A Legendary spell that encourages you to run only a few high-cost minions.
This card is incredibly broken in any deck, doesn't matter if it has high-cost minions in it or not. I mean, compare it with Twisting Nether... I think even if it summoned 7 1/1 it would be really good.
But it's a Druid card, so I guess it's OK :P
I think you're misunderstanding my card. It doesn't destroy any minions on the battlefield. It destroys the rest of the minions from your deck. Once you play it, you lose all the minions in your deck and summon 7 of them at random.
Yep it does. SInce anub'arak isnt in play it just summon a 4/4 and do not return him. Same for skeleton. Dr morrigan it will swap two minions in deck and malorne will shuffle malorne in the deck so it will just change his position :P
Card concept, lore, and design: This card is based on the character of Azshara, queen of the Naga. She's known to be able to cause a great many people to fall under her influence and serve her, hence her passive hero power - whenever she casts a spell, a Naga warrior is drawn to her side. Her Sceptre, Sharas'dal, was used by Azshara to enhance her powers and longevity, which is why it has the effect of buffing her minions. I considered a healing effect, but felt it was too weak.
In regards to the competition: I know it's a bit typical to go for a hero card to give yourself more leeway with the design, but I loved the idea of a spell only deck that used a passive effects to summon minions instead. If you were to play this in a normal deck, it'd only grant you the hero power, which would be sub-optimal at best, meaning you're almost required to build your deck around it in order to get value out of it. That said, it's still 'usable' outside of a spell only deck.
A few things to note here: The +1/+1 is applied BEFORE the spell, and the 1/1 is summoned AFTER the spell. This means the Naga will have 1/1 stats, and only be buffed by subsequent spell casts. The 1/1 Naga is just a token with no effects or tags, as seen in the spoiler below. In addition, the 'permanent' aspect of the weapon works similarly to permanent minions (i.e. Nether Portal), in that it can't attack or be destroyed. Think of it as a second passive hero power.
Anyways, let me know what you think! I quite like the concept, but I'm really unsure as to how powerful it'd be.
I like the Azshara design, but I think a hero card that can be put into play at the start of game shouldn't have any armor associated with it - the point of the armor is to give you the longevity to you need to get value out of a play which is typically very bad tempo in the middle or late game.
The weapon should probably read "Immune. Whenever you cast a spell, give your minions +1/+1" to be consistent with the way other cards are worded.
Ultimately, though, I think Azshara is too powerful. The start of game aspect means you have something akin to a jade idol that you don't need to draw into, and that's very dangerous. You might be able to fix this by making her start of game effect something like "If your deck contains no minions, Azshara is in your starting mulligan." That seems more fair to me, as it forces you to play more control tools rather than just a bunch of cheap spells for massive tempo.
Thank you for your thoughts on my idea. I tried to modify it:
This card is a quest so it will be available in your mulligan. Since the quest wants you to not do something the reward will be granted until you fail the quest. Available tribes are Beast, Demon, Dragon, Elemental, Mech, Murloc, Pirate and Totem. So your deck has to focus on minions of different tribes and/or on cards that summons minions. Minions without a tribe are neither affected nor will affect the quest.
We’ve never had a quest where the condition is NOT to do something, so I’d change the wording. I’m thinking something like,
“play only one minion from 5 different tribes” or something. It could try to keep track of it like caverns below does maybe? But then it would be subtracting quest credit when you mess up and idk if that’s possible. I love the idea though
I thought about a text like this. But your card text allows to play minions of the same tribe. I don't want this to be allowed. And I am not a native speaker.
I like the Azshara design, but I think a hero card that can be put into play at the start of game shouldn't have any armor associated with it - the point of the armor is to give you the longevity to you need to get value out of a play which is typically very bad tempo in the middle or late game.
The weapon should probably read "Immune. Whenever you cast a spell, give your minions +1/+1" to be consistent with the way other cards are worded.
Ultimately, though, I think Azshara is too powerful. The start of game aspect means you have something akin to a jade idol that you don't need to draw into, and that's very dangerous. You might be able to fix this by making her start of game effect something like "If your deck contains no minions, Azshara is in your starting mulligan." That seems more fair to me, as it forces you to play more control tools rather than just a bunch of cheap spells for massive tempo.
I've gone with this for now, the "Starts in your hand" line follows the wording of the tooltip for Quest spells (though this one would be the second card in your mulligan). It's a little more useful in non-spell-only decks now, but less powerful as a whole as it requires 4 turns of wind-up. I've changed the weapon's wording from 'when' to 'whenever', but I've kept the permanent tag, as immune doesn't prevent destroy effects. In addition, it's in line with the Nether Portal card, and implies that the weapon can't be given any buffs / used to attack. Thanks for the feedback, I think this is good for now.
I have a couple of ideas left over from my DQ'd Year, the main question being whether or not people are cool with the Trial. I would submit the preview-variant that had all of the information on one card, for simplicity's sake:
I love coin-flipper, feels balanced, amazing, it's for a class that has a lot of coin generation, and the unique effect makes it epic, on the other hand i feel the hunter's Alex doesn't really acocmplish much, because dragons by default are really tough to kill (a bunch more Hp than attack) and you'll hardly get a lot of health from that effect most of the time. as for vigilant crusader, it would be cool if it worked more like exalted in mtg, where you culd play multiple minions to stack abilities but you could only attack with one of them per turn, aslo that card should be a minions so that you don't have an unburnable spot in your hand when you draw it.
Thanks for the feedback guys. I can see that my ideas wont work, so I'm trying something else. This will definitely need some build around. I've made it a 6-mana 8/8 to to justify that you'll draw this late in the game unless it's in your starting hand, in which case you got a beefy minion on turn 6. I can't upload on Imgur right now, so I'll try and upload it there later.
How would it sort multiple cards of the same rarity? It can't sort it by alphabetical order because of different languages, and I think that's only logical way you could do that. It could do it by Cost, but once again, you'd need to use alphabetical order to sort multiple cards of the same Cost where you run into the same language problem.
It could be quite strong. Imagine a deck with only two common cards with 1 and 2 mana, two rare cards with 3 and 4 mana, two epic cards with 5 and 6 mana and then high cost legendaries.
Well, Round 2, I Made a coulpe more options for the Aduins Token, would stats, and card text do you think is better?, And for Sylvanas i added the brakets to the mana reduction. I know, she is still a Neutral card, but, i really don't know how to add the Multi-class card icon to her.
If I have to submit one, I'd go with Sylvanas. Shuffle effects have infamously never been worth running beside Rogue, whose draw engine is strong enough to support it. Anduin also encourage boring deckbuilding since you only have so much Neutral pool.
I got the idea from the Warriors Blood Razor combined with a condition cause Holy Nova is much more powerfull then Whirlwind. I made the 3 durability so you won't be able to pop Holy Nova in two consecutive turns and the cost is just 2 more then a simple Holy Nova (thus it is a legendary card and it require for you to not run Holy Nova or any other healing effect spell in your deck/or have it at the time you play the weapon).
If you like the idea, leave a feedback :)
Also, the scene with Gandalf casting "Holy Nova" in the movie came to mind as how the weapon would work irl.
Giving all the vanilla minions a revival. Not sure if the effect is strong enough though, so feedback is highly appreciated!
I was looking for a necromancer but i dont really know the lore, is this guy appropriate?
Love the tribes.
I think you're misunderstanding my card. It doesn't destroy any minions on the battlefield. It destroys the rest of the minions from your deck. Once you play it, you lose all the minions in your deck and summon 7 of them at random.
This card triggers the deathrattles of the minions while they are in your deck? What about Anub'arak, Dr. Morrigan, Malorne or The Skeleton Knight?
Yep it does. SInce anub'arak isnt in play it just summon a 4/4 and do not return him. Same for skeleton. Dr morrigan it will swap two minions in deck and malorne will shuffle malorne in the deck so it will just change his position :P
Love the tribes.
Card concept, lore, and design:
This card is based on the character of Azshara, queen of the Naga. She's known to be able to cause a great many people to fall under her influence and serve her, hence her passive hero power - whenever she casts a spell, a Naga warrior is drawn to her side. Her Sceptre, Sharas'dal, was used by Azshara to enhance her powers and longevity, which is why it has the effect of buffing her minions. I considered a healing effect, but felt it was too weak.
In regards to the competition:
I know it's a bit typical to go for a hero card to give yourself more leeway with the design, but I loved the idea of a spell only deck that used a passive effects to summon minions instead. If you were to play this in a normal deck, it'd only grant you the hero power, which would be sub-optimal at best, meaning you're almost required to build your deck around it in order to get value out of it. That said, it's still 'usable' outside of a spell only deck.
A few things to note here:
The +1/+1 is applied BEFORE the spell, and the 1/1 is summoned AFTER the spell. This means the Naga will have 1/1 stats, and only be buffed by subsequent spell casts. The 1/1 Naga is just a token with no effects or tags, as seen in the spoiler below. In addition, the 'permanent' aspect of the weapon works similarly to permanent minions (i.e. Nether Portal), in that it can't attack or be destroyed. Think of it as a second passive hero power.
Anyways, let me know what you think! I quite like the concept, but I'm really unsure as to how powerful it'd be.
Silver Hand Hero is probably too powerful given that it can go into Even Paladin pretty trivially.
I like the Azshara design, but I think a hero card that can be put into play at the start of game shouldn't have any armor associated with it - the point of the armor is to give you the longevity to you need to get value out of a play which is typically very bad tempo in the middle or late game.
The weapon should probably read "Immune. Whenever you cast a spell, give your minions +1/+1" to be consistent with the way other cards are worded.
Ultimately, though, I think Azshara is too powerful. The start of game aspect means you have something akin to a jade idol that you don't need to draw into, and that's very dangerous. You might be able to fix this by making her start of game effect something like "If your deck contains no minions, Azshara is in your starting mulligan." That seems more fair to me, as it forces you to play more control tools rather than just a bunch of cheap spells for massive tempo.
I'll had some build-around legendaries in my custom expansion for the Year Design Competition.
Also, some of their support cards could also be considered build-around:
Do you think any of this is good enough?
We’ve never had a quest where the condition is NOT to do something, so I’d change the wording. I’m thinking something like,
“play only one minion from 5 different tribes” or something. It could try to keep track of it like caverns below does maybe? But then it would be subtracting quest credit when you mess up and idk if that’s possible. I love the idea though
I thought about a text like this. But your card text allows to play minions of the same tribe. I don't want this to be allowed. And I am not a native speaker.
Hey!
following the HS minion mage theory (which does not working properly yet), i tried to make a fuel for the concept...
sample round: Fire Fly -> Illidan -> Flame Elemental (return Fire Fly) -> Fire Fly (return Illidan) -> Illidan-> Whisp (return firefly)->Flame Elemental (return Whisp)->Whisp(return Illidan)
next round repeat
Add some Boar to the mixture, and the OTK is ready to use...
Any opinions? maybe it's to OP :S
Came up with this, not sure if it's strong enough for 10 mana though.
Thoughts?
Seaforium Bomber? This wrecks the card :))
Why is the rum gone?
I've gone with this for now, the "Starts in your hand" line follows the wording of the tooltip for Quest spells (though this one would be the second card in your mulligan). It's a little more useful in non-spell-only decks now, but less powerful as a whole as it requires 4 turns of wind-up. I've changed the weapon's wording from 'when' to 'whenever', but I've kept the permanent tag, as immune doesn't prevent destroy effects. In addition, it's in line with the Nether Portal card, and implies that the weapon can't be given any buffs / used to attack. Thanks for the feedback, I think this is good for now.
I love coin-flipper, feels balanced, amazing, it's for a class that has a lot of coin generation, and the unique effect makes it epic, on the other hand i feel the hunter's Alex doesn't really acocmplish much, because dragons by default are really tough to kill (a bunch more Hp than attack) and you'll hardly get a lot of health from that effect most of the time. as for vigilant crusader, it would be cool if it worked more like exalted in mtg, where you culd play multiple minions to stack abilities but you could only attack with one of them per turn, aslo that card should be a minions so that you don't have an unburnable spot in your hand when you draw it.
How would it sort multiple cards of the same rarity? It can't sort it by alphabetical order because of different languages, and I think that's only logical way you could do that. It could do it by Cost, but once again, you'd need to use alphabetical order to sort multiple cards of the same Cost where you run into the same language problem.
Click the image to go to my custom Time Traveler class.
I would sort it randomly inside the rarity.
Which rarity are the basic cards? Common?
It could be quite strong. Imagine a deck with only two common cards with 1 and 2 mana, two rare cards with 3 and 4 mana, two epic cards with 5 and 6 mana and then high cost legendaries.
The wording is a mess. Plus, the card text at the end is unnecessary and could be reduced to just a flavor text.
If I have to submit one, I'd go with Sylvanas. Shuffle effects have infamously never been worth running beside Rogue, whose draw engine is strong enough to support it. Anduin also encourage boring deckbuilding since you only have so much Neutral pool.
I like Flark's Assistant. It's simple and powerful and easily could be printed by HS. Aegwynn is just too conditional.
The cost is way too much for the restriction it requires. I'd drop its cost to 6.
I decided to with my Jaina idea and dropped her cost to 8 so you can cast a spell the turn you play her:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Plan 2, a lot better than plan 1: Resubmit this card I used for a Mini Comp in season 7.
He helps the new players without many Legendaries find their way around by letting them borrow a Legendary for the game.
Click the image to go to my custom Time Traveler class.