Hey guys, I opened Darius and a Town Crier in my packs so I crafted most of the rest of the good rush minions. I've been trying to build a good deck with some solid early and mid game, but I don't think I've come up with anything cohesive enough to climb ranks.
Here are my two lists, with the one I'm currently using first:
great in the first few turns if you mulligan and draw well, but it needs a little more sustain. I tried Master Oakheart instead of one Kor'kron Elite, but it doesn't have enough synergy in the deck and sucks to draw early.
The weapon synergy guys are great and really dangerous if they stick, but I want to pick the pace of this deck up or just add a little anti-aggro measure somewhere.
This is the deck that i've been using that has been working WONDERS, I think i've been somwhere like 23-10 so far, can't remember exactly; it's not amazing winrates but it is enough to climb given enough time. It is great at the higher ranks because I believe rush warrior out tempos odd paladin and dude paladin because you can just keep clearing the board. Obviously if you start running into a lot of cubelocks you'd have to tech in silence/ooze, but I haven't really had to do that
I'm quite partial to Marsh Drake in all of my Rush Warrior decks. You have a lot of ways to deal with the minion it spawns, so it's generally a nice tempo play.
This is the deck that i've been using that has been working WONDERS, I think i've been somwhere like 23-10 so far, can't remember exactly; it's not amazing winrates but it is enough to climb given enough time. It is great at the higher ranks because I believe rush warrior out tempos odd paladin and dude paladin because you can just keep clearing the board. Obviously if you start running into a lot of cubelocks you'd have to tech in silence/ooze, but I haven't really had to do that
What 1HuntAlone said, i'd honestly cut all the Valkyr cards in your deck; I get what your going for but rush minions don't really get the extra buff of the health and stuff from them and activators are kind of lost in the deck; for your deck what i'd think of doing is
-2 Valkyr Soulclaimer -2 Sunborne Valkyr -1 Fire War Axe and -2 Cruel Taskmasters, activators with buffs are just way to slow in the deck, I would much rather run Whirlwinds or Blood Razors and just line them up if you need an activate so in response to these cuts I would
+2 Frothing Berserker +2 Whirlwind +2 Blood Razor and +1 Red Band Wasp (gotta stack up those rush) You could also run Marsh Drakes instead of the Berserkers but then you HAVE to run whirlwind effects to clear the Marsh Hunter
It may seem good in deck foresight to have activators/dmg buffs for the rush, but most of them trade mighty fine on their own and it's actually really nice to run a 1/3 Wasp or a 5/5 Militia into a 2/1 or something and just have the presence on board plus they get a lot of value from Woodcutters Axe.
Also MCT is a bit of a tech card in your deck so i'd think of maybe running one of them and maybe a silence too depending on what matchups you tend to get; I'd also make these changes and see about how Rampage and Commanding shout fit because they seem greedy/encumbering on the deck
Currently cruising through rank 5 with this list. I would consider subbing out one Witchwood Piper and Rotface if you want to make it even more competitive.
I found this list to be very successful at rank 5 (around a 60% currently but the sample size is small). The important thing this deck has that other rush decks might be lacking is a solid way to damage the opponent. Arcanite Reaper offers 10 damage each which can allow you to set up lethal with Grommash Hellscream. Then it of course has the same good cards that makes all rush warriors good vs paladin.
(also deck isn't mine I just wanna spread the word because it seems to be a really powerful rush warrior)
Hey, I was having the same problem where I felt the normal rush warriors lacked some late game substance. I made a version with keleseth, which really helps in trading and pressure. I also added a lethal charge combo you can cycle through to find. Been playing it at rank 5, and currently rank 3, 5 stars. I wanted a fun warrior deck to grind out the golden hero with, and I've enjoyed playing this. I used quite a bit of legendaries in it :3 but I feel they have value
Hey guys, I opened Darius and a Town Crier in my packs so I crafted most of the rest of the good rush minions. I've been trying to build a good deck with some solid early and mid game, but I don't think I've come up with anything cohesive enough to climb ranks.
Here are my two lists, with the one I'm currently using first:
A more rage and anti-Paladin list:
great in the first few turns if you mulligan and draw well, but it needs a little more sustain. I tried Master Oakheart instead of one Kor'kron Elite, but it doesn't have enough synergy in the deck and sucks to draw early.
A more weapon and midrange list:
The weapon synergy guys are great and really dangerous if they stick, but I want to pick the pace of this deck up or just add a little anti-aggro measure somewhere.
This space is intentionally blank.
This is the deck that i've been using that has been working WONDERS, I think i've been somwhere like 23-10 so far, can't remember exactly; it's not amazing winrates but it is enough to climb given enough time. It is great at the higher ranks because I believe rush warrior out tempos odd paladin and dude paladin because you can just keep clearing the board. Obviously if you start running into a lot of cubelocks you'd have to tech in silence/ooze, but I haven't really had to do that
Weekly Card Design Competition 10.15
I'm quite partial to Marsh Drake in all of my Rush Warrior decks. You have a lot of ways to deal with the minion it spawns, so it's generally a nice tempo play.
I was considering trying the Frothing Berserkers, what should I cut from the top list?
This space is intentionally blank.
Valkyr Soulclaimer seems like a weaker card and you could exchange that.
What 1HuntAlone said, i'd honestly cut all the Valkyr cards in your deck; I get what your going for but rush minions don't really get the extra buff of the health and stuff from them and activators are kind of lost in the deck; for your deck what i'd think of doing is
-2 Valkyr Soulclaimer -2 Sunborne Valkyr -1 Fire War Axe and -2 Cruel Taskmasters, activators with buffs are just way to slow in the deck, I would much rather run Whirlwinds or Blood Razors and just line them up if you need an activate so in response to these cuts I would
+2 Frothing Berserker +2 Whirlwind +2 Blood Razor and +1 Red Band Wasp (gotta stack up those rush) You could also run Marsh Drakes instead of the Berserkers but then you HAVE to run whirlwind effects to clear the Marsh Hunter
It may seem good in deck foresight to have activators/dmg buffs for the rush, but most of them trade mighty fine on their own and it's actually really nice to run a 1/3 Wasp or a 5/5 Militia into a 2/1 or something and just have the presence on board plus they get a lot of value from Woodcutters Axe.
Also MCT is a bit of a tech card in your deck so i'd think of maybe running one of them and maybe a silence too depending on what matchups you tend to get; I'd also make these changes and see about how Rampage and Commanding shout fit because they seem greedy/encumbering on the deck
Weekly Card Design Competition 10.15
Currently cruising through rank 5 with this list. I would consider subbing out one Witchwood Piper and Rotface if you want to make it even more competitive.
Building Quirky Decks Every Week, Loving Life at Rank 15!
I found this list to be very successful at rank 5 (around a 60% currently but the sample size is small). The important thing this deck has that other rush decks might be lacking is a solid way to damage the opponent. Arcanite Reaper offers 10 damage each which can allow you to set up lethal with Grommash Hellscream. Then it of course has the same good cards that makes all rush warriors good vs paladin.
(also deck isn't mine I just wanna spread the word because it seems to be a really powerful rush warrior)
Hey, I was having the same problem where I felt the normal rush warriors lacked some late game substance. I made a version with keleseth, which really helps in trading and pressure. I also added a lethal charge combo you can cycle through to find. Been playing it at rank 5, and currently rank 3, 5 stars. I wanted a fun warrior deck to grind out the golden hero with, and I've enjoyed playing this. I used quite a bit of legendaries in it :3 but I feel they have value