I had 3 ideas (again haha), but this time I found them simple and even (a little) balanced. 1- Murozond, the Infinity: A simple Dragon that has the potential to always be on the field more and more, but nothing overpower (I think). 2- Reforged Dragon Soul: I always thought that the original Dragon Soul was really bad for the game and out of woW lore, so I thought of a simple effect but taking greater care of the enemy when playing dragons. 3- Battle in the sky: A simple paladin card, more focused on field control.
I got a few ideas this time which one do you guys like?
Feedback:
@DeraVVC
I Personally like battle in the sky but maybe edit it a little to say only dragons and their effects or text rather than just battlecrys so that deathrattles & constant effects could still work like palis Bronze Herald. Maybe the first one is more popular tho.
@Rakio
I think Dragons breath is a little redundant and less creative than the other one because of warriors board clears i think you could push it a little and say enemy minions and also Dragon's Breath is already a card for mage. it also feels like Dragon's Fury another mage card.
@Nohva
I like dragonoid Eggcellence, the flavor and the originality is pretty sweet although i do agree with Mugen8 that it might be a little overpowered and maybe a mage card with the transform effects? although in priest it is a lot less scary.
Dragon sweep feels rogue-y with the whole bouncing thing but i think it works. its pretty scary even with the tempo loss tho but idk how to fix that granted there arent that many cheap dragons you could use as a quick board clear. it does work with the new deathwing to heal it back up if it can stick on the board a turn.
To be clear, if this minion gets played next to a dragon, it gains +2/+2. Then if a minion is placed between it and the dragon and then THAT minion dies, it AGAIN becomes adjacent and AGAIN will gain +2/+2
I got a few ideas this time which one do you guys like?
Feedback:
@DeraVVC
I Personally like battle in the sky but maybe edit it a little to say only dragons and their effects or text rather than just battlecrys so that deathrattles & constant effects could still work like palis Bronze Herald. Maybe the first one is more popular tho.
@Rakio
I think Dragons breath is a little redundant and less creative than the other one because of warriors board clears i think you could push it a little and say enemy minions and also Dragon's Breath is already a card for mage. it also feels like Dragon's Fury another mage card.
@Nohva
I like dragonoid Eggcellence, the flavor and the originality is pretty sweet although i do agree with Mugen8 that it might be a little overpowered and maybe a mage card with the transform effects? although in priest it is a lot less scary.
Dragon sweep feels rogue-y with the whole bouncing thing but i think it works. its pretty scary even with the tempo loss tho but idk how to fix that granted there arent that many cheap dragons you could use as a quick board clear. it does work with the new deathwing to heal it back up if it can stick on the board a turn.
That’s one of the worst design that I ever saw, you have to put battlecry to cards to do things...
before doing cards please know the mechanics of the game
I got a few ideas this time which one do you guys like?
Feedback:
@DeraVVC
I Personally like battle in the sky but maybe edit it a little to say only dragons and their effects or text rather than just battlecrys so that deathrattles & constant effects could still work like palis Bronze Herald. Maybe the first one is more popular tho.
@Rakio
I think Dragons breath is a little redundant and less creative than the other one because of warriors board clears i think you could push it a little and say enemy minions and also Dragon's Breath is already a card for mage. it also feels like Dragon's Fury another mage card.
@Nohva
I like dragonoid Eggcellence, the flavor and the originality is pretty sweet although i do agree with Mugen8 that it might be a little overpowered and maybe a mage card with the transform effects? although in priest it is a lot less scary.
Dragon sweep feels rogue-y with the whole bouncing thing but i think it works. its pretty scary even with the tempo loss tho but idk how to fix that granted there arent that many cheap dragons you could use as a quick board clear. it does work with the new deathwing to heal it back up if it can stick on the board a turn.
That’s one of the worst design that I ever saw, you have to put battlecry to cards to do things...
before doing cards please know the mechanics of the game
1. Without commenting on the cards themselves, they fit the criteria of the competition as far as I can tell and are mechanically sound. Trapped Treasurve Trove has a static ability (one that's always on - like Mogor the Ogre), and a deathrattle that interacts with that ability. The other two cards are both spells with legal effects. In terms of competition rules, they all interact with dragons. I'm not even sure if you were talking about someone else's post, because at least on this page and the posts I saw from the last page, none of the cards have an ability that needs to be a battlecry.
2. Galakrond is a hero card for 5 classes. Thus far, no hero besides Lord Jaraxxus has had a tribe (though I believe final boss of Karazhan had it, but that's a moot point) - and it's a fair bet that Jaraxxus only had the demon tribe due to the Jaraxxus minion that becomes the Jaraxxus hero having that tribe. It would be cool for him to have the dragon card and be affected by things like Dragonslayer, but it's far more likely that he won't be.
is that better? it wasnt supposed to be a battlecry but a continuous effect like taunt. also if Galakrond is a hero card so he doesnt count as a dragon when you target someones face who turned into galakrond so its supposed to do double damage which is a lot to face i guess so ill change that one too
is that better? it wasnt supposed to be a battlecry but a continuous effect like taunt. also if Galakrond is a hero card so he doesnt count as a dragon when you target someones face who turned into galakrond so its supposed to do double damage which is a lot to face i guess so ill change that one too
I was talking about the other cards, in the hero one but deal 5 damage to a enemy character, deal double damage to dragons, cards that single counter just one card don’t make sense and probably the galakrond hero will be counted as a dragon
To your card to do something it need a battlecry so if you don’t have a battlecry it just don’t work
1. Without commenting on the cards themselves, they fit the criteria of the competition as far as I can tell and are mechanically sound. Trapped Treasurve Trove has a static ability (one that's always on - like Mogor the Ogre), and a deathrattle that interacts with that ability. The other two cards are both spells with legal effects. In terms of competition rules, they all interact with dragons. I'm not even sure if you were talking about someone else's post, because at least on this page and the posts I saw from the last page, none of the cards have an ability that needs to be a battlecry.
2. Galakrond is a hero card for 5 classes. Thus far, no hero besides Lord Jaraxxus has had a tribe (though I believe final boss of Karazhan had it, but that's a moot point) - and it's a fair bet that Jaraxxus only had the demon tribe due to the Jaraxxus minion that becomes the Jaraxxus hero having that tribe. It would be cool for him to have the dragon card and be affected by things like Dragonslayer, but it's far more likely that he won't be.
They are not spells, they are being formatted as minions so
Ah i didnt know that thanks sorry im a little new to this. I tweaked two of them so between the scales doesnt do 10 damage to face if you are garakrond (although 8 is still a lot) and Trapped treasure trove now forces dragons to attack it rather than just taunts them.
They are not spells, they are being formatted as minions so
Well we can argue that it's a matter of opinion, but despite the frame the text, mana cost, and lack of health and attack seemed to make it obvious that they were spells.
Beyond that, in another reply you mention "probably the galakrond hero will be counted as a dragon" - I have no idea where you're pulling this from. There is zero precedent for a hero having a tribe when it hasn't come from the battlecry of a minion that has that tribe. I'm not saying it's impossible; I'm just saying it's something they haven't done before - and I'd be willing to bet that they wouldn't, as it adds very little to the game at the cost of limiting design space (while the Sacrificial Pact + Jaraxxus easter egg is cool, I'd also be willing to be that they would remove Jaraxxus' tribe if it got in the way of a new card they wanted to create).
Ah i didnt know that thanks sorry im a little new to this. I tweaked two of them so between the scales doesnt do 10 damage to face if you are garakrond (although 8 is still a lot) and Trapped treasure trove now forces dragons to attack it rather than just taunts them.
Now that is cool, but I think the cost 5 spell is quite weak, probaly should be cost 1 or 2 or five buffs to dragons in your hand too
Make it "Triple damage" (Trump made that card once) and we are talking. :)
Here's a quick go.
jeez can someone explain me how to post a photo here xdx
If you go to the submission topic, there is a tutorial on how to post cards in the header.
I had 3 ideas (again haha), but this time I found them simple and even (a little) balanced.
1- Murozond, the Infinity: A simple Dragon that has the potential to always be on the field more and more, but nothing overpower (I think).
2- Reforged Dragon Soul: I always thought that the original Dragon Soul was really bad for the game and out of woW lore, so I thought of a simple effect but taking greater care of the enemy when playing dragons.
3- Battle in the sky: A simple paladin card, more focused on field control.
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
I got a few ideas this time which one do you guys like?
Feedback:
@DeraVVC
I Personally like battle in the sky but maybe edit it a little to say only dragons and their effects or text rather than just battlecrys so that deathrattles & constant effects could still work like palis Bronze Herald. Maybe the first one is more popular tho.
@Rakio
I think Dragons breath is a little redundant and less creative than the other one because of warriors board clears i think you could push it a little and say enemy minions and also Dragon's Breath is already a card for mage. it also feels like Dragon's Fury another mage card.
@Nohva
I like dragonoid Eggcellence, the flavor and the originality is pretty sweet although i do agree with Mugen8 that it might be a little overpowered and maybe a mage card with the transform effects? although in priest it is a lot less scary.
@Covetousj
Dragon sweep feels rogue-y with the whole bouncing thing but i think it works. its pretty scary even with the tempo loss tho but idk how to fix that granted there arent that many cheap dragons you could use as a quick board clear. it does work with the new deathwing to heal it back up if it can stick on the board a turn.
To be clear, if this minion gets played next to a dragon, it gains +2/+2. Then if a minion is placed between it and the dragon and then THAT minion dies, it AGAIN becomes adjacent and AGAIN will gain +2/+2
Edit: ouch that spelling error XD
That’s one of the worst design that I ever saw, you have to put battlecry to cards to do things...
before doing cards please know the mechanics of the game
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
And gakakrond is a dragon so you don’t need to put and galakround, you also forgot about rarity and tribes omg
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
1. Without commenting on the cards themselves, they fit the criteria of the competition as far as I can tell and are mechanically sound. Trapped Treasurve Trove has a static ability (one that's always on - like Mogor the Ogre), and a deathrattle that interacts with that ability. The other two cards are both spells with legal effects. In terms of competition rules, they all interact with dragons. I'm not even sure if you were talking about someone else's post, because at least on this page and the posts I saw from the last page, none of the cards have an ability that needs to be a battlecry.
2. Galakrond is a hero card for 5 classes. Thus far, no hero besides Lord Jaraxxus has had a tribe (though I believe final boss of Karazhan had it, but that's a moot point) - and it's a fair bet that Jaraxxus only had the demon tribe due to the Jaraxxus minion that becomes the Jaraxxus hero having that tribe. It would be cool for him to have the dragon card and be affected by things like Dragonslayer, but it's far more likely that he won't be.
is that better? it wasnt supposed to be a battlecry but a continuous effect like taunt. also if Galakrond is a hero card so he doesnt count as a dragon when you target someones face who turned into galakrond so its supposed to do double damage which is a lot to face i guess so ill change that one too
I'm pretty sure he means the hunter and paladin card.
There is an option to make spells on hearthcards. Just look closer on the left side of the site.
I was talking about the other cards, in the hero one but deal 5 damage to a enemy character, deal double damage to dragons, cards that single counter just one card don’t make sense and probably the galakrond hero will be counted as a dragon
To your card to do something it need a battlecry so if you don’t have a battlecry it just don’t work
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
Great looking cards love them both
They are not spells, they are being formatted as minions so
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
Ah i didnt know that thanks sorry im a little new to this. I tweaked two of them so between the scales doesnt do 10 damage to face if you are garakrond (although 8 is still a lot) and Trapped treasure trove now forces dragons to attack it rather than just taunts them.
Well we can argue that it's a matter of opinion, but despite the frame the text, mana cost, and lack of health and attack seemed to make it obvious that they were spells.
Beyond that, in another reply you mention "probably the galakrond hero will be counted as a dragon" - I have no idea where you're pulling this from. There is zero precedent for a hero having a tribe when it hasn't come from the battlecry of a minion that has that tribe. I'm not saying it's impossible; I'm just saying it's something they haven't done before - and I'd be willing to bet that they wouldn't, as it adds very little to the game at the cost of limiting design space (while the Sacrificial Pact + Jaraxxus easter egg is cool, I'd also be willing to be that they would remove Jaraxxus' tribe if it got in the way of a new card they wanted to create).
Now that is cool, but I think the cost 5 spell is quite weak, probaly should be cost 1 or 2 or five buffs to dragons in your hand too
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing