It's taking the Questing Adventurer and putting it into the hands of the hunter for all his Beastmaster needs. It fits the Beastmaster deck, as for the most part, all of their cards are rather low, as they try to go for face, or strong board control. It also helps early game, as it acts as a buffer to protect him. It can turn into a real zinger of a card if played right. I also put it one cost lower, since the original card i've based it on was at 3, and allowed ANY card. However, since it's only cards 5 mana or lower, i've reduced it to 2. I hope this balances right.
Enter: *Squeak!* *Sword unsheathing*
Attack *Squeeeeeee!* *Sword clanging*
Death *S-Squeaaak* *Sword falling*
Flavor: Learned from Master Splint, the one legged mouse-warrior trainer this mouse has risen the ranks. Let's hope he doesn't get stepped on.
MIMICS! Not really a wow thing but hey! They are fun. Its faceless but with a drawback so it comes with a downfall. This downfall being if you ever use your hero power. Hes just a 4/4!
Tinkerbell has nothing on 'Butterfly', badass that it is.
Explanation: A neutral niche 2-drop. You have to spend at least 5 mana to get the extra value out of this card, so it's a solid 2-drop, and if it survives, you can Hero Power to get a 0/1 Charge minion.
Synergies: Buff the butterfly with something like Blessing of Might, Rockbiter Weapon or Power Overwhelming. Druids, Warlocks, Paladins, Priests, Rogues, and Shamans have the requisite buffs to make this card pretty useful. With Bestial Wrath, Hunter can possibly take advantage of this, playing a slightly slower game than they usually would.
The token is also a good target for adjacent minion buffs, that would make it great in a token deck. :)
"He once speared his brother claiming he thought he was a whale, seems a little fishy to me."
If you happen to be using your hero power this turn, it becomes an improved Stormwind Knight, but if you're not, it becomes a worse Oasis Snapjaw. The idea of this card is to be slightly weaker if played on turn 4, but stronger on turn 6. It rewards players if they don't draw the optimal turn 6 play, and are forced to use a 4 drop and hero power. Sometimes we have bad draws, this is to make them slightly better.
Cost: Same stats as your basic Feugen, has the Can't Attack detriment but along with what is essentially a possibility for having both Charge and Windfury... if you set it up correctly.
Summon: "Mechanical whirring with a big *KHSSSSSSS*"
Here is my submission:
i think with this card pirate decks will be viable.
edit:changed watermark.
"We thought you were saying TRUSTY steed!"
(Edit: Wording)
Oasis Snapjaw
Card Explaination
It's taking the Questing Adventurer and putting it into the hands of the hunter for all his Beastmaster needs. It fits the Beastmaster deck, as for the most part, all of their cards are rather low, as they try to go for face, or strong board control. It also helps early game, as it acts as a buffer to protect him. It can turn into a real zinger of a card if played right. I also put it one cost lower, since the original card i've based it on was at 3, and allowed ANY card. However, since it's only cards 5 mana or lower, i've reduced it to 2. I hope this balances right.
Enter: *Squeak!* *Sword unsheathing*
Attack *Squeeeeeee!* *Sword clanging*
Death *S-Squeaaak* *Sword falling*
Flavor: Learned from Master Splint, the one legged mouse-warrior trainer this mouse has risen the ranks. Let's hope he doesn't get stepped on.
MIMICS!
Not really a wow thing but hey! They are fun. Its faceless but with a drawback so it comes with a downfall. This downfall being if you ever use your hero power. Hes just a 4/4!
I Designed A Card This Week
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
After lots of booze it's time to go back to work. "AFTER-(the)-Party"
It basically means each minion has a 50% chance to swap control.
Tinkerbell has nothing on 'Butterfly', badass that it is.
Explanation: A neutral niche 2-drop. You have to spend at least 5 mana to get the extra value out of this card, so it's a solid 2-drop, and if it survives, you can Hero Power to get a 0/1 Charge minion.
Synergies: Buff the butterfly with something like Blessing of Might, Rockbiter Weapon or Power Overwhelming. Druids, Warlocks, Paladins, Priests, Rogues, and Shamans have the requisite buffs to make this card pretty useful. With Bestial Wrath, Hunter can possibly take advantage of this, playing a slightly slower game than they usually would.
The token is also a good target for adjacent minion buffs, that would make it great in a token deck. :)
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Here is my entry for week 27:
Situational Rogue AoE.
This card can really disrupt a game plan.
"He once speared his brother claiming he thought he was a whale, seems a little fishy to me."
If you happen to be using your hero power this turn, it becomes an improved Stormwind Knight, but if you're not, it becomes a worse Oasis Snapjaw. The idea of this card is to be slightly weaker if played on turn 4, but stronger on turn 6. It rewards players if they don't draw the optimal turn 6 play, and are forced to use a 4 drop and hero power. Sometimes we have bad draws, this is to make them slightly better.
Juggle away!
"Not all those who wander are lost."
- Velen R. R. Tolkien
Everyone is invited except the Deathwing because this guy destroys the party
Edit:i put the correct one
Synergies: Requires good use of Hero Powers through cards like Garrison Commander and Coldarra Drake.
Cost: Same stats as your basic Feugen, has the Can't Attack detriment but along with what is essentially a possibility for having both Charge and Windfury... if you set it up correctly.
Edit: Attack changed from 3 to 4.
Building Quirky Decks Every Week, Loving Life at Rank 15!
This one is just for funsies.