"Rocket-Steeds; for when regular horses aren't fast enough!"
Entrance: "Charrrrrrgggeee!"
Attack: "WEEEEE"
Death: "BREAK! BREAK!"
Rocket-Steed Rider is meant to be a pretty basic card of the expansion. This card fits well into any aggro deck, having a 2/1 body and Charge like Bluegill Warrior. However, its Deathrattle also gives it the opportunity to fit into decks such as Warrior, in which its Deathrattle can trigger Enrages. Hope you guys liked my card, please give it a vote!
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Please vote for my Weekly Card Design Competition submissions!
Wanted to make a decent 5 drop for Paladin. The 1/1 weapon is not a big deal of a weapon but it can really make a difference in some situations. Personally, I would love to see this card being available for Paladin. Hope you like it.
Murlocs has always been a swarm type but there's no real swarm minion yet, so I gave it the Grim Patron effect, with a twist! I doubt it will make Murloc decks viable, but it will certainly change the way you play Murloc decks to make it viable!
Card clarifications: It only summon ONE Murloc Rider PER HP (Hero Power) used, so if you used HP twice in a turn you get FOUR of it, and thrice you get a FULL BOARD!
When summoned: I'm just gonna hide in this barrel over here...
Attacking: Oh... OK...
Upon death: I shouldn't have come out...
Flavor: Oscar's having trouble adjusting to the barrel life. That garbage can was more than just his home; it was his identity.
Pretty simple card overall, but is less situational than Ancient Watcher making it a better pick in Arena. That's why I made it Rare, to directly contest Ancient Watcher in Arena drafts.
Everybody's favorite disguised murloc king! You may remember questing for him back in your ICC days at Winterfin Retreat in the Borean Tundra! A true master of disguise, he can become any legendary and you'll never know the difference! I give you...
Quote: "I would be Legendary, but it was against the rules."
Enjoy!
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In a grumpy old man's voice: 'murrgullgurrrgullll!'
My submission. Would love to have this sometime. Damn Murlocs, lol.
Mill Rogue card, basically. Questionable playability, but fun nonetheless.
Two times Card Design Competition winner, with Durotan and Snörn the Treasureater.
Finalist with Baronor Badmouth, M'uru and Void Reaver.
What do you get when you put Soul of the Forest, Lock and Load, Nexus Champion Saraad, and Blessings together?
This weapon can pierce through enemy minions and can thus damage the enemy hero with the same attack. In effect, it is much like Cobra Shot.
Here is my little murloc on a frog!
Flavor text: ''Who is riding who?''
I dont want to make him better than Old Murk-Eye so he dies when hit a minion because he only have 1 health.
Is here: http://www.hearthcards.net/mycards/?cards=2069
Removed
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"Rocket-Steeds; for when regular horses aren't fast enough!"
Entrance: "Charrrrrrgggeee!"
Attack: "WEEEEE"
Death: "BREAK! BREAK!"
Rocket-Steed Rider is meant to be a pretty basic card of the expansion. This card fits well into any aggro deck, having a 2/1 body and Charge like Bluegill Warrior. However, its Deathrattle also gives it the opportunity to fit into decks such as Warrior, in which its Deathrattle can trigger Enrages. Hope you guys liked my card, please give it a vote!
Please vote for my Weekly Card Design Competition submissions!
"Stay away from the voodoo...unless it's helping you win."
My submission for this week:
Wanted to make a decent 5 drop for Paladin. The 1/1 weapon is not a big deal of a weapon but it can really make a difference in some situations. Personally, I would love to see this card being available for Paladin. Hope you like it.
Murlocs has always been a swarm type but there's no real swarm minion yet, so I gave it the Grim Patron effect, with a twist! I doubt it will make Murloc decks viable, but it will certainly change the way you play Murloc decks to make it viable!
Card clarifications: It only summon ONE Murloc Rider PER HP (Hero Power) used, so if you used HP twice in a turn you get FOUR of it, and thrice you get a FULL BOARD!
Imgur Link
When summoned: I'm just gonna hide in this barrel over here...
Attacking: Oh... OK...
Upon death: I shouldn't have come out...
Flavor: Oscar's having trouble adjusting to the barrel life. That garbage can was more than just his home; it was his identity.
Pretty simple card overall, but is less situational than Ancient Watcher making it a better pick in Arena. That's why I made it Rare, to directly contest Ancient Watcher in Arena drafts.
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Made it at 5 mana to accommodate 10mana late-game combo with Brawl. Cheers.
Call of the Elements
I'm valuing the following elements-
1) the requirement for a totem to be in play
2) to gain better value you Hero Power first, then you get an extra Hero Power from the spell activation: 2 Totems, 1 card + ability = 4 mana)
3) comparing to MTT - there's a cost with Inspire but this can make it superior or inferior to MTT.
Benefits? Why not MTT?
a) Inspire deck synergy: 2 x Hero Power in a turn and Totem acceleration.
b) Casting 2 Call of the Elements in a turn can yield 2 x Totems + 3 cards + 2 abilities for 4 mana.
(edit, increased mana cost, Imgur insert)
Everybody's favorite disguised murloc king! You may remember questing for him back in your ICC days at Winterfin Retreat in the Borean Tundra! A true master of disguise, he can become any legendary and you'll never know the difference! I give you...
Quote: "I would be Legendary, but it was against the rules."
Enjoy!