There doesn't seem to be much consensus about which of my cards is the best, but I think Magnetite Shard is the preferred one.
However, I agree with @GerVez0512 that the card is kinda weak. So, I've come up with two new versions of the card.
The idea is that the card is mediocre when played on its own, but very OP as a buff. I think the third version captures this philosophy perfectly, but I don't like using Immune, so I might go with the second one.
I think that second version is better because it's now different from Silvermoon Guardian, however it becomes more similar to Scarlet Crusader. While third isn't very flexible: it's either a weak minion, if played on it's own or a really strong minion if played with Magnetic triggered. If you could somehow merge them together it would be both unusual and powerful. Something like a 4/2 for 5 with Divine shield and Immune while attacking.
Playing both of this cards on turn 9 and turn 10 will shuffle a total of 6 spells to enemy's deck. Dilutes their deck but also delays fatigue for them.
Cheers! As for your card, I think there's something off. The idea is fine, but the art and name just doesn't do it for me. Is there any flavor that I'm missing?
I like new Jade Eater a lot and i'd probably go with him, but many people hate jades, so its risky. Magnetite Shard is interesting, but he is kinda weak compared to Annoy-o-Module. Haunted Dinobot is underpowered because in standart format there aren't many strong mechs you would like to give adaptations to, i'd lower cost to 2.
@Lathy
I really like your card, it is interesting and balanced. I think you are ready to go!
@CheeseEtc
I like Prince Tenris more, but he is OP, i think that it will be ok if you make him 5/5 for 5 and trigger his Battlecry with absence of 5-cost cards.
@MurderyUnicorn
Your card looks cool and balanced. But i'm worried about it being a slight powercreep of Pterrordax Hatchling.
Thanks! I see you posted your card already. I think it's incredibly strong being a start of turn effect. Other than that, it's good. Is it a self-made character, or is there any lore behind it?
Lathy, yesterday I forgot to give you the following advise - Why don't you give it stealth and remove 1 health from it?
The gankers in Stranglethorn were rogues, so by making this change, you will make your card more flavourful. Some people might compare it to the 5/5 tiger, but that minion has a beast tag and it's more beneficial in some classes (druid, hunter, menagerie zoo).
@ Teknician - I agree with you, that the third version is less flexible than the first one, but this doesn't change things. You are still buffing C'thun by a good amount while you are developing a board. And if I'm playing a control deck, I wouldn't mind summoning a minion weaker than its vanilla version for the paid price, cuz' as a control deck tempo doesn't matter. My win-condition is C'thun and I have to buff him as much as possible. This is why I prefer your middle card, it feels like the fairest one.
[edit] Come to think of it, people might not include this spell if they think it's too weak for their decks. So can you try to make something in the middle?
Brilliant idea. I've changed the wording slightly to make the card look better.
Thanks for your feedback! Well, i agree that Balzaphon is strong, but i hope that he is not game-breaking, since he not only doubles deathrattles, but also halves their amount with highlander effect. Also, he is weak on his own, meaning there is a weak card in your deck, which stops you from drawing Deathrattles. Btw Balzaphon is a character from WoW: https://wow.gamepedia.com/Balzaphon
I think that now your card is too strong with Stealth. Since now it can easily survive and trigger it's Overkill effect once with almost 100% chance. Maybe you should make it 4/6 to make Overkill condition harder, or reduce the effect to only 1 counter reduction.
I still prefer the original stranglethorn ganker, I think countering quest is a bit too niche, not to mention some quests are rotating soon.Perhaps it is assuming that there are future quests?
@MurderyUnicorn But your card only has adapt, only one keyword, is there something I am missing, otherwise good idea.
Yes it uses only adapt as non-vanilla keyword, but also it uses Ogre mechanic from GvG (50% chance to choose wrong target). That's old, so maybe you didn't know about it or forgot.
Yes it uses only adapt as non-vanilla keyword, but also it uses Ogre mechanic from GvG (50% chance to choose wrong target). That's old, so maybe you didn't know about it or forgot.
Ogre's 50% count as GVG ? I mean sure it started from GVG but it counts as GVG?
Yes it uses only adapt as non-vanilla keyword, but also it uses Ogre mechanic from GvG (50% chance to choose wrong target). That's old, so maybe you didn't know about it or forgot.
Ogre's 50% count as GVG ? I mean sure it started from GVG but it counts as GVG?
Definitely. We’ve never seen that mechanic after GvG’s ogres, so it counts as an expansion-exclusive mechanic
Yes it uses only adapt as non-vanilla keyword, but also it uses Ogre mechanic from GvG (50% chance to choose wrong target). That's old, so maybe you didn't know about it or forgot.
Ogre's 50% count as GVG ? I mean sure it started from GVG but it counts as GVG?
Definitely. We’ve never seen that mechanic after GvG’s ogres, so it counts as an expansion-exclusive mechanic
Well, i think that's same thimg as lifesteal for KoFt or Discover for LoE
Even more, since Discover and Lifesteal are widely used after their expansions. Two cards are not enough to make a mechanic widely used. I think 50% mechanic is the same as Joust, or “if you’re holding a Dragon”. Both of those are fair game in this CDC, so I don’t see why 50% shouldn’t be
How's this idea? I think it adds to the warlock flavor variety and makes sense with the character. Inspire because he's a leader and probably convinced his tribe to go along with the demon deal, and lifesteal as a result of the powers given to the tribe from that deal.
The Lifesteal expires, once Delicia dies (or leaves the board for some reason). Only the HP is eternal.
The Lifesteal by the Dementor form heals only Gaster, it doesn't heal the hero (if this wasn't clear).
I know the Gaster cards are a bit complicated and need some tweaking, but if you have any ideas on how to improve them, I will gladly hear you out. Maybe I should keep only 3 forms instead of 4. I really wanted to make a card, which transforms in our hand (something like the worgen switcharoo, but more interesting).
I don't have any ideas for the third card. If I come up with something good, I will post it here. I have some raw ideas like: - a Druid minion with a bunch of keywords; Choose twice: Remove a Keyword; - interdimensional dweller/planeswalker If it's the right-most card in hand, gain X. If it's the left-most one - Y.
But those sound kinda meh to me.
Thirst for Lust - So what counts as a "Succubi" for the Quest? Succubus (of course), Mistress of Pain... eh, what else? To me, the card also feels like you're using sex appeal to get votes, which feels very cheap to me and I generally dislike it. I understand this probably wasn't intentional though. Designing a succubus card without it coming as blatant sex appeal is genuinely difficult (as that is what the succubus is supposed to do). It might be the words you chose to use.
Gaster is complicated and feels unintuitive.
I don't know what you're thinking with that second idea for another card. That one actually sounds pretty nice to me.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Here is my entry-to-be. It is very simple, but has a lot of flexibility. If you want to up Attack for more damage, it can do that. If you think your C'Thun will be better used as a board clear, Poisonous is your friend. If you're facin a Warrior with 200 HP, maybe Windfury is a good out.
C'Thun cards are usually fairly-statted for their cost, but do you think Adapt is more powerful than most of the others? And is 2-cost the best slot? I figure there's a good C'Thun option at most mana levels, but a tempo deck may be willing to run multiple 2-drops easier than other levels. Do you guys agree?
Thirst for Lust - So what counts as a "Succubi" for the Quest? Succubus (of course), Mistress of Pain... eh, what else? To me, the card also feels like you're using sex appeal to get votes, which feels very cheap to me and I generally dislike it. I understand this probably wasn't intentional though. Designing a succubus card without it coming as blatant sex appeal is genuinely difficult (as that is what the succubus is supposed to do). It might be the words you chose to use.
If I have to be completely honest with you, I didn't intend to use sex appeal as a cheap method to attract people's attention. Everything around the quest started from the title. We all know, that the latter thing plays a huge role for the flavour of a card and normally people prefer creations with puns in their names, so I tried to come up with something catchy of my own. I stopped at the current title, because the nouns "thirst" and "lust" sounded like a rhyme to me, and I have also made similar sounding cards in the past (like "Lust for Power"). This spell changes the warlock's HP into one, that summons a Succubus for the price of 2 mana and removing the top card of your deck (I called the HP "Burning Desire"). If you go to hearthcards and browse through CheeseEtc's works, you will see how he also made some cards with a kinky joke and people here didn't mind them. I can name two examples, if you want - "I'd tap that" and "Fifty Shades of Purple". I thought it would be ok to design cards with a similar thematic, but I guess I was wrong. Well I admit, there wasn't anything creative in my current card, so it's understandable how it left you with a false impression.
Just a quick note - I planned to make only the Succubus count towards the completion of the quest (not mistress of pain). I made the quest as part of the WW set, because I wanted to give warlocks a different approach for their discard (demon) archtype. We got Glinda Crowskin and Baleful Bankers from it, so I thought we could shuffle the other demons into our deck and play them a bit later. Writing this, I understand how my card is really weak, as it has a difficult requirement and not very advantageous reward, so yeah.
Gaster is complicated and feels unintuitive.
I don't know what you're thinking with that second idea for another card. That one actually sounds pretty nice to me.
You are talking about the following card "interdimensional dweller/planeswalker If it's the right-most card in hand, gain X. If it's the left-most one - Y", right? Meh, I have seen designs like this before and for me they are a cliche. Gaster on the other hand sounded a lot more interesting - he is a ghost, which changes its form and does something unique each turn. His abilities are ghostlike: he ignores taunts (i.e. he moves through walls), he's immune when being attacked (cuz' he is incorporeal and can't be touched by physical beings), he sucks the life essence from living creatures. I got this idea from W.D. Gaster - an Undertale character, who due to a failed experiment flows through time and space. Since we have to combine keywords/effects from two different Years, I thought this time collision would proft from the idea of making a character, who is timeless. This was actually the first idea I had for "Interdimensional Dweller".... I will try to improve Gaster in this regard.
Your card is good: it has flavor, interesting effect and is really simple. I think you have all of the chances to win!
@NiRaSt
I think your card can easily cost 2. Also, second "magnetic" needs to be bold and capitalized even if it's only reffered to as a keyword. Otherwise, a really interesting idea.
@Inconspicuosaurus
I don't think your card needes and overcost, since Dark Arakkoa's effect is much stronger than any adaptation. About the statline... maybe you should make him 3/2 to not be so similar to Beckoner of Evil. Well, i really like your card it has both the simplicity and interesting effect.
I think your card can easily cost 2. Also, second "magnetic" needs to be bold and capitalized even if it's only reffered to as a keyword. Otherwise, a really interesting idea.
Thanks for the feedback. For your card, the new version might backfire pretty badly, but I don't think changing it's stats would help with that, and making the effect a Battlecry would invalidate it for the competition. Still, I really like the design.
I think that second version is better because it's now different from Silvermoon Guardian, however it becomes more similar to Scarlet Crusader. While third isn't very flexible: it's either a weak minion, if played on it's own or a really strong minion if played with Magnetic triggered. If you could somehow merge them together it would be both unusual and powerful. Something like a 4/2 for 5 with Divine shield and Immune while attacking.
Thanks for your feedback! Well, i agree that Balzaphon is strong, but i hope that he is not game-breaking, since he not only doubles deathrattles, but also halves their amount with highlander effect. Also, he is weak on his own, meaning there is a weak card in your deck, which stops you from drawing Deathrattles. Btw Balzaphon is a character from WoW: https://wow.gamepedia.com/Balzaphon
I think that now your card is too strong with Stealth. Since now it can easily survive and trigger it's Overkill effect once with almost 100% chance. Maybe you should make it 4/6 to make Overkill condition harder, or reduce the effect to only 1 counter reduction.
I still prefer the original stranglethorn ganker, I think countering quest is a bit too niche, not to mention some quests are rotating soon.Perhaps it is assuming that there are future quests?
@MurderyUnicorn But your card only has adapt, only one keyword, is there something I am missing, otherwise good idea.
@YouthThunder
Yes it uses only adapt as non-vanilla keyword, but also it uses Ogre mechanic from GvG (50% chance to choose wrong target). That's old, so maybe you didn't know about it or forgot.
Ogre's 50% count as GVG ? I mean sure it started from GVG but it counts as GVG?
Definitely. We’ve never seen that mechanic after GvG’s ogres, so it counts as an expansion-exclusive mechanic
There are Mosh'Ogg Announcer and Mogor's Champion
@YouthThunder
Well, i think that's same thimg as lifesteal for KoFt or Discover for LoE
Even more, since Discover and Lifesteal are widely used after their expansions. Two cards are not enough to make a mechanic widely used. I think 50% mechanic is the same as Joust, or “if you’re holding a Dragon”. Both of those are fair game in this CDC, so I don’t see why 50% shouldn’t be
- pls ignore
How's this idea? I think it adds to the warlock flavor variety and makes sense with the character. Inspire because he's a leader and probably convinced his tribe to go along with the demon deal, and lifesteal as a result of the powers given to the tribe from that deal.
First idea:
Will offer feedback for feedback.
Thirst for Lust - So what counts as a "Succubi" for the Quest? Succubus (of course), Mistress of Pain... eh, what else? To me, the card also feels like you're using sex appeal to get votes, which feels very cheap to me and I generally dislike it. I understand this probably wasn't intentional though. Designing a succubus card without it coming as blatant sex appeal is genuinely difficult (as that is what the succubus is supposed to do). It might be the words you chose to use.
Gaster is complicated and feels unintuitive.
I don't know what you're thinking with that second idea for another card. That one actually sounds pretty nice to me.
Click the image to go to my custom Time Traveler class.
Here is my entry-to-be. It is very simple, but has a lot of flexibility. If you want to up Attack for more damage, it can do that. If you think your C'Thun will be better used as a board clear, Poisonous is your friend. If you're facin a Warrior with 200 HP, maybe Windfury is a good out.
C'Thun cards are usually fairly-statted for their cost, but do you think Adapt is more powerful than most of the others? And is 2-cost the best slot? I figure there's a good C'Thun option at most mana levels, but a tempo deck may be willing to run multiple 2-drops easier than other levels. Do you guys agree?
If I have to be completely honest with you, I didn't intend to use sex appeal as a cheap method to attract people's attention. Everything around the quest started from the title. We all know, that the latter thing plays a huge role for the flavour of a card and normally people prefer creations with puns in their names, so I tried to come up with something catchy of my own. I stopped at the current title, because the nouns "thirst" and "lust" sounded like a rhyme to me, and I have also made similar sounding cards in the past (like "Lust for Power"). This spell changes the warlock's HP into one, that summons a Succubus for the price of 2 mana and removing the top card of your deck (I called the HP "Burning Desire"). If you go to hearthcards and browse through CheeseEtc's works, you will see how he also made some cards with a kinky joke and people here didn't mind them. I can name two examples, if you want - "I'd tap that" and "Fifty Shades of Purple". I thought it would be ok to design cards with a similar thematic, but I guess I was wrong. Well I admit, there wasn't anything creative in my current card, so it's understandable how it left you with a false impression.
Just a quick note - I planned to make only the Succubus count towards the completion of the quest (not mistress of pain). I made the quest as part of the WW set, because I wanted to give warlocks a different approach for their discard (demon) archtype. We got Glinda Crowskin and Baleful Bankers from it, so I thought we could shuffle the other demons into our deck and play them a bit later. Writing this, I understand how my card is really weak, as it has a difficult requirement and not very advantageous reward, so yeah.
You are talking about the following card "interdimensional dweller/planeswalker If it's the right-most card in hand, gain X. If it's the left-most one - Y", right? Meh, I have seen designs like this before and for me they are a cliche. Gaster on the other hand sounded a lot more interesting - he is a ghost, which changes its form and does something unique each turn. His abilities are ghostlike: he ignores taunts (i.e. he moves through walls), he's immune when being attacked (cuz' he is incorporeal and can't be touched by physical beings), he sucks the life essence from living creatures. I got this idea from W.D. Gaster - an Undertale character, who due to a failed experiment flows through time and space. Since we have to combine keywords/effects from two different Years, I thought this time collision would proft from the idea of making a character, who is timeless. This was actually the first idea I had for "Interdimensional Dweller".... I will try to improve Gaster in this regard.
[edit] Thx for your feedback. I appreciate it.
Already these two cards already submitted but I have to say Boogeymonster and Knight Owl is my favourite cards on the first page.
Guys, I made some researches and now i have a new version of my card:
So, what do you think?
Also, question to mod, can i slightly change my submission if its spirit is the same?
@GoliathTheDwarf
Your card is good: it has flavor, interesting effect and is really simple. I think you have all of the chances to win!
@NiRaSt
I think your card can easily cost 2. Also, second "magnetic" needs to be bold and capitalized even if it's only reffered to as a keyword. Otherwise, a really interesting idea.
@Inconspicuosaurus
I don't think your card needes and overcost, since Dark Arakkoa's effect is much stronger than any adaptation. About the statline... maybe you should make him 3/2 to not be so similar to Beckoner of Evil. Well, i really like your card it has both the simplicity and interesting effect.
I think it's more balanced! You're definitely allowed to make that change :)
Thanks for the feedback. For your card, the new version might backfire pretty badly, but I don't think changing it's stats would help with that, and making the effect a Battlecry would invalidate it for the competition. Still, I really like the design.
....No. :/
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)