Anything that shuffles stuff into your opponents deck with a mill win condition is bad construction. Your idea is to burn opponents cards, not ones you put in there. I’d suggest more of a battlecry/bounce focused deck, than mill.
Anything that shuffles stuff into your opponents deck with a mill win condition is bad construction. Your idea is to burn opponents cards, not ones you put in there. I’d suggest more of a battlecry/bounce focused deck, than mill.
Ok so something more aggressive than a mill build. I'll give it a try. Thank you for your suggestion!
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
For the current list, I think it's fine, albeit the comment about cutting the bombs is still true if you want to be a traditional mill deck. Only cards I would consider replacing are the refreshment vendors, tar creepers, and vilespine. I would replace these with 2 deathlords, 2 mistress of mixtures, 1 sludge belcher, and 1 n'zoth. This adds in more ways to empty the opponents library quickly along with a way to stall out.
If you want another fun deck to run seaforium bomber in, one deck I like to use is a seaforium bomber shudderwock. It's basically the same traditional shudderwock otk deck but instead of killing your opponent by draining 3 life, you fill their deck with 55 copies of bombs, only to have your opponent draw one of the 5 non-bomb cards and win. It's a horrible deck but it is hilarious at the same time too.
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I don't have something witty about this deck, I just like it because Malygos is fun.
Anything that shuffles stuff into your opponents deck with a mill win condition is bad construction. Your idea is to burn opponents cards, not ones you put in there. I’d suggest more of a battlecry/bounce focused deck, than mill.
They draw a card upon the activation of the bomb, so it doesn't actually add anything to their deck. It'll get drawn away at the same rate. The added damage will also make for a good alternate win condition.
That said, most mill rogue decks use the Kingsbane package or the N'Zoth package, both of which are likely stronger than a "bomber package". I'm gonna try it out regardless; it seems like a lot of fun
Antique Healbot is huge for Wild Rogue. I would straight up swap out your Refreshment Vendors. Against aggro a T5 bot+shadowstep followed by a T6 bran+bot can swing the game back to you.
Antique Healbot is huge for Wild Rogue. I would straight up swap out your Refreshment Vendors. Against aggro a T5 bot+shadowstep followed by a T6 bran+bot can swing the game back to you.
I figured since I swapped in the Lab Recruiters, I'd have enough board presence to afford the extra mana in Healbot. That 8 health is definitely appealing
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
When I get a chance I'll throw make my deck and put it up here. It's pretty fun. It's not mill-centric because I don't want to burn the bombs. It's a survival game. It had a very decent win rate but got hit hard by the nerf to Giggling Inventor. That+Sonya created a very stable wall that shut down most aggro style decks.
I've not had the chance to re-evaluate it and tweak it since the nerf patch but it's one of my favorite decks so it's in my top HS priorities right after 'finish the daily'.
Anything that shuffles stuff into your opponents deck with a mill win condition is bad construction. Your idea is to burn opponents cards, not ones you put in there. I’d suggest more of a battlecry/bounce focused deck, than mill.
I tried out a more aggressive build with more bounce and battlecry effects, but it made the Seaforiums a weird fit.
Also, I haven't run into a single opponent that is willing to purposefully burn cards to avoid the bomb tokens in their deck outside of a single big spell mage that lucked into a Lyra from Sindragosa's Frozen Champion tokens, when they had solidly been at risk of a 4 bomb lethal next turn. I think playing the deck as I originally intended has been more effective, since my intention is to appear as a mill rogue, not necessarily follow the full gameplan of one. It encourages players to keep their hands below 10 cards, so the bombs don't burn.
If you have a build that could use the bombers effectively, I'd love to see it, because it sounds fun. I just don't think it negates my build given my experiences with this deck.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
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I created this after finally getting Seaforium Bomber, a fun card with lots of great potential for memes (and maybe more?).
I would love opinions and recommendations. I'm currently struggling with a few cards, as detailed on the deck page.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Anything that shuffles stuff into your opponents deck with a mill win condition is bad construction. Your idea is to burn opponents cards, not ones you put in there. I’d suggest more of a battlecry/bounce focused deck, than mill.
Dibbity don't touch that!
Ok so something more aggressive than a mill build. I'll give it a try. Thank you for your suggestion!
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
For the current list, I think it's fine, albeit the comment about cutting the bombs is still true if you want to be a traditional mill deck. Only cards I would consider replacing are the refreshment vendors, tar creepers, and vilespine. I would replace these with 2 deathlords, 2 mistress of mixtures, 1 sludge belcher, and 1 n'zoth. This adds in more ways to empty the opponents library quickly along with a way to stall out.
If you want another fun deck to run seaforium bomber in, one deck I like to use is a seaforium bomber shudderwock. It's basically the same traditional shudderwock otk deck but instead of killing your opponent by draining 3 life, you fill their deck with 55 copies of bombs, only to have your opponent draw one of the 5 non-bomb cards and win. It's a horrible deck but it is hilarious at the same time too.
I don't have something witty about this deck, I just like it because Malygos is fun.
Inb4 someone complains about this being wild. But great deck, played a few games and seems super fun! thx for sharing!
They draw a card upon the activation of the bomb, so it doesn't actually add anything to their deck. It'll get drawn away at the same rate. The added damage will also make for a good alternate win condition.
That said, most mill rogue decks use the Kingsbane package or the N'Zoth package, both of which are likely stronger than a "bomber package". I'm gonna try it out regardless; it seems like a lot of fun
Antique Healbot is huge for Wild Rogue. I would straight up swap out your Refreshment Vendors. Against aggro a T5 bot+shadowstep followed by a T6 bran+bot can swing the game back to you.
I figured since I swapped in the Lab Recruiters, I'd have enough board presence to afford the extra mana in Healbot. That 8 health is definitely appealing
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
If I had the pieces, I'd play around with this deck and throw in The Darkness for kicks. "One by one"... so cool.
You could even go deeper in the Mill archetype with double Vanish, more removals, and only Oracle and Seaforium synergies for minions!
Please make some videos if you can, it sounds ludicrous.
When I get a chance I'll throw make my deck and put it up here. It's pretty fun. It's not mill-centric because I don't want to burn the bombs. It's a survival game. It had a very decent win rate but got hit hard by the nerf to Giggling Inventor. That+Sonya created a very stable wall that shut down most aggro style decks.
I've not had the chance to re-evaluate it and tweak it since the nerf patch but it's one of my favorite decks so it's in my top HS priorities right after 'finish the daily'.
I tried out a more aggressive build with more bounce and battlecry effects, but it made the Seaforiums a weird fit.
Also, I haven't run into a single opponent that is willing to purposefully burn cards to avoid the bomb tokens in their deck outside of a single big spell mage that lucked into a Lyra from Sindragosa's Frozen Champion tokens, when they had solidly been at risk of a 4 bomb lethal next turn. I think playing the deck as I originally intended has been more effective, since my intention is to appear as a mill rogue, not necessarily follow the full gameplan of one. It encourages players to keep their hands below 10 cards, so the bombs don't burn.
If you have a build that could use the bombers effectively, I'd love to see it, because it sounds fun. I just don't think it negates my build given my experiences with this deck.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.