Since ever? Is there any malice in being an idiot? No. Is there malice in being a thief? Yes. If someone simply doesn't know the correct course of action, then it's fine since humans are imperfect creatures (getting things wrong is a good thing, since most learning happens from mistakes). But if someone is deliberately cheating and robbing, then the malice of their character is exposed.
But they are not thiefs, you are totally exaggerating here. They mostly care about our money, but in a legal way, since they don't put a gun in our faces and steal it from us... They give us a product we enjoy in exchange for it, sometimes using ways we don't really like, but that is all. Of course, this behaviour can be perceived as a bad thing, but it is not the end of the world, and Hearthstone is a very funny game.
I'm pretty confident saying that Blizzard mostly cares about our money is also an exaggeration...
It is so sad that some people see this as a terrible sin, for god sake, they are doing nothing illegal... They just want money... Don't you want yours?, well you can give it all to me, are you ok with that?
Giantdwarf, no need to patronize me and start worrying about my feelings. I treat comments on the internet as coming from real people, and the fact that some people hold these opinions and express them publicly while playing the very game they criticize is upsetting. And being upset is a normal human expression; I would be disappointed if I didn't feel anything when I see these opinions coming out of a community that I'm a part of.
I work in software development and I can tell you that entire teams of testers testing something for months will still miss things every time. We'll have an app that was tested for months by professionals and the first day we release it to beta testing someone will find a bug that was missed. That's how things like MC get through. You can't catch everything.
Would you miss putting a card like Mysterious Challenger in a deck with secrets and the best cards you can get to fill the curve. Are you serious? That is beyond silly dude...
Is it though? There do exist cards and decks in the game that can counter or at least stand their ground against secret paladin, but not everyone plays them. But let's say in internal testing Blizzard found these counters easily. So if they thought that people could use these counters to beat secret pally, then maybe they didn't think it would dominate the meta the way it does now.
I also think perception plays a role here. We often remember the times the pally gets the dream curve and wins but we also forget the times they don't draw challenger and lose. I'd be curious if Blizzard ever released bigger collected stats on prevalence, win rates, and matchups for secret pally to see how closely community perception matches reality.
Sherman I think you're missing the point here. Blizzard wants money. They are humans who need sustenance. But thinking that this sole purpose dictates their entire business model is pretentious and offensive. Money is a byproduct of their passion for games, not the main focus.
Since ever? Is there any malice in being an idiot? No. Is there malice in being a thief? Yes. If someone simply doesn't know the correct course of action, then it's fine since humans are imperfect creatures (getting things wrong is a good thing, since most learning happens from mistakes). But if someone is deliberately cheating and robbing, then the malice of their character is exposed.
But they are not thiefs, you are totally exaggerating here. They mostly care about our money, but in a legal way, since they don't put a gun in our faces and steal it from us... They give us a product we enjoy in exchange for it, sometimes using ways we don't really like, but that is all. Of course, this behaviour can be perceived as a bad thing, but it is not the end of the world, and Hearthstone is a very funny game.
I'm pretty confident saying that Blizzard mostly cares about our money is also an exaggeration...
It is so sad that some people see this as a terrible sin, for god sake, they are doing nothing illegal... They just want money... Don't you want yours?, well you can give it all to me, are you ok with that?
It's not a sin, and it's definitely not illegal. People do want money, obviously (most people tend to need it to live and stuff :P). But it's just that the assumption that money is the primary motivation behind all design decisions is likely an overgeneralization.
I'm exaggerating the idea of 'money-grubbing' into 'thievery' to make a more tangible idea to conceptualize. You asked if being an idiot is better than being cunning? Yes. I judge people not on the amount of knowledge they have, but on the morals they hold. I respect an honest idiot much more than a deceitful thief.
You are exaggerating again, you are comparing a "honest idiot" to a "deceitful thief", and I never said people working for Blizzard were thiefs... Being cunning doesn't mean that, neither being a money-grubbing, even if you believe so.
I'm exaggerating the idea of 'money-grubbing' into 'thievery' to make a more tangible idea to conceptualize. You asked if being an idiot is better than being cunning? Yes. I judge people not on the amount of knowledge they have, but on the morals they hold. I respect an honest idiot much more than a deceitful thief.
You are exaggerating again, you are comparing a "honest idiot" to a "deceitful thief", and I never said people working for Blizzard were thiefs... Being cunning doesn't mean that, neither being a money-grubbing, even if you believe so.
Yes, I am exaggerating. People exaggerate things to make abstract feelings more tangible to conceptualize, but I can express it without exaggerating if you prefer:
I think that being cunning has an element of dishonesty to it. I view dishonesty as an undesirable trait. I think that unconscious ignorance is unavoidable and innate in human nature. I view this as a neutral trait common among all humans. Through these descriptions, I feel that being cunning is worse than being an idiot.
Sherman I think you're missing the point here. Blizzard wants money. They are humans who need sustenance. But thinking that this sole purpose dictates their entire business model is pretentious and offensive. Money is a byproduct of their passion for games, not the main focus.
But it is offensive for you and some people, not for everyone. I don't find it offensive in any way... also there are far a lot worse things... But, I don't get it, why making video games and selling them would have a different purpose than most other bussiness in the world? When some people makes a car, they do it with the main purpose of selling it to people, not to make them happy...
sherman, how old are you?/is english your second language?
Yes it is, and I'm 29 (that is why my user name is Sherman1986 :P). I know my english is not very good, but I usually try to do my best :P . I also speak italian a bit... Why do you ask?
I work in software development and I can tell you that entire teams of testers testing something for months will still miss things every time. We'll have an app that was tested for months by professionals and the first day we release it to beta testing someone will find a bug that was missed. That's how things like MC get through. You can't catch everything.
Would you miss putting a card like Mysterious Challenger in a deck with secrets and the best cards you can get to fill the curve. Are you serious? That is beyond silly dude...
What's beyond silly is that you think they could throw together the perfect build right away. When they have to test hundreds of cards it is perfectly understandable if they tried MC and the build they came up with was suboptimal and it didn't seem broken so they moved on since they had a whole lot of other cards that needed testing. I think you overestimate the amount of time they have to test each card.
I work in software development and I can tell you that entire teams of testers testing something for months will still miss things every time. We'll have an app that was tested for months by professionals and the first day we release it to beta testing someone will find a bug that was missed. That's how things like MC get through. You can't catch everything.
Would you miss putting a card like Mysterious Challenger in a deck with secrets and the best cards you can get to fill the curve. Are you serious? That is beyond silly dude...
What's beyond silly is that you think they could throw together the perfect build right away. When they have to test hundreds of cards it is perfectly understandable if they tried MC and the build they came up with was suboptimal and it didn't seem broken so they moved on since they had a whole lot of other cards that needed testing.
Really? The build they came up? They are tester dude, it is their job to do things right. Most people realised how to make an almost viable Secret Paladin in a blink, you are understimating Blizzard so much...
I work in software development and I can tell you that entire teams of testers testing something for months will still miss things every time. We'll have an app that was tested for months by professionals and the first day we release it to beta testing someone will find a bug that was missed. That's how things like MC get through. You can't catch everything.
Would you miss putting a card like Mysterious Challenger in a deck with secrets and the best cards you can get to fill the curve. Are you serious? That is beyond silly dude...
What's beyond silly is that you think they could throw together the perfect build right away. When they have to test hundreds of cards it is perfectly understandable if they tried MC and the build they came up with was suboptimal and it didn't seem broken so they moved on since they had a whole lot of other cards that needed testing.
Really? The build they came up? They are tester dude, it is their job to do things right. Most people realised how to make an almost viable Secret Paladin in a blink, you are understimating Blizzard so much...
I am a software developer and I work with people with decades of experience so I know a little about what I'm talking about. You may think they know this game inside and out, but I can tell you right now that they don't. I'm not underestimating Blizzard, I just have realistic expectations that come from years of experience working in this industry.
I've also played TCGs for the last 13 years, so I know how long it normally takes to find an optimal build for a new deck without netdecking, even for decks as simple as secret paladin. Hell, I didn't even see the build that is the typical secret paladin that we are seeing today until a couple days after the expansion released, and that is with hundreds of thousands of people testing it.
I work in software development and I can tell you that entire teams of testers testing something for months will still miss things every time. We'll have an app that was tested for months by professionals and the first day we release it to beta testing someone will find a bug that was missed. That's how things like MC get through. You can't catch everything.
Would you miss putting a card like Mysterious Challenger in a deck with secrets and the best cards you can get to fill the curve. Are you serious? That is beyond silly dude...
What's beyond silly is that you think they could throw together the perfect build right away. When they have to test hundreds of cards it is perfectly understandable if they tried MC and the build they came up with was suboptimal and it didn't seem broken so they moved on since they had a whole lot of other cards that needed testing.
Really? The build they came up? They are tester dude, it is their job to do things right. Most people realised how to make an almost viable Secret Paladin in a blink, you are understimating Blizzard so much...
I am a software developer and I work with people with decades of experience so I know a little about what I'm talking about. You may think they know this game inside and out, but I can tell you right now that they don't. I'm not underestimating Blizzard, I just have realistic expectations that come from years of experience working in this industry.
If Blizzard didn't realised yet that their tester (wich are very important for this company, since it is about video games) don't know that cards like Shielded Minibot, Muster for Battle, Piloted Shredder, Consecration, Truesilver Champion, Sludge Belcher, Dr. Boom and Tirion Fordring are among the strongest cards you can put in a paladin deck, then this company is doomed to dissapear very soon, and they made all those succesfully video games in the past by just pure luck, wich I really doubt... So resuming, you are just saying they are a bunch of idiots...
Because Ben Brode is very convincing when it comes to looking stupid. His entire big, long face looks stupid. The way his voice booms also sounds like he has a few screws stuck inside his brain. And the beard makes any man with facial hair look stupid. If you stand beside Ben Brode, you need to be bald in order for you to look smart.
He looks stupid, it's the way he was born. Doctors probably said "holy shit this is the dumbest looking baby i've delivered.".
He looks so stupid that even when he claims that the Earth orbits around the Sun, it sounds like a stupid suggestion. This nature of stupidity is so great that it is implied onto his entire team, just by mentioning them. If Ben Brode mentions Steven Hawkings, i'd be convinced that Steven Hawkings is stupid.
That's the reason, implied stupidity due to looks.
You really hate Ben Brode, don't you? LOL.
I think he is a cool guy, and the funny facial expressions he makes on purpose makes me laugh a lot... And yeah, I sometimes disagree a lot with his decisions, but in the end, I always remember that things could be worse, and Hearthstone is usually a very funny game. ;)
I've also played TCGs for the last 13 years, so I know how long it normally takes to find an optimal build for a new deck without netdecking, even for decks as simple as secret paladin. Hell, I didn't even see the build that is the typical secret paladin that we are seeing today until a couple days after the expansion released, and that is with hundreds of thousands of people testing it.
It is impossible you could have seen the deck wich is typically used nowadays only until a couple days after the expansion being released, since it contains Keeper of Uldaman, wich was released on LoE.
"Not rocket science" - designed a lot of games have you? The truth is that balance in complex games is far more difficult to solve in practical terms than nozzle turbulence; rough solutions and over-engineering obviate the latter problem and allow you to avoid the vicious Navier–Stokes equations, but no comparable rough solutions are available for game balance. Brode's bosses sin is not to really care how tough the problem is, let alone acknowledge that, 'cause it's the users problem.
Testing and realising Secret Paladin was too strong against most decks before releasing TGT was probably a very easy thing to do (since almost everyone concluded this after playing some games with Mysterious Challenger), but considering I'm not a game designer like you, please, enlight me how is it possible not to realise this, without calling Ben Brode and Team 5 stupids without any knowledge about the game they made... Also, during your explaination, try to avoid saying things like they were too lazy to test this deck, because that wouldn't make any sense and would be beyond silly... you can't make a game like this a great success without taking it seriously and without doing one of the most basic things as a game designer: testing, specially while working for a company as important as Blizzard.
Nope, it didn't take "a few games". It took over a month after release before MC started becoming popular, in the beginning it was all mid-range. And I know, because I played a lot of mid-range then.
"Not rocket science" - designed a lot of games have you? The truth is that balance in complex games is far more difficult to solve in practical terms than nozzle turbulence; rough solutions and over-engineering obviate the latter problem and allow you to avoid the vicious Navier–Stokes equations, but no comparable rough solutions are available for game balance. Brode's bosses sin is not to really care how tough the problem is, let alone acknowledge that, 'cause it's the users problem.
Testing and realising Secret Paladin was too strong against most decks before releasing TGT was probably a very easy thing to do (since almost everyone concluded this after playing some games with Mysterious Challenger), but considering I'm not a game designer like you, please, enlight me how is it possible not to realise this, without calling Ben Brode and Team 5 stupids without any knowledge about the game they made... Also, during your explaination, try to avoid saying things like they were too lazy to test this deck, because that wouldn't make any sense and would be beyond silly... you can't make a game like this a great success without taking it seriously and without doing one of the most basic things as a game designer: testing, specially while working for a company as important as Blizzard.
Nope, it didn't take "a few games". It took over a month after release before MC started becoming popular, in the beginning it was all mid-range. And I know, because I played a lot of mid-range then.
"Not rocket science" - designed a lot of games have you? The truth is that balance in complex games is far more difficult to solve in practical terms than nozzle turbulence; rough solutions and over-engineering obviate the latter problem and allow you to avoid the vicious Navier–Stokes equations, but no comparable rough solutions are available for game balance. Brode's bosses sin is not to really care how tough the problem is, let alone acknowledge that, 'cause it's the users problem.
Testing and realising Secret Paladin was too strong against most decks before releasing TGT was probably a very easy thing to do (since almost everyone concluded this after playing some games with Mysterious Challenger), but considering I'm not a game designer like you, please, enlight me how is it possible not to realise this, without calling Ben Brode and Team 5 stupids without any knowledge about the game they made... Also, during your explaination, try to avoid saying things like they were too lazy to test this deck, because that wouldn't make any sense and would be beyond silly... you can't make a game like this a great success without taking it seriously and without doing one of the most basic things as a game designer: testing, specially while working for a company as important as Blizzard.
Nope, it didn't take "a few games". It took over a month after release before MC started becoming popular, in the beginning it was all mid-range. And I know, because I played a lot of mid-range then.
except i hit rank 2 the week of TGT release with secret paladin..... it ran MC.
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Giantdwarf, no need to patronize me and start worrying about my feelings. I treat comments on the internet as coming from real people, and the fact that some people hold these opinions and express them publicly while playing the very game they criticize is upsetting. And being upset is a normal human expression; I would be disappointed if I didn't feel anything when I see these opinions coming out of a community that I'm a part of.
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Sherman I think you're missing the point here. Blizzard wants money. They are humans who need sustenance. But thinking that this sole purpose dictates their entire business model is pretentious and offensive. Money is a byproduct of their passion for games, not the main focus.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
sherman, how old are you?/is english your second language?
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
*insert ben brode laugh here