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    posted a message on 19.2.1 Patch Notes - Edwin & Boggspine Nerfs - Battleground Change

    It lowers damage and stops them from dropping some zero mana 3/3 taunts on turn 5, so yeah it does matter

    Posted in: News
  • 3

    posted a message on Ysiel Windsinger

    Kaelthas is just better

    Posted in: Ysiel Windsinger
  • 1

    posted a message on Rush Warrior Slashes its Way Into the Meta by Controlling the Board

    It means you always have activators for warrior removal, which is why it is played in DMH warrior, and also is amazing against aggro and helps with enrage-like cards with frothing berserker.

    Posted in: News
  • 0

    posted a message on Moving some cards for the Classic Set?

    I only agree with dirty rat. All the others are fun cards, but oppress the late game decks with out them and need to rotate eventually. Do you want Quest Rogue and these super strong controllocks dominating till the end of time? Also a lot of people were happy when Reno and Kazakus left because of the gameplay where If you drew reno you won vs. aggro and if you didn't, you lost, so it felt bad for everyone. You can't just add some fun cards to the classic set for the simple reason that they are fun. If you want to play with those cards again, then go play wild.

    Posted in: General Discussion
  • 0

    posted a message on Mid-Term Bingo: Guess the Nerf

     

    Quote from Echtvad >>

    I think cubelock needs a nerf since it prevent control decks from existing. I do not agree that Lackey, Dark pact, Voidlord or Cube needs a nerf since they never seem problematic to me. My nerf would be to Doomguard - either make it rush instead of charge or make it Battlecry: Discard 2 cards gain charge. This way the resummoned 7 doomguards wont kill you in one turn. 

     
     As annoying as the doomguards are to a slow deck, the lackey pact into voidlord is still a major problem for the game and needs to be fixed. Just because you play control and don't care as much about voidlords doesn't negate the fact that a 9 mana card on turns 5/6 is insane.
    Posted in: General Discussion
  • 2

    posted a message on Shudderwock and Lifedrinker Battlecry Animation Update

    Shudderwock doesn't count previous shudderwocks

    Posted in: News
  • 2

    posted a message on Shudderwock and Lifedrinker Battlecry Animation Update

    It only does like 6-10 battlecries and then it triggers again w/ murmuring so it shouldn't affect that.

    Posted in: News
  • 0

    posted a message on Friendship request after a match

    I had an experience where I accepted a request after leaving HS for a few hours and not knowing what game the guys was from. After a few DAYS passed, I was crafting some cards and he told me that I was stupid for crafting cards because I sucked anyway (You know how it says what your friends are doing). We got into a huge fight for no reason and I unfriended him. It had been several days since the game where I friended him, so why would he just randomly pick a fight?

    Posted in: General Chat
  • 0

    posted a message on I believe that Naga Sea Witch needs to be nerfed. What say the Wild players?

     

    Quote from FeedtheEmu >>

    Do you people complaining about Naga Play wild? There are not even that many people playing that deck because it is not even that good. 

    Yah, Naga Giants is super busted OP! You know what else is super busted OP in Wild! Literally everything! That is the point of Wild. lol 

    Check out HS replay deck stats. There are a handful of Naga Warlocks on there with high win rates but they are surrounded by a ton of other OP crap that also has exactly as high a win rate. The whole first page is pretty much just Pally. If anything needs to get nerfed it is Call to Win Game Now. 

     
     The reason pally is before Nagalock is only because it beats nagalock. The majority of aggressive decks are there because they can kill you before turn 5. Call to Arms needs a nerf, but that is a problem in standard as well and might actually get changed. This is a cry for help from us wild players saying that Blizzard needs to own up to their mistake and fix the damn game.
    Posted in: Wild Format
  • 0

    posted a message on Spiteful Mage?

    Spiteful mage seems most sucessful in a minion mage with book of specters and pyroblast

    Posted in: General Discussion
  • 0

    posted a message on Genuine question: Why play standard?

     

    Quote from Sillyraptor >>

    I know a lot of people, f2p included gravitate to it because it's MUCH cheaper to play, you only have to focus on 3-6 sets as opposed to ones that were released extremely long ago.

    Personally i play standard because of the same argument you make regarding standard that everyone plays the same deck; if I drop into ranked wild the decks i'll see are all Secret Paladin, Reno decks and Jade Druid; all 3 of which are ridiculous to try and play against and aren't fun in the slightest. 

     The thing about calling it cheaper is true, if you only play for 1 rotation. Any longer than that and you lose an entire years worth of effort and cards, while in wild they will be playable forever. If you love the game and will continue playing it for awhile, then wild is more fun and cost effective. 
    Posted in: General Discussion
  • 0

    posted a message on Thoughts on Dark Pact for 1 Mana?

    And that would be fine, since they wouldn't have the stabilizing power of 8 health

    Quote from Aspect >>

    They printed a new 1 cost card Dark possession, so if dark pact is to be nerfed, some may run Dark possession instead; it just won't give 8 health right away.

     
     
    Posted in: Card Discussion
  • 0

    posted a message on Good Rush Warrior Deck Help?

    Valkyr Soulclaimer seems like a weaker card and you could exchange that.

    Posted in: General Deck Building
  • 2

    posted a message on Fun Lock --- Win Vs Everything ((WILD))

    I would add skulking geist and molten giant. Molten is just good in warlock and insane with glinda while at low health. Also shallow gravedigger seems to weak and Idk why you don't have voidcaller in this deck. And it doesn't even have dirty rat!?!? 

    Posted in: Fun Lock --- Win Vs Everything ((WILD))
  • 0

    posted a message on Curse of Naxxramas

    You can now buy it the battle.net store

    Posted in: Guides
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