WOW! With less than 24 hours left for submissions, we already have more than we had last time! Huge thanks to everyone for taking part in these. I've had a blast organizing them. And yes, this will be my last one for this mid-season hiatus ;)
OK, here is my stupid idea. For a point of Reference, Savage is a special challenge Tamable pet in the Jade Forest. You have to cast flare and tame him while he's in the area otherwise he's always in stealth and can't otherwise be tamed.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
OK, here is my stupid idea. For a point of Reference, Savage is a special challenge Tamable pet in the Jade Forest. You have to cast flare and tame him while he's in the area otherwise he's always in stealth and can't otherwise be tamed.
Er.... So... You either play Flare, or play Purify Hunter?? That doesn't sound right...
Plus this looks like TTK material, its probably a lot better than you think it is, it being 12 attack all by itself, needing only 1 card, and hard to kill off in stealth and all.
Soulbinder Tuulani - Sounds fun for Buff Priest, but begs for removal and is a bit unneccesary. Looks to me like a glorified Jungle Panther unfortunately.
Xavius - Woah, thats intense... So basically, you play this T5, and then your opponent will have only 4-5 crystals left. Seems fun, but rn the stats look too punishing because Druid can ramp. My favorite of the 3
Water Brigand - So basically it can't discover itself or Shadow Rager? Honestly its totally fine if it discovers itself... the Elemental card pool is so much more in favor for discovering neutral cards that Rogue elementals will barely show up. Its almost like Grimestreet Informant discovering himself, rare but can happen. I know the non Rogue thing was supposed to make it unique, but it still feels like Servant of Kalimos to me...
There is no other way to make this card of any use besides Silence and Flare, and that is VERY unreliable in hunter. Additionally, the Windfury is absolutely pointeless because the silence will negate its effect. Otherwise, it can be triggered by Flare to do a whopping 12 damage just because you exactly drew the right card (this is going to lead to some RNG salt). I can't really see this card being put to any good use...spending 3 mana to do nothing is too much of a tempo loss.
Sorry about the negativity, but I don't think this card will do. Any thoughts for my cards?
Soulbinder Tuulani - Sounds fun for Buff Priest, but begs for removal and is a bit unneccesary. Looks to me like a glorified Jungle Panther unfortunately.
Xavius - Woah, thats intense... So basically, you play this T5, and then your opponent will have only 4-5 crystals left. Seems fun, but rn the stats look too punishing because Druid can ramp. My favorite of the 3
Water Brigand - So basically it can't discover itself or Shadow Rager? Honestly its totally fine if it discovers itself... the Elemental card pool is so much more in favor for discovering neutral cards that Rogue elementals will barely show up. Its almost like Grimestreet Informant discovering himself, rare but can happen. I know the non Rogue thing was supposed to make it unique, but it still feels like Servant of Kalimos to me...
This card would be great just for the troll value. Your opponent can kill it before next turn to spawn the Jenkins and kill them, but, if they can't, you get 12 damage worth of charging minion. I would also roll this in wild, just for the value of using Baron Rivondare to double the effect and drop 4 Leroy Jenkins on the enemy to finish them.
Soulbinder Tuulani - Sounds fun for Buff Priest, but begs for removal and is a bit unneccesary. Looks to me like a glorified Jungle Panther unfortunately.
Xavius - Woah, thats intense... So basically, you play this T5, and then your opponent will have only 4-5 crystals left. Seems fun, but rn the stats look too punishing because Druid can ramp. My favorite of the 3
Water Brigand - So basically it can't discover itself or Shadow Rager? Honestly its totally fine if it discovers itself... the Elemental card pool is so much more in favor for discovering neutral cards that Rogue elementals will barely show up. Its almost like Grimestreet Informant discovering himself, rare but can happen. I know the non Rogue thing was supposed to make it unique, but it still feels like Servant of Kalimos to me...
What do you think a proper balancing of stats would be for Xavius, Nightmare Lord?
I don't quite understand your concern with Soulbinder Tuulani. Could you please elaborate?
No I get Water Brigade. What im saying is that by putting that restriction you literally cannot discover only 2 cards which is totally unneccesary. By saving space you could just say 'Discover an Elemental' and its powerlevel will not change at all. Either version though means that itt is literally Servant of Kalimos minus Shadow Rager.
Idk exact stats for something like this, but this needs to be opponent friendly, because if you ramp into this, your opponent will be shut out of the game entirely.
Soulbinder Tuulani is virtually useless in my eye. Her effect is all show and now substance, if you know what I mean... Its powerlevel is really low.
Soulbinder Tuulani - Sounds fun for Buff Priest, but begs for removal and is a bit unneccesary. Looks to me like a glorified Jungle Panther unfortunately.
Xavius - Woah, thats intense... So basically, you play this T5, and then your opponent will have only 4-5 crystals left. Seems fun, but rn the stats look too punishing because Druid can ramp. My favorite of the 3
Water Brigand - So basically it can't discover itself or Shadow Rager? Honestly its totally fine if it discovers itself... the Elemental card pool is so much more in favor for discovering neutral cards that Rogue elementals will barely show up. Its almost like Grimestreet Informant discovering himself, rare but can happen. I know the non Rogue thing was supposed to make it unique, but it still feels like Servant of Kalimos to me...
What do you think a proper balancing of stats would be for Xavius, Nightmare Lord?
I don't quite understand your concern with Soulbinder Tuulani. Could you please elaborate?
No I get Water Brigade. What im saying is that by putting that restriction you literally cannot discover only 2 cards which is totally unneccesary. By saving space you could just say 'Discover an Elemental' and its powerlevel will not change at all. Either version though means that itt is literally Servant of Kalimos minus Shadow Rager.
Idk exact stats for something like this, but this needs to be opponent friendly, because if you ramp into this, your opponent will be shut out of the game entirely.
Soulbinder Tuulani is virtually useless in my eye. Her effect is all show and now substance, if you know what I mean... Its powerlevel is really low.
Once again, thanks for the response!
I still think you don't understand Water Brigade. IT CAN DISCOVER PALADIN, PRIEST, MAGE, WARLOCK, ETC. ELEMENTALS. IT CANNOT DISCOVER NEUTRAL CARDS. IT SAYS NON-ROGUE CLASS. Does that make it clearer? Lol
Guess I'm abandoning the Priest Legendary. Oh well.
Huge problem with Xavius. If you were to double Innervate on turn 1, your opponent would literally not be to do anything since they would have 0 mana on their next turn without any way of gaining it. Even Innervate + Coin on turn 2 and your opponent would only have 1 mana left to kill this thing, which is virtually impossible to do for most classes, and if they don't then they just lose the game.
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Click the image to go to my custom Time Traveler class.
Loved Xavius, but imo you should go with something like 6 mana (maybe even 7) simply because as stated before, Druid could ramp this card on turn 1 (if it was 5 mana) meaning that the opponent wouldn't even have two crystals to use on his turn to defend himself... Also if he wasn't able to destroy Xavius, it's literally gg. You'll have a minion on board that won't let the game progress any further since he won't have any mana to use...
My point is: either raise the mana cost for him (keeping him with higher stats like 4/5) or make him a fragile minion that cost 5 but has like 2-3 hp.
I would suggest a 7 mana 4/5 meaning you could put him on board on turn 3 (even 2 with double innervate and coin) but since this would be rare, he would probably be mostly played around turn 4-5 which gives your opponent some reaction time before he gets complete overwhelmed.
Edit: another good way of balancing Xavius would be changing his class
There is no other way to make this card of any use besides Silence and Flare, and that is VERY unreliable in hunter. Additionally, the Windfury is absolutely pointeless because the silence will negate its effect. Otherwise, it can be triggered by Flare to do a whopping 12 damage just because you exactly drew the right card (this is going to lead to some RNG salt). I can't really see this card being put to any good use...spending 3 mana to do nothing is too much of a tempo loss.
Sorry about the negativity, but I don't think this card will do. Any thoughts for my cards?
The priest card is interesting, though I don't strictly understand the flavor of the card. It almost seems like more of a Warrior card.
The Druid card is super broken. Your opponent always loses a Mana Crystal and then unless they are pretty far ahead they likely have to kill it meaning you never lose one yourself. If they leave it you still have the advantage of them always losing a Mana Crystal first, so unless they can close the game out it favors you the whole time. And it generates a 2 Mana Crystal advantage for you if they kill it, that's huge.
Water Brigand is cool. though the wording is a bit glutted. I also don't fully get what makes this Rogue-like besides being slightly so mechanically. How does this Water Brigand tie itself to the class? I do think its the most balanced and still has more flavor than the other 2.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Xavius's effect is AMAZING, can revolutionize the game by screwing up your opponent's strategy. Time Warp can't kill you if opponent can't afford combo.
The priest card is interesting, though I don't strictly understand the flavor of the card. It almost seems like more of a Warrior card.Card Name
The Druid card is super broken. Your opponent always loses a Mana Crystal and then unless they are pretty far ahead they likely have to kill it meaning you never lose one yourself. If they leave it you still have the advantage of them always losing a Mana Crystal first, so unless they can close the game out it favors you the whole time. And it generates a 2 Mana Crystal advantage for you if they kill it, that's huge.
Water Brigand is cool. though the wording is a bit glutted. I also don't fully get what makes this Rogue-like besides being slightly so mechanically. How does this Water Brigand tie itself to the class? I do think its the most balanced and still has more flavor than the other 2.
Thanks for the feedback guys!
I think I'm gonna make Xavius a 7 mana 4/8. Whattya think? Also, an alternate version that I am contemplating is that Xavius causes your opponent to have mana crystals equal to the number of mana crystals you spent. For example, if you spent 5 mana to play Xavius and then 2 mana for Wrath, your opponent will start with 7 mana (5 + 2). I think that might be more balanced.
The priest legendary's flavour is that once she is attacked, she turns into her "Shadowform" (as she is a Shadow Priest). Thus, her attack is higher and she gains Stealth to represent that Shadowy form. Mechanic-wise, the effect is there so that the Priest legenedary won't straight out die without making use of her Attack buff. Also, you can heal her and buff her while she's Stealthed, so technically you could make her live forever while maker her stronger each time. I thought that she could be particularly useful in buff priest, but people don't really like it. Your thoughts?
Water Brigand fits the rogue identity because 1) a Brigand is a thief in the forest, 2) Thiefs are slippery little fellas, and 3) it steals a class card from a different class but it's a bit different in relation to the usual steal cards (more uniqueness). It was supposed to help Elemental Rogue by acting as a "toolbox" for a number of different situations. Radiant Elemental greatly helps Rogue's combo and spells. Ragnaros, Lightlord or Hot Springs Guardian can act as a healing card (Rogue's lack this). The Tar Elementals and act as a great defence against aggro. Steam Surger helps combo cards. Fire Elemental deals damage if required. I think you get the point.
The priest card is interesting, though I don't strictly understand the flavor of the card. It almost seems like more of a Warrior card.Card Name
The Druid card is super broken. Your opponent always loses a Mana Crystal and then unless they are pretty far ahead they likely have to kill it meaning you never lose one yourself. If they leave it you still have the advantage of them always losing a Mana Crystal first, so unless they can close the game out it favors you the whole time. And it generates a 2 Mana Crystal advantage for you if they kill it, that's huge.
Water Brigand is cool. though the wording is a bit glutted. I also don't fully get what makes this Rogue-like besides being slightly so mechanically. How does this Water Brigand tie itself to the class? I do think its the most balanced and still has more flavor than the other 2.
Thanks for the feedback guys!
I think I'm gonna make Xavius a 7 mana 4/8. Whattya think? Also, an alternate version that I am contemplating is that Xavius causes your opponent to have mana crystals equal to the number of mana crystals you spent. For example, if you spent 5 mana to play Xavius and then 2 mana for Wrath, your opponent will start with 7 mana (5 + 2). I think that might be more balanced.
The priest legendary's flavour is that once she is attacked, she turns into her "Shadowform" (as she is a Shadow Priest). Thus, her attack is higher and she gains Stealth to represent that Shadowy form. Mechanic-wise, the effect is there so that the Priest legenedary won't straight out die without making use of her Attack buff. Also, you can heal her and buff her while she's Stealthed, so technically you could make her live forever while maker her stronger each time. I thought that she could be particularly useful in buff priest, but people don't really like it. Your thoughts?
Water Brigand fits the rogue identity because 1) a Brigand is a thief in the forest, 2) Thiefs are slippery little fellas, and 3) it steals a class card from a different class but it's a bit different in relation to the usual steal cards (more uniqueness). It was supposed to help Elemental Rogue by acting as a "toolbox" for a number of different situations. Radiant Elemental greatly helps Rogue's combo and spells. Ragnaros, Lightlord or Hot Springs Guardian can act as a healing card (Rogue's lack this). The Tar Elementals and act as a great defence against aggro. Steam Surger helps combo cards. Fire Elemental deals damage if required. I think you get the point.
Do not make Xavius under any circumstances. It is broken in both balance and in player interactions. Never make cards that destroy your opponent's mana crystals. Ever. It doesn't matter if it's symmetric, or even if it's asymmetric in your opponent's favor. Never, ever, ever destroy your opponent's mana crystals.
And think about the balance of this card. What if your opponent can't deal with Xavius right away? A few turns and they can't play anything at all. If Xavius is still out, it doesn't matter that you can't play anything because Xavius is a threat by itself. Increasing the mana cost is not a way to fix this. You can always get it out earlier with mana acceleration and/or Innervates. And it's just a bad, bad effect to make in the first place. There is no way this could ever be a fair effect.
I've got a few ideas, although I'm afraid they are all flat-out boring. I mostly want to see if you guys think they're balanced.
Bogspike Sporebat: This would be the first collectible minion with Mega-Windfury. Works well with buffs, and especially strong synergy with Bestial Wrath lets it act as a board clear. Otherwise, it will most often clear 2 - 3 smaller minions.
Shadow Guardian: Stealth and Taunt have somewhat of an antisynergy, so this has strong stats. Great when followed up with Shadow Sensei. Also fills in two things rogue doesn't have: Taunt and Elemental.
The Wraith: Basically the Al'akir of Rogue. Short and sweet. Rogue has neither Divine Shield or Windfury.
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WOW! With less than 24 hours left for submissions, we already have more than we had last time! Huge thanks to everyone for taking part in these. I've had a blast organizing them. And yes, this will be my last one for this mid-season hiatus ;)
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
When the whole idea of winning an official competition goes kaput, because you can make your own.
Jk
Mod Working Reaaaaally Hardly
OK, here is my stupid idea. For a point of Reference, Savage is a special challenge Tamable pet in the Jade Forest. You have to cast flare and tame him while he's in the area otherwise he's always in stealth and can't otherwise be tamed.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
"I'm late! I'm late!" Anyways, your thoughts?
@Zence FYI Shadow Rager isn't an Elemental ;) thus Rogue not having any elementals.
@The_Odinson sounds like something fun for lore nerds xD
@Cogito_Ergo_Sum that Druid card is super interesting. Agreed about stats, I'd lower the health.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
This card would be great just for the troll value. Your opponent can kill it before next turn to spawn the Jenkins and kill them, but, if they can't, you get 12 damage worth of charging minion. I would also roll this in wild, just for the value of using Baron Rivondare to double the effect and drop 4 Leroy Jenkins on the enemy to finish them.
Click the image to go to my custom Time Traveler class.
Loved Xavius, but imo you should go with something like 6 mana (maybe even 7) simply because as stated before, Druid could ramp this card on turn 1 (if it was 5 mana) meaning that the opponent wouldn't even have two crystals to use on his turn to defend himself... Also if he wasn't able to destroy Xavius, it's literally gg. You'll have a minion on board that won't let the game progress any further since he won't have any mana to use...
My point is: either raise the mana cost for him (keeping him with higher stats like 4/5) or make him a fragile minion that cost 5 but has like 2-3 hp.
I would suggest a 7 mana 4/5 meaning you could put him on board on turn 3 (even 2 with double innervate and coin) but since this would be rare, he would probably be mostly played around turn 4-5 which gives your opponent some reaction time before he gets complete overwhelmed.
Edit: another good way of balancing Xavius would be changing his class
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Tuulani is kind of bad in my opinion.
Xavius's effect is AMAZING, can revolutionize the game by screwing up your opponent's strategy. Time Warp can't kill you if opponent can't afford combo.
Brigand is nothing special
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I've got a few ideas, although I'm afraid they are all flat-out boring. I mostly want to see if you guys think they're balanced.
Bogspike Sporebat: This would be the first collectible minion with Mega-Windfury. Works well with buffs, and especially strong synergy with Bestial Wrath lets it act as a board clear. Otherwise, it will most often clear 2 - 3 smaller minions.
Shadow Guardian: Stealth and Taunt have somewhat of an antisynergy, so this has strong stats. Great when followed up with Shadow Sensei. Also fills in two things rogue doesn't have: Taunt and Elemental.
The Wraith: Basically the Al'akir of Rogue. Short and sweet. Rogue has neither Divine Shield or Windfury.