Best saved for office picnics for when Brent forgets to bring the Piñata. AGAIN. Come on Brent!
"mana cost" is dependent on the minion's innate cost not its summoned cost.
Enchantments do not affect the "mana cost" of the Murloc. ex: A Bluegill Warrior enchanted with a Rockbiter Weapon will only ever summon a 4 drop minion.
Totemic Might isn't worth adding to your deck, but this minion makes it playable. You can cast it instantly (it's a 0-Cost spell) or wait for more Totems on the board.
Inspire triggers after you use your Hero Power, so just summoned Totems have +1 Attack as well.
Edit: Added description.
Edit 2: Attack and Cost decerased by 1; 'all friendly' changed to 'your'.
If you target a minion with this spell,it'll be shown as follow:
The minion in The Panties can't attack or be attached,as well as be targeted ,damaged or so on.
In other words,it seems like this minion doesn't exist but still take a position,until it is released.
How to maintain this effect?
At the end of your turn,if there are enough unused mana crystals,they will be used to maintain this effect;if you have only one or even none unused mana crystals,the minion will be released and never caught again (unless you put another Trucy's Magic Panties on it,oh,pool minion).
The minion released keeps the original state.
I don't know if you have played Ace Attorney. Hope you like it ^_^
"For all you do, this jug's for you!"
I am.
"He just can't get enough of that game."
A card that, I believe, will make a lot "inspire" based decks viable.
And the idea of the guy who is super crazy with the card game going on that he goes to the point of putting a murlock suit amuses me.
Turns all your opponents into face hunters. Temporarily.
Galavant Animation
Flavor Text: The Hunters couldn't get their guns inside the tournament grounds. The Warriors however..."
"ROCK ON!":
Put one of these power chord cards in your hand at random: I Am Murloc, Power of the Horde, Rogues Do It.... (from Elite Tauren Chieftain)
It's a powercreep of Arcanite Reaper.
*You can choose not to attack with this weapon if you want to use the 2 durability for inspires... or use Upgrade!.
* Blingtron 3000 +- ?!
Applies to: Amani Berserker, Angry Chicken, Grommash Hellscream, Raging Worgen, Spiteful Smith, Tauren Warrior, and Warbot.
Edit: Added Grand Tournament watermark as per rules, rest of card remains unchanged.
Got no skill? Just click here -> Face Hunter
Some clarifications:
- Replacement hero powers are the same ones as the ones from Justicar Trueheart.
- Replaces current hero power, even if you have an alternative one.
- Cannot replace with a hero power of the same class. (Hunters will never get 3 to face power)
The Coin
Best saved for office picnics for when Brent forgets to bring the Piñata. AGAIN. Come on Brent!
"Azeroth's greatest threat and endgame boss yet! Coming to an annual expansion near you!
Some love for both beast and mill and possibly even aggro Druid.
Here's my two cents for the week! Hope you enjoy, and good luck to the other competitors!
Flavour Text: Amberstill Ranch: Brewing perfection since before anyone can remember.
Summon: 'What's on tap today, hmm?'
Attack: 'Time at the bar, gentlemen!'
Inspire Triggers: 'Get a round in!'
Death: 'Don't you lot have homes... To go to...'
Link: http://imgur.com/zjDeKEB
'It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die'- Onean Children's Rhyme
Balance - something beetween Mind Blast Big Game Hunter and Fireball
Totemic Might isn't worth adding to your deck, but this minion makes it playable. You can cast it instantly (it's a 0-Cost spell) or wait for more Totems on the board.
Inspire triggers after you use your Hero Power, so just summoned Totems have +1 Attack as well.
Edit: Added description.
Edit 2: Attack and Cost decerased by 1; 'all friendly' changed to 'your'.
The previous one:
I like Murloc and it is a fantastic Murloc!
Minion:
Edit: The watermark.
A small Iron Juggernaut that works on both sides.
Edit : Forgot the watermark, now I added it.
My submission this week
What does the spell mean?
If you target a minion with this spell,it'll be shown as follow:
The minion in The Panties can't attack or be attached,as well as be targeted ,damaged or so on.
In other words,it seems like this minion doesn't exist but still take a position,until it is released.
How to maintain this effect?
At the end of your turn,if there are enough unused mana crystals,they will be used to maintain this effect;if you have only one or even none unused mana crystals,the minion will be released and never caught again (unless you put another Trucy's Magic Panties on it,oh,pool minion).
The minion released keeps the original state.
I don't know if you have played Ace Attorney. Hope you like it ^_^