sylvanas or Cairne or Highmane, Yogg going nuts and making you lose a game you had in your hands are all example of TERRIBLE rng that literally turn the game in a coin flip. You get lucky? You win on the spot. You get unlucky? Too bad for you.
So after you mulligan and draw pure late game cards and your opponent curves out perfectly that's skill not luck right? Good to know it wasn't a form of rng...
If you cannot understand the various levels of RNG I feel sorry for you.
Mulligans, draws etc are of course dominated by RNG but if you think that is the same RNG as Yogg and Tuskarr Totemic you are dead wrong.
This is why Barnes is bad for the game. Because as with Tuskarr, you can highroll without compromising too much. That deck wouldn't look any different without Barnes, he even runs Swashburglars which have bad Barnes synergy. But as with Tuskarr, the chance for a highroll and the low cost in rolling the dices pays off.
You get a basic totem? Fine, at least Thing costs -1. You get Totem Golem? Broken.
Well its true that an unanswered Fandral on 4 has a high impact on the match as do a lot of legendaries when they go unanswered. You can't expect a high threat to go unanswered unless you've wasted most of your opponent's removals. When you play Barnes you do not have this absurd condition to get value from him, the condition is highrolling and having cards in your hand to collect value from the outcome in case its Gadgetzan or Malygos.
You are telling me Barnes is mainly a tool for control decks but it has seen the most play in Hunter and we're discussing Malygos Rogue which is a combo deck. Either way that wouldn't answer the problem I posed which is the chance of highrolling without compromising. Highrolling is not fair and if you don't pay a high price or take a high risk in rolling the dices then there is very little commitment on your end for a chance at having a high impact on the outcome of a game which is a bad thing.
As I see it the fact that you can make it more reliable with deck building would be relevant if only Barnes wasn't used outside of decks which aren't deeply commited to highrolling with Barnes, but it is used in the deck you just shared and its used in Midrange Hunter to great effect.
You also don't control the order in which you draw cards so is the ability to identify a situation in which you are likely to highroll not simply becoming aware of the fact that you have already highrolled?
One of the few decks I've come across which uses Barnes in the way I find reasonable is Hoej's Ramp Druid and I'm not sure how I feel about it.
This is why Barnes is bad for the game. Because as with Tuskarr, you can highroll without compromising too much. That deck wouldn't look any different without Barnes, he even runs Swashburglars which have bad Barnes synergy. But as with Tuskarr, the chance for a highroll and the low cost in rolling the dices pays off.
You get a basic totem? Fine, at least Thing costs -1. You get Totem Golem? Broken.
You get a 1/1? Lost ~1 mana in tempo. You get Malygos / Emperor Thaurissan? Broken.
Well its true that an unanswered Fandral on 4 has a high impact on the match as do a lot of legendaries when they go unanswered. You can't expect a high threat to go unanswered unless you've wasted most of your opponent's removals. When you play Barnes you do not have this absurd condition to get value from him, the condition is highrolling and having cards in your hand to collect value from the outcome in case its Gadgetzan or Malygos.
You are telling me Barnes is mainly a tool for control decks but it has seen the most play in Hunter and we're discussing Malygos Rogue which is a combo deck. Either way that wouldn't answer the problem I posed which is the chance of highrolling without compromising. Highrolling is not fair and if you don't pay a high price or take a high risk in rolling the dices then there is very little commitment on your end for a chance at having a high impact on the outcome of a game which is a bad thing.
As I see it the fact that you can make it more reliable with deck building would be relevant if only Barnes wasn't used outside of decks which aren't deeply commited to highrolling with Barnes, but it is used in the deck you just shared and its used in Midrange Hunter to great effect.
You also don't control the order in which you draw cards so is the ability to identify a situation in which you are likely to highroll not simply becoming aware of the fact that you have already highrolled?
One of the few decks I've come across which uses Barnes in the way I find reasonable is Hoej's Ramp Druid and I'm not sure how I feel about it.
Wow, that video is heartbreaking