It means you always have activators for warrior removal, which is why it is played in DMH warrior, and also is amazing against aggro and helps with enrage-like cards with frothing berserker.
I only agree with dirty rat. All the others are fun cards, but oppress the late game decks with out them and need to rotate eventually. Do you want Quest Rogue and these super strong controllocks dominating till the end of time? Also a lot of people were happy when Reno and Kazakus left because of the gameplay where If you drew reno you won vs. aggro and if you didn't, you lost, so it felt bad for everyone. You can't just add some fun cards to the classic set for the simple reason that they are fun. If you want to play with those cards again, then go play wild.
I think cubelock needs a nerf since it prevent control decks from existing. I do not agree that Lackey, Dark pact, Voidlord or Cube needs a nerf since they never seem problematic to me. My nerf would be to Doomguard - either make it rush instead of charge or make it Battlecry: Discard 2 cards gain charge. This way the resummoned 7 doomguards wont kill you in one turn.
As annoying as the doomguards are to a slow deck, the lackey pact into voidlord is still a major problem for the game and needs to be fixed. Just because you play control and don't care as much about voidlords doesn't negate the fact that a 9 mana card on turns 5/6 is insane.
I had an experience where I accepted a request after leaving HS for a few hours and not knowing what game the guys was from. After a few DAYS passed, I was crafting some cards and he told me that I was stupid for crafting cards because I sucked anyway (You know how it says what your friends are doing). We got into a huge fight for no reason and I unfriended him. It had been several days since the game where I friended him, so why would he just randomly pick a fight?
Do you people complaining about Naga Play wild? There are not even that many people playing that deck because it is not even that good.
Yah, Naga Giants is super busted OP! You know what else is super busted OP in Wild! Literally everything! That is the point of Wild. lol
Check out HS replay deck stats. There are a handful of Naga Warlocks on there with high win rates but they are surrounded by a ton of other OP crap that also has exactly as high a win rate. The whole first page is pretty much just Pally. If anything needs to get nerfed it is Call to Win Game Now.
The reason pally is before Nagalock is only because it beats nagalock. The majority of aggressive decks are there because they can kill you before turn 5. Call to Arms needs a nerf, but that is a problem in standard as well and might actually get changed. This is a cry for help from us wild players saying that Blizzard needs to own up to their mistake and fix the damn game.
I know a lot of people, f2p included gravitate to it because it's MUCH cheaper to play, you only have to focus on 3-6 sets as opposed to ones that were released extremely long ago.
Personally i play standard because of the same argument you make regarding standard that everyone plays the same deck; if I drop into ranked wild the decks i'll see are all Secret Paladin, Reno decks and Jade Druid; all 3 of which are ridiculous to try and play against and aren't fun in the slightest.
The thing about calling it cheaper is true, if you only play for 1 rotation. Any longer than that and you lose an entire years worth of effort and cards, while in wild they will be playable forever. If you love the game and will continue playing it for awhile, then wild is more fun and cost effective.
They printed a new 1 cost card Dark possession, so if dark pact is to be nerfed, some may run Dark possession instead; it just won't give 8 health right away.
I would add skulking geist and molten giant. Molten is just good in warlock and insane with glinda while at low health. Also shallow gravedigger seems to weak and Idk why you don't have voidcaller in this deck. And it doesn't even have dirty rat!?!?
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It lowers damage and stops them from dropping some zero mana 3/3 taunts on turn 5, so yeah it does matter
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Kaelthas is just better
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It means you always have activators for warrior removal, which is why it is played in DMH warrior, and also is amazing against aggro and helps with enrage-like cards with frothing berserker.
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I only agree with dirty rat. All the others are fun cards, but oppress the late game decks with out them and need to rotate eventually. Do you want Quest Rogue and these super strong controllocks dominating till the end of time? Also a lot of people were happy when Reno and Kazakus left because of the gameplay where If you drew reno you won vs. aggro and if you didn't, you lost, so it felt bad for everyone. You can't just add some fun cards to the classic set for the simple reason that they are fun. If you want to play with those cards again, then go play wild.
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Shudderwock doesn't count previous shudderwocks
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It only does like 6-10 battlecries and then it triggers again w/ murmuring so it shouldn't affect that.
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I had an experience where I accepted a request after leaving HS for a few hours and not knowing what game the guys was from. After a few DAYS passed, I was crafting some cards and he told me that I was stupid for crafting cards because I sucked anyway (You know how it says what your friends are doing). We got into a huge fight for no reason and I unfriended him. It had been several days since the game where I friended him, so why would he just randomly pick a fight?
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Spiteful mage seems most sucessful in a minion mage with book of specters and pyroblast
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And that would be fine, since they wouldn't have the stabilizing power of 8 health
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Valkyr Soulclaimer seems like a weaker card and you could exchange that.
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I would add skulking geist and molten giant. Molten is just good in warlock and insane with glinda while at low health. Also shallow gravedigger seems to weak and Idk why you don't have voidcaller in this deck. And it doesn't even have dirty rat!?!?
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You can now buy it the battle.net store