They are not spells, they are being formatted as minions so
Well we can argue that it's a matter of opinion, but despite the frame the text, mana cost, and lack of health and attack seemed to make it obvious that they were spells.
Beyond that, in another reply you mention "probably the galakrond hero will be counted as a dragon" - I have no idea where you're pulling this from. There is zero precedent for a hero having a tribe when it hasn't come from the battlecry of a minion that has that tribe. I'm not saying it's impossible; I'm just saying it's something they haven't done before - and I'd be willing to bet that they wouldn't, as it adds very little to the game at the cost of limiting design space (while the Sacrificial Pact + Jaraxxus easter egg is cool, I'd also be willing to be that they would remove Jaraxxus' tribe if it got in the way of a new card they wanted to create).
Is not obvious that they spells because spells are not minions without stats
if galakrond has the correct interaction like jaraxxus it should work
Is not obvious that they spells because spells are not minions without stats
if galakrond has the correct interaction like jaraxxus it should work
It seems pretty obvious they were spells. Minions have attack, health, and if they do a one-off effect when they're played, a battlecry. These cards had no attack, no health, and no battlecry. They did, however, have text that's basically identical to what a spell would have. Therefore, the natural assumption would be that they were a spell with the wrong card frame. It's basically Occam's Razor - the explanation with the fewest assumptions is the one that should be accepted (until more information comes to light). Either a) they got the wrong frame (one assumption), or b) they forgot attack, they forgot health, and they forgot the battlecry (three assumptions).
The difference is that Lord Jaraxxus is a minion with the demon tribe tag, who destroys your hero and then becomes your hero. Not only have we never seen a straight up hero card that ended up having a tribe, we've actually seen the evidence that heroes by default don't have any tribe regardless of how much it should seem like they should - if you have played Frost Lich Jaina (giving your elementals lifesteal for the rest of the game) and then later become Ragnaros via Majordomo Executus, Rag doesn't have lifesteal (his hero power doesn't generate health). That is, he isn't an elemental. Can't see why they'd make Galakrond a dragon when there's zero precedent for them to do so, and actually evidence to the contrary through Rag.
I've got a couple new cards, in addition to the ones I posted on the first page. This time, they are flavor-driven.
Galakrond's Return is basically based on the fact that Galakrond is... well, dead and the EVIL guys are trying to revive them. I just made a fitting effect for that lol
DR46-ON Combat Suit would've been some sort of teaser for Rastakhan, since Warrior got many Dragon synergies in that expansion. Plus, cyborg Dragons are cool.
Like McFartson, I'll try to do some reviews tomorrow.
This doesn't interact with a Dragon. Once Galakrond is your hero, he is no longer counted as a Dragon. In fact, Galakrond is not counted as a Dragon period, he's a hero card.
I Personally like battle in the sky but maybe edit it a little to say only dragons and their effects or text rather than just battlecrys so that deathrattles & constant effects could still work like palis Bronze Herald. Maybe the first one is more popular tho.
@twistertiger
With your feedback I chose to change the text, I think it is even more consistent, thanks. I also changed the art, I found that very simple hehe.
Yes, as nix pointed out, Dragon and all other tribes (Murloc, Beast, Mech, Demon) are CAPITALIZED. Not bolded, not undercase, CAPITALIZED.
"Health" is capitalized. So is Cost. And Durability. And Attack.
Damage is not capitalized. Nor is hero.
Please check your spelling, guys. "Battlecries".
Keep your cards at 4 lines of text or less. Never go above this.
The only time a number is between parentheses is in Overload and for Cost. So no "Deal (1) damage..."
The key to making a polished card is proofreading. Whenever you are unsure, *don't guess*. Use google and find existing cards with examples of the wording you are trying to use.
Another thing I'd like to point out is choice of art. Not everyone will spend hours finding art, but if you search "fantasy [dragon/warrior/knight/whatever] art" on google, you will have tons upon tons of serviceable art. (the stuff I've seen so far in this week's discussion has pretty good art though, so take this point as a general reminder.)
It is my honor to be the creator of this week's theme :) . I will try to give some feedbacks later. And before that, here are my ideas for this week:
I would say, both cards were made as bold attempts. Kage is powerful on its own and can be very broken if you have Malygos or other dragons with special effects. I guess it needs further balancing or rework.
About nether guardian, I am also having a hard time balancing it. Although the battlecry is extremely situational, it is still a solid card to play on its own. Consider the fact that the upcoming meta in DOD will be dragon-heavy, this card has the potential to provide a huge tempo swing-back or even a game finisher. I really wish to see more comments regarding to this card.
Yes, as nix pointed out, Dragon and all other tribes (Murloc, Beast, Mech, Demon) are CAPITALIZED. Not bolded, not undercase, CAPITALIZED.
"Health" is capitalized. So is Cost. And Durability. And Attack.
Damage is not capitalized. Nor is hero.
Please check your spelling, guys. "Battlecries".
Keep your cards at 4 lines of text or less. Never go above this.
The only time a number is between parentheses is in Overload and for Cost. So no "Deal (1) damage..."
The key to making a polished card is proofreading. Whenever you are unsure, *don't guess*. Use google and find existing cards with examples of the wording you are trying to use.
Another thing I'd like to point out is choice of art. Not everyone will spend hours finding art, but if you search "fantasy [dragon/warrior/knight/whatever] art" on google, you will have tons upon tons of serviceable art. (the stuff I've seen so far in this week's discussion has pretty good art though, so take this point as a general reminder.)
Are you sure about last tip. Not every picture they could find is usable for others without permission from creator. And even if this competition is basicaly harmless usage, it is still against law of most countries and ethicaly wrong to use property of somebody without their permission.
Not sure if that counts. Spell has dragon sinergy because it counts as holding a Dragon.
@sensei6 Solid card, but not sure if too OP. Both effects are pretty good for a 5-Mana 2/3. Maybe raise cost to 6?
@Adamaxes Honestly, I prefer Kage to Nether Guardian a lot. As you said, Nether Guardian is too situational, and I usually don't like cards that rely on other specific cards. On the other hand, Kage is cool, like a specific Gloop with stealth to compensate the cost.
@whatTheHeck I was considering making it 6 mana and even a 6 mana 2/4 but I felt like the card became basicly a Senjin Shieldmasta and a river crocilisk at that point if you do not have the dragon bonus. :P So I decided to make it very strong for its cost.
First one is fine, though as someone has pointed out, all Invoking cards Invoke Galakrond by themslves, so we'll have to see if Blizzard prints something similar to this. Probably yes, since it was done with C'Thun.
I actually think Dragoncaller might be too efficient of a tutor. Maybe making it cost more might be better so there is more of a tempo loss.
I think you also submitted. I actually like Dracauldron a lot. Great name, but effect can be a bit hard to pull off since there aren't many small Dragon tokens. Possibly a 3 mana 0/5.
Hmmmm Dragon Tamer... I can't think of any broken Malygos plays in Paladin so this it should be ok on that front. Reducing cost is really strong though without any condition, especially since it hits hand *and* deck.
Drakecologist, basically Ram Wrangler. With DoD upon us, we're getting some cheaper Dragons in the 3-4 mana range. This makes this card a lot worse.
Simple but, again, solid. Try to be a bit more creative with your card concepts since you've got the basics down. Instead of simply giving a Dragon Rush, how about when X happens, give a random Dragon in your hand Rush? Unfortunately, voters rarely notice a "balanced" and clean card like this.
Mmmm... I think this is too easy to complete and the reward is insane. You can use Crowd Roaster, Twin Tyrant, and that 5 mana 3/6 whirlwind effect... as well as any Dragon attacking a minion. Even at 4, the reward is absolutely busted since your opponent basically can never trade with your Dragons using their minions.
Deathling counts, it still interacts with a Dragon. That being said, it's a neutral never-fatigue. I mean yeah we have Elysiana now, but she just delays fatigue.
Manifestation is a very smart idea, I like it a lot. You can submit this one as-is.
I am not sure if this is broken or not with Malygos. You have to burn at least 4 or so spells, without using up any face-damage spells... It's probably ok in that regard? If you stick Gadgetzan, well, then there might be a problem but your opponent should have cleared that. We'll have to see what other Dragon are coming out tho, sincce being able to vomit 2-3 dragons for a lot cost might be game-breaking. So far, I think it is ok.
I don't think you submitted? In any case. In my red text rant I said never do "Deal (1) damage". Numbers are only in parentheses with Cost and Overload numbers.
Both cards are actually not bad. I'd bump up Dragon Breath to 4 since it is very easy to hold 2 Dragons in hand.
You submitted the Dragon in the Sky card, good choice. Paladin has been getting the "one-turn your opponent can't do [something]" cards, so this fits in well.
"Battlecry: Invoke Galakrond. If you control a (5)-Cost or higher Dragon, Invoke three times instead." is the correct wording. Also if the text is small like this, you can put the Battlecry immediately after Taunt instead of on a new line.
Missing a colon after the Battlecry. Ok, here's a tip when making tokens: Try to keep them as simple as possible. If your token is as complex as an actual card, you probably need to simplify it. Playful Whelp itself is probably fine, around Cloud Prince level.
Yeah, as you pointed out, Nether Guardian is very situational. How about this: Resummon all friendly Dragons destroyed by your own spells? So this works with Plague of Flame, Shadowflame *and* Twisting Nether.
Kage, nope nope nope. Stealthed Malygos on a 7? Nope.
Are you sure about last tip. Not every picture they could find is usable for others without permission from creator. And even if this competition is basicaly harmless usage, it is still against law of most countries and ethicaly wrong to use property of somebody without their permission.
You raise a very good point, actually. We have tried to enforce giving credit to images in the past but that has not worked out. At all.
We can only hope most of the images we use are under CC0. Also, we do try to encourage giving credit where it is due in our larger competitions as that generates much more traffic.
At the same time, people are using images *anyways* that they grabbed off of Google. I'm just telling them how to search for art that more fits with a Hearthstone aesthetic.
Iiiiiiiii dunno. I mean yeah it does interact with Dragons... but I'm not so sure about making a spell a Dragon. If you think voters will like this, I suppose you can use it.
I just submitted this card, feel free to give me some feedback. :)
"While most young whelps are shy, this one rather joins in on the fun!"
I have say this card is quite overpowered. But let's split it into two parts.
The first part of the battlecry is totally fine. Compare it with Cloud Prince. If your card only printed as "Battlecry: If you control a Dragon, deal 6 damage." I would even consider it a little bit weak.
Yet, the real problem is the second part. If I get it right, this card triggers the second part of the battlecry even though you have an empty board, which makes it unacceptable. Look into the cards like Troggzor the EarthinatorWindshear Stormcaller and Jan'alai, the Dragonhawk, you can easily notice that 2 in 1 cards like them usually require special setups or strict prerequisites. Besides, cards with flexibility always cost more, consider Branching Paths.
In addition, please check you wordings. You are missing a colon after the word "Battlecry", and the word "summon" is never capitalized unless it is the first word of the sentence.
Therefore, I strongly recommend you to re-balance and remake your card.
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Is not obvious that they spells because spells are not minions without stats
if galakrond has the correct interaction like jaraxxus it should work
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
It seems pretty obvious they were spells. Minions have attack, health, and if they do a one-off effect when they're played, a battlecry. These cards had no attack, no health, and no battlecry. They did, however, have text that's basically identical to what a spell would have. Therefore, the natural assumption would be that they were a spell with the wrong card frame. It's basically Occam's Razor - the explanation with the fewest assumptions is the one that should be accepted (until more information comes to light). Either a) they got the wrong frame (one assumption), or b) they forgot attack, they forgot health, and they forgot the battlecry (three assumptions).
The difference is that Lord Jaraxxus is a minion with the demon tribe tag, who destroys your hero and then becomes your hero. Not only have we never seen a straight up hero card that ended up having a tribe, we've actually seen the evidence that heroes by default don't have any tribe regardless of how much it should seem like they should - if you have played Frost Lich Jaina (giving your elementals lifesteal for the rest of the game) and then later become Ragnaros via Majordomo Executus, Rag doesn't have lifesteal (his hero power doesn't generate health). That is, he isn't an elemental. Can't see why they'd make Galakrond a dragon when there's zero precedent for them to do so, and actually evidence to the contrary through Rag.
Here's mine. I'll try to do a mass review like I usually do soon.
I've got a couple new cards, in addition to the ones I posted on the first page. This time, they are flavor-driven.
Like McFartson, I'll try to do some reviews tomorrow.
This doesn't interact with a Dragon. Once Galakrond is your hero, he is no longer counted as a Dragon. In fact, Galakrond is not counted as a Dragon period, he's a hero card.
I upload wrong version of a card...
PSA
In hearthstone cards, the word Dragon is capitalized. Go, google it.
I'm looking at you cakeeater!!!!
Wished to be pink.
Then did.
Then fired myself.
Then did again.
@twistertiger
With your feedback I chose to change the text, I think it is even more consistent, thanks. I also changed the art, I found that very simple hehe.
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
"Its a shame things can shatter so easily"
Submissions are unlocked.
We seem to have a lot of new card creators:
I just submitted this card, feel free to give me some feedback. :)
"While most young whelps are shy, this one rather joins in on the fun!"
It is my honor to be the creator of this week's theme :) . I will try to give some feedbacks later. And before that, here are my ideas for this week:
I would say, both cards were made as bold attempts. Kage is powerful on its own and can be very broken if you have Malygos or other dragons with special effects. I guess it needs further balancing or rework.
About nether guardian, I am also having a hard time balancing it. Although the battlecry is extremely situational, it is still a solid card to play on its own. Consider the fact that the upcoming meta in DOD will be dragon-heavy, this card has the potential to provide a huge tempo swing-back or even a game finisher. I really wish to see more comments regarding to this card.
Are you sure about last tip. Not every picture they could find is usable for others without permission from creator. And even if this competition is basicaly harmless usage, it is still against law of most countries and ethicaly wrong to use property of somebody without their permission.
As a new card creator, I'm keen for feedback on this please.
Edited token to meet competition rules.
Please double check the rules. Your card AND token have to INTERACT with dragons. Merely a dragon tribe does not count.
Not sure if that counts. Spell has dragon sinergy because it counts as holding a Dragon.
@sensei6 Solid card, but not sure if too OP. Both effects are pretty good for a 5-Mana 2/3. Maybe raise cost to 6?
@Adamaxes Honestly, I prefer Kage to Nether Guardian a lot. As you said, Nether Guardian is too situational, and I usually don't like cards that rely on other specific cards. On the other hand, Kage is cool, like a specific Gloop with stealth to compensate the cost.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
@whatTheHeck
I was considering making it 6 mana and even a 6 mana 2/4 but I felt like the card became basicly a Senjin Shieldmasta and a river crocilisk at that point if you do not have the dragon bonus. :P So I decided to make it very strong for its cost.
Right. Here we go.
First one is fine, though as someone has pointed out, all Invoking cards Invoke Galakrond by themslves, so we'll have to see if Blizzard prints something similar to this. Probably yes, since it was done with C'Thun.
I actually think Dragoncaller might be too efficient of a tutor. Maybe making it cost more might be better so there is more of a tempo loss.
I see you've already submitted but in my red-text rant, I specifically pointed out to never go above 4 lines of text.
I think you also submitted. I actually like Dracauldron a lot. Great name, but effect can be a bit hard to pull off since there aren't many small Dragon tokens. Possibly a 3 mana 0/5.
Hmmmm Dragon Tamer... I can't think of any broken Malygos plays in Paladin so this it should be ok on that front. Reducing cost is really strong though without any condition, especially since it hits hand *and* deck.
Drakecologist, basically Ram Wrangler. With DoD upon us, we're getting some cheaper Dragons in the 3-4 mana range. This makes this card a lot worse.
Rebel Yell is solid.
Simple but, again, solid. Try to be a bit more creative with your card concepts since you've got the basics down. Instead of simply giving a Dragon Rush, how about when X happens, give a random Dragon in your hand Rush? Unfortunately, voters rarely notice a "balanced" and clean card like this.
Yeah you submitted, I see nothing wrong with this card.
Mmmm... I think this is too easy to complete and the reward is insane. You can use Crowd Roaster, Twin Tyrant, and that 5 mana 3/6 whirlwind effect... as well as any Dragon attacking a minion. Even at 4, the reward is absolutely busted since your opponent basically can never trade with your Dragons using their minions.
Deathling counts, it still interacts with a Dragon. That being said, it's a neutral never-fatigue. I mean yeah we have Elysiana now, but she just delays fatigue.
Manifestation is a very smart idea, I like it a lot. You can submit this one as-is.
I am not sure if this is broken or not with Malygos. You have to burn at least 4 or so spells, without using up any face-damage spells... It's probably ok in that regard? If you stick Gadgetzan, well, then there might be a problem but your opponent should have cleared that. We'll have to see what other Dragon are coming out tho, sincce being able to vomit 2-3 dragons for a lot cost might be game-breaking. So far, I think it is ok.
I don't think you submitted? In any case. In my red text rant I said never do "Deal (1) damage". Numbers are only in parentheses with Cost and Overload numbers.
Both cards are actually not bad. I'd bump up Dragon Breath to 4 since it is very easy to hold 2 Dragons in hand.
Please double check the submission thread for a tutorial on how to properly post images here.
Card is fine. Perhaps add "This costs (0) if your..." to clarify that the spell costs (0), not the Dragon.
You submitted the Dragon in the Sky card, good choice. Paladin has been getting the "one-turn your opponent can't do [something]" cards, so this fits in well.
You also submitted. Only thing I'd like to say is... there's no need for that big space between the first two lines and the Deathrattle.
"Your Dragons ignore Taunt." is the correct wording. Questionable art choice as well.
"Battlecry: Invoke Galakrond. If you control a (5)-Cost or higher Dragon, Invoke three times instead." is the correct wording. Also if the text is small like this, you can put the Battlecry immediately after Taunt instead of on a new line.
Both look great as-is.
You already submitted. Questionable art choice. Dragon and Health need to be capitalized.
Missing a colon after the Battlecry. Ok, here's a tip when making tokens: Try to keep them as simple as possible. If your token is as complex as an actual card, you probably need to simplify it. Playful Whelp itself is probably fine, around Cloud Prince level.
Yeah, as you pointed out, Nether Guardian is very situational. How about this: Resummon all friendly Dragons destroyed by your own spells? So this works with Plague of Flame, Shadowflame *and* Twisting Nether.
Kage, nope nope nope. Stealthed Malygos on a 7? Nope.
You raise a very good point, actually. We have tried to enforce giving credit to images in the past but that has not worked out. At all.
We can only hope most of the images we use are under CC0. Also, we do try to encourage giving credit where it is due in our larger competitions as that generates much more traffic.
At the same time, people are using images *anyways* that they grabbed off of Google. I'm just telling them how to search for art that more fits with a Hearthstone aesthetic.
Iiiiiiiii dunno. I mean yeah it does interact with Dragons... but I'm not so sure about making a spell a Dragon. If you think voters will like this, I suppose you can use it.
I have say this card is quite overpowered. But let's split it into two parts.
The first part of the battlecry is totally fine. Compare it with Cloud Prince. If your card only printed as "Battlecry: If you control a Dragon, deal 6 damage." I would even consider it a little bit weak.
Yet, the real problem is the second part. If I get it right, this card triggers the second part of the battlecry even though you have an empty board, which makes it unacceptable. Look into the cards like Troggzor the Earthinator Windshear Stormcaller and Jan'alai, the Dragonhawk, you can easily notice that 2 in 1 cards like them usually require special setups or strict prerequisites. Besides, cards with flexibility always cost more, consider Branching Paths.
In addition, please check you wordings. You are missing a colon after the word "Battlecry", and the word "summon" is never capitalized unless it is the first word of the sentence.
Therefore, I strongly recommend you to re-balance and remake your card.