Calling Hearthstone E-Sports is an insult to every other E-Sport. People won't stop complaining until Hearthstone won't be called E-Sports anymore.
People will never stop complaining, period.
All that matters, really, is whether there are enough viewers, which translates to tournaments and sponsor money, which translates to money for the pro players. None these elitist, purist attitude matters one bit.
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People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
The aggro Warlock player purposely put himself into a position that, if countered correctly results in a loss. Had he waited it out, or perhaps kept cards in his hand as a "backup" then, he might have had a chance for a comeback. That said, Aggro works in the way of "going all in", and hoping for a victory. The player did just that, and got countered. I'm sure it didn't matter if the Druid played the RNG-less Deathwing or the Yogg-Saron with RNG, a counter is a counter. Period.
To be fair, the card is played because it has an effect that a 10-mana card is supposed to have, i.e. win the game when played, prevent the opponent from winning, or set up a two-turn lethal. The RNG of card draw is considerably greater than the RNG introduced by any particular card which might be drawn.
The aggro Warlock player purposely put himself into a position that, if countered correctly results in a loss. Had he waited it out, or perhaps kept cards in his hand as a "backup" then, he might have had a chance for a comeback. That said, Aggro works in the way of "going all in", and hoping for a victory. The player did just that, and got countered. I'm sure it didn't matter if the Druid played the RNG-less Deathwing or the Yogg-Saron with RNG, a counter is a counter. Period.
I understand that he put himself in a position to be countered by Yogg. But my problem is how Yogg has a chance to literally counter anything, and can win you the game no matter how far behind you are. Yogg making a 19 Mana game winning play isn't fair.
The aggro Warlock player purposely put himself into a position that, if countered correctly results in a loss. Had he waited it out, or perhaps kept cards in his hand as a "backup" then, he might have had a chance for a comeback. That said, Aggro works in the way of "going all in", and hoping for a victory. The player did just that, and got countered. I'm sure it didn't matter if the Druid played the RNG-less Deathwing or the Yogg-Saron with RNG, a counter is a counter. Period.
Let's say for instance this happens at BlizzCon 2016, as the finale match, the on who says is going to be world champion, would you react differently?
It's a 10 mana card. A 10 mana card that doesn't convert into a win is a worthless card. It's the definition of how Control works: stall the game until they get their big plays, then throw an unstoppable hyperexpensive stroke against you. Ramp does the same except speeds up the overpowered matchup. That Yogg seems 'random' is really just a way to keep him fro mbeing used mindlessly. You can't just drop him at any time and, instead, MUST plan out the best time and deck to use him. People finally figured out how to use him right which is why he's turned from a "coin flip gamble" to a board reversal akin to Brawl in risk/reward, except more powerful since, again, he's 10 mana and a 1-of in your deck. ANY card that costs that much that's going to actually be usable in a control setting is going to do 'unfair' things similar to Yogg, even if the random nature isn't applied. That almost no other card comes close is a big reason why we have so few control decks in the game.
If you honestly want to be rid of such cards that can turn an early game assault into a victory on your side then how DO You expect control to actually win games? Or are we really wanting games to be all about who gets the best turn 1 start?
Yogg, to me, is proof that the hearthstone community has no love (or knowledge) of what a control deck would actually look like.
As far as competitive HS, Blizzard never designed HS to be competitive. You want to know WHY this game is declared an e-sport? The NA qualifiers is going on right now. There's 49 thousand people watching it. For qualifiers, not even the finals nevermind blizzcon. Yesterday they didn't evenshow a single full match for over an hour (technical issues) and spent most of the time talking to stall and the viewer count went from 4k to 20k. The channel grew by 16k people while not even showing a game. I'm pretty sure they had similar numbers back when they just showed still shots of the upcomming opponents for 40 minutes.
Why is this game an e-sport? Because everyone, including folks who care nothing for the game (or claim to not care) can't stop getting involved with the game. If hundreds of thousands of people are willing to put their eyeballs and dollars into a rock paper scissors competition for years on end, I promise you it'll be an official sport as well. It's called listening to your customers and giving them what they want. No matter what they then say on a few less-important message boards.
Yogg is the most broken card in the game. You can lose all game, play it and win the game and that happens almost always. Yogg is a "I win" card. Not to mention its complete RNG bullshit. Blizzard and Brode are retards for designing a card like that. They made HS even more RNG than it was before, look at all the new cards, its bullshit.
Yogg is the most broken card in the game. You can lose all game, play it and win the game and that happens almost always. Yogg is a "I win" card. Not to mention its complete RNG bullshit. Blizzard and Brode are retards for designing a card like that. They made HS even more RNG than it was before, look at all the new cards, its bullshit.
Except when it nukes your own board and buffs all enemy minions.
Found the Hearthstone "Pro" haha. There are a lot legend players, who also say the competetive scene in Hearthstone is a joke. Hearthstone isn't comparable to other E-Sports. It has way too much RNG and requires way too less skill.
Found the grammar "Pro" haha. "Way too less skill." Sorry, I hate passive aggressiveness. I think the random aspect can be beneficial sometimes, because it means that you need to build your deck to have more than 1 way to win. Take patron warrior, you can win with flooding, frothing berserkers, simple beatdown into grom+inner rage. Not everyone may agree with that though. Also, it's "competitive."
Yogg is the most broken card in the game. You can lose all game, play it and win the game and that happens almost always. Yogg is a "I win" card. Not to mention its complete RNG bullshit. Blizzard and Brode are retards for designing a card like that. They made HS even more RNG than it was before, look at all the new cards, its bullshit.
Except when it nukes your own board and buffs all enemy minions.
Which never happens since he was "fiixed" by Blizz. When you play Yogg it will be profitable for you in 99% of times.
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Monsanto vs Dude Turn 5 Yogg wins him the game against Lethal Board.
https://clips.twitch.tv/playhearthstone/FantasticGazelleFrankerZ
Monsanto then Savage roars his board and wins.
It's not a joke for the people who actively take part in it, but I suppose for a Rank 25 player, it must be pretty useless, yeah.
yep, Mr. Brode should remove Yogg from the tournaments
players work very hard to gain points from laddering to top100, and this bulls#it happens...
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
To be fair, the card is played because it has an effect that a 10-mana card is supposed to have, i.e. win the game when played, prevent the opponent from winning, or set up a two-turn lethal. The RNG of card draw is considerably greater than the RNG introduced by any particular card which might be drawn.
Conceding since July 2014.
It's a 10 mana card. A 10 mana card that doesn't convert into a win is a worthless card. It's the definition of how Control works: stall the game until they get their big plays, then throw an unstoppable hyperexpensive stroke against you. Ramp does the same except speeds up the overpowered matchup. That Yogg seems 'random' is really just a way to keep him fro mbeing used mindlessly. You can't just drop him at any time and, instead, MUST plan out the best time and deck to use him. People finally figured out how to use him right which is why he's turned from a "coin flip gamble" to a board reversal akin to Brawl in risk/reward, except more powerful since, again, he's 10 mana and a 1-of in your deck. ANY card that costs that much that's going to actually be usable in a control setting is going to do 'unfair' things similar to Yogg, even if the random nature isn't applied. That almost no other card comes close is a big reason why we have so few control decks in the game.
If you honestly want to be rid of such cards that can turn an early game assault into a victory on your side then how DO You expect control to actually win games? Or are we really wanting games to be all about who gets the best turn 1 start?
Yogg, to me, is proof that the hearthstone community has no love (or knowledge) of what a control deck would actually look like.
As far as competitive HS, Blizzard never designed HS to be competitive. You want to know WHY this game is declared an e-sport? The NA qualifiers is going on right now. There's 49 thousand people watching it. For qualifiers, not even the finals nevermind blizzcon. Yesterday they didn't evenshow a single full match for over an hour (technical issues) and spent most of the time talking to stall and the viewer count went from 4k to 20k. The channel grew by 16k people while not even showing a game. I'm pretty sure they had similar numbers back when they just showed still shots of the upcomming opponents for 40 minutes.
Why is this game an e-sport? Because everyone, including folks who care nothing for the game (or claim to not care) can't stop getting involved with the game. If hundreds of thousands of people are willing to put their eyeballs and dollars into a rock paper scissors competition for years on end, I promise you it'll be an official sport as well. It's called listening to your customers and giving them what they want. No matter what they then say on a few less-important message boards.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Yeah, and this is why wrestling will never be popular, there's no real competition and...oh, wait.
Most pro players seem to dislike Yogg as well, I wouldn't be surprised to see it tournament banned before it rotates out.
Yogg is a great card.
Yogg is the most broken card in the game. You can lose all game, play it and win the game and that happens almost always. Yogg is a "I win" card. Not to mention its complete RNG bullshit. Blizzard and Brode are retards for designing a card like that. They made HS even more RNG than it was before, look at all the new cards, its bullshit.
Silver Hand Murloc