I think this card is way overhyped. It's a great tech option if combo and control decks get out of hand, but most of them time it's a just a 6 mana 5/5.
I'm surprised anyone thinks this is good when Stormwind Champion sees no play. The conditional buff that comes out a turn later seems pretty bad. This card will only see play from the random Discover effect when it gives you lethal or just a really good board state. It's not worth actually putting in your deck. If it gave Elementals +2/+2 then I think it would be considered good.
But unless you're able to follow up with a board clear, you just delayed losing by a turn. You pay 6 mana, and do nothing to your opponent. The other effects allow you to kill a minion or generate a board that can help you fight against their minions.
Another custom card come to life. I'm sure most people have had this idea in their heads for Rogue. Thought personally I think gaining Stealth would be a bit more flavorful.
Giving +1/+1 to all of your minions is better than just being able to use 2 Eviscerate. This deck uses tempo to play lots of cheap high statted minions that can work as removal if need. So Eviscerate is not necessary, and you still have Backstab and Hero Power to kill of minions.
0
There's literally nothing lost if you dust nerfed cards though. You get their full value in refund so you can always recraft.
3
I think this card is way overhyped. It's a great tech option if combo and control decks get out of hand, but most of them time it's a just a 6 mana 5/5.
0
So you have to wait until turn 9 to play those exact cards, and then hope your opponent has won already doing something better
0
These changes are probably why elemental chains are broken if the elemental played is silence/transformed. Seems like a really bad side effect.
-6
Yes and the Wild format doesn't exist.
3
Seems like a superior version of Void Terror to me. Everyone is saying Cubelock but is it better than Prince Taldaram?
1
I'm surprised anyone thinks this is good when Stormwind Champion sees no play. The conditional buff that comes out a turn later seems pretty bad. This card will only see play from the random Discover effect when it gives you lethal or just a really good board state. It's not worth actually putting in your deck. If it gave Elementals +2/+2 then I think it would be considered good.
3
Glacial Shard is interesting.
0
How does this deck survive with no board clears?
2
This deck destroys Razakus Priest.
1
But unless you're able to follow up with a board clear, you just delayed losing by a turn. You pay 6 mana, and do nothing to your opponent. The other effects allow you to kill a minion or generate a board that can help you fight against their minions.
1
3/4 are pretty good, while the gain 10 extra armor is pretty bad. Maybe that makes it worth running?
4
4
Another custom card come to life. I'm sure most people have had this idea in their heads for Rogue. Thought personally I think gaining Stealth would be a bit more flavorful.
2
Giving +1/+1 to all of your minions is better than just being able to use 2 Eviscerate. This deck uses tempo to play lots of cheap high statted minions that can work as removal if need. So Eviscerate is not necessary, and you still have Backstab and Hero Power to kill of minions.