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    posted a message on Randomonium - Tavern Brawl #199

    Hey, Hearthpwn Staff, is there any chance we can get the banner for this Brawl changed? It's been used since this Brawl was first introduced, and it's always been incorrect and misleading. Cards have their cost "randomised" but it is randomised from 1 to their normal cost. It cannot be more than the normal cost. I know it's not a huge deal, but it does give new players (and unobservant old players) a false idea of what this Brawl is about. 

    One of the few things you can actually do to improve your chances is mulligan for cards that are more likely to be playable early on. If everyone believed your banner, they'd think there was no reason to do anything other than keep the highest-cost cards.

    Posted in: Tavern Brawl
  • 0

    posted a message on New Neutral Minion - Faceless Rager
    Quote from FortyDust >>
    Quote from BrokenCycle >>

    Easily a 5/3. But a vanilla three drop SHOULD be a 5/3. It really should be better than that. Good but overrated already XD

     That's absurd. I know power creep is a thing, but vanilla stats have not inflated to such ridiculous proportions.

    There has never been a true vanilla card that deviates from the traditional formula by such a high percentage.

     ^This. The standard formula for total stats is (mana cost*2)+1. Only 1-drops have skewed this, with a few cases of vanilla 2/2s. 

    This is honestly a fine card if curved out on a standard 2-drop, but incredible in the right deck. It is going to be a force to be reckoned with in Arena, and I expect to be seeing it in a few control/hand-type decks in Standard.

    I voted meta-defining, because this is a strong neutral card that will support control decks and also further encourage the importance of Silence. Quite literally shifting the meta by its existence.

    Posted in: Card Discussion
  • 2

    posted a message on New Neutral Minion - Arcane Servant

    I love elemental decks, and I am glad Blizz have made a sincere effort to keep them around now that Un'Goro is taking most of them away. Solid neutral cards like this are key to keeping them relevant into the future.

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card - Conjurer's Calling

    Shame most of the eggs are leaving. :( Scarab Egg is still around, but not quite as powerful as Devilsaur Egg and other Un'Goro and KotFT deathrattle friends we're losing.

    Posted in: News
  • 3

    posted a message on New Mage Card - Conjurer's Calling

    I am referring to casting this spell on Jan'alai whilst you have Khadgar on the board. This would destroy Jan'alai, but Khadgar's ability would double the minions summoned by the spell, giving you 4.

    If you had this set-up and cast both copies you would get 7 7-drops, but that would be impossible thanks to Khadgar taking up a board space, and likely Rag too, unless he was already destroyed.

    I'd say the dream is that you play Khad and Jan'alai on the same turn, making two Rags. Then, if somehow all survive (or the opponent spends their turn dealing with the two Rags) you cast this spell on Jan'alai's body, giving you Khad and 4 7-drops.

    Posted in: News
  • 3

    posted a message on New Mage Card - Conjurer's Calling

    I actually like this. Blizzard have said this is the beginning of a story being told across the years expansions, so maybe one of the themes of the Good vs Evil fight will be some of the good guys taking up the bad guys' tactics in "fight fire with fire" type of play. Maybe we'll even have a class or two swap sides at some point. It hearkens back to some of the corruption themes of KotFT, and would be a cool bit of subtext to start implementing now.

    Posted in: News
  • 5

    posted a message on New Mage Card - Conjurer's Calling

    Not saying it will be good, but definitely looking forward to trying out a minion summoning Mage deck with Khadgar, this, and Jan'alai, the Dragonhawk. So many fun combos with duplicating Ragnaros the Firelord, or turning Jan'alai into 4 7-drops.

    Posted in: News
  • 0

    posted a message on New Mage Card - Conjurer's Calling
    Quote from DonBoba93 >>

    I wonder what does jan'alai summon? And on turn 10, you could have 2 of rag. 2 ragnaros for 10 mana + a 4/4 body? And if any of those 2 ragnaros surivevs to the next turn, you get to double 1 of them again. And what are the chances that enemy will be able to deal with 2 ragnaros in a single turn?

     It summons two minions of the same cost. Not the same minion. And actually there isn't even the small chance that Ragnaros the Firelord summons two more Ragnaros, because Rag isn't in the Standard minion pool. The better target with Jan'alai, the Dragonhawk is Jan'alai herself, as you scrap the bad 4/4 body for two random 7-drops, which are going to have way better stats between them.

    Posted in: News
  • 0

    posted a message on New Card - Hecklebot
    Quote from JARVlS >>

    equality is 4, yes. but 4+4+2=10.

     Haha whoops. That explains the downvote. I don't know why I was thinking Hecklebot was 6 for a moment.

    Posted in: News
  • 2

    posted a message on New Card - Hecklebot

    Nice assessment, but a couple issues:

    Naturalize is rotating.

    Hecklebot + Sap is basically drawing a minion for your opponent, and Assassinate is not good enough to be run just for this. I would say Hecklebot + Unidentified Contract is much more likely, should Control Rogue ever be a thing.

    Hecklebot + Wild Pyromancer + Equality no longer works, now that Equality costs 4.

    Posted in: News
  • 4

    posted a message on New Card - Hecklebot

    Dirty Rat and Deathlord's robotic lovechild is here to save us from aggro, with his good friend and fusion buddy, Zilliax.

    Posted in: News
  • 0

    posted a message on Card Reveal - Hench-Clan Hogsteed

    It's half Dalaraan (the good guys), half this evil organisation made up of bad guys from all over Azeroth. I guess this guy (and the Hench-Clan in general) are along for the ride with the bad guys.

    Posted in: News
  • 2

    posted a message on I'm very worried about Heistbaron Togwaggle...

    The main issue I see with Togwaggle is that it relies on Lackeys being both good enough and easily obtainable enough to make a deck based around them, and therefore reliably have one on board when you play Tog.

    Even then, this is one card in a deck that might have to sacrifice usual Rogue power for this Lackey synergy. One offs usually aren't that much of a threat unless they win the game on their own. For example, Shudderwock was a problem because even though it involved creating a very weird ultra-synergistic deck to make it work, if you played it, you won. This seems more like a general good value card, along the lines of Ysera or Tirion Fordring - amazing in the right situation, but not a free win if played. Yes, the treasures are powerful, but you're still relying on drawing exactly the right cards with the wand, or discovering exactly the right legendary with the crown, and even then, is it really enough to kill your opponent if you're not already winning?

    Honestly, the answer to all threads like this is: "We haven't seen the rest of the cards, or the new meta, so we don't know yet". That is the case with every new expansion, even more so a yearly rotation, and even more so with this one, which is leaving us with the smallest cardpool since the introduction of Standard. We just have to trust the dev team and wait.

    Posted in: General Discussion
  • 2

    posted a message on Weekly Card Design Competition 9.11 - Submission Topic

    Flavor text: Conscription usually involves throwing away frivolous things. Like your name, and your keywords, and any stats over 1.

    On Play: Join the Light! We have funnel cakes.

    On Attack: Sign up!

    On Death: We all join the Light... one way or another.

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition 9.10 - Submission Topic

    Flavor Text: Honestly, bilgewater isn't that hard to assassinate, it just kinda sloshes around.

    Flavor Text: Rotclaw is actually a serious condition common among worgen warlocks. Renfrith is just a big advocate for its awareness.

    (Bilgewater Assassin works the same as Steamwheedle Sniper, but permanent. Renfrith Rotclaw changes your hero power to "Deal 2 damage, draw a card." You can deal the damage to your hero, your minions, or opposing minions, but not the opposing hero.)

    Posted in: Fan Creations
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